Search found 4 matches
- Sat May 04, 2019 1:43 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1006443
Re: [0.17] Sea Block Pack 0.3.4
I've fixed an issue with the modpack, version 0.17.35 wasn't compatible anymore with the data.lua & control.lua. Changes (replace [line] with the code below): - control.lua[129] local inv = player.get_main_inventory() - data.lua[8] if data.raw.player and data.raw.player.player then --pre 0.17.3...
- Wed Apr 24, 2019 9:59 am
- Forum: Bob's mods
- Topic: Rails don't need bronze, but are gated behind bronze tech
- Replies: 14
- Views: 4418
Re: Rails don't need bronze, but are gated behind bronze tech
Also, in the latest version of Bob's mods, you can't make steel without chemical processing 1, and Electrolysis 1. I changed the steel recipe to cost iron and oxygen in a chemical furnace. Aww fuck. Exactly what I didn't want to read a few seconds after clicking the button to update all my mods I'm...
- Wed Apr 24, 2019 9:06 am
- Forum: Logistic Train Network
- Topic: Shouldn't trains be empty at the depot?
- Replies: 12
- Views: 9984
Re: Shouldn't trains be empty at the depot?
Im still having this issues were the trains are getting a new order and leaving even if the is depot flag is removed. (with multiple platforms with the same depot name). It does work if I turn off ALL the depots with the same name when ANY depot with the same name has items at it. Would be really he...
- Thu Jun 28, 2018 1:04 pm
- Forum: F.A.R.L
- Topic: FARL and cliffs thoughts?
- Replies: 3
- Views: 9638
Re: FARL and cliffs thoughts?
I agree. Would be an awesome addition