Would there be any solution to add customization to mining then or will it stay something that's never going to be part of the modding API?
That's sad to close a whole part of the game to customization.
As stated in this post that made me create this thread, the only way at the moment to do ...
Search found 5 matches
- Wed Oct 30, 2019 1:56 pm
- Forum: Won't implement
- Topic: Mining recipes
- Replies: 3
- Views: 1754
- Wed Oct 30, 2019 1:51 pm
- Forum: Modding help
- Topic: Modifying "mining recipes"
- Replies: 3
- Views: 1403
Re: Modifying "mining recipes"
Well... Sounds like it's never gonna happen (see viewtopic.php?f=221&t=77368).
- Wed Oct 30, 2019 12:31 pm
- Forum: Won't implement
- Topic: Mining recipes
- Replies: 3
- Views: 1754
Mining recipes
What?
Adding a recipe-like system for mining.
How?
The resources would no longer specify required fluids. Example for the uranium :
{
type = "resource",
name = "uranium-ore",
...
minable =
{
mining_particle = "stone-particle",
mining_time = 2,
-- result = "uranium-ore", No longer ...
Adding a recipe-like system for mining.
How?
The resources would no longer specify required fluids. Example for the uranium :
{
type = "resource",
name = "uranium-ore",
...
minable =
{
mining_particle = "stone-particle",
mining_time = 2,
-- result = "uranium-ore", No longer ...
- Tue Oct 29, 2019 12:08 pm
- Forum: Modding help
- Topic: Modifying "mining recipes"
- Replies: 3
- Views: 1403
Re: Modifying "mining recipes"
It does not seem possible to have multiple required_fluids for a resource.
Ideally, I'd like to avoid modifying the resource since it has more to do with the miner itself.
A hack could be to duplicate all ores during map generation and add a hidden modded ore with a different fluid. Then ...
- Mon Oct 28, 2019 1:33 pm
- Forum: Modding help
- Topic: Modifying "mining recipes"
- Replies: 3
- Views: 1403
Modifying "mining recipes"
Hi there,
I'm starting to look into modding and to begin with I wanted to implement what I thought would be simple enough: a clean mining drill that takes water in addition to power and pollutes less than the basic electric mining drill.
The issue I have is that I can't find where in the API are ...
I'm starting to look into modding and to begin with I wanted to implement what I thought would be simple enough: a clean mining drill that takes water in addition to power and pollutes less than the basic electric mining drill.
The issue I have is that I can't find where in the API are ...