Search found 12 matches

by engineer13
Sat Jun 06, 2015 4:04 pm
Forum: Mods
Topic: Engineers mod pack
Replies: 8
Views: 16109

Re: Engineers mod pack

Devildog wrote:Sounds interesting,

When are you starting on it.

And + 1 On " Computerization "
Yeah I like Computerization as well. I've been doing some 5k's and now we are in the middle of a move so after all this settles down I should be able to get started on this.
by engineer13
Mon Jun 01, 2015 12:00 am
Forum: Mods
Topic: Engineers mod pack
Replies: 8
Views: 16109

Re: Engineers mod pack

As I said, I'm not very creative. I was trying to think of a simple enough name and so I just used my nick. Computerization actually isn't too bad an idea.
by engineer13
Thu May 28, 2015 5:07 am
Forum: Modding discussion
Topic: Large guide to modding Factorio
Replies: 21
Views: 43293

Large guide to modding Factorio

Alright so I have been checking out a lot of info on out there on the forum as well as in the wiki and I have been doing my own tests. This will be my attempt to make a very large mod to explain a large number of concepts for modding because the wiki doesn't have the best info on modding and even th...
by engineer13
Wed May 27, 2015 9:34 pm
Forum: Mods
Topic: Engineers mod pack
Replies: 8
Views: 16109

Re: Engineers mod pack

The main thing I want to work on first is the Automated Robot Machine (ARM...don't look at me I'm not that creative...). Basically it will be a robot that you can place down and then you can control it via a computer. It won't have any computer itself so you can only control it by either making a pr...
by engineer13
Wed May 27, 2015 2:28 pm
Forum: Mods
Topic: Engineers mod pack
Replies: 8
Views: 16109

Re: Engineers mod pack

yeah I think this would be interesting too. Althoug your idea of controlling gates with it seems to be useless (the vanilla game already knows when to open the door and for how long) but knowing the length of the train could be interesting to redirect the train to a specific station (one that match...
by engineer13
Wed May 27, 2015 6:48 am
Forum: Mods
Topic: Engineers mod pack
Replies: 8
Views: 16109

Engineers mod pack

I'm thinking about making a rather large mod (or mod pack). The focus is currently on making a computer for Factorio similar to how Minecraft has Computercraft. The rest of the mod would focus on a variety of items and techs that revolve around the computer. For example: a train camera situated next...
by engineer13
Tue May 26, 2015 1:01 am
Forum: Ideas and Requests For Mods
Topic: [Request] Recipe Configuration Mod
Replies: 27
Views: 17764

Re: [Request] Recipe Configuration Mod

Alright so I have come to realize that Factorio doesn't seem to support file io so I'm gonna post the files here in the hopes that in the future someone can take it and complete it once file io is implemented or something allows them to finish it. http://s000.tinyupload.com/index.php?file_id=7421251...
by engineer13
Mon May 25, 2015 11:13 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Recipe Configuration Mod
Replies: 27
Views: 17764

Re: [Request] Recipe Configuration Mod

The funny part is that I'm just making this as a pathway into understanding modding for Factorio better. Now that I understand all the stuff about gui's and the such I will better be able to implement the mod I really want to make. Regardless here is my current update: I have setup most everything. ...
by engineer13
Mon May 25, 2015 5:52 am
Forum: Ideas and Requests For Mods
Topic: [Request] Recipe Configuration Mod
Replies: 27
Views: 17764

Re: [Request] Recipe Configuration Mod

Alright I'm taking my leave for tonight because it's time to get some sleep. I have got a list setup that is scrollable and has a search function. Tomorrow I will set it up to change the files to change the recipes and to have a default button to reset all of the files and I will make it so the gui ...
by engineer13
Mon May 25, 2015 4:40 am
Forum: Ideas and Requests For Mods
Topic: [Request] Recipe Configuration Mod
Replies: 27
Views: 17764

Re: [Request] Recipe Configuration Mod

You are correct. I have revised the mod to focus more on the recipe changing portion. There will still be a list of every item (for obvious reasons), but now I won't worry about allowing you to automatically get them. The only functionality will be for changing the recipes. That is the interesting p...
by engineer13
Mon May 25, 2015 2:25 am
Forum: Ideas and Requests For Mods
Topic: [Request] Recipe Configuration Mod
Replies: 27
Views: 17764

Re: [Request] Recipe Configuration Mod

That is really clever. Now it shall be known as triple i as an abbreviation. Right now I'm just working on getting a working GUI that can do stuff, but once I have that setup I should be able to create a scrollable list of every item (or perhaps buttons that you can click for each letter to get the ...
by engineer13
Mon May 25, 2015 12:56 am
Forum: Ideas and Requests For Mods
Topic: [Request] Recipe Configuration Mod
Replies: 27
Views: 17764

Re: [Request] Recipe Configuration Mod

Let me see what I can do on this. I'm rather new to making mods, but I'm good at coding and know some Lua. I have been doing plenty of research on Factorio modding and have done some testing. I have been looking through the requests for a good mod to make and yours caught my eye. At first it will ju...

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