Search found 41 matches
- Mon Sep 05, 2022 9:42 am
- Forum: Mods
- Topic: [MOD 1.1] Space exploration - is it this easy?
- Replies: 3
- Views: 5330
[MOD 1.1] Space exploration - is it this easy?
I've played mostly vanilla until now and I was always looking for hardcore experience, so death-world marathon was my go-to scenario. I've beaten it a lot of times w/ most challenging starts I could come up with. When starting a new space exploration game by using the `Space Exploration Defaults` se...
- Sat Jun 19, 2021 10:04 am
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 72914
Re: Friday Facts #366 - The only way to go fast, is to go well!
For this, I implemented a simple test dependency system. The tests are executed and listed in a way, that when you get to debug and check a test, you know that all of its dependencies are already working correctly. I tried to search if others use the dependencies as well, and how they do it, and I ...
- Wed Jan 20, 2021 4:17 am
- Forum: Ideas and Suggestions
- Topic: Save in Background
- Replies: 30
- Views: 11124
Re: Save in Background
I'm a bit confused about this reasoning. Why does leaking handles make a process unkillable? (Just wanna learn)shakephobia wrote: βTue Jan 19, 2021 1:40 pmHowever, we encountered several 3rd party applications in the wild that leaked handles to the snapshot process, making it unkillable. That completely killed the project for us.
- Fri Jan 15, 2021 11:03 am
- Forum: Balancing
- Topic: Efficiency Module Scaling
- Replies: 45
- Views: 21834
Re: Efficiency Module Scaling
I might not be popular w/ my opinion, but I honestly think, green modules are already way too OP on lvl1. On a death-world marathon scenario starting in desert, as soon as you fill every miner/assembler with lvl1 green modules the challenge suddenly just disappears. Both pollution created by miners/...
- Tue Jan 12, 2021 7:01 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 347671
Re: [MOD 0.13.17+] Rampant
If you point me to a file in the `rampant` repository and give a few tips how one would test/debug such a problem I could give a try fixing this issue. this should be fixed in 1.1.8 Ty for the update. I've tried out the new version, currently some pathing issue seems to be present. I've added a scr...
- Mon Oct 12, 2020 7:49 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 347671
Re: [MOD 0.13.17+] Rampant
I've got a semi-huge biter swarm stuck next to my base, they don't react on much, except if you walk real close to them. I think they should be attacking or swarming somewhere else. Mods: base 1.0.0 rampant 0.18.17 NoHandCrafting 1.0.11 ramptant-stuck.png Game save: rdw - 0.40 constr robo.zip Seems...
- Sat Sep 26, 2020 11:06 am
- Forum: Bob's mods
- Topic: When should Bob's enemies starting to appear?
- Replies: 2
- Views: 2405
Re: When should Bob's enemies starting to appear?
There is no change for the spawning sooner option, maybe I should write in a change for it. +1, I mean it's called "Bigger enemies sooner" so it's working correctly now, however I think it's logical if "everything" would happen sooner, in that case maybe the string should be mod...
- Fri Sep 25, 2020 4:20 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 347671
Re: [MOD 0.13.17+] Rampant
I've got a semi-huge biter swarm stuck next to my base, they don't react on much, except if you walk real close to them. I think they should be attacking or swarming somewhere else. Mods: base 1.0.0 rampant 0.18.17 NoHandCrafting 1.0.11 ramptant-stuck.png Game save: rdw - 0.40 constr robo.zip
- Fri Sep 25, 2020 3:59 pm
- Forum: Bob's mods
- Topic: When should Bob's enemies starting to appear?
- Replies: 2
- Views: 2405
When should Bob's enemies starting to appear?
So I'm playing a vanilla deathworld w/ Bob's enemies, I'm at 0.38 evo factor, however everything is the same as vanilla. BTW I'v also enabled the large enemy should spawn sooner option.
When (on what evolution or time) are biters/spitters supposed to be spawning w/ different properties than vanilla?
When (on what evolution or time) are biters/spitters supposed to be spawning w/ different properties than vanilla?
- Fri Sep 18, 2020 1:40 pm
- Forum: General discussion
- Topic: I can't beat it...
- Replies: 99
- Views: 30230
Re: I can't beat it...
Ye, you're right, I've tried multiple settings, not just DW and DWM, but 've tweaked other settings as well. I posted it because it's something new and exciting for me and I've thought people visiting this thread might also enjoy it.
- Fri Sep 18, 2020 7:35 am
- Forum: General discussion
- Topic: I can't beat it...
