Search found 38 matches

by Stimpatch
Fri Jan 08, 2021 2:09 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 76
Views: 8785

Re: Industrial Revolution 2 discussion

Sadly, there is a Streamer abusing the mod to stream it while accepting donations:
https://www.twitch.tv/faebss

i did inform hin about this issue, quote "i dont know anything about this"

:/
by Stimpatch
Sun Dec 27, 2020 7:48 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 76
Views: 8785

Re: Industrial Revolution 2 discussion

Another +1 here.

Really like the mod, as the first version of it. Big THX, i can only hope the mod makes you as happy as it made me. Nice xmas gift :D
by Stimpatch
Thu Dec 03, 2020 2:28 pm
Forum: Ideas and Suggestions
Topic: Splitter GUI, clickable graphical priorities
Replies: 17
Views: 816

Re: Splitter GUI, clickable graphical priorities

ickputzdirwech wrote: ↑
Thu Dec 03, 2020 12:11 pm
Not sure if I understand you correctly, but the preview already shows all the filters and items on the belt.
Yes, my bad. ofc the editor window is live, so if you change something there, no preview is needed :D

Then, i guess i cna only vode agains the suggestion made in this thread.
by Stimpatch
Thu Dec 03, 2020 8:47 am
Forum: Ideas and Suggestions
Topic: Splitter GUI, clickable graphical priorities
Replies: 17
Views: 816

Re: Splitter GUI, clickable graphical priorities

Hmm... this suggestion looks nice, yes. But this will create the first entity that has some kind of controls within the simulation box. So it will be a precedent for further "Suggesstions" and "UI Improvements" to come. I dont like that. Lets remember that the simulation box is j...
by Stimpatch
Mon Nov 16, 2020 9:53 am
Forum: Won't implement
Topic: Allow fluid energy source for lamps?
Replies: 11
Views: 786

Re: Allow fluid energy source for lamps?

Wow... just Wow. Really nice work there. Again.
by Stimpatch
Fri Sep 11, 2020 6:57 pm
Forum: Outdated/Not implemented
Topic: Construction bots pickup preference
Replies: 4
Views: 512

Construction bots pickup preference

TL;DR Construction bots should / could use items from storage chests first, like logibots do What ? Logistic bots use a pretty clear priority system for item pickup. Quote from Wiki: Logistic robots will pick up items in the following priority: active provider chests > storage chests > buffer chest...
by Stimpatch
Mon Apr 20, 2020 9:10 am
Forum: Mods
Topic: LTN vs TSM
Replies: 10
Views: 1166

Re: LTN vs TSM

If you try LTN, help yourself and get a UI improvement for it. Super helpful. Like LTN Tracker (deprecated) or LTN Manager
by Stimpatch
Tue Apr 14, 2020 8:25 am
Forum: Logistic Train Network
Topic: [0.18] LTN Manager (ALPHA)
Replies: 15
Views: 4282

Re: [0.18] LTN Manager (ALPHA)

Looks good so far, i will give this a try on the next major update round for my mods, but for now i have come to terms with the old ltn version with a working tracker.
by Stimpatch
Tue Mar 31, 2020 6:36 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 41320

Re: Crash using LTN with Bob&Angel

ptx0 wrote: ↑
Sat Mar 14, 2020 6:54 pm
yes, either remove the mod or use the older version of LTN.
What is the last known Combination of LTN / LTN Tracker known to work?
by Stimpatch
Fri Mar 13, 2020 9:20 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 191
Views: 79608

Re: [MOD 0.18] KRASTORIO^2

On Discord, Linver postet a countdown:
https://www.tickcounter.com/countdown/1 ... -2-release
by Stimpatch
Tue Mar 10, 2020 1:02 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 191
Views: 79608

Re: [MOD 0.18] KRASTORIO^2

Come on, give some more tasty preview stuff, plz!

WANT!
by Stimpatch
Mon Mar 09, 2020 9:21 am
Forum: Off topic
Topic: The virus has caused a factorio type of problem
Replies: 10
Views: 4920

Re: The virus has caused a factorio type of problem

Deadlock989 wrote: ↑
Mon Mar 09, 2020 8:31 am
It's media-fuelled hysteria.
That. While comparing numbers is always a bit tricky to get everyone on the same page, at the end of the day its another flu.
by Stimpatch
Thu Feb 13, 2020 10:43 am
Forum: Mod portal Discussion
Topic: Report stolen mods
Replies: 65
Views: 6045

Re: Report stolen mods

As i can see it the whole discussion is circling around the ego of just one person who is offended here and it seems more and more clear, that this persons top priority in modding isn't the fun that players have with the game and the mods, but the recognition that goes with it. The satisfaction of ...
by Stimpatch
Fri Feb 07, 2020 9:02 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 41320

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

soo... i guess we need someone willing to create an alternative "LTN-alike" Mod if we want to see what LTN is acutally doing? Oh boy, these are some bad news.
by Stimpatch
Tue Jan 21, 2020 8:54 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 178759

Re: [MOD 0.17] Industrial Revolution

I think it's more his views of copyright are concrete and everything else is a direct response to the absolute amount of shit that got thrown his way for wanting the work he put into the mod to be on his terms. the loudest ppl not prepresenting the majority is a common problem, to quote a famous ka...
by Stimpatch
Fri Jan 10, 2020 8:44 am
Forum: Logistic Train Network
Topic: cargo ships: train spent longer than 10 minutes between stations
Replies: 6
Views: 911

Re: cargo ships: train spent longer than 10 minutes between stations

Settings. . . . o, really, the timeout to generate the warning is in there. edit: Okay, actually its not that easy to recognise. In the mod settings you can configure a timeout value (default is 10 minutes = 600 seconds) allowed to complete a delivery. For some scenarios (really long travel and / or...
by Stimpatch
Fri Jan 03, 2020 8:29 am
Forum: Logistic Train Network
Topic: Newb Question
Replies: 2
Views: 538

Re: Newb Question

Have a look at the Manual Thread made (in very high quality, like the mod, big THX again!) by Optera:

viewtopic.php?f=214&t=51072

There you find all information needed. For a quick reference in easy to learn, watch the videos linked there.
by Stimpatch
Fri Dec 20, 2019 8:57 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 178759

Re: [MOD 0.17] Industrial Revolution

QWERTY128BITS wrote: ↑
Fri Dec 20, 2019 1:48 am
I try to find this: Why cant I plant the sapling and help to grow a forest? There are a way to do?
They need to go into a greenhouse, and you need like 20 or so to start the first grow cycle.
by Stimpatch
Tue Dec 03, 2019 8:50 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 178759

Re: [MOD 0.17] Industrial Revolution

Mortichar wrote: ↑
Tue Dec 03, 2019 4:12 am
Just wanted to say great job on this mod and thank you for your work
This!
by Stimpatch
Thu Nov 14, 2019 10:33 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 178759

Re: [MOD 0.17] Industrial Revolution

That means electrical trains will be inferior to normal trains by a lot once you get rocket fuel / nuclear fuel. But in between driving trains on solar alone is a bonus. There should be a nuclear battery that you can reprocess instead of charge or electric trains could simply accept nuclear fuel ce...

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