Search found 33 matches

by Stimpatch
Fri Sep 11, 2020 6:57 pm
Forum: Outdated/Not implemented
Topic: Construction bots pickup preference
Replies: 4
Views: 172

Construction bots pickup preference

TL;DR Construction bots should / could use items from storage chests first, like logibots do What ? Logistic bots use a pretty clear priority system for item pickup. Quote from Wiki: Logistic robots will pick up items in the following priority: active provider chests > storage chests > buffer chest...
by Stimpatch
Mon Apr 20, 2020 9:10 am
Forum: Mods
Topic: LTN vs TSM
Replies: 10
Views: 604

Re: LTN vs TSM

If you try LTN, help yourself and get a UI improvement for it. Super helpful. Like LTN Tracker (deprecated) or LTN Manager
by Stimpatch
Tue Apr 14, 2020 8:25 am
Forum: Logistic Train Network
Topic: [0.18] LTN Manager (ALPHA)
Replies: 13
Views: 2389

Re: [0.18] LTN Manager (ALPHA)

Looks good so far, i will give this a try on the next major update round for my mods, but for now i have come to terms with the old ltn version with a working tracker.
by Stimpatch
Tue Mar 31, 2020 6:36 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 31657

Re: Crash using LTN with Bob&Angel

ptx0 wrote:
Sat Mar 14, 2020 6:54 pm
yes, either remove the mod or use the older version of LTN.
What is the last known Combination of LTN / LTN Tracker known to work?
by Stimpatch
Fri Mar 13, 2020 9:20 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 185
Views: 61578

Re: [MOD 0.18] KRASTORIO^2

On Discord, Linver postet a countdown:
https://www.tickcounter.com/countdown/1 ... -2-release
by Stimpatch
Tue Mar 10, 2020 1:02 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 185
Views: 61578

Re: [MOD 0.18] KRASTORIO^2

Come on, give some more tasty preview stuff, plz!

WANT!
by Stimpatch
Mon Mar 09, 2020 9:21 am
Forum: Off topic
Topic: The virus has caused a factorio type of problem
Replies: 10
Views: 4328

Re: The virus has caused a factorio type of problem

Deadlock989 wrote:
Mon Mar 09, 2020 8:31 am
It's media-fuelled hysteria.
That. While comparing numbers is always a bit tricky to get everyone on the same page, at the end of the day its another flu.
by Stimpatch
Thu Feb 13, 2020 10:43 am
Forum: Mod portal Discussion
Topic: Report stolen mods
Replies: 65
Views: 3923

Re: Report stolen mods

As i can see it the whole discussion is circling around the ego of just one person who is offended here and it seems more and more clear, that this persons top priority in modding isn't the fun that players have with the game and the mods, but the recognition that goes with it. The satisfaction of ...
by Stimpatch
Fri Feb 07, 2020 9:02 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 31657

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

soo... i guess we need someone willing to create an alternative "LTN-alike" Mod if we want to see what LTN is acutally doing? Oh boy, these are some bad news.
by Stimpatch
Tue Jan 21, 2020 8:54 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 989
Views: 144299

Re: [MOD 0.17] Industrial Revolution

I think it's more his views of copyright are concrete and everything else is a direct response to the absolute amount of shit that got thrown his way for wanting the work he put into the mod to be on his terms. the loudest ppl not prepresenting the majority is a common problem, to quote a famous ka...
by Stimpatch
Fri Jan 10, 2020 8:44 am
Forum: Logistic Train Network
Topic: cargo ships: train spent longer than 10 minutes between stations
Replies: 6
Views: 556

Re: cargo ships: train spent longer than 10 minutes between stations

Settings. . . . o, really, the timeout to generate the warning is in there. edit: Okay, actually its not that easy to recognise. In the mod settings you can configure a timeout value (default is 10 minutes = 600 seconds) allowed to complete a delivery. For some scenarios (really long travel and / or...
by Stimpatch
Fri Jan 03, 2020 8:29 am
Forum: Logistic Train Network
Topic: Newb Question
Replies: 2
Views: 363

Re: Newb Question

Have a look at the Manual Thread made (in very high quality, like the mod, big THX again!) by Optera:

viewtopic.php?f=214&t=51072

There you find all information needed. For a quick reference in easy to learn, watch the videos linked there.
by Stimpatch
Fri Dec 20, 2019 8:57 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 989
Views: 144299

Re: [MOD 0.17] Industrial Revolution

QWERTY128BITS wrote:
Fri Dec 20, 2019 1:48 am
I try to find this: Why cant I plant the sapling and help to grow a forest? There are a way to do?
They need to go into a greenhouse, and you need like 20 or so to start the first grow cycle.
by Stimpatch
Tue Dec 03, 2019 8:50 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 989
Views: 144299

Re: [MOD 0.17] Industrial Revolution

Mortichar wrote:
Tue Dec 03, 2019 4:12 am
Just wanted to say great job on this mod and thank you for your work
This!
by Stimpatch
Thu Nov 14, 2019 10:33 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 989
Views: 144299

Re: [MOD 0.17] Industrial Revolution

That means electrical trains will be inferior to normal trains by a lot once you get rocket fuel / nuclear fuel. But in between driving trains on solar alone is a bonus. There should be a nuclear battery that you can reprocess instead of charge or electric trains could simply accept nuclear fuel ce...
by Stimpatch
Wed Oct 16, 2019 7:58 am
Forum: General discussion
Topic: Criticism: Belt Immunity Equipment
Replies: 38
Views: 4134

Re: Criticism: Belt Immunity Equipment

What is nice about the 1x1 size? The solar panel next to it? It doesn't "align" with the other components available, at all. Having small components other than Solar panels creates a group of "small equipment" items to equip and prevents players from looking down at solar panels and categorising th...
by Stimpatch
Wed Oct 16, 2019 7:50 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 989
Views: 144299

Re: [MOD 0.17] Industrial Revolution

Another "my Impression so far" Post to provide some feedback: Settings: - Normal world - Biters tuned down about half each setting - Alot of forest in the starting area - No "big mods", only qol and logistic mods (like LTN) - About 110 hours in - Screenshot will follow when i am at home (and hopefuu...
by Stimpatch
Mon Oct 14, 2019 12:48 pm
Forum: General discussion
Topic: Criticism: Belt Immunity Equipment
Replies: 38
Views: 4134

Re: Criticism: Belt Immunity Equipment

It's crazy expensive to run for what it is. Indeed. Costs would be much more reasonable it the power is only consumed when you stand on belts, though. Also, its nice that the size is 1x1, sadly there are next to no other Items to equip with a 1x1 size. Changes in both directions could help to impro...
by Stimpatch
Thu Oct 10, 2019 7:53 am
Forum: Releases
Topic: Version 0.17.69 - Stable 1
Replies: 45
Views: 20760

Re: Version 0.17.69

Hiladdar wrote:
Wed Oct 09, 2019 7:54 pm
My recommendation is get a PC. No more nanny rules from ....
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