Search found 16 matches

by genericname1
Fri Dec 29, 2017 2:47 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 66901

Re: Version 0.16.7

rather than shrinking the size of the barrels would reducing the stacking not be an alternative option.

It's change the dynamics of storage/train based transport without affecting belts/inserters
by genericname1
Sun Sep 03, 2017 5:14 am
Forum: News
Topic: Friday Facts #206 - Workflow optimisation
Replies: 84
Views: 39354

Re: Friday Facts #206 - Workflow optimisation

Since I work with servers all day here are a few suggestions. 1) stop buying consumer grade hardware! 2) go and buy a datacentre grade SSD. They tend to come rated for a number of drive writes per day - 3 dwpd is the full capacity of the drive written 3 times a day every day for several years. Gener...
by genericname1
Wed Dec 09, 2015 12:24 pm
Forum: Releases
Topic: Version 0.12.20
Replies: 32
Views: 54688

Re: Version 0.12.20

kovarex wrote:
That is not true actually, the current 0.13 branch is compatibile with with 0.12 saves and probably usable.
So release on Friday? :D
by genericname1
Fri Dec 04, 2015 5:06 pm
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 53950

Re: Friday Facts #115 - The power switch

OOI what does your build hardware look like?
by genericname1
Thu Dec 03, 2015 1:28 pm
Forum: Gameplay Help
Topic: starting conditions
Replies: 2
Views: 6621

Re: starting conditions

Excellent.

Thanks
by genericname1
Thu Dec 03, 2015 12:54 pm
Forum: Gameplay Help
Topic: starting conditions
Replies: 2
Views: 6621

starting conditions

Is there a way to view the starting conditions for a map? I want to check I didn't turn off coal before I get any further into this map :P
by genericname1
Tue Dec 01, 2015 8:06 am
Forum: News
Topic: Friday Facts #114 - Better train conditions
Replies: 77
Views: 54428

Re: Friday Facts #114 - Better train conditions

If trains can be connected to the circuit network will be be able to read the contents of a train?

I'm thinking it'd be nice to be able to load a single carriage with a full set of repair materials (10 x turrets, 50 x wall sections, some repair packs, perhaps a couple of spare bots etc)
by genericname1
Fri Aug 21, 2015 3:26 pm
Forum: News
Topic: Friday Facts #100 - So old
Replies: 59
Views: 45888

Re: FFF #100 - So old

Are we nearing the point where I could run a factorio server then?

I work for a hosting company, quite a few of my colleagues already run minecraft servers etc. I'd love to be able to run a factorio one
by genericname1
Wed Aug 05, 2015 9:51 am
Forum: News
Topic: Friday Facts #97 - Greenlight preparations
Replies: 46
Views: 40325

Re: Friday Facts #97 - Greenlight preparations

You probably should think about expanding the single player campaign before releasing on steam, i'd hate to see complaints that the game was short The game is as long as you want it to be. Sure it ends with the satellite launch, but its entirely up to you when you build it. You can spend hundreds o...
by genericname1
Sun Aug 02, 2015 7:37 am
Forum: News
Topic: Friday Facts #97 - Greenlight preparations
Replies: 46
Views: 40325

Re: Friday Facts #97 - Greenlight preparations

You probably should think about expanding the single player campaign before releasing on steam, i'd hate to see complaints that the game was short
by genericname1
Sun Jul 19, 2015 2:28 pm
Forum: Gameplay Help
Topic: backup power
Replies: 2
Views: 4306

backup power

Is there anyway to read accumulator capacity? I'm running solar + accumulators but I'd like to be able to enable my old steam power station if the accumulators were nearly empty. Now we can read the levels of storage tanks I can just about think of a way to detect if the power has gone off by pumpin...
by genericname1
Fri Jul 17, 2015 3:24 pm
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 138522

Re: Version 0.12.0

you've changed how inserters/belts work. If you didn't want stuff stuck on the end of a belt you created it so it only just reached the inserted emptying it. Now the inserter doesn't appear to see the belt unless its right in front of it... (it was probably a bug and should be fixed but it's going t...
by genericname1
Fri Jul 17, 2015 2:54 pm
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 138522

Re: Version 0.12.0

\o/

It's downloading
by genericname1
Fri May 22, 2015 4:40 pm
Forum: News
Topic: Friday Facts #87 - Visitors
Replies: 40
Views: 34958

Re: Friday Facts #87 - Visitors

Is the tree's help reduce pollution mechanism already in place? Perhaps I need to stop cutting down all the trees...

What's the differences between trees vs meadow regarding pollution absorption?
by genericname1
Fri May 22, 2015 1:09 pm
Forum: News
Topic: Friday Facts #86 - Trees
Replies: 86
Views: 55871

Re: Friday Facts #86 - Trees

To produce concrete without adding more items stone+coal+water makes logical sense. It would be interesting if concrete could take time to 'set/dry' although I've no idea if there's any sane way to implement this. Real lift aluminium production involves large quantities of electricity. We could just...

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