Search found 35 matches

by freeafrica
Sat Sep 26, 2020 11:06 am
Forum: Bob's mods
Topic: When should Bob's enemies starting to appear?
Replies: 2
Views: 141

Re: When should Bob's enemies starting to appear?

There is no change for the spawning sooner option, maybe I should write in a change for it. +1, I mean it's called "Bigger enemies sooner" so it's working correctly now, however I think it's logical if "everything" would happen sooner, in that case maybe the string should be modified as well. Anywa...
by freeafrica
Fri Sep 25, 2020 4:20 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 570
Views: 124988

Re: [MOD 0.13.17+] Rampant

I've got a semi-huge biter swarm stuck next to my base, they don't react on much, except if you walk real close to them. I think they should be attacking or swarming somewhere else. Mods: base 1.0.0 rampant 0.18.17 NoHandCrafting 1.0.11 ramptant-stuck.png Game save: rdw - 0.40 constr robo.zip
by freeafrica
Fri Sep 25, 2020 3:59 pm
Forum: Bob's mods
Topic: When should Bob's enemies starting to appear?
Replies: 2
Views: 141

When should Bob's enemies starting to appear?

So I'm playing a vanilla deathworld w/ Bob's enemies, I'm at 0.38 evo factor, however everything is the same as vanilla. BTW I'v also enabled the large enemy should spawn sooner option.

When (on what evolution or time) are biters/spitters supposed to be spawning w/ different properties than vanilla?
by freeafrica
Fri Sep 18, 2020 1:40 pm
Forum: General discussion
Topic: I can't beat it...
Replies: 82
Views: 3334

Re: I can't beat it...

jodokus31 wrote:
Fri Sep 18, 2020 11:31 am
There are also vanilla ways to pump-up difficulty.
Ye, you're right, I've tried multiple settings, not just DW and DWM, but 've tweaked other settings as well. I posted it because it's something new and exciting for me and I've thought people visiting this thread might also enjoy it.
by freeafrica
Fri Sep 18, 2020 7:35 am
Forum: General discussion
Topic: I can't beat it...
Replies: 82
Views: 3334

Re: I can't beat it...

So I've figured I'll give a try for some mods to pump-up the game difficulty. I'm running a simple death-world w/ rampant (w/ basic settings of the mod) and NoHandCrafting . It makes the scenario very challenging, until now, I couldn't beat it w/ full-forest start. Of course, I'm playing w/ only one...
by freeafrica
Tue Sep 15, 2020 4:28 pm
Forum: General discussion
Topic: Any information about schedule / road-map?
Replies: 4
Views: 249

Re: Any information about schedule / road-map?

Right, ty for the replies, I've signed up for the newsletter.
Feel free to give us your email address so we can let you know.
by freeafrica
Tue Sep 15, 2020 3:35 pm
Forum: General discussion
Topic: Any information about schedule / road-map?
Replies: 4
Views: 249

Any information about schedule / road-map?

I see in a lot of bug reports, that it's already fixed for the `1.1` release. Which is super good, don't get me wrong. There is the sub forum called `Releases` which has the description `Information about releases and road-map.`, however I find there only info about the past. I don't see any road-ma...
by freeafrica
Mon Sep 14, 2020 7:32 pm
Forum: General discussion
Topic: I can't beat it...
Replies: 82
Views: 3334

Re: I can't beat it...

Yes, efficiency modules change this setting more or less immediately, because the impact is not only pollution reduction of the machine, but also power, which is additional pollution reduction. An electric miner has 10/min + 90kW power consumption. This means 11.5/min with boiler power. With 3 mk1 ...
by freeafrica
Mon Sep 14, 2020 6:23 pm
Forum: General discussion
Topic: I can't beat it...
Replies: 82
Views: 3334

Re: I can't beat it...

I tried playing the same map using different combinations of strategies. The one we are playing on w/ @jodokus31 or the one you've posted before? I agree that being aggressive on biter nests does not pay off. Attacking bases really bumps up the evolution a LOT!!! However, it is likely possible and ...
by freeafrica
Mon Sep 14, 2020 5:56 am
Forum: General discussion
Topic: I can't beat it...
Replies: 82
Views: 3334

Re: I can't beat it...

I've played a bit more yesterday, at the moment, my whole base is using `green modules`, so the pollution dropped drastically... it's peace time for heading into grey/blue science. After my last screenshot, my focus was on reaching green-modules. Automation 2 - steel furnace - ammo dmg 2 researches...
by freeafrica
Mon Sep 14, 2020 4:20 am
Forum: General discussion
Topic: I can't beat it...
Replies: 82
Views: 3334

Re: I can't beat it...

