Search found 13 matches

by Keridos
Sun Jul 21, 2019 3:49 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 96423

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

GUI_Modules 0.0.9 or LTN Tracker Beta 0.1.13 breaks headless 0.17.58 servers. They start up fine but cannot be connected to.
by Keridos
Thu Jul 18, 2019 11:32 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1360072

Re: Development and Discussion

Congrats on getting to be a dad Angel! Also some rather small request: Could you allow voiding chemicals from bio processing somehow? I get tons of acetic acid during composting and it seems the only way to get rid of it is to turn it into plastic. It is really nice what you added to bio processing ...
by Keridos
Sat Oct 07, 2017 7:48 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 308766

Re: MOD [ 0.15.x] Bio-Industries 1.9.4

Yeah, we are currently trying to remove them on my multiplayer game. It crashes sometimes when replacing them, see the log here: https://gist.github.com/Keridos/e30e886 ... 3c0e42c22d
by Keridos
Fri Apr 07, 2017 1:18 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3863
Views: 1188886

Re: Bugs & FAQ

Quick question: I think i might have updated from a 0.1 version to 0.2.3 of angels smelting. Now my smelters are broken and I cannot set any recipe on them, is there a way to fix that or will I have to reload the save without Angels smelting and then again with it to clear all buildings?
by Keridos
Thu Nov 03, 2016 5:19 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3863
Views: 1188886

Re: Bugs & FAQ

I meant the petrochem mostly, they are huge machines, pretty slow and you need A LOT of them to make plastic in big amounts, a few productivity upgrades would not do much there. You can add productivity upgrades to all steps for plastic in vanilla factorio, so why not enable productivity upgrades fo...
by Keridos
Tue Nov 01, 2016 7:25 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3863
Views: 1188886

Re: Bugs & FAQ

Question: Why can't I put productivity modules into any angels mods machine apparently?
by Keridos
Sun Oct 23, 2016 6:42 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 195439

Re: Support - Uranium Power

Thank you, that worked for me :)
by Keridos
Sat Oct 22, 2016 12:34 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 195439

Re: Support - Uranium Power

I currently use this setup but the output at the secondary output is always 15°C this way. Or did i misinterpret something you said?
by Keridos
Sat Oct 22, 2016 12:00 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 195439

Re: Support - Uranium Power

On which sides are which inputs/outputs in the pressure water to pressure water switching? There are some markings on the tanks, two grey ones and a blue and a red one.
by Keridos
Fri Oct 21, 2016 11:17 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 195439

Re: Support - Uranium Power

Some question; the heat exchangers in pressurized water to pressurized water, which sides are which on the S big boiler? When I connect it like the press. water to water exchange (cold liquid input at blue tank and hot input at red marking) I get 15°C water out of the secondary side output.
by Keridos
Thu Oct 20, 2016 1:41 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 195439

Re: Support - Uranium Power

Does this affect both input and output liquid? So do I just have to toggle the output secondary hot liquid or shall i not pump out the primary cold output (from the reactor) out beforehand? And a suggestion: Can't you make the heat exchanger output a logic signal when the cycle is finished? That wou...
by Keridos
Wed Oct 19, 2016 5:09 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 195439

Re: Uranium Power

Hi there, using v 0.6.5 of your mod on Factorio 0.13.20. Having a small bug here: When using the big heat exchangers and the primary loop liquid is pumped out first, from the moment when only the secondary liquid is left, the remaining secondary liquid will be output at 15 °C, no matter what the tem...
by Keridos
Fri May 29, 2015 5:04 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 307829

Re: [0.11.x][v0.1.7] Bob's Logistics mod

In Multiplayer I get issues with the green conveyor belts, the underground ones jam completely when there is a maximum dense flow of items. No items get through until there is a bit more place between the items.

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