Search found 30 matches

by Stimpatch
Tue Mar 31, 2020 6:36 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 258
Views: 24128

Re: Crash using LTN with Bob&Angel

ptx0 wrote:
Sat Mar 14, 2020 6:54 pm
yes, either remove the mod or use the older version of LTN.
What is the last known Combination of LTN / LTN Tracker known to work?
by Stimpatch
Fri Mar 13, 2020 9:20 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 141
Views: 35105

Re: [MOD 0.18] KRASTORIO^2

On Discord, Linver postet a countdown:
https://www.tickcounter.com/countdown/1 ... -2-release
by Stimpatch
Tue Mar 10, 2020 1:02 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 141
Views: 35105

Re: [MOD 0.18] KRASTORIO^2

Come on, give some more tasty preview stuff, plz!

WANT!
by Stimpatch
Mon Mar 09, 2020 9:21 am
Forum: Off topic
Topic: The virus has caused a factorio type of problem
Replies: 10
Views: 897

Re: The virus has caused a factorio type of problem

Deadlock989 wrote:
Mon Mar 09, 2020 8:31 am
It's media-fuelled hysteria.
That. While comparing numbers is always a bit tricky to get everyone on the same page, at the end of the day its another flu.
by Stimpatch
Thu Feb 13, 2020 10:43 am
Forum: Mod portal Discussion
Topic: Report stolen mods
Replies: 65
Views: 2890

Re: Report stolen mods

As i can see it the whole discussion is circling around the ego of just one person who is offended here and it seems more and more clear, that this persons top priority in modding isn't the fun that players have with the game and the mods, but the recognition that goes with it. The satisfaction of ...
by Stimpatch
Fri Feb 07, 2020 9:02 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 258
Views: 24128

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

soo... i guess we need someone willing to create an alternative "LTN-alike" Mod if we want to see what LTN is acutally doing? Oh boy, these are some bad news.
by Stimpatch
Tue Jan 21, 2020 8:54 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 991
Views: 128180

Re: [MOD 0.17] Industrial Revolution

I think it's more his views of copyright are concrete and everything else is a direct response to the absolute amount of shit that got thrown his way for wanting the work he put into the mod to be on his terms. the loudest ppl not prepresenting the majority is a common problem, to quote a famous ka...
by Stimpatch
Fri Jan 10, 2020 8:44 am
Forum: Logistic Train Network
Topic: cargo ships: train spent longer than 10 minutes between stations
Replies: 6
Views: 390

Re: cargo ships: train spent longer than 10 minutes between stations

Settings. . . . o, really, the timeout to generate the warning is in there. edit: Okay, actually its not that easy to recognise. In the mod settings you can configure a timeout value (default is 10 minutes = 600 seconds) allowed to complete a delivery. For some scenarios (really long travel and / or...
by Stimpatch
Fri Jan 03, 2020 8:29 am
Forum: Logistic Train Network
Topic: Newb Question
Replies: 2
Views: 240

Re: Newb Question

Have a look at the Manual Thread made (in very high quality, like the mod, big THX again!) by Optera:

viewtopic.php?f=214&t=51072

There you find all information needed. For a quick reference in easy to learn, watch the videos linked there.
by Stimpatch
Fri Dec 20, 2019 8:57 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 991
Views: 128180

Re: [MOD 0.17] Industrial Revolution

QWERTY128BITS wrote:
Fri Dec 20, 2019 1:48 am
I try to find this: Why cant I plant the sapling and help to grow a forest? There are a way to do?
They need to go into a greenhouse, and you need like 20 or so to start the first grow cycle.
by Stimpatch
Tue Dec 03, 2019 8:50 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 991
Views: 128180

Re: [MOD 0.17] Industrial Revolution

Mortichar wrote:
Tue Dec 03, 2019 4:12 am
Just wanted to say great job on this mod and thank you for your work
This!
by Stimpatch
Thu Nov 14, 2019 10:33 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 991
Views: 128180

Re: [MOD 0.17] Industrial Revolution

That means electrical trains will be inferior to normal trains by a lot once you get rocket fuel / nuclear fuel. But in between driving trains on solar alone is a bonus. There should be a nuclear battery that you can reprocess instead of charge or electric trains could simply accept nuclear fuel ce...
by Stimpatch
Wed Oct 16, 2019 7:58 am
Forum: General discussion
Topic: Criticism: Belt Immunity Equipment
Replies: 38
Views: 3458

Re: Criticism: Belt Immunity Equipment

What is nice about the 1x1 size? The solar panel next to it? It doesn't "align" with the other components available, at all. Having small components other than Solar panels creates a group of "small equipment" items to equip and prevents players from looking down at solar panels and categorising th...
by Stimpatch
Wed Oct 16, 2019 7:50 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 991
Views: 128180

Re: [MOD 0.17] Industrial Revolution

Another "my Impression so far" Post to provide some feedback: Settings: - Normal world - Biters tuned down about half each setting - Alot of forest in the starting area - No "big mods", only qol and logistic mods (like LTN) - About 110 hours in - Screenshot will follow when i am at home (and hopefuu...
by Stimpatch
Mon Oct 14, 2019 12:48 pm
Forum: General discussion
Topic: Criticism: Belt Immunity Equipment
Replies: 38
Views: 3458

Re: Criticism: Belt Immunity Equipment

It's crazy expensive to run for what it is. Indeed. Costs would be much more reasonable it the power is only consumed when you stand on belts, though. Also, its nice that the size is 1x1, sadly there are next to no other Items to equip with a 1x1 size. Changes in both directions could help to impro...
by Stimpatch
Thu Oct 10, 2019 7:53 am
Forum: Releases
Topic: Version 0.17.69 - Stable 1
Replies: 45
Views: 18034

Re: Version 0.17.69

Hiladdar wrote:
Wed Oct 09, 2019 7:54 pm
My recommendation is get a PC. No more nanny rules from ....
Image
by Stimpatch
Tue Oct 08, 2019 2:25 pm
Forum: Gameplay Help
Topic: Drill pollution
Replies: 27
Views: 1266

Re: Drill pollution

eradicator wrote:
Sun Oct 06, 2019 11:29 am
Pollution is energy consumption based. Use efficency modules.
:shock:

I did not know that, even with 500+ hours in factorio. Is that documented somewhere? How could i miss this information. I guess energy consuption == pollution is not communicated well...
by Stimpatch
Tue Sep 24, 2019 7:46 am
Forum: Gameplay Help
Topic: How to use Rich text properly
Replies: 11
Views: 1619

Re: How to use Rich text properly

DerGraue wrote:
Mon Sep 23, 2019 10:54 am
If you enable the "show debug info in tooltip" option in the debug menu (F4) then you see the real entity name.

I have set this up in my debug settings so I can just use F5 to quickly enable and disable the enhanced tooltip if I need to know the exact name.
This is very helpful, thx.
by Stimpatch
Mon Sep 23, 2019 12:01 pm
Forum: Ideas and Suggestions
Topic: Drag Item into Train Station Name for Tag
Replies: 4
Views: 378

Re: Drag Item into Train Station Name for Tag

The two standard implementations would be "pop up a dialog or something to select it from", and "type ':', then fuzzy matching on the names." Given the former is how Factorio does so much of this stuff, a button to insert the signal tag with a pop-up dialog akin to the combinator signal selector wi...

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