Search found 26 matches
- Mon Dec 04, 2017 10:25 pm
- Forum: Modding help
- Topic: Item Duplicate
- Replies: 4
- Views: 3410
Re: Item Duplicate
thx ^^
- Sun Dec 03, 2017 12:19 am
- Forum: Modding help
- Topic: Item Duplicate
- Replies: 4
- Views: 3410
Item Duplicate
Hey, since the original homeworld author hasn't updated it in ages, i'm trying to update it.
Dyworld has sand & glass recipe, when having both dyworld and homeworld there is sand & glass twice with diffrent picture/recipe.
How can i make it so that the dyworld picture/recipe is used and the ...
Dyworld has sand & glass recipe, when having both dyworld and homeworld there is sand & glass twice with diffrent picture/recipe.
How can i make it so that the dyworld picture/recipe is used and the ...
- Fri Nov 04, 2016 1:35 pm
- Forum: Mods
- Topic: [Factorio 0.14.x] Curse Exp And Cursed Classes
- Replies: 17
- Views: 25489
Re: [Factorio 0.14.x] Curse Exp And Cursed Classes
latest stable version of Factorio (with many mods active, if that even matters):
- Sat Sep 17, 2016 8:55 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 106088
Re: [MOD 0.12.20+] Homeworld
Hmm i think it will work now , go to \Factorio\mods\homeworld_1.4.1\homeworld_1.4.1\actors open treecutter.lua with notepad and replace all functions names with T instead of t like this function Treecutter:init() , function Treecutter:increment_saw_timer() , Treecutter:input_inventory ...
- Mon Sep 12, 2016 12:59 pm
- Forum: General discussion
- Topic: System Reqiurements
- Replies: 4
- Views: 2637
System Reqiurements
Hey, i usually had 8GB RAM in my PC, a couple days ago a RAM-stick died.
With 4 GB RAM however there were issues:
- during loading screen, when starting the game, the color of the bar turned pink, the factorio symbol disappeared
- the main menu did not properly load
- in the game everything was just ...
With 4 GB RAM however there were issues:
- during loading screen, when starting the game, the color of the bar turned pink, the factorio symbol disappeared
- the main menu did not properly load
- in the game everything was just ...
- Thu Sep 08, 2016 5:30 am
- Forum: Mods
- Topic: [MOD 0.14] Lord Of War 0.0.2
- Replies: 7
- Views: 4239
Re: [MOD 0.14] Lord Of War 0.0.2
and i get the error that this doesn't match any mod.safan wrote:it's not intentional, but i've copied the entire gui more or less from advanced logistics.
- Thu Sep 08, 2016 5:25 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 106088
Re: [MOD 0.12.20+] Homeworld
Hey, tried to migrate the mod to 0.14+ and to make it work with the new dytech (renamed sawmill to treecutter), now i get an error:
http://images.akamai.steamusercontent.com/ugc/478894065949447896/03A7FBD07026CDF64ADE55AAADB11193F5FC1D3E/
how can i fix that?
the current state of mod is attached ...
http://images.akamai.steamusercontent.com/ugc/478894065949447896/03A7FBD07026CDF64ADE55AAADB11193F5FC1D3E/
how can i fix that?
the current state of mod is attached ...
- Sun Aug 07, 2016 4:27 pm
- Forum: Not a bug
- Topic: Train Station only on one side placeable
- Replies: 3
- Views: 7290
Re: Train Station only on one side placeable
This savegame is with 0.13.9 , tried it also with 0.13.15 , however the issue was there too.
it seems to happen on all rails btw.
it seems to happen on all rails btw.
- Sun Aug 07, 2016 2:26 pm
- Forum: Not a bug
- Topic: Train Station only on one side placeable
- Replies: 3
- Views: 7290
Train Station only on one side placeable
http://images.akamai.steamusercontent.com/ugc/492401650194276475/6124306F106C21E83A5E9D377A238238A2773F7E/
http://images.akamai.steamusercontent.com/ugc/492401650194304693/49C6C73F85C8155561126D807ADF1A543E79AAEB/
If it's not a bug that train station can only be placed on one side of the rail ...
http://images.akamai.steamusercontent.com/ugc/492401650194304693/49C6C73F85C8155561126D807ADF1A543E79AAEB/
If it's not a bug that train station can only be placed on one side of the rail ...
- Wed Jul 06, 2016 6:49 pm
- Forum: Ideas and Suggestions
- Topic: railway placement
- Replies: 19
- Views: 9669
railway placement
http://images.akamai.steamusercontent.com/ugc/496902697255071050/0F30212F9475350B55120AB017A43AE9C320E44A/
Hey,
trying atm to build a factory based on trains and without using transport belts, there's one big issue, as can be seen in the picture.
the railway placement allows only to go:
a ...
Hey,
trying atm to build a factory based on trains and without using transport belts, there's one big issue, as can be seen in the picture.
the railway placement allows only to go:
a ...
- Thu Jun 30, 2016 11:13 am
- Forum: Ideas and Suggestions
- Topic: Radar upgrades
- Replies: 2
- Views: 2269
Re: Radar upgrades
I like the ideas 
Maybe add in an optional "new ressource node found"-info option when a new one has been discovered.

