Yeah I like Computerization as well. I've been doing some 5k's and now we are in the middle of a move so after all this settles down I should be able to get started on this.Devildog wrote:Sounds interesting,
When are you starting on it.
And + 1 On " Computerization "
Search found 12 matches
- Sat Jun 06, 2015 4:04 pm
- Forum: Mods
- Topic: Engineers mod pack
- Replies: 8
- Views: 17526
Re: Engineers mod pack
- Mon Jun 01, 2015 12:00 am
- Forum: Mods
- Topic: Engineers mod pack
- Replies: 8
- Views: 17526
Re: Engineers mod pack
As I said, I'm not very creative. I was trying to think of a simple enough name and so I just used my nick. Computerization actually isn't too bad an idea.
- Thu May 28, 2015 5:07 am
- Forum: Modding discussion
- Topic: Large guide to modding Factorio
- Replies: 21
- Views: 51099
Large guide to modding Factorio
Alright so I have been checking out a lot of info on out there on the forum as well as in the wiki and I have been doing my own tests. This will be my attempt to make a very large mod to explain a large number of concepts for modding because the wiki doesn't have the best info on modding and even th...
- Wed May 27, 2015 9:34 pm
- Forum: Mods
- Topic: Engineers mod pack
- Replies: 8
- Views: 17526
Re: Engineers mod pack
The main thing I want to work on first is the Automated Robot Machine (ARM...don't look at me I'm not that creative...). Basically it will be a robot that you can place down and then you can control it via a computer. It won't have any computer itself so you can only control it by either making a pr...
- Wed May 27, 2015 2:28 pm
- Forum: Mods
- Topic: Engineers mod pack
- Replies: 8
- Views: 17526
Re: Engineers mod pack
yeah I think this would be interesting too. Althoug your idea of controlling gates with it seems to be useless (the vanilla game already knows when to open the door and for how long) but knowing the length of the train could be interesting to redirect the train to a specific station (one that match...
- Wed May 27, 2015 6:48 am
- Forum: Mods
- Topic: Engineers mod pack
- Replies: 8
- Views: 17526
Engineers mod pack
I'm thinking about making a rather large mod (or mod pack). The focus is currently on making a computer for Factorio similar to how Minecraft has Computercraft. The rest of the mod would focus on a variety of items and techs that revolve around the computer. For example: a train camera situated next...
- Tue May 26, 2015 1:01 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Recipe Configuration Mod
- Replies: 27
- Views: 21892
Re: [Request] Recipe Configuration Mod
Alright so I have come to realize that Factorio doesn't seem to support file io so I'm gonna post the files here in the hopes that in the future someone can take it and complete it once file io is implemented or something allows them to finish it. http://s000.tinyupload.com/index.php?file_id=7421251...
- Mon May 25, 2015 11:13 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Recipe Configuration Mod
- Replies: 27
- Views: 21892
Re: [Request] Recipe Configuration Mod
The funny part is that I'm just making this as a pathway into understanding modding for Factorio better. Now that I understand all the stuff about gui's and the such I will better be able to implement the mod I really want to make. Regardless here is my current update: I have setup most everything. ...
- Mon May 25, 2015 5:52 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Recipe Configuration Mod
- Replies: 27
- Views: 21892
Re: [Request] Recipe Configuration Mod
Alright I'm taking my leave for tonight because it's time to get some sleep. I have got a list setup that is scrollable and has a search function. Tomorrow I will set it up to change the files to change the recipes and to have a default button to reset all of the files and I will make it so the gui ...
- Mon May 25, 2015 4:40 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Recipe Configuration Mod
- Replies: 27
- Views: 21892
Re: [Request] Recipe Configuration Mod
You are correct. I have revised the mod to focus more on the recipe changing portion. There will still be a list of every item (for obvious reasons), but now I won't worry about allowing you to automatically get them. The only functionality will be for changing the recipes. That is the interesting p...
- Mon May 25, 2015 2:25 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Recipe Configuration Mod
- Replies: 27
- Views: 21892
Re: [Request] Recipe Configuration Mod
That is really clever. Now it shall be known as triple i as an abbreviation. Right now I'm just working on getting a working GUI that can do stuff, but once I have that setup I should be able to create a scrollable list of every item (or perhaps buttons that you can click for each letter to get the ...
- Mon May 25, 2015 12:56 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Recipe Configuration Mod
- Replies: 27
- Views: 21892
Re: [Request] Recipe Configuration Mod
Let me see what I can do on this. I'm rather new to making mods, but I'm good at coding and know some Lua. I have been doing plenty of research on Factorio modding and have done some testing. I have been looking through the requests for a good mod to make and yours caught my eye. At first it will ju...