Search found 7 matches

by Hlebuw3k
Tue May 06, 2025 2:06 am
Forum: Gameplay Help
Topic: Module amount exceeds module slots
Replies: 4
Views: 457

Re: Module amount exceeds module slots


I watched the video and I don't see the issue? You have labs with two productivity modules that are getting +8 productivity. All seems as it is supposed to be. If there is an issue please elaborate more specifically


In the second video you can see him taking out a productivity module, but then ...
by Hlebuw3k
Thu May 01, 2025 6:32 pm
Forum: Gameplay Help
Topic: Module amount exceeds module slots
Replies: 4
Views: 457

Re: Module amount exceeds module slots

https://youtu.be/wFHeKJ-mKYE
Here is the important part with audio. Blame Discord for the low quality. And no there is no mods in the game, just base Space Age.
by Hlebuw3k
Thu May 01, 2025 1:12 pm
Forum: Gameplay Help
Topic: Module amount exceeds module slots
Replies: 4
Views: 457

Module amount exceeds module slots

https://youtu.be/wjhcj9AvZBA
Sorry for the cuts in the video, I was watching my friend play on Discord and tabbing out a lot, and he somehow managed to put an extra module in the labs, making it 3 productivity modules in 1 regular laboratory. Note that the lab stopped requesting some science packs ...
by Hlebuw3k
Sat Oct 19, 2024 6:40 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 38489

Re: Friday Facts #433 - Liftoff Initiated

Cargo pods should do a front-flip for landing, because that's actually the fastest way to slow down and change trajectory optimally (trust me I played Kerbal Space Program)
by Hlebuw3k
Wed Sep 18, 2019 6:13 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 80826

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain



You guys did not understand me. Just dont allow placing a fluid box, unless it is a known scenario, and doesnt mix fluids

That is the naive solution, that the dev tried first. But then Boskid showed him, that the problem of prohibiting illegal fluid system layout changes is itself fractal ...
by Hlebuw3k
Wed Sep 18, 2019 3:13 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 80826

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain


One suggestion: Make a "disconnected underground pipe" graphic. Like a capped pipe going toward the ground or something. Used for any case where you've placed one end but not the other. Would be useful for detecting these pipe network changed because a pipe in the middle was destroyed cases. May ...
by Hlebuw3k
Fri Sep 13, 2019 5:58 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 80826

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Maybe i just dont understand something, but why not ONLY allow placing fluid boxes when it doesnt mix fluids? And dont allow to place them in ANY other case?

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