Search found 182 matches

by foamy
Sun Aug 02, 2020 5:53 pm
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 36
Views: 359

Re: Better Compression (Stacking/Boxing/Pallets) Support

@mrvn: For fluid 'compression', outside of storage tanks, I just rationalize it as high-pressure piping as a way to get 'round pipe throughput limits. It doesn't make a great deal of sense that you can somehow magically cram ten times as much water into a tank, no. Then again, this is a game where y...
by foamy
Sat Aug 01, 2020 11:50 pm
Forum: Energy Production
Topic: Belt-fed tankless pumpless self-booting tileable 2xN nuclear reactor
Replies: 0
Views: 70

Belt-fed tankless pumpless self-booting tileable 2xN nuclear reactor

https://steamuserimages-a.akamaihd.net/ugc/1463059505093850538/0760C9735C9EAF5C76806BDAB4FBD79807DB533A/ https://steamuserimages-a.akamaihd.net/ugc/1463059505093850187/5BEDEE68993E1E55266501022996E2F48EFC4E88/ 2x14 segment configuration producing 4.32 GW sustained, 4.64 GW peak. Tileable sub-segmen...
by foamy
Sat Aug 01, 2020 10:10 pm
Forum: Ideas and Suggestions
Topic: Multiplayer blueprint sharing
Replies: 16
Views: 316

Re: Multiplayer blueprint sharing

n3ss wrote:
Sat Aug 01, 2020 9:30 pm
Regardless of what anyone thinks the devs are thinking, this is ultimately about a regression in features.
Yeah. If nothing else it's neat to see what other prints people have for the same problems.
by foamy
Sat Aug 01, 2020 10:08 pm
Forum: General discussion
Topic: Modal of available energy production in vanilla games
Replies: 7
Views: 507

Re: Modal of available energy production in vanilla games

I usually find myself running a couple hundred megawatts of burner steam in the purple/yellow/1st rocket stages of play. Sometimes more.
by foamy
Sat Aug 01, 2020 10:06 pm
Forum: General discussion
Topic: Completely demolishing your factory because it doesn't seem to support everything you want.
Replies: 15
Views: 556

Re: Completely demolishing your factory because it doesn't seem to support everything you want.

Every damn time. Even more so in multiplayer when I have to deal with ten different people's ideas on where to build bootstrap base stuff :v
by foamy
Sat Aug 01, 2020 10:05 pm
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 36
Views: 359

Re: Better Compression (Stacking/Boxing/Pallets) Support

I've been playing in a K2/SpaceX game that's running compression, and it's been a godsend for things like a chipfarm, but it honestly feels pretty cheaty as well. It becomes simply too easy to move immense amounts of material into or out of machines -- for example by having them load directly from u...
by foamy
Thu Jul 30, 2020 12:34 am
Forum: Duplicates
Topic: [0.18.36] Inconsistent splitter behaviours on full flow
Replies: 13
Views: 353

Re: [0.18.36] Inconsistent splitter behaviours on full flow

pseudo-random approach is not going to be implemented because of added performance penalty to compute value every time and due to extra logic that would have to check if there are 2 items that arrived at the same time to decide if this extra logic should run. It would also not be reliable to run si...
by foamy
Wed Jul 29, 2020 9:26 pm
Forum: Gameplay Help
Topic: Comparison of "Everything" signal with a specific signal
Replies: 18
Views: 479

Re: Comparison of "Everything" signal with a specific signal

The popup does give the wrong impression, though.
by foamy
Wed Jul 29, 2020 9:22 pm
Forum: Ideas and Suggestions
Topic: Make upgrade planner work on paths (e.g. brick)
Replies: 21
Views: 531

Re: Add flooring options to upgrade planner

Generally a good idea. How should that work? I mean: when you want to upgrade ground to concrete, how should the interface look like? Some hints: there are many types of ground. Should this just be “any” ground, or do you want to differ between types like “sand”, “landfill”... I wasn't thinking of ...
by foamy
Wed Jul 29, 2020 8:36 pm
Forum: Duplicates
Topic: [0.18.36] Inconsistent splitter behaviours on full flow
Replies: 13
Views: 353

