Came looking for a thread like this.
Having an "is result of" option in addition to the "is ingredient of" would really help when using alternate recipes, or let us keep using the limited selection screen of the building while also setting output filters/limits
Search found 29 matches
- Tue Nov 12, 2024 8:10 pm
- Forum: Ideas and Suggestions
- Topic: Parameter "Output of" variable
- Replies: 8
- Views: 942
- Tue Nov 12, 2024 7:16 pm
- Forum: Not a bug
- Topic: [2.0.15] Copper & Iron Bacteria "burnable fuels" don't burn
- Replies: 2
- Views: 546
Re: [2.0.15] Copper & Iron Bacteria "burnable fuels" don't burn
Bacteria don't have a fuel value, at least not for me. Where are you seeing the fuel values?
Edit: I was looking at the factoriopedia entry, other tooltips do show a fuel value. wait no... thats a tooltip about spoilage that shows up with the iron bacteria recipe, as the recipe also produces ...
Edit: I was looking at the factoriopedia entry, other tooltips do show a fuel value. wait no... thats a tooltip about spoilage that shows up with the iron bacteria recipe, as the recipe also produces ...
- Tue Nov 12, 2024 7:09 pm
- Forum: Duplicates
- Topic: [2.0.17] Upgrading versions changes fluids in pipes
- Replies: 1
- Views: 256
Re: [2.0.17] Upgrading versions changes fluids in pipes
Yup, been going on for a while. See 119600
- Tue Nov 12, 2024 6:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.15] Achievement Bug: "So Long and Thanks for all the Fish"
- Replies: 11
- Views: 4163
Re: Achievement Bug: "So Long and Thanks for all the Fish"
I too tried 1 fish at first, my second attempt with a full cargo of fish worked fine (3 stacks). Not sure if 3 stacks is the intended amount to trigger, but it did work as of a couple weeks ago.
edit: if I'm remembering right, I think a 4th button to launch appeared once the cargo was full of fish ...
edit: if I'm remembering right, I think a 4th button to launch appeared once the cargo was full of fish ...
- Tue Nov 12, 2024 6:29 pm
- Forum: Not a bug
- Topic: Electromagnetic Plant making Supercapacitors could draw fluid from network it was disconnected from
- Replies: 1
- Views: 239
Re: Electromagnetic Plant making Supercapacitors could draw fluid from network it was disconnected from
What you are likely seeing is the plant using up a hidden internal buffer of electrolyte. See 119796 for more detail.
- Tue Nov 12, 2024 6:22 pm
- Forum: Assigned
- Topic: [Kovarex] [2.0.16] Electromagnetic factory offers recipes it cannot produce when you do a parameterized blueprint
- Replies: 1
- Views: 270
Re: [2.0.16] Electromagnetic factory offers recipes it cannot produce when you do a parameterized blueprint
Parameters could do with some polish, but I don't think this is a bug. You probably have "Show all items in selection lists" enabled (Settings > Interface > Interaction). It does not limit the selection screen if you are using the same parameter for multiple things (like setting output limits ...
- Sun Nov 10, 2024 5:10 pm
- Forum: Pending
- Topic: [2.0.15] Map shows red dots where nothing exists
- Replies: 29
- Views: 2334
Re: [2.0.15] Map shows red dots where nothing exists
I've also experienced this and started ignoring it after repeatedly noticing them. I think they usually appear when fighting enemies, most commonly on Gleba. Gleba has a lot of extra enemies spawning during fights, and there is often an orphaned red dot left on the map. Unsure if its left behind ...
- Sun Nov 10, 2024 4:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.11] Thruster swapping Fuel and Oxidizer (mixing/fluid) (MR)
- Replies: 39
- Views: 8248
Re: [2.0.11] Thruster swapping Fuel and Oxidizer (mixing/fluid) (MR)
I know you said this is by design, but I would argue that this post gaining such traction implies the system is not intuitive.
Having hidden internal buffers is obviously a major point of confusion, especially when the thruster can somehow function for a time with the wrong fluid in these ...
- Sun Nov 10, 2024 12:35 pm
- Forum: Duplicates
- Topic: [2.0.15 + SA] Light oil turns into water
- Replies: 2
- Views: 248
Re: [2.0.15 + SA] Light oil turns into water
Duplicate report, but you are correct that it triggers on an update. See 119600.
- Sat Nov 09, 2024 12:51 pm
- Forum: Assigned
- Topic: [Pard] No messages about Fulgora in tips and tricks
- Replies: 9
- Views: 1253
Re: No messages about Fulgora in tips and tricks
I don't have a save or anything to add to make this into a full bug report... But tooltips did seem to trigger at odd times for me, later than expected. I'm pretty sure I've had new dlc factory buildings built and in use, but no help topics on them available until some time later.
Also, "Heating ...
Also, "Heating ...
- Sat Nov 09, 2024 12:31 pm
- Forum: Not a bug
- Topic: [2.0.15] Enemy spawns inside the base after some time
- Replies: 6
- Views: 483
Re: Enemy spawns inside the base after some time
You will need to give a lot more info and a save for the devs to look into this. There's a pinned post on how to report a bug.
