Search found 377 matches

by foamy
Sat Mar 06, 2021 4:13 am
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 35
Views: 5177

Re: Blueprint Edit - Ability to Zoom In/Out

Pan and zoom controls for blueprints would be a fantastic QoL change. Particularly if you're working with things like train stations or nuclear plants.
by foamy
Sat Mar 06, 2021 4:10 am
Forum: Combinator Creations
Topic: Counter in seconds
Replies: 7
Views: 586

Re: Counter in seconds

AmericanPatriot wrote:
Sun Feb 21, 2021 9:10 pm
gGeorg wrote:
Sun Feb 21, 2021 11:54 am
One combinator, does the same trick.
I count that as two.
Technically, yeah, but constant combinators are literally half the physical size and I suspect much less script-load than any of the more complicated ones.
by foamy
Tue Feb 23, 2021 8:16 pm
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf, Book of modular 1-4 cores : 40-480MW, Losseless, two power grids, all the bells and whistles
Replies: 19
Views: 1058

Re: Perfect Nuclear Cloverleaf, Book of modular 1-4 cores : 40-480MW, Losseless, two power grids, all the bells and whis

I left it up to the implementer to decide how to provide the boot power. My own practice was to hook into one of the turbines of the main reactor and use some circuitry to mode-switch whether that contributed to the main grid (normal operation) or was reserved for the reactor itself. The perfect po...
by foamy
Mon Feb 22, 2021 9:39 pm
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf, Book of modular 1-4 cores : 40-480MW, Losseless, two power grids, all the bells and whistles
Replies: 19
Views: 1058

Re: Perfect Nuclear Cloverleaf, Book of modular 1-4 cores : 40-480MW, Losseless, two power grids, all the bells and whis

It's actually on this very forum , and yes, I'm quite confident it can run at 100% (well -- nearly. There's a few ticks of delay potentially caused by circuit lag) output because I've tested it to do so. 800turbines times 5,82MW gives 4654MW but your output is 4,3GW. e.g. 300MW about 6% of capacity...
by foamy
Mon Feb 22, 2021 4:11 am
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf, Book of modular 1-4 cores : 40-480MW, Losseless, two power grids, all the bells and whistles
Replies: 19
Views: 1058

Re: Perfect Nuclear Cloverleaf, Book of modular 1-4 cores : 40-480MW, Losseless, two power grids, all the bells and whis

My design is: x(58) * y(58) = z(3364) tiles taken My 2N layout is 302 tiles wide; at the tileable length of 14 reactors, it occupies 71 tiles in the other dimension (the 1 excess is shared when tiled). That gives a total area of 21,442 tiles. 28 reactors in a 2N layout is 4320MW, so that's a power ...
by foamy
Sat Feb 20, 2021 9:19 am
Forum: Energy Production
Topic: Compact 4.8 GW Nuclear Reactor
Replies: 34
Views: 31495

Re: Compact 4.8 GW Nuclear Reactor

141a.png I made a new variant of the core on this reactor which has an independent power supply. Main reason: This reactor works by using a clock to time how long a fuel rod burns and than it inserts the next one. Clocks slow down if you have a deep brown out - which means your reactor doesn't get ...
by foamy
Sat Feb 20, 2021 9:11 am
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf, Book of modular 1-4 cores : 40-480MW, Losseless, two power grids, all the bells and whistles
Replies: 19
Views: 1058

Re: Perfect Nuclear Cloverleaf, Book of modular 1-4 cores : 40-480MW, Losseless, two power grids, all the bells and whis

2N design - wide design with lots of gaps means the power efficiency per tile is lower Hang on, what gaps are you talking about in a 2N design? My design is: x(58) * y(58) = z(3364) tiles taken 2N design uses: x(10) * y() = z() tiles taken 10 is size of two cores. Input y compute z then you will se...
by foamy
Sat Feb 20, 2021 9:10 am
Forum: Energy Production
Topic: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
Replies: 5
Views: 346

Re: 2N-Reactor, ultra-compact (EPD 383 kW/Tile)

How did you get your figure for energy density? By my count, your design (excluding the outer roboports & power) is 334 tiles wide by 60 long, for a total area of 20,040 tiles. It outputs, even in the ideal of an indefinitely tiled design, 3840 MW, which comes to ~191KW/tile. I think you might'v...
by foamy
Thu Feb 18, 2021 8:52 pm
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf, Book of modular 1-4 cores : 40-480MW, Losseless, two power grids, all the bells and whistles
Replies: 19
Views: 1058

Re: Perfect Nuclear Cloverleaf, Book of modular 1-4 cores : 40-480MW, Losseless, two power grids, all the bells and whis

