Search found 12 matches

by salbris
Tue Jan 08, 2019 12:05 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 307
Views: 170024

Re: Foreman 0.1.9 - A factory optimisation tool.

Hello all, I did not read every page of this thread, but what I am hoping to find is a "Legacy" version of this tool. I only need to use it for vanilla recipes. Thanks in advance! -William Hey William, If your looking for something that works (especially with 0.16) then this is probably your best b...
by salbris
Mon Jan 07, 2019 12:47 am
Forum: Mods
Topic: [MOD 0.15.15+] FNEI 0.1.12
Replies: 87
Views: 12165

Re: [MOD 0.15.15+] FNEI 0.1.12

Hi i was wondering if there are people having a solution for this "bug" https://mods.factorio.com/mod/FNEI/discussion/5c04713e59db40000d1bceca I just ran into this bug with Pyanodon's mods when I clicked on SynGas from the search both the FNEI window and icon disappeared. Restarting the game does n...
by salbris
Sat Jan 05, 2019 9:34 pm
Forum: PyMods
Topic: Newbie in need
Replies: 11
Views: 369

Re: Newbie in need

Store it in a tailing pond until you can crack it into coal gas (the recipe is unlocked with red science, but you actually need green science to make the ingredient, pressurized air). You will also have to make creosote from it. In a tailing pond, liquids (like tar) are stored, but gases (like coal...
by salbris
Fri Jan 04, 2019 6:19 pm
Forum: PyMods
Topic: Newbie in need
Replies: 11
Views: 369

Re: Newbie in need

Store it in a tailing pond until you can crack it into coal gas (the recipe is unlocked with red science, but you actually need green science to make the ingredient, pressurized air). You will also have to make creosote from it. In a tailing pond, liquids (like tar) are stored, but gases (like coal...
by salbris
Fri Jan 04, 2019 5:48 am
Forum: PyMods
Topic: Newbie in need
Replies: 11
Views: 369

Re: Newbie in need

I thought it was best to post here instead of a new post... I'm really confused about what to do about Tar in the early game (before researching). The only way to get red science is to create coke which produces Tar but there doesn't seem to be a way to process Tar or Creosote and there is no way to...
by salbris
Wed Dec 12, 2018 5:47 am
Forum: Modding help
Topic: Help With Lua Require
Replies: 5
Views: 183

Re: Help With Lua Require

Thanks for code snippet Dave. And Thanks Bob :)

Actually if you look in Angels refining they use a relative path in prototypes/override-functions.

Anyways I found a custom require that works. I updated my StackOverflow answer if anyone is curious!
by salbris
Fri Dec 07, 2018 6:52 pm
Forum: Modding help
Topic: Help With Lua Require
Replies: 5
Views: 183

Re: Help With Lua Require

Thanks Dave but I think the problem is deeper than that. Sounds like I'll need to completely override the require function and make it dynamically find files in the current directory. I haven't found a simpler solution which leads me to believe the Factorio devs must have done something similar to s...
by salbris
Fri Nov 30, 2018 6:33 pm
Forum: Modding help
Topic: Help With Lua Require
Replies: 5
Views: 183

Help With Lua Require

Hey, I'm trying to figure out how Factorio and Angels Refining uses Lua Require but outside of Factorio I can't seem to get the same behaviour. I opened a Stackoverflow question: https://stackoverflow.com/questions/53531548/lua-nested-require-path The line is question is the first line in this file:...
by salbris
Tue Nov 27, 2018 4:11 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 307
Views: 170024

Re: Foreman 0.1.9 - A factory optimisation tool.

Glad to hear there is still interest! Since that last post I've been working on and off mostly fixing bugs and improving the usability. Once I move the code over to GitHub I'll create an announcement and release all the work I've done. Unfortunately there are some rather large improvements needed to...
by salbris
Tue Nov 06, 2018 5:47 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 307
Views: 170024

Re: Foreman 0.1.9 - A factory optimisation tool.

I just wanted to give a shout out to anyone still following this thread that I'm seriously considering taking over development of Foreman. I'm reaching out to Pobiega to see how best to do the transition. Everyone who has made some contribution recently please reach out to me if you'd like to organi...
by salbris
Thu Jun 28, 2018 11:55 pm
Forum: Ideas and Suggestions
Topic: Small QOL Improvement for Underground placement
Replies: 0
Views: 103

Small QOL Improvement for Underground placement

Could we get some sort of ghost when placing underground belts and pipes that shows their full length at a glance? Especially since each version of the belt has a different length (and more so even with mods) it becomes hard to guess where the end is going to be. I'm aware that the game autoplaces t...
by salbris
Sun May 24, 2015 5:07 am
Forum: 1 / 0 magic
Topic: Crash on Startup, Sprite sheets were 0 bytes
Replies: 2
Views: 3257

Crash on Startup, Sprite sheets were 0 bytes

Hey, I just bought the game and immediately had issues running it. It seems like the executable download has some issues with corruption and I've looked around the forums so it seems like this is a constant issue. I solved the problem by just downloading the Zip file of the game instead and copying ...

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