I will ask though, are you on Gleba? And if so have you read the description of the Pentapod Eggs you collect when destroying nests? You may want to do that.
I will ask though, are you on Gleba? And if so have you read the description of the Pentapod Eggs you collect when destroying nests? You may want to do that.
- Fri Nov 08, 2024 2:40 pm
- Forum: Bug Reports
- Topic: [2.0.15] Electromagnetic plant electrolyte disappears with no output
- Replies: 18
- Views: 1523
Re: [2.0.15] Space age - Electromagnetic plant electrolyte disappears with no output
But it is a pretty severe limitation that pipes cannot ever run out or you risk your entire pipe network the entire time.
From my experience running a pipe dry wont cause the "leak", but if the pipes are already contaminated (by https://forums.factorio.com/119600 or something else) then yes ...
- Fri Nov 08, 2024 2:29 pm
- Forum: Duplicates
- Topic: [2.0.15] Heavy oil became petroleum
- Replies: 2
- Views: 303
Re: [2.0.15] Heavy oil became petroleum
It does indeed sound like 119600. So they are aware of the issue.
Hopefully will be fixed sooner rather than later as it is currently caused by updating the game, which is not ideal.
Hopefully will be fixed sooner rather than later as it is currently caused by updating the game, which is not ideal.
- Fri Nov 08, 2024 2:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.11] Thruster swapping Fuel and Oxidizer (mixing/fluid) (MR)
- Replies: 39
- Views: 8248
Re: [2.0.11] Thruster swapping Fuel and Oxidizer (mixing/fluid) (MR)
Once again I am faced with this bug.
Check https://forums.factorio.com/119600 to see if it could be the same issue. Currently caused when the game updates and I've seen a few new fluid mixing reports posted since 2.0.15 released. (edit: one of which was you :lol:, didn't read the names to see i ...
- Fri Nov 08, 2024 2:19 pm
- Forum: Bug Reports
- Topic: [2.0.15] Electromagnetic plant electrolyte disappears with no output
- Replies: 18
- Views: 1523
Re: [2.0.15] Space age - Electromagnetic plant electrolyte disappears with no output
Check https://forums.factorio.com/119600 to see if it might be the same fluid mixing issue as what you are experiencing, if you aren't doing anything to cause it yourself. Currently happens every time the game receives an update.
As for fluid output disappearing, EM plants have multiple outputs of ...
As for fluid output disappearing, EM plants have multiple outputs of ...
- Tue Nov 05, 2024 3:31 pm
- Forum: Not a bug
- Topic: [raiguard][2.0.14] Electrolyte is replenished without having a source
- Replies: 8
- Views: 1164
Re: [2.0.14] Electrolyte is replenished without having a source
I would query why it is not possible to display the combined total in the interface, but if it's a current limitation then sure not a bug. Just unintuitive and will continue to cause confusion.
- Tue Nov 05, 2024 9:18 am
- Forum: Not a bug
- Topic: [raiguard][2.0.14] Electrolyte is replenished without having a source
- Replies: 8
- Views: 1164
Re: [2.0.14] Electrolyte is replenished without having a source
I have noticed EM plants have excessively large internal buffers, more than just what's shown in the recipe screen. It's not unlimited, I can't remember the exact number though I did count it at the time, but I got a lot of crafts out of an unconnected plant.
edit: I repeated my test. Can confirm ...
edit: I repeated my test. Can confirm ...
- Mon Nov 04, 2024 2:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.14] Wrong fluid loaded into pipeline when loading save from 2.0.13
- Replies: 13
- Views: 2810
Re: [2.0.14] Wrong fluid loaded into pipeline when loading save from 2.0.13
Look at my saves. Load one in the version it was created, then load it in a newer version of the game.
Are you not seeing the same issue as me?
I can try to verify my game files when I am home tomorrow, but I am not playing with any mods enabled. When the game is opening a save from a previous ...
Are you not seeing the same issue as me?
I can try to verify my game files when I am home tomorrow, but I am not playing with any mods enabled. When the game is opening a save from a previous ...
- Mon Nov 04, 2024 10:11 am
- Forum: Duplicates
- Topic: [2.0.13] Light Oil spontaneously turning into Petroleum
- Replies: 1
- Views: 364
Re: [2.0.13] Light Oil spontaneously turning into Petroleum
Seeing as this has not yet been filled as "not a bug" where other duplicate threads have been...
This IS an issue. A version change in the game will sometimes allow fluids to leak between pipelines. This is NOT a case of accidental rotation or connecting pipes incorrectly.
This IS an issue. A version change in the game will sometimes allow fluids to leak between pipelines. This is NOT a case of accidental rotation or connecting pipes incorrectly.
- Mon Nov 04, 2024 9:51 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.14] Wrong fluid loaded into pipeline when loading save from 2.0.13
- Replies: 13
- Views: 2810
Re: [2.0.14] Wrong fluid loaded into pipeline when loading save from 2.0.13
Please read the issue before filing it as not a bug... This is very frustrating. There are saves available to reproduce it and there most certainly is an issue.