Search found 106 matches

by foamy
Fri Nov 29, 2019 11:22 pm
Forum: Ideas and Suggestions
Topic: Bottom leds to belts to distinquish belt types?
Replies: 14
Views: 352

Re: Bottom leds to belts to distinquish belt types?

It is incredibly annoying trying to troubleshoot a loaded belt for glitches. Making something that can be seen even when the belt's loaded -- and those arrows look pretty unobtrusive otherwise -- would help me a lot.

I like this idea.
by foamy
Fri Nov 29, 2019 11:20 pm
Forum: General discussion
Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
Replies: 35
Views: 2582

Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?

astroshak wrote:
Fri Nov 29, 2019 10:58 pm
Unless I’m not understanding the picture, you are simply using Reactors as a heat pipe. Does that make a difference?
Fewer entities, basically.
by foamy
Thu Nov 28, 2019 11:42 pm
Forum: General discussion
Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
Replies: 35
Views: 2582

Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?

But building larger reactors is more efficient, meaning you need less of them. That should be less laggy. You're talking about a difference of like 20 reactor cores in a gigantic base. The number of heat pipes and turbines don't really change, so you can probably count the difference in CPU cycles ...
by foamy
Thu Nov 28, 2019 11:40 pm
Forum: Ideas and Suggestions
Topic: Full rotation and mirror controls
Replies: 1
Views: 129

Full rotation and mirror controls

Right now, Factorio allows you to rotate entities, but not flip them. This means asymmetric entities, like refineries and chemical plants, can't be placed in some orientations. This also applies to many blueprints. Adding a command that allows a flip or mirroring in addition to the rotation would al...
by foamy
Tue Nov 26, 2019 8:27 am
Forum: Ideas and Suggestions
Topic: List of playstyle Challenges
Replies: 15
Views: 1284

Re: List of playstyle Challenges

So: "ONLY belts" challenge. No trains, no bots, no splitters, no underground belts. If you want to drive it to the extreme add: only loaders, no inserters, no chests, which should completely break any attempt to build "fake splitters". Oh, that "only loaders" twist makes this interesting. It's almo...
by foamy
Mon Nov 25, 2019 2:43 pm
Forum: Ideas and Suggestions
Topic: List of playstyle Challenges
Replies: 15
Views: 1284

Re: List of playstyle Challenges

So: "ONLY belts" challenge. No trains, no bots, no splitters, no underground belts. If you want to drive it to the extreme add: only loaders, no inserters, no chests, which should completely break any attempt to build "fake splitters". Oh, that "only loaders" twist makes this interesting. It's almo...
by foamy
Mon Oct 28, 2019 3:25 am
Forum: Ideas and Suggestions
Topic: Blueprint chunking for bot batch placement of entities
Replies: 8
Views: 272

Re: Blueprint chunking for bot batch placement of entities

Sorry, I tried to find WHY you want to do assign bots to chunks. I also think there is a “not so good” 8-) usage of the word “chunk” which means in a Factorio an area of 32x32 tiles. Do you think you can explain your idea in two sentences? They want to do it so's a construction bot can place more t...
by foamy
Sun Oct 27, 2019 7:25 am
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 11438

Re: Friday Facts #318 - New Tooltips

The tile batching looks really nice. Looking forward to seeing it in-game and I hope it can be extended; one of the nice side effects might wind up being less robots in general to worry about if the robots you have can operate more efficiently. Although I thought module insertion did already make us...
by foamy
Thu Oct 24, 2019 10:57 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 4431

Re: Niggles and nitpicking - player preferences

I think I've decided to stop bothering adding smarts to my oil cracking and just build dedicated refineries for each product.
by foamy
Thu Oct 24, 2019 6:31 pm
Forum: Ideas and Suggestions
Topic: Light rail
Replies: 16
Views: 574

Re: Light rail

The problem is that in Factorio, bi-directional trains have a very unrealistic disadvantage in that only the locomotives facing the "correct" direction contribute to the total propulsion power of the train, whereas the locomotives facing the "wrong" direction do not contribute at all and are only d...
by foamy
Wed Oct 23, 2019 11:16 pm
Forum: General discussion
Topic: Coal Fuel Value Only 4 MJ?
Replies: 5
Views: 596

Re: Coal Fuel Value Only 4 MJ?