Maybe add in an optional "new ressource node found"-info option when a new one has been discovered.
- Thu Jun 30, 2016 1:09 am
- Forum: Ideas and Suggestions
- Topic: Radar upgrades
- Replies: 2
- Views: 2269
Radar upgrades
Hey,
playing currently a map where ressources are scarce (i enjoy them), however after roughly 6 hours i still haven't found any new stone, copper or oil fields.
Current radar placement is 6x5 and the biter bases are starting to grow pretty large in the newly explored areas.
it'd be nice to have ...
playing currently a map where ressources are scarce (i enjoy them), however after roughly 6 hours i still haven't found any new stone, copper or oil fields.
Current radar placement is 6x5 and the biter bases are starting to grow pretty large in the newly explored areas.
it'd be nice to have ...
- Fri May 13, 2016 6:52 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 355496
Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
thisAirat9000 wrote:![]()
good idea!! plaese more tanks! and aircraft!
army!!

and since we have a rocket silo, let there be orbital warfare and what about ships?

RTS factorio gets me really excited *.*
is it dytech compatible?
- Mon May 02, 2016 4:28 pm
- Forum: Mods
- Topic: [MOD 0.12.20] GalacticTrade
- Replies: 33
- Views: 35958
Re: [MOD 0.12.20] GalacticTrade
Hey, interesting mod =)
Does the mod work on the current version?
Would it be possible to kind of replace the chests by a spaceport?
Like having the buying chest at the NW, selling chest at the SE and a fuel chest at the SW of the space port.
Also different sizes?
like:
small spaceport > 8x8 ...
Does the mod work on the current version?
Would it be possible to kind of replace the chests by a spaceport?
Like having the buying chest at the NW, selling chest at the SE and a fuel chest at the SW of the space port.
Also different sizes?
like:
small spaceport > 8x8 ...
- Mon Apr 25, 2016 2:06 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 106088
Re: [MOD 0.12.20+] Homeworld
- appeared when loading the game.
- guess the belt throughput monitor is causing it.
used mods:
aircraft 1.0.0
ammobox 0.2.0
core-dytech-core 1.3.2
main-dytech-machine 1.1.2
main-dytech-power 1.1.5
main-dytech-war 1.1.3
railtanker 1.1.2
stamina 0.2.3
terraforming 0.12.3
treefarm-lite 0.2.1 ...
- guess the belt throughput monitor is causing it.
used mods:
aircraft 1.0.0
ammobox 0.2.0
core-dytech-core 1.3.2
main-dytech-machine 1.1.2
main-dytech-power 1.1.5
main-dytech-war 1.1.3
railtanker 1.1.2
stamina 0.2.3
terraforming 0.12.3
treefarm-lite 0.2.1 ...
- Sat Feb 27, 2016 5:05 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request]RTS mod
- Replies: 3
- Views: 2585
[Request]RTS mod
Hello,
as a huge fan of Factorio & RTS games (like TA,PA, Earth21XX) I'm wondering if it would be possible to extend factorio with RTS-feature.
Basically adding:
- way to control tanks and stuff remotely, tank and stuff AI.
- factories that can build tanks and stuff, place them outside of factory ...
as a huge fan of Factorio & RTS games (like TA,PA, Earth21XX) I'm wondering if it would be possible to extend factorio with RTS-feature.
Basically adding:
- way to control tanks and stuff remotely, tank and stuff AI.
- factories that can build tanks and stuff, place them outside of factory ...
- Wed Feb 24, 2016 6:19 pm
- Forum: Maps and Scenarios
- Topic: Map exchange strings
- Replies: 81
- Views: 229945
Re: Map exchange strings
>>>AAAMABUAAAADAxEAAAAKAAAAYXJkaXRlLW9yZQICAQQAAABjb2Fs
AgIBCgAAAGNvYmFsdC1vcmUCAgEKAAAAY29wcGVyLW9yZQICAQkAAAB
jcnVkZS1vaWwCAgEKAAAAZW5lbXktYmFzZQMDAgkAAABnZW1zdG9uZX
MCAgEIAAAAZ29sZC1vcmUCAgEIAAAAaXJvbi1vcmUCAgEIAAAAbGVhZ
C1vcmUCAgEFAAAAbWFnbWECAgEPAAAAbWV0YWxsdXJneS1vcmVzAgIB ...
AgIBCgAAAGNvYmFsdC1vcmUCAgEKAAAAY29wcGVyLW9yZQICAQkAAAB
jcnVkZS1vaWwCAgEKAAAAZW5lbXktYmFzZQMDAgkAAABnZW1zdG9uZX
MCAgEIAAAAZ29sZC1vcmUCAgEIAAAAaXJvbi1vcmUCAgEIAAAAbGVhZ
C1vcmUCAgEFAAAAbWFnbWECAgEPAAAAbWV0YWxsdXJneS1vcmVzAgIB ...
- Sun Feb 14, 2016 8:01 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 150924
Re: Railroad
ok, sorryssilk wrote:Please use the Show your Creations board for such posts.

- Sat Feb 13, 2016 8:11 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 150924
Re: Railroad
As a fan of OpenTTD i like train maps too :D
so i set everything except monsters to:
frequeny: low
size: small
richness: poor
using Dytech Mod and then gambled untill i had desert and about 50k iron ores near start zone. So i had to use trains :D
- There could be a different end goal ...
so i set everything except monsters to:
frequeny: low
size: small
richness: poor
using Dytech Mod and then gambled untill i had desert and about 50k iron ores near start zone. So i had to use trains :D
- There could be a different end goal ...
- Sat Feb 13, 2016 7:54 pm
- Forum: Mods
- Topic: Homeworld 0.5.2
- Replies: 69
- Views: 60309
Re: Homeworld 0.5.2
Hey, is anyone still working on this mod?