I like the general idea, but 2N-designs provide much better efficiency. Lets assume you build quite large 20cores plant for 3GW 2N design - you need a massive lake which is very hard to find on the default maps, or you need mods to dig up terrain - you will need tons of landfill - you create one la...
by foamy
Tue Feb 16, 2021 3:56 am
Forum: Ideas and Suggestions
Topic: Visualize negated filter inserters
Replies: 10
Views: 377

Re: Visualize negated filter inserters

Its not about the naming convention. Its about the in-game visualisation. Currently you can not tell the difference between filter inserters by just looking at them (inserters with a blacklist configured look the same as inserters with a whitelist configured). Just look at the example with the scie...
by foamy
Thu Feb 04, 2021 10:49 pm
Forum: Ideas and Suggestions
Topic: New infinite research
Replies: 20
Views: 823

Re: New infinite research

I'm not sure about boosting roboport output. I guess the goal is to reduce robot downtime, which is fine, but personally I'd like to address the actual range a 'bot can fly on a single charge as well. The bots' consumption is a fixed constant drain + a certain amount per tile. No matter how fast a ...
by foamy
Thu Feb 04, 2021 7:44 pm
Forum: Ideas and Suggestions
Topic: New infinite research
Replies: 20
Views: 823

Re: New infinite research

I'm not sure about boosting roboport output. I guess the goal is to reduce robot downtime, which is fine, but personally I'd like to address the actual range a 'bot can fly on a single charge as well.
by foamy
Wed Feb 03, 2021 10:07 pm
Forum: Ideas and Suggestions
Topic: Make production graphs cleaner
Replies: 9
Views: 339

Re: Make production graphs cleaner

Just switch to shorter time scale for details. Large scale already hides short peaks, so smoothing would be not so "destructive" as you think. I mean, graphs hide fine details by now, and players are fine with that :) Problem there is that you can't examine arbitrary segments at high reso...
by foamy
Wed Feb 03, 2021 9:06 pm
Forum: Ideas and Suggestions
Topic: New infinite research
Replies: 20
Views: 823

Re: New infinite research

Robot Battery Research. Yes please x 1000. I've never understood why the players personal equipment seems so limited. What's inherently wrong in giving players higher capacity batteries / fusion reactors / personal robo's? So we could rock up to an outpost, smelting array or whatever and get stuff ...
by foamy
Wed Feb 03, 2021 9:02 pm
Forum: Gameplay Help
Topic: Reset a Combinator Clock
Replies: 8
Views: 3788

Re: Reset a Combinator Clock

There's really no need to check every reactor. One is enough. This means you can implement a used-cell based timing circuit that will fail-on, and so require no manual intervention to start-up (or restart after a supply interruption), and do so with exactly one combinator. Take one output inserter. ...
by foamy
Wed Feb 03, 2021 11:57 am
Forum: Gameplay Help
Topic: When can I (safely) start with nuclear power?
Replies: 29
Views: 2004

Re: When can I (safely) start with nuclear power?

edit: if using accumulators, you'll want enough of them in the power grid to support use for a couple seconds as the heat from new cells takes a moment to propagate to the exchangers I wondered about the accumulators... every screenshot I see has both solar panels and accumulators for emergency pow...
by foamy
Wed Feb 03, 2021 10:14 am
Forum: Gameplay Help
Topic: Please explain to me how the electrical system works.
Replies: 18
Views: 1341

Re: Please explain to me how the electrical system works.

But it's actually solar you most want the early warnings with! A large-scale solar setup with a backup that trips only on accumulator level is unlikely to have that backup engage in time to accomplish anything. You want to plug your backup into the system early if you pick up warning signs that you...
by foamy
Tue Feb 02, 2021 9:49 am
Forum: Balancing
Topic: Efficiency Module Scaling
Replies: 45
Views: 4150

Re: Efficiency Module Scaling

Make prod use fewer components per craft, instead of giving you more outputs. And remove the speed penalty. That is only a quantitative change. For the same percentages, it makes productivity modules better. But it doesn't change the nature of the synergy between productivity and speed. Yes, it doe...
by foamy
Tue Feb 02, 2021 7:10 am
Forum: General discussion
Topic: Poll for strategies to power your equipment grid
Replies: 24
Views: 1343

Re: Poll for strategies to power your equipment grid

Reasons for my votes, which match for the most part the most popular answers. I always user the Personal Fusion Generator. Obviously, I don't use it until I've unlocked it. But I tend to rush it and when I get it, those portable solar panels go in the trash bin. I prefer to not have to think about ...
by foamy
Tue Feb 02, 2021 7:02 am
Forum: Balancing
Topic: Efficiency Module Scaling
Replies: 45
Views: 4150

Re: Efficiency Module Scaling

Short of killing the Prd/Spd coefficient combo, we need to find something Eff modules can play off of with either Spd or Prod. Make prod use fewer components per craft, instead of giving you more outputs. And remove the speed penalty. That would immediately make it so that if you want more material...

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