Search found 26 matches

by Alukat
Mon Dec 04, 2017 10:25 pm
Forum: Modding help
Topic: Item Duplicate
Replies: 4
Views: 1765

Re: Item Duplicate

thx ^^
by Alukat
Sun Dec 03, 2017 12:19 am
Forum: Modding help
Topic: Item Duplicate
Replies: 4
Views: 1765

Item Duplicate

Hey, since the original homeworld author hasn't updated it in ages, i'm trying to update it. Dyworld has sand & glass recipe, when having both dyworld and homeworld there is sand & glass twice with diffrent picture/recipe. How can i make it so that the dyworld picture/recipe is used and the ...
by Alukat
Fri Nov 04, 2016 1:35 pm
Forum: Mods
Topic: [Factorio 0.14.x] Curse Exp And Cursed Classes
Replies: 17
Views: 20345

Re: [Factorio 0.14.x] Curse Exp And Cursed Classes

latest stable version of Factorio (with many mods active, if that even matters):
by Alukat
Sat Sep 17, 2016 8:55 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 70780

Re: [MOD 0.12.20+] Homeworld

Hmm i think it will work now , go to \Factorio\mods\homeworld_1.4.1\homeworld_1.4.1\actors open treecutter.lua with notepad and replace all functions names with T instead of t like this function Treecutter:init() , function Treecutter:increment_saw_timer() , Treecutter:input_inventory() , Treecutte...
by Alukat
Mon Sep 12, 2016 12:59 pm
Forum: General discussion
Topic: System Reqiurements
Replies: 4
Views: 1451

System Reqiurements

Hey, i usually had 8GB RAM in my PC, a couple days ago a RAM-stick died. With 4 GB RAM however there were issues: - during loading screen, when starting the game, the color of the bar turned pink, the factorio symbol disappeared - the main menu did not properly load - in the game everything was just...
by Alukat
Thu Sep 08, 2016 5:30 am
Forum: Mods
Topic: [MOD 0.14] Lord Of War 0.0.2
Replies: 7
Views: 2407

Re: [MOD 0.14] Lord Of War 0.0.2

safan wrote:it's not intentional, but i've copied the entire gui more or less from advanced logistics.
and i get the error that this doesn't match any mod.
by Alukat
Thu Sep 08, 2016 5:25 am
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 70780

Re: [MOD 0.12.20+] Homeworld

Hey, tried to migrate the mod to 0.14+ and to make it work with the new dytech (renamed sawmill to treecutter), now i get an error: http://images.akamai.steamusercontent.com/ugc/478894065949447896/03A7FBD07026CDF64ADE55AAADB11193F5FC1D3E/ how can i fix that? the current state of mod is attached to t...
by Alukat
Sun Aug 07, 2016 4:27 pm
Forum: Not a bug
Topic: Train Station only on one side placeable
Replies: 3
Views: 2688

Re: Train Station only on one side placeable

This savegame is with 0.13.9 , tried it also with 0.13.15 , however the issue was there too.

it seems to happen on all rails btw.
by Alukat
Sun Aug 07, 2016 2:26 pm
Forum: Not a bug
Topic: Train Station only on one side placeable
Replies: 3
Views: 2688

Train Station only on one side placeable

http://images.akamai.steamusercontent.com/ugc/492401650194276475/6124306F106C21E83A5E9D377A238238A2773F7E/ http://images.akamai.steamusercontent.com/ugc/492401650194304693/49C6C73F85C8155561126D807ADF1A543E79AAEB/ If it's not a bug that train station can only be placed on one side of the rail, then...
by Alukat
Wed Jul 06, 2016 6:49 pm
Forum: Ideas and Suggestions
Topic: railway placement
Replies: 19
Views: 4629

railway placement

http://images.akamai.steamusercontent.com/ugc/496902697255071050/0F30212F9475350B55120AB017A43AE9C320E44A/ Hey, trying atm to build a factory based on trains and without using transport belts, there's one big issue, as can be seen in the picture. the railway placement allows only to go: a.) railway...
by Alukat
Thu Jun 30, 2016 11:13 am
Forum: Ideas and Suggestions
Topic: Radar upgrades
Replies: 2
Views: 850

