Search found 4 matches

by facm
Mon Nov 04, 2024 2:23 am
Forum: Ideas and Suggestions
Topic: Making quality more accessible without reducing its complexity
Replies: 10
Views: 811

Re: Making quality more accessible without reducing its complexity

What you're suggesting likely will not be done, as it allows productivity to be exploited by running lower quality crafts on a machine until the productivity bar is nearly full, then running a higher quality craft to complete the productivity bar and get two items of the higher quality for the pric...
by facm
Sun Nov 03, 2024 2:11 am
Forum: Ideas and Suggestions
Topic: Making quality more accessible without reducing its complexity
Replies: 10
Views: 811

Making quality more accessible without reducing its complexity

TL;DR The default output quality should be determined by the minimum quality of all available inputs, and nothing else, including no selection in an assembler. What? Currently, the target quality has to be selected in assemblers. This determines which inputs are accepted; they must match exactly (n...
by facm
Thu Sep 12, 2024 11:28 am
Forum: General discussion
Topic: Power production line chart at 10 hour range is hard to read
Replies: 0
Views: 397

Power production line chart at 10 hour range is hard to read

The line chart is mostly fine at other time resolutions, but at 10 hours there is a sinusoidal overlap of the data that makes it hard to read. To illustrate: Clearly, the bottoms of the daily solar production (orange color) should be equal, but they are not. That itself is not a problem but the same...
by facm
Sat Feb 08, 2020 12:28 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 111388

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

Thanks for the updates! I am having some trouble updating LTNT to 0.18. I used the latest 0.18 code from Github and GUI_Modules 0.9.0 renamed to 0.10.0 with changed info.json. Everything loads fine, no errors are visible in the log or ingame. I can edit options for LTNT in the mod settings. However,...

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