Just a balancing thing. If you watch closely at many values, and comare them to real life values, you'll have surprises. From coal energy density (assuming 1 is 1 kg) to the amount of light the sun should radiate to have 60kW solar panels, or the 1.21 GW one nuclear fuel contains, real life realism...
by foamy
Tue Oct 22, 2019 5:33 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 4431

Re: Niggles and nitpicking - player preferences

I find defenders to be quite handy because it's like having a dozen extra guns follow me around wherever I go (at least for the lifetime of the robot). That being said, I do wish they weren't tied to the player. It looks like Rampant Arsenal lets you deploy Capsule turrets which can launch the robo...
by foamy
Mon Oct 21, 2019 5:45 pm
Forum: Ideas and Suggestions
Topic: Pumps should have an option to not propagate fluid type
Replies: 4
Views: 228

Re: Pumps should have an option to not propagate fluid type

I'd like this, yes. Give me valve options!
by foamy
Sun Oct 20, 2019 9:40 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 4431

Re: Niggles and nitpicking - player preferences

That leaves lubricant. Since lubricant can only be made from heavy oil You could also check coal liquefaction. This might be better for lubricant only Yeah, it's better balance-wise since it a. incorporates its own flare and b. starts primarily with heavy oil. Trouble is the enormous pile of coal y...
by foamy
Sun Oct 20, 2019 8:29 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 4431

Re: Niggles and nitpicking - player preferences

Fun fact: I was doing some math on what it would take to guarantee a refinery can always output, no matter what the balance in the draw between lubricant, petroleum, and light oil is. I came up with some interesting numbers, centered around a 5:2:6 prod/12 beacon layout. Pure petroleum draws are eas...
by foamy
Sun Oct 20, 2019 8:08 pm
Forum: General discussion
Topic: Criticism: Belt Immunity Equipment
Replies: 38
Views: 3087

Re: Criticism: Belt Immunity Equipment

5thHorseman wrote:
Sat Oct 19, 2019 12:23 am
While we're on it, I'd love an option to disable belt immunity but only for the direction you're moving. So they don't slow you down or shift you, but will speed you up.
Honestly, I think that's the way it should work by default.
by foamy
Fri Oct 18, 2019 6:19 am
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 4431

Re: Niggles and nitpicking - player preferences

Turbines cost way more than steam-engines, and you can just as easily put tanks on the nuclear reactor, and only let them discharge via a pump. A single pump can provide 116 MW of nuclear steam back into the system during brown-out. No pumps are needed at all if you add extra turbines/tanks to the ...
by foamy
Fri Oct 18, 2019 5:53 am
Forum: Balancing
Topic: Power switches should be 1x1
Replies: 43
Views: 1796

Re: Power switches should be 1x1

Why not just read the input side of things, and add exactly as many fuel cells as there are reactors, every time you activate the inserters? Loop the belt back in to the feed via a priority filter splitter so's any excess is preferentially consumed and you can send the used cells on their way from ...
by foamy
Fri Oct 18, 2019 5:33 am
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 4431

Re: Niggles and nitpicking - player preferences

Either there's a description issue or you're making a mistake. A turbine has a maximum generation from 60 units of steam per second, period. That is what the output is based on. If you're using boiler steam, you can only generate 1800 kW/sec of power if you're consuming 60 fluid per second. That's ...
by foamy
Fri Oct 18, 2019 4:25 am
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 4431

Re: Niggles and nitpicking - player preferences

If I'm understanding the turbines correctly, you feed in nuclear steam when you can produce enough (i.e. had extra in tanks), but then add boiler steam if it's insufficient? In my experience steam mixes and temperature is averaged, so it doesn't interact like two different fluids. No pumps would be...

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