Search found 5 matches
- Wed Oct 30, 2019 1:56 pm
- Forum: Won't implement
- Topic: Mining recipes
- Replies: 3
- Views: 1544
Re: Mining recipes
Would there be any solution to add customization to mining then or will it stay something that's never going to be part of the modding API? That's sad to close a whole part of the game to customization. As stated in this post that made me create this thread, the only way at the moment to do somethin...
- Wed Oct 30, 2019 1:51 pm
- Forum: Modding help
- Topic: Modifying "mining recipes"
- Replies: 3
- Views: 1190
Re: Modifying "mining recipes"
Well... Sounds like it's never gonna happen (see viewtopic.php?f=221&t=77368).
- Wed Oct 30, 2019 12:31 pm
- Forum: Won't implement
- Topic: Mining recipes
- Replies: 3
- Views: 1544
Mining recipes
What? Adding a recipe-like system for mining. How? The resources would no longer specify required fluids. Example for the uranium : { type = "resource", name = "uranium-ore", ... minable = { mining_particle = "stone-particle", mining_time = 2, -- result = "uranium...
- Tue Oct 29, 2019 12:08 pm
- Forum: Modding help
- Topic: Modifying "mining recipes"
- Replies: 3
- Views: 1190
Re: Modifying "mining recipes"
It does not seem possible to have multiple required_fluids for a resource. Ideally, I'd like to avoid modifying the resource since it has more to do with the miner itself. A hack could be to duplicate all ores during map generation and add a hidden modded ore with a different fluid. Then periodical...
- Mon Oct 28, 2019 1:33 pm
- Forum: Modding help
- Topic: Modifying "mining recipes"
- Replies: 3
- Views: 1190
Modifying "mining recipes"
Hi there, I'm starting to look into modding and to begin with I wanted to implement what I thought would be simple enough: a clean mining drill that takes water in addition to power and pollutes less than the basic electric mining drill. The issue I have is that I can't find where in the API are def...