Re: Radar upgrades

I like the ideas :D

Maybe add in an optional "new ressource node found"-info option when a new one has been discovered.
by Alukat
Thu Jun 30, 2016 1:09 am
Forum: Ideas and Suggestions
Topic: Radar upgrades
Replies: 2
Views: 850

Radar upgrades

Hey, playing currently a map where ressources are scarce (i enjoy them), however after roughly 6 hours i still haven't found any new stone, copper or oil fields. Current radar placement is 6x5 and the biter bases are starting to grow pretty large in the newly explored areas. it'd be nice to have rad...
by Alukat
Fri May 13, 2016 6:52 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 706
Views: 196642

Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!

Airat9000 wrote::D :D good idea!! plaese more tanks! and aircraft! :D army!!
this :D

and since we have a rocket silo, let there be orbital warfare and what about ships? :D

RTS factorio gets me really excited *.*

is it dytech compatible?
by Alukat
Mon May 02, 2016 4:28 pm
Forum: Mods
Topic: [MOD 0.12.20] GalacticTrade
Replies: 33
Views: 28320

Re: [MOD 0.12.20] GalacticTrade

Hey, interesting mod =) Does the mod work on the current version? Would it be possible to kind of replace the chests by a spaceport? Like having the buying chest at the NW, selling chest at the SE and a fuel chest at the SW of the space port. Also different sizes? like: small spaceport > 8x8 medium ...
by Alukat
Mon Apr 25, 2016 2:06 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 70780

Re: [MOD 0.12.20+] Homeworld

- appeared when loading the game. - guess the belt throughput monitor is causing it. used mods: aircraft 1.0.0 ammobox 0.2.0 core-dytech-core 1.3.2 main-dytech-machine 1.1.2 main-dytech-power 1.1.5 main-dytech-war 1.1.3 railtanker 1.1.2 stamina 0.2.3 terraforming 0.12.3 treefarm-lite 0.2.1 warehousi...
by Alukat
Sat Feb 27, 2016 5:05 pm
Forum: Ideas and Requests For Mods
Topic: [Request]RTS mod
Replies: 3
Views: 1390

[Request]RTS mod

Hello, as a huge fan of Factorio & RTS games (like TA,PA, Earth21XX) I'm wondering if it would be possible to extend factorio with RTS-feature. Basically adding: - way to control tanks and stuff remotely, tank and stuff AI. - factories that can build tanks and stuff, place them outside of factor...
by Alukat
Wed Feb 24, 2016 6:19 pm
Forum: Maps and Scenarios
Topic: Map exchange strings
Replies: 81
Views: 185157

Re: Map exchange strings

>>>AAAMABUAAAADAxEAAAAKAAAAYXJkaXRlLW9yZQICAQQAAABjb2Fs AgIBCgAAAGNvYmFsdC1vcmUCAgEKAAAAY29wcGVyLW9yZQICAQkAAAB jcnVkZS1vaWwCAgEKAAAAZW5lbXktYmFzZQMDAgkAAABnZW1zdG9uZX MCAgEIAAAAZ29sZC1vcmUCAgEIAAAAaXJvbi1vcmUCAgEIAAAAbGVhZ C1vcmUCAgEFAAAAbWFnbWECAgEPAAAAbWV0YWxsdXJneS1vcmVzAgIB CgAAAHNpbHZlci1vcmU...
by Alukat
Sun Feb 14, 2016 8:01 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 91899

Re: Railroad

ssilk wrote:Please use the Show your Creations board for such posts. :)
ok, sorry :D
by Alukat
Sat Feb 13, 2016 8:11 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 91899

Re: Railroad

As a fan of OpenTTD i like train maps too :D so i set everything except monsters to: frequeny: low size: small richness: poor using Dytech Mod and then gambled untill i had desert and about 50k iron ores near start zone. So i had to use trains :D - There could be a different end goal / gamemode. Lik...
by Alukat
Sat Feb 13, 2016 7:54 pm
Forum: Mods
Topic: Homeworld 0.5.2
Replies: 69
Views: 46256

Re: Homeworld 0.5.2

Hey, is anyone still working on this mod?

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