Search found 8 matches

by Soaryn
Sat Oct 19, 2024 11:31 pm
Forum: Bug Reports
Topic: [2.0.6] Interrupts paths also consider inaccessible tracks
Replies: 2
Views: 365

Re: [2.0.6] Interrupts Not Putting Trains to Sleep

AH! I think I see, they are seeing the tracks from other rail lines... Hmmm so while not exclusively a bug, perhaps something a player could specify? As these tracks are completely disconnected so only 6 would ever be visible to it, but it sees that as a "problem" when routing with the int...
by Soaryn
Sat Oct 19, 2024 11:29 pm
Forum: Bug Reports
Topic: [2.0.6] Interrupts paths also consider inaccessible tracks
Replies: 2
Views: 365

[2.0.6] Interrupts paths also consider inaccessible tracks

Edit: This pivoted to a new report given a new replication path and what is actually happening. See reply post below. Basically: when there are 2 rail lines, completely independent without connections, but the train stations share names, the trains try to make a path to the other lines where they wo...
by Soaryn
Fri Oct 18, 2024 2:26 am
Forum: Resolved Problems and Bugs
Topic: [2.0.5] Sanbox creation fails
Replies: 3
Views: 479

[2.0.5] Sanbox creation fails

Replication: Select Sandbox in scenario selection screen Use default settings Hit play It would seem Sandbox worlds are not permitted or initialize-able at the moment. Any attempt to results in an error: The scenario level caused a non-recoverable error. Please report this error to the scenario auth...
by Soaryn
Fri Oct 18, 2024 2:20 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.5] Rocket rush ground can be permanently lost
Replies: 1
Views: 325

[boskid][2.0.5] Rocket rush ground can be permanently lost

Replication:
  1. Start Rocket Rush
  2. Destruction tool the concrete ground
  3. Undo
Basically since you start with bots and the tile is destroyable, I believe the space aspect caused a scenario where ground can be permanently removed very trivially, without being able to replace it simply by undoing.
by Soaryn
Mon Mar 31, 2014 2:03 am
Forum: News
Topic: Friday Facts #27 The roadmap
Replies: 32
Views: 29241

Re: Friday Facts #27 The roadmap

Drury wrote:Although I'd say a bit of individual premature promoting wouldn't hurt.
Yeah this is to 1.5 k concurrent viewers on Twitch, so I'm not sure if that would be ideal for their trailer. I'll try it out again on stream sometime this week.
by Soaryn
Sat Mar 29, 2014 4:14 pm
Forum: News
Topic: Friday Facts #27 The roadmap
Replies: 32
Views: 29241

Re: Friday Facts #27 The roadmap

I'm really wanting to try this out again on stream, but I'm not sure if you'd prefer me to wait just a little longer for that. Though, without a campaign Im not sure what all I should do in terms of Challenges for myself that would be interesting to stream (Research isnt exactly entertaining to watc...
by Soaryn
Wed Nov 06, 2013 11:23 pm
Forum: Spread the Word
Topic: Twitch Streams
Replies: 9
Views: 21617

Re: Twitch Streams

Haha yeah my streams are, at the moment, EST based. The streams I know about: Sunday 10th (8pm) ; Monday 11th (4pm) ; Wednesday 13th (2:30pm). We'd be glad to have you :D. As a heads up though I do play on a server to help in recording Direwolf20 episodes (another youtuber) so some times will be var...
by Soaryn
Wed Nov 06, 2013 1:47 am
Forum: Spread the Word
Topic: Twitch Streams
Replies: 9
Views: 21617

Re: Twitch Streams

:D Im glad this helped! First off, I want to thank you for such an awesome game concept! I've always been a big fan of automation and optimization! I was hoping that the game had multiplayer to begin playing with friends and viewers of the stream; however, from what I understand it IS planned, so no...

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