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Search found 432 matches
- Sat Jan 07, 2023 6:26 pm
- Forum: Implemented in 2.0
- Topic: Reading fluid levels of pipes, liquids shouldn't behave according to the uncertainty principle of quantum mechanics
- Replies: 24
- Views: 6784
Re: Please add ability to connect pipes with logic wires like chests and belts
I wish pumps would give you direct readouts of their pump speed, too. It's crazy that the game has been around this long and the fluid/circuit connections are so hacky. ![Sad :(](./images/smilies/icon_e_sad.gif)
![Sad :(](./images/smilies/icon_e_sad.gif)
- Tue Oct 25, 2022 3:19 am
- Forum: Energy Production
- Topic: Power controller for mixing solar with steam/nuclear power
- Replies: 23
- Views: 10630
Re: Power controller for mixing solar with steam/nuclear power
It means, the factory is powered by single steam engine in the time of test.
This is not the case. If you read more than just the core principles, you see that during the time of the test the power plant is always connected. And before you ask, no, the accumulators are not connected during the ...
- Fri Oct 21, 2022 4:02 am
- Forum: Ideas and Suggestions
- Topic: Change fuel inventories to what cargo wagons use
- Replies: 4
- Views: 1592
Re: Change fuel inventories to what cargo wagons use
Honestly, I wouldn't mind this being possible for every inventory in the game, possibly up to and including the player's. I'd love to be able to filter chests like this as well. Or cars, or tanks, or Spidertrons (although spideys at least can use lognets to similar-ish effect).
- Sun Feb 13, 2022 9:25 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 52
- Views: 24789
Re: Blueprint Edit - Ability to Zoom In/Out
Zoom and pan controls in the blueprint screen would be a fantastic help.
- Sun Feb 13, 2022 8:52 am
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 41084
Re: What are the most impractical items in Factorio?
I'm gonna build myself a nuclear plant using burner inserters just for kicks :p
- Sat Jan 15, 2022 10:59 pm
- Forum: Implemented Suggestions
- Topic: Can you add a clock to the game?
- Replies: 45
- Views: 16720
Re: Can you add a clock to the game?
The reason they have not done this is because it will break multiplayer completely. Os.time() will be different for every player and cause an instant desync. There are multiple mods that track time according to game ticks. To get real-life time, you will need an overlay widget from the operating ...
- Wed Oct 20, 2021 10:11 pm
- Forum: Energy Production
- Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
- Replies: 65
- Views: 37926
Re: Perfect Nuclear Cloverleaf, Modular 1-4 cores book : 40-480MW, Lossless, Two power grids, All the bells and whistles
You said you only enable the sink when the normal feed backlogs. At 50% duty cycle all the steam should just drain away.
I don't think so? If there's a 50% load, the test exchanger will be producing, but it'll be producing at 100% unlike all the other exchangers (because you've given it ...
- Wed Oct 20, 2021 9:18 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 98430
Re: All the different ways to increase the efficiency of a nuclear power plant
And yes, ideally I would not want any part of the factory to be idle and drain power. But the people who design their base with tons of power switches so they can turn parts on and of on demand are few and far between. I would say 99.9% of people just let belts backlog and cause assemblers to ...
- Wed Oct 20, 2021 8:59 pm
- Forum: Energy Production
- Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
- Replies: 65
- Views: 37926
Re: Perfect Nuclear Cloverleaf, Modular 1-4 cores book : 40-480MW, Lossless, Two power grids, All the bells and whistles
Yes, between ticks there is no accumulation of the error ( other than the accuracy of the floats, which is irrelevant in practice) as the fractions just roll over into the next tick. The error is at most 1 unit at each measurement.
But then you refill. That destroys the fraction you have not yet ...
- Wed Oct 20, 2021 8:20 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 98430
Re: All the different ways to increase the efficiency of a nuclear power plant
It doesn't need consitent flow, if you have buffer you can use them to smooth out the chaotic consumtpion. You create arbitrary interval of time based on your buffer capacity, and every interval you refill the energy from the previous. This requires to have enough heat/Steam buffered to handle one ...
