Search found 5 matches

by Rems19
Wed Oct 30, 2019 1:56 pm
Forum: Won't implement
Topic: Mining recipes
Replies: 3
Views: 1544

Re: Mining recipes

Would there be any solution to add customization to mining then or will it stay something that's never going to be part of the modding API? That's sad to close a whole part of the game to customization. As stated in this post that made me create this thread, the only way at the moment to do somethin...
by Rems19
Wed Oct 30, 2019 1:51 pm
Forum: Modding help
Topic: Modifying "mining recipes"
Replies: 3
Views: 1190

Re: Modifying "mining recipes"

Well... Sounds like it's never gonna happen (see viewtopic.php?f=221&t=77368).
by Rems19
Wed Oct 30, 2019 12:31 pm
Forum: Won't implement
Topic: Mining recipes
Replies: 3
Views: 1544

Mining recipes

What? Adding a recipe-like system for mining. How? The resources would no longer specify required fluids. Example for the uranium : { type = "resource", name = "uranium-ore", ... minable = { mining_particle = "stone-particle", mining_time = 2, -- result = "uranium...
by Rems19
Tue Oct 29, 2019 12:08 pm
Forum: Modding help
Topic: Modifying "mining recipes"
Replies: 3
Views: 1190

Re: Modifying "mining recipes"

It does not seem possible to have multiple required_fluids for a resource. Ideally, I'd like to avoid modifying the resource since it has more to do with the miner itself. A hack could be to duplicate all ores during map generation and add a hidden modded ore with a different fluid. Then periodical...
by Rems19
Mon Oct 28, 2019 1:33 pm
Forum: Modding help
Topic: Modifying "mining recipes"
Replies: 3
Views: 1190

Modifying "mining recipes"

Hi there, I'm starting to look into modding and to begin with I wanted to implement what I thought would be simple enough: a clean mining drill that takes water in addition to power and pollutes less than the basic electric mining drill. The issue I have is that I can't find where in the API are def...

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