Search found 13 matches
- Sun Jul 21, 2019 3:49 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 111615
Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN
GUI_Modules 0.0.9 or LTN Tracker Beta 0.1.13 breaks headless 0.17.58 servers. They start up fine but cannot be connected to.
- Thu Jul 18, 2019 11:32 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1575497
Re: Development and Discussion
Congrats on getting to be a dad Angel! Also some rather small request: Could you allow voiding chemicals from bio processing somehow? I get tons of acetic acid during composting and it seems the only way to get rid of it is to turn it into plastic. It is really nice what you added to bio processing ...
- Sat Oct 07, 2017 7:48 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 343962
Re: MOD [ 0.15.x] Bio-Industries 1.9.4
Yeah, we are currently trying to remove them on my multiplayer game. It crashes sometimes when replacing them, see the log here: https://gist.github.com/Keridos/e30e886 ... 3c0e42c22d
- Fri Apr 07, 2017 1:18 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1409850
Re: Bugs & FAQ
Quick question: I think i might have updated from a 0.1 version to 0.2.3 of angels smelting. Now my smelters are broken and I cannot set any recipe on them, is there a way to fix that or will I have to reload the save without Angels smelting and then again with it to clear all buildings?
- Thu Nov 03, 2016 5:19 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1409850
Re: Bugs & FAQ
I meant the petrochem mostly, they are huge machines, pretty slow and you need A LOT of them to make plastic in big amounts, a few productivity upgrades would not do much there. You can add productivity upgrades to all steps for plastic in vanilla factorio, so why not enable productivity upgrades fo...
- Tue Nov 01, 2016 7:25 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1409850
Re: Bugs & FAQ
Question: Why can't I put productivity modules into any angels mods machine apparently?
- Sun Oct 23, 2016 6:42 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222391
Re: Support - Uranium Power
Thank you, that worked for me
- Sat Oct 22, 2016 12:34 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222391
Re: Support - Uranium Power
I currently use this setup but the output at the secondary output is always 15°C this way. Or did i misinterpret something you said?
- Sat Oct 22, 2016 12:00 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222391
Re: Support - Uranium Power
On which sides are which inputs/outputs in the pressure water to pressure water switching? There are some markings on the tanks, two grey ones and a blue and a red one.
- Fri Oct 21, 2016 11:17 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222391
Re: Support - Uranium Power
Some question; the heat exchangers in pressurized water to pressurized water, which sides are which on the S big boiler? When I connect it like the press. water to water exchange (cold liquid input at blue tank and hot input at red marking) I get 15°C water out of the secondary side output.
- Thu Oct 20, 2016 1:41 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222391
Re: Support - Uranium Power
Does this affect both input and output liquid? So do I just have to toggle the output secondary hot liquid or shall i not pump out the primary cold output (from the reactor) out beforehand? And a suggestion: Can't you make the heat exchanger output a logic signal when the cycle is finished? That wou...
- Wed Oct 19, 2016 5:09 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222391
Re: Uranium Power
Hi there, using v 0.6.5 of your mod on Factorio 0.13.20. Having a small bug here: When using the big heat exchangers and the primary loop liquid is pumped out first, from the moment when only the secondary liquid is left, the remaining secondary liquid will be output at 15 °C, no matter what the tem...
- Fri May 29, 2015 5:04 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 340247
Re: [0.11.x][v0.1.7] Bob's Logistics mod
In Multiplayer I get issues with the green conveyor belts, the underground ones jam completely when there is a maximum dense flow of items. No items get through until there is a bit more place between the items.