Search found 4 matches
- Mon Nov 04, 2024 2:23 am
- Forum: Ideas and Suggestions
- Topic: Making quality more accessible without reducing its complexity
- Replies: 10
- Views: 811
Re: Making quality more accessible without reducing its complexity
What you're suggesting likely will not be done, as it allows productivity to be exploited by running lower quality crafts on a machine until the productivity bar is nearly full, then running a higher quality craft to complete the productivity bar and get two items of the higher quality for the pric...
- Sun Nov 03, 2024 2:11 am
- Forum: Ideas and Suggestions
- Topic: Making quality more accessible without reducing its complexity
- Replies: 10
- Views: 811
Making quality more accessible without reducing its complexity
TL;DR The default output quality should be determined by the minimum quality of all available inputs, and nothing else, including no selection in an assembler. What? Currently, the target quality has to be selected in assemblers. This determines which inputs are accepted; they must match exactly (n...
- Thu Sep 12, 2024 11:28 am
- Forum: General discussion
- Topic: Power production line chart at 10 hour range is hard to read
- Replies: 0
- Views: 397
Power production line chart at 10 hour range is hard to read
The line chart is mostly fine at other time resolutions, but at 10 hours there is a sinusoidal overlap of the data that makes it hard to read. To illustrate: Clearly, the bottoms of the daily solar production (orange color) should be equal, but they are not. That itself is not a problem but the same...
- Sat Feb 08, 2020 12:28 am
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 111388
Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Thanks for the updates! I am having some trouble updating LTNT to 0.18. I used the latest 0.18 code from Github and GUI_Modules 0.9.0 renamed to 0.10.0 with changed info.json. Everything loads fine, no errors are visible in the log or ingame. I can edit options for LTNT in the mod settings. However,...