Search found 3 matches

by marcos1z
Fri Jun 05, 2015 4:09 pm
Forum: Multiplayer
Topic: Teamspeak Server *LIVE*
Replies: 5
Views: 9046

Re: Teamspeak Server *LIVE*

No, it's just information routing. The goal would be to have like 50 factorio "server" started on the server. Player will connect to an IP with a specific port. A console application will route the request from the clients to the "factorio server".

In this way, the bandwidth and the resources to ...
by marcos1z
Fri Jun 05, 2015 3:43 pm
Forum: Multiplayer
Topic: Teamspeak Server *LIVE*
Replies: 5
Views: 9046

Re: Teamspeak Server *LIVE*

I'm programming in C#, in a console application to establish a link between players without them to HOST the game. The way I'm doing it for the map and player infos: The path of users and map files information is stored in DB and giving the information to the remote users.

I would like to be able ...
by marcos1z
Fri Jun 05, 2015 2:53 am
Forum: Multiplayer
Topic: Teamspeak Server *LIVE*
Replies: 5
Views: 9046

Teamspeak Server *LIVE*

Hi guys,

I know there is a teamspeak for factorio but my teamspeak is for all kind of games. If you want to have a specific channel in the server, send me a PM and if your request is serious, I'll make it for you.

Info about the server:

SERVER IP: netzone-solutions.com
NO PASSWORD

-Running on ...

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