Search found 5 matches

by crazypie
Fri Oct 16, 2020 9:35 am
Forum: Not a bug
Topic: [1.0.0] Memory Leak
Replies: 2
Views: 859

Re: [1.0.0] Memory Leak

Thank you. I did not notice that corpses occupied memory.
by crazypie
Thu Oct 15, 2020 12:52 pm
Forum: Not a bug
Topic: [1.0.0] Memory Leak
Replies: 2
Views: 859

[1.0.0] Memory Leak

Memory leak when creating lots of bitters by script. Memory usage does not drop even if all of the bitters are killed. How to reproduce? Surround the origin point of the map with flamethrowers to kill bitters. Then run this code to generate bitters at origin. script.on_event(defines.events.on_tick, ...
by crazypie
Mon Feb 17, 2020 4:02 pm
Forum: Not a bug
Topic: [0.17.9] Cannot save the game more than 3 times
Replies: 7
Views: 2903

Re: [0.17.9] Cannot save the game more than 3 times

It seems that the bug is fixed in Visual Studio 2019, according to https://devblogs.microsoft.com/cppblog/ ... n-vs-2019/.
Worked around the POSIX deletion mode delete function existing on Windows 10 LTSB 1609 but not actually being capable of deleting files.
by crazypie
Sun Sep 29, 2019 5:13 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 586314

Re: pY Coal Processing - Discussion

The game desynced when we were playing multiplayer game with all six py mods. After some tests I found that this desync issue may relate to tailings pond. To reproduce it, start a multiplayer game on server, place lots of tailings ponds by robots (don't place them in map editor), fill them with tar...
by crazypie
Sat Sep 28, 2019 7:36 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 586314

Re: pY Coal Processing - Discussion

The game desynced when we were playing multiplayer game with all six py mods. After some tests I found that this desync issue may relate to tailings pond. To reproduce it, start a multiplayer game on server, place lots of tailings ponds by robots (don't place them in map editor), fill them with tar ...

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