Search found 4 matches

by Antaguana
Sat May 04, 2019 1:43 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1210209

Re: [0.17] Sea Block Pack 0.3.4


I've fixed an issue with the modpack, version 0.17.35 wasn't compatible anymore with the data.lua & control.lua.

Changes (replace [line] with the code below):
- control.lua[129]
local inv = player.get_main_inventory()
- data.lua[8]
if data.raw.player and data.raw.player.player then --pre 0.17.35 ...
by Antaguana
Wed Apr 24, 2019 9:59 am
Forum: Bob's mods
Topic: Rails don't need bronze, but are gated behind bronze tech
Replies: 14
Views: 5585

Re: Rails don't need bronze, but are gated behind bronze tech




Also, in the latest version of Bob's mods, you can't make steel without chemical processing 1, and Electrolysis 1.

I changed the steel recipe to cost iron and oxygen in a chemical furnace.

Aww fuck. Exactly what I didn't want to read a few seconds after clicking the button to update all my ...
by Antaguana
Wed Apr 24, 2019 9:06 am
Forum: Logistic Train Network
Topic: Shouldn't trains be empty at the depot?
Replies: 12
Views: 11722

Re: Shouldn't trains be empty at the depot?

Im still having this issues were the trains are getting a new order and leaving even if the is depot flag is removed. (with multiple platforms with the same depot name).
It does work if I turn off ALL the depots with the same name when ANY depot with the same name has items at it.

Would be really ...
by Antaguana
Thu Jun 28, 2018 1:04 pm
Forum: F.A.R.L
Topic: FARL and cliffs thoughts?
Replies: 3
Views: 10423

Re: FARL and cliffs thoughts?

I agree. Would be an awesome addition

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