i have an autosave which is 2 minutes earlier and it also crashes (my save was 30:17:05, last autosave before was 30:15:00, 30:10:00 and 30:05:00 crashes also).
I looked into the crashdump file and noticed that it mentioned some LUA Loading parts where it crashed, but i mostly think that is more a ...
Search found 12 matches
- Mon Jun 09, 2025 8:43 pm
- Forum: Technical Help
- Topic: [2.0.55] Crash loading save (ElectricNetwork::checkStatisticsConsistency)
- Replies: 2
- Views: 425
- Mon Jun 09, 2025 2:30 pm
- Forum: Technical Help
- Topic: [2.0.55] Crash loading save (ElectricNetwork::checkStatisticsConsistency)
- Replies: 2
- Views: 425
[2.0.55] Crash loading save (ElectricNetwork::checkStatisticsConsistency)
Hi, i run a modded Game, where i also have executed once the command to kill an current life on nauvis (but new one will be still generated).
I saved and loaded multiple times already but now i can't load the game anymore, due to hard crashing with the following:
Factorio crashed. Generating ...
I saved and loaded multiple times already but now i can't load the game anymore, due to hard crashing with the following:
Factorio crashed. Generating ...
- Mon Oct 28, 2024 6:12 pm
- Forum: Ideas and Suggestions
- Topic: [2.0 / Space Age / API] Orbital Logistic Network
- Replies: 0
- Views: 656
[2.0 / Space Age / API] Orbital Logistic Network
TL;DR
Have a possibility to create modding content that connects itself to the Orbital Logistic Network
What?
Currently, as far as i know and could get answered, its not possible to add things that connect to the Orbital Logistic Network.
If i want, for example, create an Building, which kinda ...
Have a possibility to create modding content that connects itself to the Orbital Logistic Network
What?
Currently, as far as i know and could get answered, its not possible to add things that connect to the Orbital Logistic Network.
If i want, for example, create an Building, which kinda ...
- Wed Jun 17, 2015 10:54 pm
- Forum: Resolved Problems and Bugs
- Topic: Problem with 4k Resolution and DyTech(or other mods maybe)
- Replies: 16
- Views: 7326
Re: Problem with 4k Resolution and DyTech(or other mods maybe)
Here are the Mods, the Config and the Error Log.
Mods https://mega.co.nz/#!BZdHRAZS!NS1A2Iwt6 ... foz-R6hjas
Config: http://pastebin.com/AHM93a39
Error Log: http://pastebin.com/qzJggBD6
Mods https://mega.co.nz/#!BZdHRAZS!NS1A2Iwt6 ... foz-R6hjas
Config: http://pastebin.com/AHM93a39
Error Log: http://pastebin.com/qzJggBD6
- Wed Jun 17, 2015 8:27 am
- Forum: Resolved Problems and Bugs
- Topic: Problem with 4k Resolution and DyTech(or other mods maybe)
- Replies: 16
- Views: 7326
Re: Problem with 4k Resolution and DyTech(or other mods maybe)
so the error won't occure when super-sampling in 4k resolution is used?
Then i understand that, but currently couldn'T any GTX 970 User play Factorio with mods, if im right
But ok, i will wait till something happend, till then: no mods
Then i understand that, but currently couldn'T any GTX 970 User play Factorio with mods, if im right

