Search found 16 matches
- Sun Apr 12, 2020 1:49 pm
- Forum: Ideas and Suggestions
- Topic: Multiple Conditions + If \ Else function+ for Logic Networks
- Replies: 8
- Views: 6791
Re: Multiple Conditions + If \ Else function+ for Logic Networks
... more like a wired mess. I think that’s intended. 8-) Partly intended... :lol: What you explain as if/else makes in my eyes no sense, because - and that’s the point - what is the difference between: - output “green” if true and “red” if false (your suggestion) - output “green” if true and “not g...
- Fri Apr 10, 2020 2:53 pm
- Forum: Ideas and Suggestions
- Topic: Multiple Conditions + If \ Else function+ for Logic Networks
- Replies: 8
- Views: 6791
Multiple Conditions + If \ Else function+ for Logic Networks
I really like the idea of inputs and outputs the problem is I feel like it ends up feeling really limited and more like a wired mess. It would be nice if Logic Networks use an If \ else function instead of just the single input and single output function that exist now. For example If Petroleum > 20...
- Thu Apr 09, 2020 8:03 pm
- Forum: Modding help
- Topic: [Q] Is it possible to output 2 Solid Items?
- Replies: 6
- Views: 2028
Re: [Q] Is it possible to output 2 Solid Items?
I am curious if it is possible to make 2 solid outputs. We do this in Bio Industries, for example in this recipe producing both wood and wood pulp: --- Raw Wood from Water (BASIC) { type = "recipe", name = "bi-logs-1", localised_name = {"recipe-name.bi-logs-1"}, locali...
- Wed Apr 08, 2020 10:17 pm
- Forum: Modding help
- Topic: [Q] Is it possible to output 2 Solid Items?
- Replies: 6
- Views: 2028
[Q] Is it possible to output 2 Solid Items?
I am trying to make a mod dealing with "waste" products. And one option I was thinking of doing is adding slag to the refining process - but in order to do so I would need 2 outputs. ( I am aware I could possibly make one output liquid ) but I am curious if it is possible to make 2 solid o...
- Tue Jan 28, 2020 1:51 pm
- Forum: General discussion
- Topic: Campaign Solution
- Replies: 11
- Views: 3999
Re: Campaign Solution
Offworld Trading Company? There is no need to painfully invent the campaign. Sandbox format fits this genre perfectly. An off-world trading company is different, you are faced with competition and limited resources on the board. This is you have the entire board but need to find an efficient manner...
- Tue Jan 28, 2020 1:46 pm
- Forum: General discussion
- Topic: Where do you see the End Game
- Replies: 23
- Views: 11353
Re: Where do you see the End Game
You just said you do the same thing over every few months with almost no change. You no longer are playing a game, you are creating a tradition. I will launch a rocket, Fine tune, Quit Come back few months later Repeat. There really is no variation of what is happening. Also the goal it self is a l...
- Tue Jan 28, 2020 1:15 pm
- Forum: General discussion
- Topic: Campaign Solution
- Replies: 11
- Views: 3999
Campaign Solution
I just recently read the campaign was cancelled and I feel the way you were going about the campaign is the wrong way. You don't need to design a campaign to be played in a "specific manner" - a good example is Starcraft campaigns where you can use any strategy to win - you don't need a sp...
- Wed Nov 20, 2019 8:43 pm
- Forum: Ideas and Suggestions
- Topic: Idea from They are Billions
- Replies: 3
- Views: 1849
Idea from They are Billions
One thing I liked about They are Billions is how dangerous it was to expand. I am really not a fan of Factorio monsters. it feels more like spam than a threat. It would be nice if the World space was more "Hostile" to the player and required the player to modify the world in order to expan...
- Wed Oct 09, 2019 1:14 pm
- Forum: General discussion
- Topic: Where do you see the End Game
- Replies: 23
- Views: 11353
Re: Where do you see the End Game
Factorio is a great game but right now it doesn't seem to have a clear purpose besides, "Build a Rocket" and "How fast can you build a rocket" Once you setup a build it pretty much repeats with that same pattern. That is sad. I have had tens of interesting challenges, even I hav...
- Sun Oct 06, 2019 3:32 pm
- Forum: General discussion
- Topic: Where do you see the End Game
- Replies: 23
- Views: 11353
Where do you see the End Game
Factorio is a great game but right now it doesn't seem to have a clear purpose besides, "Build a Rocket" and "How fast can you build a rocket" Once you setup a build it pretty much repeats with that same pattern. for me personally, I feel like before it is out there should be mor...
- Fri Oct 04, 2019 10:53 pm
- Forum: Ideas and Suggestions
- Topic: Make Chroma Support opt-in instead of opt-out
- Replies: 10
- Views: 5226
Re: Make Chroma Support opt-in instead of opt-out
Why would you suggest globally disabling lighting effects for everyone by default though, even if most other people don't have any (significant) framerate issues? To me it seems more reasonable to display a note somewhere that Chroma *might* cause framedrops, and offer to disable it if you actually...
- Tue Oct 01, 2019 1:42 pm
- Forum: Ideas and Suggestions
- Topic: Trash \ Water Pollution New Challanges
- Replies: 5
- Views: 2130
Re: Trash \ Water Pollution New Challanges
I think it would be better if trash can't be added into chests at all. But only can be added to designated "landfills" If you destroy belt with trash on it, it doesn't "disappear" but "contaiminates" the ground. Any machine touching the "contamination" reduces...
- Tue Oct 01, 2019 1:38 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 52225
Re: Friday Facts #314 - 0.17 stable
I just want to say your Assesment of World of Warcraft analogy of "LFG" is horrifically wrong. ... Round Wheels were a bad idea, because before they were made people were healthier as they had to walk around everywhere and they "Treasured" their small adventures to the outside w...
- Mon Sep 30, 2019 4:39 pm
- Forum: Ideas and Suggestions
- Topic: Trash \ Water Pollution New Challanges
- Replies: 5
- Views: 2130
Re: Trash \ Water Pollution New Challanges
I am thinking they would be indestructible but moveable \ material for further items. For example you designate an area as a "trash heap" Conveyor belt drops all the trash in that area, the more the trash the more aliens come there to grab some and steal it back to the hive. Hive grows as ...
- Mon Sep 30, 2019 2:01 pm
- Forum: Ideas and Suggestions
- Topic: Trash \ Water Pollution New Challanges
- Replies: 5
- Views: 2130
Trash \ Water Pollution New Challanges
While Factorio has "Pollution" it doesn't seem to give it a more "physical" representation. I think this could allow more technology trees to appear and give the player new challenges. Metals -> Slag Wood -> Chips ( crates ) Production Process -> Toxic Waste ( Barrels ) So when y...
- Mon Sep 30, 2019 1:43 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 52225
Re: Factorio version 0.17 - Now stable
I just want to say your Assesment of World of Warcraft analogy of "LFG" is horrifically wrong. You claim people are likely to have find a solution around the group if they have a new player? That is because WoW Classic is in its Honey Moon Period. In reality look at existing games like Gui...