No, it's just information routing. The goal would be to have like 50 factorio "server" started on the server. Player will connect to an IP with a specific port. A console application will route the request from the clients to the "factorio server".
In this way, the bandwidth and the resources to ...
Search found 3 matches
- Fri Jun 05, 2015 4:09 pm
- Forum: Multiplayer
- Topic: Teamspeak Server *LIVE*
- Replies: 5
- Views: 9046
- Fri Jun 05, 2015 3:43 pm
- Forum: Multiplayer
- Topic: Teamspeak Server *LIVE*
- Replies: 5
- Views: 9046
Re: Teamspeak Server *LIVE*
I'm programming in C#, in a console application to establish a link between players without them to HOST the game. The way I'm doing it for the map and player infos: The path of users and map files information is stored in DB and giving the information to the remote users.
I would like to be able ...
I would like to be able ...
- Fri Jun 05, 2015 2:53 am
- Forum: Multiplayer
- Topic: Teamspeak Server *LIVE*
- Replies: 5
- Views: 9046
Teamspeak Server *LIVE*
Hi guys,
I know there is a teamspeak for factorio but my teamspeak is for all kind of games. If you want to have a specific channel in the server, send me a PM and if your request is serious, I'll make it for you.
Info about the server:
SERVER IP: netzone-solutions.com
NO PASSWORD
-Running on ...
I know there is a teamspeak for factorio but my teamspeak is for all kind of games. If you want to have a specific channel in the server, send me a PM and if your request is serious, I'll make it for you.
Info about the server:
SERVER IP: netzone-solutions.com
NO PASSWORD
-Running on ...