Search found 118 matches

by JackGruff
Fri Jun 05, 2020 8:39 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 18922

Re: Friday Facts #350 - Electric mining drill redesign

It looks really cool. But, the player hits electric miners pretty quickly. This looks really sophisticated for something so early.
by JackGruff
Mon Mar 23, 2020 10:27 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 23695

Re: Friday Facts #339 - Beacon HR + Redesign process

The fundamental issue has always been that the beacon is the least believable thing in the game. Even against putting an oil refinery in your pocket, its magic stays out in the open, continually visible in your factory. Maybe it's entire purpose needs to be reevaluated.
by JackGruff
Sun Mar 22, 2020 9:01 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 23695

Re: Friday Facts #339 - Beacon HR + Redesign process

It has a 1950s retro futuristic feeling.
by JackGruff
Wed Jan 16, 2019 9:18 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 17074

Re: Friday Facts #277 - GUI progress update

Could you perhaps tell us what other GUI frameworks lacked? I've been thinking up to this point, why did you not just use Qt and theme it to your liking?

It is cool that you are inventing your own wheel, and doing it well :)
by JackGruff
Fri Nov 09, 2018 7:47 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 18400

Re: Friday Facts #268 - The modern Biter

I still want to be able to make peace with them.
by JackGruff
Sat Aug 25, 2018 9:54 am
Forum: Ideas and Suggestions
Topic: Mitigating the dangers of manual train driving
Replies: 3
Views: 615

Mitigating the dangers of manual train driving

I've noticed something that crops up when I manually drive a locomotive: If I stop quicker than a train behind me can before jumping a red light, then they rear end me. What's more concerning is that trains don't let off the throttle after a collision. Some solutions / ideas: Auto trains give manual...
by JackGruff
Fri Aug 10, 2018 9:27 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 650
Views: 415915

Re: 4-way intersections: Throughput and deadlocks [image heavy]

How does one judge where to put signals outside the intersection?

Or perhaps a better question, can I mess the intersection up or degrade its effectiveness by placing signals to close or too far?
by JackGruff
Mon Aug 06, 2018 4:42 pm
Forum: General discussion
Topic: The Green Dilemma
Replies: 43
Views: 8683

The Green Dilemma

I'm a player who likes going full green. The most I ever buff an assembler is putting one Speed 3 in it, but that's to leave space for 3 Efficiency 3 's. When I see how other people play the game, their small bases, their medium bases, their mega bases, it makes me wonder if there's many players who...
by JackGruff
Wed Aug 01, 2018 8:33 pm
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 21341

Re: Friday Facts #252 - Sound design & Map editor

The nests need to go through a growth phase, not just pop up. I imagine it would be cool to make it that the large biters/behemoths embed themselves in the ground and slowly become the building, sacrificing their biomass.
by JackGruff
Wed Aug 01, 2018 8:31 pm
Forum: Energy Production
Topic: 160MW Nuclear Setup, no waste w/ minimal storage tanks
Replies: 17
Views: 21611

Re: 160MW Nuclear Setup, no waste w/ minimal storage tanks

I've been using this for about 60+ hours in a game, seems to work very well.

Could you please make a 4 reactor version?
by JackGruff
Thu Jul 12, 2018 8:50 pm
Forum: General discussion
Topic: Ammo goes straight into vehicle
Replies: 8
Views: 1465

Ammo goes straight into vehicle

I'm not sure if this is a bug or not. When you are in a vehicle, and have requested ammunition in your logistic slot which also happens to be what the vehicle can take, then the ammo from bots will go directly into the weapon ammo slot of the vehicle and not your character's inventory. This means yo...
by JackGruff
Mon Jun 25, 2018 1:56 pm
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 174
Views: 28384

Re: Electric trains and track

Cool, that would be.
by JackGruff
Mon Dec 18, 2017 10:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.6] Toolbelt gone
Replies: 4
Views: 778

Re: [0.16.6] Toolbelt gone

It is not coming back. Deleting mods and saving and loading has no effect, either. Starting a new game shows me a tool belt.
by JackGruff
Mon Dec 18, 2017 8:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.6] Toolbelt gone
Replies: 4
Views: 778

[0.16.6] Toolbelt gone

Toolbelt disappeared after I installed some mods.

Disabling mods doesn't bring it back.

Image

Save:

https://www.dropbox.com/s/d2y4l4zkcwd1fql/save.zip?dl=0
by JackGruff
Thu Dec 07, 2017 9:34 am
Forum: Ideas and Suggestions
Topic: Let us override inserters remove fuel from furnaces
Replies: 37
Views: 5407

Let us override inserters remove fuel from furnaces

Wouldn't it be great if I could smelt steel early game by letting the inserter behind the 1st furnace take coal out to give to the second furnace?
by JackGruff
Wed Nov 29, 2017 1:11 pm
Forum: General discussion
Topic: Why defending is a dilemma and enemies need polish
Replies: 28
Views: 5558

Re: Why defending is a dilemma and enemies need polish

And the removal of alien artefacts have made them just a pest now. I sometimes wonder if we would miss much if they were just completely removed. This would be a waste though, it's a lot of art done the drain; but as it stands, what exactly would we lose? The enemies have never felt like they were a...
by JackGruff
Wed Nov 15, 2017 9:37 pm
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 26520

Re: 0.17 Hype?

0.999 can be the new 1.0. These are amazing developers and they deserve all the time in the world.

kovarex can release 1.0 on his deathbed if he feels so inclined.
by JackGruff
Fri Feb 24, 2017 3:04 pm
Forum: General discussion
Topic: what do we do when 0.15 happens?
Replies: 11
Views: 2551

Re: what do we do when 0.15 happens?

We proclaim our joy from the rooftops, duh.
by JackGruff
Sun Feb 19, 2017 11:20 am
Forum: General discussion
Topic: Interesting Deadlock
Replies: 5
Views: 1189

Re: Interesting Deadlock

Yeah, you have to get rid of the signals on the loop. This is the roundabout that I use. The bypass tracks here aren't needed to avoid deadlocks, they're just for speed: And I was hoping the inner signals being chains would avoid the need to get rid of them, which is what I read somewhere that's wh...

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