- Wed Oct 20, 2021 7:37 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 98430
Re: All the different ways to increase the efficiency of a nuclear power plant
And yes, ideally I would not want any part of the factory to be idle and drain power. But the people who design their base with tons of power switches so they can turn parts on and of on demand are few and far between. I would say 99.9% of people just let belts backlog and cause assemblers to sit ...
- Wed Oct 20, 2021 7:24 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 98430
Re: All the different ways to increase the efficiency of a nuclear power plant
@mmmPI: I've lost track of this argument a bit, I think, but I believe what you're saying is that you can use things like science output as a proxy for how much power you need to produce?
And, earlier, it also looked like you were talking about the player manually regulating the feed rate to ...
And, earlier, it also looked like you were talking about the player manually regulating the feed rate to ...
- Wed Oct 20, 2021 6:57 pm
- Forum: Energy Production
- Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
- Replies: 65
- Views: 37926
Re: Perfect Nuclear Cloverleaf, Book of modular 1-4 cores : 40-480MW, Losseless, two power grids, all the bells and whis
Monitoring the buffer is a bit trickier, but can again be done in constant-space, and has some benefits over using tanks to do so to boot. It keys on the fact that all turbines on the same grid will experience the same proportional draw, so if you can measure the flow rate into one you know ...
- Tue Oct 19, 2021 7:47 am
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 98430
Re: All the different ways to increase the efficiency of a nuclear power plant
how much temperature difference I use vs how much is left for that hot/cold temperature difference
For example you can have your reactor going 600~1000°C and your coldest heat exchanger 500~900°C
in my design the reactors were 750° when the furthest exchanger was 510° when under full load ...
- Wed Oct 13, 2021 5:55 am
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 98430
Re: All the different ways to increase the efficiency of a nuclear power plant
Also, in your case, of heatpipes as capacitor, you dont have a tool too measure amount of heat stored in plant, so you dont know when insert new cell, so , as result, in case of irregular usage, probably with combination of solars and some burners, or simple bug attack repelled by lasers you will ...
- Sat Oct 09, 2021 5:34 am
- Forum: Gameplay Help
- Topic: Help needed regarding bus lanes
- Replies: 12
- Views: 6795
Re: Help needed regarding bus lanes
IMO, Gears are not really worth putting on the bus, as their main use is in the Mall (and Combat Minimall, if that stuff is not rolled into your main Mall), and to a minor degree in several Sciences (Red, Green, Blue, Yellow).
For a decent 10:12:10:24:14:14 (Red, Green, Grey, Blue, Yellow, Purple ...
- Sat Oct 09, 2021 2:17 am
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 98430
Re: All the different ways to increase the efficiency of a nuclear power plant
Really, you only need one solar panel to slowwwwwly drive one nuc's feed pumps and loading inserters, everything else will cascade-start.
Only if you do some fancy grid prioritization trickery to make the plant power itself over doing anything else, a simpler method of which is to tap into the ...
- Sat Oct 09, 2021 12:18 am
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 98430
Re: All the different ways to increase the efficiency of a nuclear power plant
Which means the burner inserter that refuel the ejection inserter will do a swing every 40 days, which means it will need to confiscate one fuel to refuel itself every:
17 285.7143 x 3 457 142.86= 59 759 183 772.245 sec, 5.9E10 sec, that's 691 657 days, or 1894 years.
make an independent ...
- Tue Oct 05, 2021 10:37 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 98430
Re: All the different ways to increase the efficiency of a nuclear power plant
(Note: I have encountered people whose 'solution' to any given production issue is 'eh, stick a chest in there somewhere', including the sciences . Baffles me. Science is the one thing you have absolutely no need to buffer whatsoever (excepting space, I suppose), because it's produced ...
- Tue Oct 05, 2021 6:47 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 98430
Re: All the different ways to increase the efficiency of a nuclear power plant
Also modded games can make correcting the supply chain a very long thing ! I know buffer are not popular but i like them.
I don't mind buffers in continuous-flow systems where everything that goes into a buffer will eventually be consumed. Some of it's necessary (and unavoidable) in simply ...