Search found 9 matches

by JohnnyBandit
Tue Jul 26, 2016 4:18 am
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 89807

Re: [MOD 0.13.+] Oxygen

Welp, another bug to the list, it also doesnt fully work with multiplayer (at least when using AutoPvP), as the oxygen dispensers do not fill up player 2's oxygen (if it makes a difference AutoPvP has him on a seperate force as me) Also just a gameplay note, i saw that you have at least some compati...
by JohnnyBandit
Mon Jul 25, 2016 4:44 pm
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 43924

Re: [MOD 0.13.X] AutoPvP - automated PvP map and forces

I think you might have broken something, because when the biters attack, they can attack me, but my turrets and i cannot attack them, unless i force the attack with "c" instead of "space" but even then my turrets wont attack
by JohnnyBandit
Sat Jul 23, 2016 10:55 am
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 89807

Re: [MOD 0.13.+] Oxygen

i'm not sure whats causing it, but sometimes i do not get an empty oxygen bottle back when it runs out of oxygen, is it a bug or do you have a built in break chance or something? if so, could you make the break chance configurable? Edit: Actually I discovered the problem, the game does not like when...
by JohnnyBandit
Sun Feb 07, 2016 9:08 pm
Forum: Ideas and Requests For Mods
Topic: Inserter arms on moving object?
Replies: 0
Views: 3262

Inserter arms on moving object?

Seeing the Spidertron from Friday Facts my question is, is something like that even possible with the modding we have access to right now? Because i have an idea for a vehicle, that can pickup items, or maybe even mine, even while moving, like the train in that same Friday Facts, but to be more visu...
by JohnnyBandit
Tue Oct 13, 2015 8:07 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 160917

Re: Bugs and problems

I have a game MANY hours in and now, when I went to try to load an auto save this time, despite doing it many times before, I now get a crash error of "__5dim_trains__/control.lua:743: attempt to index field '?' (a nil value)" the only thing I could think is different from now and other ti...
by JohnnyBandit
Wed Oct 07, 2015 3:25 pm
Forum: Mods
Topic: [MOD 0.12.x] Transformator
Replies: 32
Views: 50460

Re: [MOD 0.12.x] Transformator

Hey, any chance this is gonna get updated with multiplayer compatibility? I crash when I place down the transformator when there is a second player with "Map doesn't contain 1 player" it's crashing at control.lua @ line 70
by JohnnyBandit
Fri Oct 02, 2015 9:52 pm
Forum: Mods
Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
Replies: 63
Views: 61850

Re: [MOD 0.12.7]Useful Space Industry[0.2.0](12th September)

No recievers, just started the map, only a furnace and burner drill had been placed, so since new map, ya that was the correct amount of satellites, and if it helps mod list: 5dim's Core 5dim's Trains 5dim's Vehicles Factorio Smarter Circuitry Cursed Programmable Inserters Deep Ores Electric Switch ...
by JohnnyBandit
Fri Oct 02, 2015 8:12 pm
Forum: Mods
Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
Replies: 63
Views: 61850

Re: [MOD 0.12.7]Useful Space Industry[0.2.0](12th September)

I think I broke it, I host a local multiplayer and whenever my friend joins in, it starts desync'ing and constantly re-putting up the message "Satellites already orbiting the planet detected: 0"
so it goes
De-sync
Auto-Rejoining
Satellites detected
De-sync
Auto-Rejoin
etc...
by JohnnyBandit
Wed Sep 30, 2015 11:16 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 160917

Re: Bugs and problems

Problem with your website, when on http://5dimmod.com/5dimmod.php and and you click on the picture for the Modules module, it tries to direct to mod-modules.php which doesnt exist, instead of mod-module.php

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