I started testing new ways of implementing the artillery...
and I'm going to improve a few things with the next release!
Thank you jakimfett for making the old version compatible with 0.13 :>
I think I'll release a 0.13.* version at the end of next week.
Search found 77 matches
- Sat Jul 02, 2016 12:37 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 170534
- Sat Apr 23, 2016 2:26 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 170534
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
I'm actually re-working the entire mod. Once it's done I hope there will be no more laggsmilinglyer wrote:This mod causes lag when placing artillery, the more you place the worse it gets. Is there any way to fix this?
- Sat Apr 16, 2016 8:49 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 316999
Re: [MOD 0.12.29] Robot Soldiers. Updated to 0.1.1
I was doing something like this back when I started the SupremeWarfare mod :) Sadly if you want to fully automate it you will run soon into performance problems... (limited by modding API) I am hoping that it will get better when version 0.13 is released^^ If you are interested in working on a 'RTS'...
- Wed Jan 20, 2016 11:58 am
- Forum: Gameplay Help
- Topic: Splitter not working properly
- Replies: 89
- Views: 131323
Re: Splitter not working properly
I don't like the original design by XKnight, it has to many flaws. But I really like the 2nd design and in fact DOSorDIE and I are using it in our factory. 8-) We use it to filter items from a fully compressed belt without losing compression (truely amazing ;) ) I have a little gif for you as an exa...
- Mon Nov 30, 2015 6:35 am
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 170534
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
Yes.Insanekiller278 wrote:Will the mod be updated to version 13?
- Sat Oct 03, 2015 9:46 am
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 170534
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
Hey with what factorio version are you playing?Airat9000 wrote:
big bang not fire!!!
load ammo gun not fire((
and bug
Most of the artillery cannons have a min fire range! That's why they do not fire.
Plus the Big Bang Artillery needs manual targeting (Target capsule)
- Mon Sep 14, 2015 3:10 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 170534
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
Correct me if I am wrong here, but I think that's because the artillery (being a turret entity) automatically tracks the nearest enemy, while the actual "target" the projectile will try to hit gets selected by a custom script. That's the same reason the MK1 (rocket turrets) cause lag when...
- Fri Aug 28, 2015 9:56 am
- Forum: Texture Packs
- Topic: [DONE] Alien artifact collector
- Replies: 5
- Views: 17270
Re: [Request] Alien artifact collector
I'm looking for updated graphics for the "Dytech_Corpse_Collector" Mod. It currently only has the smart chest graphics. I'm going to use it in my Mod. I'm thinking something like an obelisk? http://i60.tinypic.com/2m4eom0.jpg The mod also has a 'overlay' graphic that will need to be updat...
- Fri Aug 28, 2015 9:51 am
- Forum: Mods
- Topic: [MOD 0.12.x] Corpse Collector (Dytech)
- Replies: 3
- Views: 9098
Re: [MOD 0.12.x] Corpse Collector (Dytech)
No research needed.grifter1 wrote:Hi
Thanks for the mod but im having trouble finding the chest is there a research pre reck
I realised it's a bit expensive... Don't you think?
- Tue Aug 25, 2015 12:58 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 170534
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
I need your help to shape the future of SupremeWarfare!
https://forums.factorio.com/forum/vie ... 22&t=15232
Please let me know what you would like to see. Thanks.
https://forums.factorio.com/forum/vie ... 22&t=15232
Please let me know what you would like to see. Thanks.
- Tue Aug 25, 2015 12:42 pm
- Forum: Mods
- Topic: The Future of SupremeWarfare
- Replies: 6
- Views: 17414
Re: The Future of SupremeWarfare
The current version of SupremeWarfare is focused on Artillery cannons. But there is more to warfare than Artillery. :twisted: Do you want me to split it into artillery and new stuff or put all of it in one MOD? Here is a list of ideas for new stuff! Alien Weapons new Ammunition (with different effec...
- Tue Aug 25, 2015 12:42 pm
- Forum: Mods
- Topic: The Future of SupremeWarfare
- Replies: 6
- Views: 17414
The Future of SupremeWarfare
http://i.imgur.com/PGn8oOH.png http://i.imgur.com/nFNmxtY.png Hey, thanks for dropping by. In this thread I want to talk about the future of the SupremeWarfare MOD! I have many ideas that I want to add to SupremeWarfare. I don’t know if everything makes sense and wether someone other than me would ...
- Tue Aug 25, 2015 8:30 am
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 170534
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
So, I recently bought the game and started up a world, then I saw your mod and was instantly intrigued, as I love artillery in all its forms. However, it does not seem to work for me. do I need to start a new world, or is there something wrong. here is the mod info The dependency for base >= 0.12.1...
- Mon Aug 24, 2015 5:07 pm
- Forum: Modding help
- Topic: Auto Corpse Pick-up
- Replies: 1
- Views: 3320
Re: Auto Corpse Pick-up
Where can I find the code that Auto-pick's up the corpses? I first thought it was part of a MOD, but I believe it's actually in the base game. I'd like to create s building or maybe a blue-print that will pick-up corpses and other loot drops, like the small artifacts added by some mods. (The blue p...
- Mon Aug 24, 2015 5:01 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Corpse Collector (Dytech)
- Replies: 3
- Views: 9098
[MOD 0.12.x] Corpse Collector (Dytech)
Type: Mod Name: Dytech Corpse Collector Description: A chest that picks up Dytech Corpses and SupremeWarfare SmallAlienArtifacts from the ground. License: MIT Version: 1.13.0 Release: 2015-08-24 Tested-With-Factorio-Version: 0.12.4 Category: Other Tags: Dytech, Cropse, Collector, SMA Made by: DOSorD...
- Sun Aug 23, 2015 10:20 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 170534
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
Thank you for your feedback! Did you play with the most recent version? 1) Research costs are pretty high and oddly distributed. Particularly given the build costs of the guns and ammo themselves. In the most recent version I changed the research to make T1 and T2 available earlier in the game. Amm...
- Mon Aug 17, 2015 8:28 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 170534
- Mon Aug 17, 2015 5:28 am
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 170534
Re: [MOD 0.12.1] Supreme Warfare - 1.0.4
Hello. :D I will playing in multiplayer with mods, and i have this bug. :shock: When I drop into turret/artillery ammo, it make this error... :roll: I install the last your update, but it doesn't help. :cry: I will tried to fix it independently, but it doesn't help too( :cry: Help, please) :roll: P...
- Sun Aug 16, 2015 9:58 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 170534
Re: [MOD 0.12.1] Supreme Warfare - 1.0.4
I'm going to upload a new version tomorrow with all the bugfixes and more ;) You asked if I had suggestions what is missing from this mod: something that I can use against the super biters in Natural Evolution mod! Honestly I don't bother with this mod when using Natural Evo because the damage isn'...
- Sun Aug 16, 2015 5:58 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 170534
Re: [MOD 0.12.1] Supreme Warfare - 1.0.4
I'm going to upload a new version tomorrow with all the bugfixes and more ;) You asked if I had suggestions what is missing from this mod: something that I can use against the super biters in Natural Evolution mod! Honestly I don't bother with this mod when using Natural Evo because the damage isn't...