Search found 14 matches

by Lollipop
Tue Jun 20, 2017 12:46 pm
Forum: Resolved Problems and Bugs
Topic: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]
Replies: 23
Views: 11473

Re: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]

The executable solves my problem. I had to place it into my steam installation folder, which I hope is inconsequential.

Thank you for looking into it so quickly.
by Lollipop
Mon Jun 19, 2017 10:48 am
Forum: Resolved Problems and Bugs
Topic: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]
Replies: 23
Views: 11473

Re: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]

I am able to reproduce the bug on windows. I "zoom to map" and then go out two times on my mouse wheel, find the spot on the map and it works every time. I do not have this issue on Ubuntu. I was using the same save file. I have attached my windows log. I would have done it before, but I c...
by Lollipop
Fri Jun 16, 2017 8:01 pm
Forum: Resolved Problems and Bugs
Topic: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]
Replies: 23
Views: 11473

Re: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]

I have this problem in version version 0.15.21, as shown in this picture: http://imgur.com/a/RPxqm I have attached the save file. Please do not be deceived by the file name, that was the version the game was at when the save was originally generated. The game updated the version 0.15.21 just today. ...
by Lollipop
Mon Jun 20, 2016 7:40 pm
Forum: Gameplay Help
Topic: Campaign Multiplayer?
Replies: 1
Views: 1456

Re: Campaign Multiplayer?

You can load up the campaign map and save the game as soon as it starts. You can then load it up in a multiplayer session. I just tested this briefly, so I don't know how the game will react on level completion, so do this at your own risk. It would also be appreciated if you let us know here how it...
by Lollipop
Thu Sep 24, 2015 6:28 pm
Forum: Not a bug
Topic: [0.12.8][FAIL] Not enough materiale when I actually do have.
Replies: 3
Views: 5733

Re: [0.12.8] Not enough materiale when I actually do have.

I noticed that around three minutes after I posted it, I should really stop posting in various forums when I'm not really fresh of mind. This bring sup the interesting question of wether or not there should be some sort of indicator as to what is required to create one if one does not have what is r...
by Lollipop
Thu Sep 24, 2015 5:16 pm
Forum: Not a bug
Topic: [0.12.8][FAIL] Not enough materiale when I actually do have.
Replies: 3
Views: 5733

[0.12.8][FAIL] Not enough materiale when I actually do have.

I had a funny bug today. I would like if you paid attention to the amount of iron and the recipe I'm mousing over. http://i.imgur.com/TBeZhBr.png Here is a link to my save file, keep in mind it is active for 30 days from here on. I just took the first site I found on Google. http://www.filedropper.c...
by Lollipop
Thu Jun 18, 2015 7:02 pm
Forum: Modding discussion
Topic: [Guide] Making spritesheets with Blender
Replies: 35
Views: 55391

Re: [Guide] Making spritesheets with Blender

When installing ImageMagick, are you then allowing it to add itself to the systems path variable? If you do not, then ImageMagick cannot be used as a system command. Have you tried localizing the system path variable and check it? In any case, do as SkaceKachna said, and enable the console in blende...
by Lollipop
Fri Jun 12, 2015 2:37 pm
Forum: Modding discussion
Topic: [Guide] Making spritesheets with Blender
Replies: 35
Views: 55391

Re: [Guide] Making spritesheets with Blender

My apologies for replying so late. I decided to get that log you have requested and i discovered that running blender through the command line yields no problems, which gave me some trouble with providing the log. I had to take an image, sorry. http://i.imgur.com/w2ATiZ7.png For now I will simply ru...
by Lollipop
Thu Jun 04, 2015 2:41 pm
Forum: Modding discussion
Topic: [Guide] Making spritesheets with Blender
Replies: 35
Views: 55391

Re: [Guide] Making spritesheets with Blender

I have had some issues with the spritify plugin you have posted. When I try to generate a sprite sheet nothing happens at all. I have made sure that the animation had been generated, and I have tried both auto-generation and the manual button. I have tested the plugin in both blender version 2.74 an...
by Lollipop
Mon Jun 01, 2015 10:28 am
Forum: Modding help
Topic: Force names in action
Replies: 5
Views: 2332

Re: Force names in action

I think you can hack your way around this one :) I haven't tested it, but the command "setammodamagemodifier" should be able to help you. I take it you use a modified railgun, in which case the ammo category should be "railgun". If you use another one, then use that one instead. ...
by Lollipop
Mon Jun 01, 2015 9:48 am
Forum: General discussion
Topic: Community Made modding API
Replies: 23
Views: 12092

Re: Community Made modding API

[quote="zerotheliger"] I will say in the current Lua system we need someone to make a base ores mod that the community uses to make things more simple and maybe a universal fluid mod as well to take some work off ore gen and fluid handling just a core mod with all known ores and fluids in...
by Lollipop
Sun May 31, 2015 10:20 am
Forum: Modding help
Topic: How to make a spritesheet?
Replies: 2
Views: 1842

Re: How to make a spritesheet?

I haven't used piskel myself yet, but I have been able to gather some information from the files from the assembling machine 1. First, the code part: you can find the file here in this path: data\base\prototypes\entity\demo-entities.lua If you use N++, then you can use ctrl+f to search to the assemb...
by Lollipop
Sun May 31, 2015 9:59 am
Forum: General discussion
Topic: Community Made modding API
Replies: 23
Views: 12092

Re: Community Made modding API

I think there are other priorities than a modloader or a factorio-forge at the moment. I do not claim to be an expert on factorio modding, but I have experience with modding other games. (most adept in Doom-modding on modern source ports) First, Factorio modding is still at an infancy level, everyth...
by Lollipop
Sun May 24, 2015 9:00 am
Forum: 1 / 0 magic
Topic: Crash On Startup (win7 with sp1)
Replies: 4
Views: 6211

Re: Crash On Startup (win7 with sp1)

From what I have been able to gather the issue is related to AMD graphics cards. I can see in your log file you have such a card. I am playing on a laptop, and my brother on a much heavier stationary computer, which is superior in all specs. My brother is the only one experiencing graphics related c...

Go to advanced search