Search found 9 matches
- Tue Jul 26, 2016 4:18 am
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 89807
Re: [MOD 0.13.+] Oxygen
Welp, another bug to the list, it also doesnt fully work with multiplayer (at least when using AutoPvP), as the oxygen dispensers do not fill up player 2's oxygen (if it makes a difference AutoPvP has him on a seperate force as me) Also just a gameplay note, i saw that you have at least some compati...
- Mon Jul 25, 2016 4:44 pm
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 43924
Re: [MOD 0.13.X] AutoPvP - automated PvP map and forces
I think you might have broken something, because when the biters attack, they can attack me, but my turrets and i cannot attack them, unless i force the attack with "c" instead of "space" but even then my turrets wont attack
- Sat Jul 23, 2016 10:55 am
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 89807
Re: [MOD 0.13.+] Oxygen
i'm not sure whats causing it, but sometimes i do not get an empty oxygen bottle back when it runs out of oxygen, is it a bug or do you have a built in break chance or something? if so, could you make the break chance configurable? Edit: Actually I discovered the problem, the game does not like when...
- Sun Feb 07, 2016 9:08 pm
- Forum: Ideas and Requests For Mods
- Topic: Inserter arms on moving object?
- Replies: 0
- Views: 3262
Inserter arms on moving object?
Seeing the Spidertron from Friday Facts my question is, is something like that even possible with the modding we have access to right now? Because i have an idea for a vehicle, that can pickup items, or maybe even mine, even while moving, like the train in that same Friday Facts, but to be more visu...
- Tue Oct 13, 2015 8:07 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 160917
Re: Bugs and problems
I have a game MANY hours in and now, when I went to try to load an auto save this time, despite doing it many times before, I now get a crash error of "__5dim_trains__/control.lua:743: attempt to index field '?' (a nil value)" the only thing I could think is different from now and other ti...
- Wed Oct 07, 2015 3:25 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Transformator
- Replies: 32
- Views: 50460
Re: [MOD 0.12.x] Transformator
Hey, any chance this is gonna get updated with multiplayer compatibility? I crash when I place down the transformator when there is a second player with "Map doesn't contain 1 player" it's crashing at control.lua @ line 70
- Fri Oct 02, 2015 9:52 pm
- Forum: Mods
- Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
- Replies: 63
- Views: 61850
Re: [MOD 0.12.7]Useful Space Industry[0.2.0](12th September)
No recievers, just started the map, only a furnace and burner drill had been placed, so since new map, ya that was the correct amount of satellites, and if it helps mod list: 5dim's Core 5dim's Trains 5dim's Vehicles Factorio Smarter Circuitry Cursed Programmable Inserters Deep Ores Electric Switch ...
- Fri Oct 02, 2015 8:12 pm
- Forum: Mods
- Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
- Replies: 63
- Views: 61850
Re: [MOD 0.12.7]Useful Space Industry[0.2.0](12th September)
I think I broke it, I host a local multiplayer and whenever my friend joins in, it starts desync'ing and constantly re-putting up the message "Satellites already orbiting the planet detected: 0"
so it goes
De-sync
Auto-Rejoining
Satellites detected
De-sync
Auto-Rejoin
etc...
so it goes
De-sync
Auto-Rejoining
Satellites detected
De-sync
Auto-Rejoin
etc...
- Wed Sep 30, 2015 11:16 am
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 160917
Re: Bugs and problems
Problem with your website, when on http://5dimmod.com/5dimmod.php and and you click on the picture for the Modules module, it tries to direct to mod-modules.php which doesnt exist, instead of mod-module.php