Oh okay I see what I was doing wrong now. Not done lua for a while and not dabbled to much in factorio mods.
Thanks for pointing me in the right direction
Search found 3 matches
- Wed Jan 15, 2025 7:41 pm
- Forum: Modding help
- Topic: Add Quality to the CraftItemTechnologyTrigger Struct
- Replies: 2
- Views: 238
- Wed Jan 15, 2025 1:07 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] could settling a Gas Giant planet work?
- Replies: 5
- Views: 489
Re: [Idea] could settling a Gas Giant planet work?
I think it would play quite similar to aquillo in terms of resources.
If I were to make a mod for it it would be a little rock to begin with. I think the atmosphere would be hydrocarbons and sulphur compounds. You would scrub the atmosphere using various bits you can get from a space platform. The ...
If I were to make a mod for it it would be a little rock to begin with. I think the atmosphere would be hydrocarbons and sulphur compounds. You would scrub the atmosphere using various bits you can get from a space platform. The ...
- Tue Jan 14, 2025 6:13 pm
- Forum: Modding help
- Topic: Add Quality to the CraftItemTechnologyTrigger Struct
- Replies: 2
- Views: 238
Add Quality to the CraftItemTechnologyTrigger Struct
In the mod API I would like struct in the CraftItemTechnologyTrigger to include quality. The reason I want this feature is so I can set up potentially more variety in modded paths of research.
These new paths of research could make some research feel more immersive if planned out correctly.
For ...
These new paths of research could make some research feel more immersive if planned out correctly.
For ...