Re: [0.18.36] Inconsistent splitter behaviours on full flow

Even if splitters would be implemented to trace next output separately for each input so the splitter would produce something like this: AAAA |> ABAB BBBB |> BABA It would be useless for your contraption since second "mixer" when given alternating input would "unmix" items on its output: ABAB |> AD...
by foamy
Tue Jul 28, 2020 6:11 am
Forum: Ideas and Suggestions
Topic: Let the car and tank move like the player (omnidirectional wheels)
Replies: 52
Views: 2098

Re: Let the car and tank move like the player (omnidirectional wheels)

They should both be replaced with helicopters, you ask me :v
by foamy
Mon Jul 27, 2020 8:47 am
Forum: Duplicates
Topic: [0.18.36] Inconsistent splitter behaviours on full flow
Replies: 13
Views: 353

Re: [0.18.36] Inconsistent splitter behaviours on full flow

Splitter ignores item type (only check is when filtering) and has no extra internal buffer. What you want would be for each input lane to remember to which output item should be moved. Lets say items were going alternating: 1 from left input, then 10 ticks of no items, then 1 from right input, repe...
by foamy
Mon Jul 27, 2020 8:02 am
Forum: Duplicates
Topic: [0.18.36] Inconsistent splitter behaviours on full flow
Replies: 13
Views: 353

Re: [0.18.36] Inconsistent splitter behaviours on full flow

Still not a bug. Splitters have their internal state that chooses from which input lane next item will be taken from (in case of a tie in same tick) and to which output belt they will be put (obvious fact since if you feed splitter a full belt it will give you 2 half belts at output alternating, an...
by foamy
Mon Jul 27, 2020 7:34 am
Forum: Duplicates
Topic: [0.18.36] Inconsistent splitter behaviours on full flow
Replies: 13
Views: 353

Re: [0.18.36] Inconsistent splitter behaviours on full flow

Duplicate https://forums.factorio.com/80681 Duplicate it might be, but uh, I decided to build something simpler to highlight things: https://steamuserimages-a.akamaihd.net/ugc/1463059005545230383/EE2FF6767F28F7EAD0014052067DA09FDC89C6F0/ https://steamuserimages-a.akamaihd.net/ugc/146305900554522890...
by foamy
Mon Jul 27, 2020 7:09 am
Forum: Duplicates
Topic: [0.18.36] Inconsistent splitter behaviours on full flow
Replies: 13
Views: 353

Re: [0.18.36] Inconsistent splitter behaviours on full flow

Follow-up: I was able to trigger these behaviors even with uncompressed belts. The key appears to be input synchronicity, which full inputs guarantee but can happen in other scenarios. I was also able to document the lane-unzipping behaviour, seen here: https://steamuserimages-a.akamaihd.net/ugc/146...
by foamy
Mon Jul 27, 2020 5:15 am
Forum: Duplicates
Topic: [0.18.36] Inconsistent splitter behaviours on full flow
Replies: 13
Views: 353

Re: [0.18.36] Inconsistent splitter behaviours on full flow

Thanks for the report however I doubt there's anything wrong here or someone else would be having issues and or one of the *many* tests we have would be failing. I'll just wait for someone else to come through and explain what assumptions you've gotten wrong about how splitters work. The idea behin...
by foamy
Mon Jul 27, 2020 3:52 am
Forum: Ideas and Suggestions
Topic: Make upgrade planner work on paths (e.g. brick)
Replies: 21
Views: 531

Add flooring options to upgrade planner

Because I really would like to mass-update flooring without needing to drag blueprints all over.
by foamy
Mon Jul 27, 2020 2:30 am
Forum: Duplicates
Topic: [0.18.36] Inconsistent splitter behaviours on full flow
Replies: 13
Views: 353

[0.18.36] Inconsistent splitter behaviours on full flow

In a full flow situation -- full inputs, full drain -- splitters can exhibit inconsistent behaviour. I encountered it when attempting to create a belt-driven sushi setup, as here: https://steamuserimages-a.akamaihd.net/ugc/1463059005544225575/8A5D10E5F90E343A45F75B6F586CB22D0E4D74FC/ The splitters o...
by foamy
Mon Jul 27, 2020 2:11 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 36
Views: 14579

Re: Beautiful Sushi Belts

Hrm. When fed fully compressed belts, splitters exhibit odd behaviours and don't mix as expected. https://steamuserimages-a.akamaihd.net/ugc/1463059005544225575/8A5D10E5F90E343A45F75B6F586CB22D0E4D74FC/ In the 8:8 balancer, note how what the splitters are doing is a belt swap , not a belt mix . This...

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