Search found 6 matches

by scitor
Sun Apr 17, 2016 12:15 pm
Forum: Mods
Topic: [MOD 0.12.17] Smart Splitters
Replies: 8
Views: 16678

Re: [MOD 0.12.17] Smart Splitters

Yet another unofficial port, fixes the bug:

Code: Select all

Error Util.cpp:58: Error while running the event handler: __SmartSplitters__/control.lua:409: Map doesn't contain 1 player, this function can't be used
by scitor
Sun Apr 17, 2016 8:58 am
Forum: Resolved Problems and Bugs
Topic: [0.12.29] Can't connect with too many mods
Replies: 3
Views: 2078

Re: [0.12.29] Can't connect with too many mods

Well, it seems to work with the experimental alpha version 0.12.30.

The problem doesn't seem to appear anymore, so this issue can be closed.
by scitor
Sun Apr 10, 2016 1:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.29] Can't connect with too many mods
Replies: 3
Views: 2078

Re: [0.12.29] Can't connect with too many mods

Yes, I can reproduce it every time. I've narrowed it down to a firewall rule: Works: iptables -A INPUT -p udp -m udp --dport 29000 -j ACCEPT Doesn't work: iptables -A INPUT -p udp -m udp --dport 29000 -m conntrack --ctstate NEW,ESTABLISHED -j ACCEPT This works with any other service / game, and it w...
by scitor
Sun Apr 10, 2016 10:26 am
Forum: Mods
Topic: [0.12.11+] Transformator
Replies: 2
Views: 3237

Re: [0.12.11+] Transformator

Another Update, for version 0.12.30
by scitor
Thu Mar 24, 2016 6:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.29] Can't connect with too many mods
Replies: 3
Views: 2078

[0.12.29] Can't connect with too many mods

This is networking stuff... Description: The game seems to exchange all the installed mods on connection request. It does this within the first UDP packet it sends. It seems that when you activate too many mods, this packet gets fragmented and not always fully transmitted -> you can't connect, even ...
by scitor
Thu May 28, 2015 1:30 pm
Forum: Mods
Topic: [Mod 0.11.22] CyberChest 0.9.0
Replies: 58
Views: 43293

Re: [Mod 0.11.22] CyberChest 0.6.0

This mod is so awesome, it just reduced my assembly lines to a fraction of the space needed before. I've got a few questions though and a bug to report. The bug is kind of annoying as it happend to me a few times already and it just closes the current game, without saving anything! :twisted: 1. Plac...

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