But ok, i will wait till something happend, till then: no mods

- Tue Jun 16, 2015 1:19 pm
- Forum: Resolved Problems and Bugs
- Topic: Problem with 4k Resolution and DyTech(or other mods maybe)
- Replies: 16
- Views: 7326
Re: Problem with 4k Resolution and DyTech(or other mods maybe)
as im seeing it know, it was moved to 1/0 magic ?
That means it will never been fixed because no one try it with supersampling an 3840x2160 resolution?
I mean: it could be a wrong error message or a wrong image handling.
But ok, nevermind. I think i can't play any mods now.
That means it will never been fixed because no one try it with supersampling an 3840x2160 resolution?
I mean: it could be a wrong error message or a wrong image handling.
But ok, nevermind. I think i can't play any mods now.
- Wed Jun 10, 2015 10:04 am
- Forum: Resolved Problems and Bugs
- Topic: Problem with 4k Resolution and DyTech(or other mods maybe)
- Replies: 16
- Views: 7326
Re: Problem with 4k Resolution and DyTech(or other mods maybe) [kovarex]
Someone could also test this with http://en.wikipedia.org/wiki/Supersamplingorzelek wrote:There is a non zero chance you have .. to much of VRAM?
More pepole with 4k display would be useful to test if game works for them without problems.
This bug seems to fit into the 1/0 magic category.

- Wed Jun 10, 2015 8:13 am
- Forum: Resolved Problems and Bugs
- Topic: Problem with 4k Resolution and DyTech(or other mods maybe)
- Replies: 16
- Views: 7326
Re: Problem with 4k Resolution and DyTech(or other mods maybe)
Yes and Yes.DaveMcW wrote:Does it work in 3840x2160 if you disable Dytech?
Does Dytech work if you use lower resolution?
I Run it in Window Mode and if i don't resize the Window to make it bigger, it won't crash.
"Vanilla" Factorio runs perfectly fine with highest Framerates on 4k.
- Tue Jun 09, 2015 9:55 pm
- Forum: Resolved Problems and Bugs
- Topic: Problem with 4k Resolution and DyTech(or other mods maybe)
- Replies: 16
- Views: 7326
Re: Problem with 4k Resolution and DyTech(or other mods maybe)
You never heard about the nVidea fail with the GTX 970, haven't you? :?
So in short:
The GTX970 has 4GB VRAM where only 3,5GB are fast, and the other 0,5GB are slow.
Long:
NVIDIA GPU Specification Comparison
Source http://www.anandtech.com/show/8935/geforce-gtx-970-correcting-the-specs-exploring ...
So in short:
The GTX970 has 4GB VRAM where only 3,5GB are fast, and the other 0,5GB are slow.
Long:
NVIDIA GPU Specification Comparison
Source http://www.anandtech.com/show/8935/geforce-gtx-970-correcting-the-specs-exploring ...
- Tue Jun 09, 2015 8:42 pm
- Forum: Resolved Problems and Bugs
- Topic: Problem with 4k Resolution and DyTech(or other mods maybe)
- Replies: 16
- Views: 7326
Re: Problem with 4k Resolution and DyTech(or other mods maybe)
I Added the PC Specs and the Console Log to clarify some things
- Tue Jun 09, 2015 3:53 pm
- Forum: Resolved Problems and Bugs
- Topic: Problem with 4k Resolution and DyTech(or other mods maybe)
- Replies: 16
- Views: 7326
Re: Problem with 4k Resolution and DyTech(or other mods maybe)
I'm running always on the latest driver to have not this kinds of problems 
And i Think to that this is strange because that means that the things the Game put in the VRAM is 4 times of the Game itself, if not more!

And i Think to that this is strange because that means that the things the Game put in the VRAM is 4 times of the Game itself, if not more!
- Thu May 28, 2015 12:25 pm
- Forum: Resolved Problems and Bugs
- Topic: Problem with 4k Resolution and DyTech(or other mods maybe)
- Replies: 16
- Views: 7326
Problem with 4k Resolution and DyTech(or other mods maybe)
As in Issue https://github.com/Dysoch/DyTech/issues/308
When DyTech Machine 1.0.3 and DyTech-Core 1.1.3 are installed, the Game can't be resize to 4k (3840x2160 pixels). When this is done, the Game Crash with the error
Unable to create sprite (3836X2066) probably not enough of video memory.
PC ...
When DyTech Machine 1.0.3 and DyTech-Core 1.1.3 are installed, the Game can't be resize to 4k (3840x2160 pixels). When this is done, the Game Crash with the error
Unable to create sprite (3836X2066) probably not enough of video memory.
PC ...