- Replies: 99
- Views: 30230
Re: I can't beat it...
So I've figured I'll give a try for some mods to pump-up the game difficulty. I'm running a simple death-world w/ rampant (w/ basic settings of the mod) and NoHandCrafting . It makes the scenario very challenging, until now, I couldn't beat it w/ full-forest start. Of course, I'm playing w/ only one...
- Tue Sep 15, 2020 4:28 pm
- Forum: General discussion
- Topic: Any information about schedule / road-map?
- Replies: 4
- Views: 1636
Re: Any information about schedule / road-map?
Right, ty for the replies, I've signed up for the newsletter.
Feel free to give us your email address so we can let you know.
- Tue Sep 15, 2020 3:35 pm
- Forum: General discussion
- Topic: Any information about schedule / road-map?
- Replies: 4
- Views: 1636
Any information about schedule / road-map?
I see in a lot of bug reports, that it's already fixed for the `1.1` release. Which is super good, don't get me wrong. There is the sub forum called `Releases` which has the description `Information about releases and road-map.`, however I find there only info about the past. I don't see any road-ma...
- Mon Sep 14, 2020 7:32 pm
- Forum: General discussion
- Topic: I can't beat it...
- Replies: 99
- Views: 30230
Re: I can't beat it...
Yes, efficiency modules change this setting more or less immediately, because the impact is not only pollution reduction of the machine, but also power, which is additional pollution reduction. An electric miner has 10/min + 90kW power consumption. This means 11.5/min with boiler power. With 3 mk1 ...
- Mon Sep 14, 2020 6:23 pm
- Forum: General discussion
- Topic: I can't beat it...
- Replies: 99
- Views: 30230
Re: I can't beat it...
I tried playing the same map using different combinations of strategies. The one we are playing on w/ @jodokus31 or the one you've posted before? I agree that being aggressive on biter nests does not pay off. Attacking bases really bumps up the evolution a LOT!!! However, it is likely possible and ...
- Mon Sep 14, 2020 5:56 am
- Forum: General discussion
- Topic: I can't beat it...
- Replies: 99
- Views: 30230
Re: I can't beat it...
I've played a bit more yesterday, at the moment, my whole base is using `green modules`, so the pollution dropped drastically... it's peace time for heading into grey/blue science. After my last screenshot, my focus was on reaching green-modules. Automation 2 - steel furnace - ammo dmg 2 researches...
- Mon Sep 14, 2020 4:20 am
- Forum: General discussion
- Topic: I can't beat it...
- Replies: 99
- Views: 30230
Re: I can't beat it...
Looks nice. Only 17% Evolution and researching damage 2! Good idea to mine coal from down there. Only 10 labs? Did you research heavy armor? shooting speed? military2? fast inserter? steel axe? I've skipped all of those above, they are not necessary until reaching green-modules coverage Assembler2'...
- Sun Sep 13, 2020 1:57 pm
- Forum: General discussion
- Topic: I can't beat it...
- Replies: 99
- Views: 30230
Re: I can't beat it...
You can try this: >>>eNpjZICDBnsQycGSnJ+YA+GBRRy4kvMLClKLdPOLUpGFOZOLSlNS dfMzURWn5qXmVuomJRangrgQ3GDPkVmUn4duAmtxSX4eqkhJUWpqMQP DAYfVq7TsQKLcpUWJeZmlueh6GRiltefLNrTIMYDw/3oGhf//QRjIeg CUB2EGxgagQnsGRqAYFDBJJOfnlRTl5+gWp5aUZOalWyWWVlglZSYWc +oa6JkagIAsupLc/MziktKiVDR1rMk5mWlpDAwKjgwMBc4g9zIyMlaL r...
- Sun Sep 13, 2020 7:19 am
- Forum: General discussion
- Topic: I can't beat it...
- Replies: 99
- Views: 30230
Re: I can't beat it...
To @freeafrica, yes good work on your DW/M run. I will try and post a link to my start once I actually achieve something. I have now tried about 20 maps with these settings and lost them all. Would you please share a map-export string you play on? I would really give a try w/ my tactics. :] During ...
- Fri Sep 11, 2020 11:36 am
- Forum: General discussion
- Topic: I can't beat it...
- Replies: 99
- Views: 30230
Re: I can't beat it...
I am just curious, did biter/spitter strength or their evolution get bumped up in the last 6-9 months? I didn't play for a while in the run up to 1.0. Thanks in advance for your replies. I'm a fan of hardcore mode as well, around 4 months ago I've beaten DWM w/ desert / no laser / no solar / no log...