Search found 16 matches

by Factory Overlord
Sun Apr 12, 2020 1:49 pm
Forum: Ideas and Suggestions
Topic: Multiple Conditions + If \ Else function+ for Logic Networks
Replies: 8
Views: 6791

Re: Multiple Conditions + If \ Else function+ for Logic Networks

... more like a wired mess. I think that’s intended. 8-) Partly intended... :lol: What you explain as if/else makes in my eyes no sense, because - and that’s the point - what is the difference between: - output “green” if true and “red” if false (your suggestion) - output “green” if true and “not g...
by Factory Overlord
Fri Apr 10, 2020 2:53 pm
Forum: Ideas and Suggestions
Topic: Multiple Conditions + If \ Else function+ for Logic Networks
Replies: 8
Views: 6791

Multiple Conditions + If \ Else function+ for Logic Networks

I really like the idea of inputs and outputs the problem is I feel like it ends up feeling really limited and more like a wired mess. It would be nice if Logic Networks use an If \ else function instead of just the single input and single output function that exist now. For example If Petroleum > 20...
by Factory Overlord
Thu Apr 09, 2020 8:03 pm
Forum: Modding help
Topic: [Q] Is it possible to output 2 Solid Items?
Replies: 6
Views: 2028

Re: [Q] Is it possible to output 2 Solid Items?

I am curious if it is possible to make 2 solid outputs. We do this in Bio Industries, for example in this recipe producing both wood and wood pulp: --- Raw Wood from Water (BASIC) { type = "recipe", name = "bi-logs-1", localised_name = {"recipe-name.bi-logs-1"}, locali...
by Factory Overlord
Wed Apr 08, 2020 10:17 pm
Forum: Modding help
Topic: [Q] Is it possible to output 2 Solid Items?
Replies: 6
Views: 2028

[Q] Is it possible to output 2 Solid Items?

I am trying to make a mod dealing with "waste" products. And one option I was thinking of doing is adding slag to the refining process - but in order to do so I would need 2 outputs. ( I am aware I could possibly make one output liquid ) but I am curious if it is possible to make 2 solid o...
by Factory Overlord
Tue Jan 28, 2020 1:51 pm
Forum: General discussion
Topic: Campaign Solution
Replies: 11
Views: 3999

Re: Campaign Solution

Offworld Trading Company? There is no need to painfully invent the campaign. Sandbox format fits this genre perfectly. An off-world trading company is different, you are faced with competition and limited resources on the board. This is you have the entire board but need to find an efficient manner...
by Factory Overlord
Tue Jan 28, 2020 1:46 pm
Forum: General discussion
Topic: Where do you see the End Game
Replies: 23
Views: 11353

Re: Where do you see the End Game

You just said you do the same thing over every few months with almost no change. You no longer are playing a game, you are creating a tradition. I will launch a rocket, Fine tune, Quit Come back few months later Repeat. There really is no variation of what is happening. Also the goal it self is a l...
by Factory Overlord
Tue Jan 28, 2020 1:15 pm
Forum: General discussion
Topic: Campaign Solution
Replies: 11
Views: 3999

Campaign Solution

I just recently read the campaign was cancelled and I feel the way you were going about the campaign is the wrong way. You don't need to design a campaign to be played in a "specific manner" - a good example is Starcraft campaigns where you can use any strategy to win - you don't need a sp...
by Factory Overlord
Wed Nov 20, 2019 8:43 pm
Forum: Ideas and Suggestions
Topic: Idea from They are Billions
Replies: 3
Views: 1849

Idea from They are Billions

One thing I liked about They are Billions is how dangerous it was to expand. I am really not a fan of Factorio monsters. it feels more like spam than a threat. It would be nice if the World space was more "Hostile" to the player and required the player to modify the world in order to expan...
by Factory Overlord
Wed Oct 09, 2019 1:14 pm
Forum: General discussion
Topic: Where do you see the End Game
Replies: 23
Views: 11353

Re: Where do you see the End Game

Factorio is a great game but right now it doesn't seem to have a clear purpose besides, "Build a Rocket" and "How fast can you build a rocket" Once you setup a build it pretty much repeats with that same pattern. That is sad. I have had tens of interesting challenges, even I hav...
by Factory Overlord
Sun Oct 06, 2019 3:32 pm
Forum: General discussion
Topic: Where do you see the End Game
Replies: 23
Views: 11353

Where do you see the End Game

Factorio is a great game but right now it doesn't seem to have a clear purpose besides, "Build a Rocket" and "How fast can you build a rocket" Once you setup a build it pretty much repeats with that same pattern. for me personally, I feel like before it is out there should be mor...
by Factory Overlord
Fri Oct 04, 2019 10:53 pm
Forum: Ideas and Suggestions
Topic: Make Chroma Support opt-in instead of opt-out
Replies: 10
Views: 5226

Re: Make Chroma Support opt-in instead of opt-out

Why would you suggest globally disabling lighting effects for everyone by default though, even if most other people don't have any (significant) framerate issues? To me it seems more reasonable to display a note somewhere that Chroma *might* cause framedrops, and offer to disable it if you actually...
by Factory Overlord
Tue Oct 01, 2019 1:42 pm
Forum: Ideas and Suggestions
Topic: Trash \ Water Pollution New Challanges
Replies: 5
Views: 2130

Re: Trash \ Water Pollution New Challanges

I think it would be better if trash can't be added into chests at all. But only can be added to designated "landfills" If you destroy belt with trash on it, it doesn't "disappear" but "contaiminates" the ground. Any machine touching the "contamination" reduces...
by Factory Overlord
Tue Oct 01, 2019 1:38 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 52225

Re: Friday Facts #314 - 0.17 stable

I just want to say your Assesment of World of Warcraft analogy of "LFG" is horrifically wrong. ... Round Wheels were a bad idea, because before they were made people were healthier as they had to walk around everywhere and they "Treasured" their small adventures to the outside w...
by Factory Overlord
Mon Sep 30, 2019 4:39 pm
Forum: Ideas and Suggestions
Topic: Trash \ Water Pollution New Challanges
Replies: 5
Views: 2130

Re: Trash \ Water Pollution New Challanges

I am thinking they would be indestructible but moveable \ material for further items. For example you designate an area as a "trash heap" Conveyor belt drops all the trash in that area, the more the trash the more aliens come there to grab some and steal it back to the hive. Hive grows as ...
by Factory Overlord
Mon Sep 30, 2019 2:01 pm
Forum: Ideas and Suggestions
Topic: Trash \ Water Pollution New Challanges
Replies: 5
Views: 2130

Trash \ Water Pollution New Challanges

While Factorio has "Pollution" it doesn't seem to give it a more "physical" representation. I think this could allow more technology trees to appear and give the player new challenges. Metals -> Slag Wood -> Chips ( crates ) Production Process -> Toxic Waste ( Barrels ) So when y...
by Factory Overlord
Mon Sep 30, 2019 1:43 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 52225

Re: Factorio version 0.17 - Now stable

I just want to say your Assesment of World of Warcraft analogy of "LFG" is horrifically wrong. You claim people are likely to have find a solution around the group if they have a new player? That is because WoW Classic is in its Honey Moon Period. In reality look at existing games like Gui...

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