Search found 13 matches

by Goldern
Sat Jun 13, 2015 5:59 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 291310

Re: Thank you (Make the dev-team happy today!)

Thank y'all for this incredibly awesome game!! Here you can make energy in such a cool way, with loads of good looking machines, it's crazyness Thanks for the effort to make such a piece of gold to us and for all the support in the forums, and for hearing everyone's opinion, this game will be HUGE! ...
by Goldern
Sat Jun 13, 2015 1:24 am
Forum: Modding help
Topic: Placeable items?
Replies: 5
Views: 2994

Re: Placeable items?

Had an error while using

Code: Select all

data.raw["item"]["iron-ore"].place_result = "iron-ore"
into modded item (assignID after referencing it), but "Decorative" worked perfectly
Thanks for the help Rseding91 and ThaPear
by Goldern
Sat Jun 13, 2015 1:07 am
Forum: Balancing
Topic: Belts = Magic?
Replies: 13
Views: 18449

Re: Belts = Magic?

"that can do work indefinitely without an energy source."
It can have a hidden energy source somehow, just use imagination.
by Goldern
Sat Jun 13, 2015 1:06 am
Forum: Ideas and Suggestions
Topic: More advanced crafting menu
Replies: 20
Views: 6167

Re: More advanced crafting menu

It's meant to be divided in sections with related items, in a way so it can be pretty easy to spot what you really is searching for and using unlimited space in a limited space (scroll bar). Even if it's not visually appealing, i think it has some benefits if you have tons of items that are almost t...
by Goldern
Fri Jun 12, 2015 1:08 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 209967

Re: Electric energy

So, what about electric poles without auto-connecting wires?
I mean, we do start with the copper wire recipe, and it would be very useful for some situations where lots of poles need to be nearby.
by Goldern
Fri Jun 12, 2015 12:41 am
Forum: Balancing
Topic: Belts = Magic?
Replies: 13
Views: 18449

Re: Belts = Magic?

The belts use the kinect energy provided by the friction between iron of the belt and flint in the ground to make electric charges and stores it in the internal capacitor. The first run is a factory design that send it's products already charged, just need the flick of a button by the user. Using th...
by Goldern
Fri Jun 12, 2015 12:33 am
Forum: Ideas and Suggestions
Topic: More advanced crafting menu
Replies: 20
Views: 6167

Re: More advanced crafting menu

I would vote for a crafting menu like that: http://i.imgur.com/QUgM6Tl.png [Forum cropped, so:] Link: http://i.imgur.com/QUgM6Tl.png That is not how the ingame-layout looks, that's how the forum looks... I based my design on the ingame look of the subgroups as they right now are... I like the idea ...
by Goldern
Wed Jun 10, 2015 8:31 pm
Forum: Ideas and Suggestions
Topic: More advanced crafting menu
Replies: 20
Views: 6167

Re: More advanced crafting menu

I would vote for a crafting menu like that:
That
[Forum cropped, so:]
Link: http://i.imgur.com/QUgM6Tl.png
by Goldern
Wed Jun 10, 2015 8:10 pm
Forum: Ideas and Suggestions
Topic: Logistics in vehicles.
Replies: 3
Views: 2181

Re: Logistics in vehicles.

That's quite hard to do, unless you find a (uber fast) way of removing items from them
by Goldern
Wed Jun 10, 2015 7:31 pm
Forum: Implemented Suggestions
Topic: Terrain elevation, hills and mountains with fake cliffs
Replies: 67
Views: 67052

Re: Terrain elevation, hills and mountains with fake cliffs

Actually the underground pipe issue can be easily fixed with a Z system, lemme explain my point of view: Game actually has a X and Y coordinate system, but if something like elevation could be added, it would also need a Z coord. So, what does i mean by that? Simple, while in Z=4 you see the normal ...
by Goldern
Wed Jun 10, 2015 4:30 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 196571

Re: [MOD 0.11.x] 5dim's mod [+6,000 downloads] [07/06/2015]

I respect the author), but my friend, can not be all in one folder to throw? I understand all but 7 to download files _) _) and question old game continue istall your mods game normal play? new game never again? It would be quite heavy to put everything in one package, also, it's easier to manipula...
by Goldern
Mon Jun 08, 2015 5:19 am
Forum: Modding help
Topic: Placeable items?
Replies: 5
Views: 2994

Re: Placeable items?

I've tried to set it as an stationary entity but struggled at setting the type of the entity as none pre-established has met my needs Edit: I've managed to do some stuff in a hacky way but i've found another problem, it keeps asking electricity... As i've tried to find and failed, there's no useless...
by Goldern
Sun Jun 07, 2015 1:49 pm
Forum: Modding help
Topic: Placeable items?
Replies: 5
Views: 2994

Placeable items?

Is there any way to make let's say, iron ore placeable in the map while selecting it from the player inventory and clicking, like a furnace or chest placement?

Go to advanced search