And for me the next logical question is: Can logistic-groups be handled like blueprints? Or as an alternative, maybe i can blueprint a constant combinator that holds the logistic group definitions.Hares wrote: Fri Oct 27, 2023 12:06 pm Could you transform the logistics requests group to/from the exchange string?
Search found 7 matches
- Fri Oct 27, 2023 12:43 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 59532
Re: Friday Facts #382 - Logistic groups
- Sun Feb 21, 2021 7:24 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 200420
Re: Friday Facts #365 - Future plans -> Evironment friendly goals
When i think of Factorio and what i love about it (the problem solving and development) and then think about what it should do better in a future version, then one thing comes to my mind:
Think about using the game engine, but change the goals the player thrive to achieve.
Currently factorio is ...
Think about using the game engine, but change the goals the player thrive to achieve.
Currently factorio is ...
- Fri Jan 15, 2021 5:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.11] drag placing belts over belts is weird
- Replies: 4
- Views: 1635
Re: [kovarex] [1.1.11] drag placing belts over belts is weird
This kind of convenience for the user/player is that kind of "special case hell" that i usually try to avoid, as it makes things hard to explain / understand and buggy.
My approach in this situation would be to carefully weight the use /cost balance. It's a nice feature, but i would prefer a simple ...
My approach in this situation would be to carefully weight the use /cost balance. It's a nice feature, but i would prefer a simple ...
- Mon Oct 07, 2019 4:56 pm
- Forum: Not a bug
- Topic: [0.17.69 vanilla] Inserter mispick on rocket launch
- Replies: 5
- Views: 2503
Re: [0.17.69 vanilla] Inserter mispick on rocket launch
Thanks for the reply, that explains it.
However the explanation is a bit counter intuitive. As i do not see any gain from sending anything else to space than a satellite, it requires some explanation to the player why this behavior is as it is. All other factories / buildings (at least as far as i ...
However the explanation is a bit counter intuitive. As i do not see any gain from sending anything else to space than a satellite, it requires some explanation to the player why this behavior is as it is. All other factories / buildings (at least as far as i ...
- Thu Oct 03, 2019 4:41 pm
- Forum: Not a bug
- Topic: [0.17.69 vanilla] Inserter mispick on rocket launch
- Replies: 5
- Views: 2503
[0.17.69 vanilla] Inserter mispick on rocket launch
I think i found a bug with inserters on the rocket launcher.
I have several belts that transport items for the rocket and the satellite. Each side of the belt has different items and the inserters are picking from the required side for the satellite and rocket.
In the moment the rocket becomes ...
I have several belts that transport items for the rocket and the satellite. Each side of the belt has different items and the inserters are picking from the required side for the satellite and rocket.
In the moment the rocket becomes ...
- Sat Sep 21, 2019 8:10 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 30055
You guys are awesome!
I'm reading the FFFs now for quite a while now and i just wanted to thank you for the insight and also for the smile it brings when i read about the tricky issues and your way to cope with them.
I just felt a bit guilty for not coming with the best approach from the beginning
As a fellow ...
I just felt a bit guilty for not coming with the best approach from the beginning
As a fellow ...
- Sun Aug 25, 2019 3:40 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 150287
Friday Facts #309 - Biter Eco activists
I'm a relatively new (about 100 hours playtime) player to Factorio. Just wanted to leave my point of view.
Biters could be a nice way to teach the player that it may not be the best idea to create pollution all over the place / map / planet.
From the biter perspective the player is the intruding ...
Biters could be a nice way to teach the player that it may not be the best idea to create pollution all over the place / map / planet.
From the biter perspective the player is the intruding ...