Looks nice. Only 17% Evolution and researching damage 2! Good idea to mine coal from down there. Only 10 labs? Did you research heavy armor? shooting speed? military2? fast inserter? steel axe? I've skipped all of those above, they are not necessary until reaching green-modules coverage Assembler2'...
by freeafrica
Sun Sep 13, 2020 1:57 pm
Forum: General discussion
Topic: I can't beat it...
Replies: 82
Views: 3334

Re: I can't beat it...

You can try this: >>>eNpjZICDBnsQycGSnJ+YA+GBRRy4kvMLClKLdPOLUpGFOZOLSlNS dfMzURWn5qXmVuomJRangrgQ3GDPkVmUn4duAmtxSX4eqkhJUWpqMQP DAYfVq7TsQKLcpUWJeZmlueh6GRiltefLNrTIMYDw/3oGhf//QRjIeg CUB2EGxgagQnsGRqAYFDBJJOfnlRTl5+gWp5aUZOalWyWWVlglZSYWc +oa6JkagIAsupLc/MziktKiVDR1rMk5mWlpDAwKjgwMBc4g9zIyMlaL r...
by freeafrica
Sun Sep 13, 2020 7:19 am
Forum: General discussion
Topic: I can't beat it...
Replies: 82
Views: 3334

Re: I can't beat it...

To @freeafrica, yes good work on your DW/M run. I will try and post a link to my start once I actually achieve something. I have now tried about 20 maps with these settings and lost them all. Would you please share a map-export string you play on? I would really give a try w/ my tactics. :] During ...
by freeafrica
Fri Sep 11, 2020 11:36 am
Forum: General discussion
Topic: I can't beat it...
Replies: 82
Views: 3334

Re: I can't beat it...

I am just curious, did biter/spitter strength or their evolution get bumped up in the last 6-9 months? I didn't play for a while in the run up to 1.0. Thanks in advance for your replies. I'm a fan of hardcore mode as well, around 4 months ago I've beaten DWM w/ desert / no laser / no solar / no log...
by freeafrica
Fri Sep 11, 2020 11:32 am
Forum: General discussion
Topic: I can't beat it...
Replies: 82
Views: 3334

Re: I can't beat it...

I am just curious, did biter/spitter strength or their evolution get bumped up in the last 6-9 months? I didn't play for a while in the run up to 1.0. Thanks in advance for your replies. I'm a fan of hardcore mode as well, around 4 months ago I've beaten DWM w/ desert / no laser / no solar / no log...
by freeafrica
Mon Jun 22, 2020 2:57 pm
Forum: Show your Creations
Topic: I've beaten the toughest!
Replies: 6
Views: 995

Re: I've beaten the toughest!

Well fine... Definitely a challenge, but it has some weaknesses. deathworld.jpg Looks weird, how come the bases are that huge around the starting area? Did you modify the deathworld-marathon settings? Btw, does a map seed also include game settings? Gonna give it a go after work! ;] lol, its not ju...
by freeafrica
Mon Jun 22, 2020 12:49 pm
Forum: Show your Creations
Topic: I've beaten the toughest!
Replies: 6
Views: 995

Re: I've beaten the toughest!

DaveMcW wrote:
Mon Jun 22, 2020 7:16 am
niko19225 wrote:
Sun Jun 21, 2020 10:54 pm
Well fine...
Definitely a challenge, but it has some weaknesses.

Spoiler
Looks weird, how come the bases are that huge around the starting area? Did you modify the deathworld-marathon settings? Btw, does a map seed also include game settings?

Gonna give it a go after work! ;]
by freeafrica
Thu Jun 18, 2020 5:30 am
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 10680

Re: Friday Facts #349 - The 1.0 plan

Do you guys know anything about what will be the scope of Final game balancing in the roadmap ? I'm really curious and hope there will be some adjustments made to energy modules, in normal gameplay they aren't used at all however in deathworld scenarios they are super OP. I've created a scenario for...
by freeafrica
Sat Jun 06, 2020 8:26 am
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 31800

Re: Friday Facts #214 - Concrete rendering

Leaving the grass there by default is intended by the devs. In 0.18 you can get rid of it by using explosives: https://www.factorio.com/blog/post/fff-343 Thanks for poiting me to the explosive update. It would be nice to have a bigger explosion effect - only on the destroyed decoratives of course. ...
by freeafrica
Thu Jun 04, 2020 5:04 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 31800

Re: Friday Facts #214 - Concrete rendering

Ok, here is an idea. GET RID OF THE GRASS ETC. Not in general - but when I lay down concrete. I really hate that I have a large area of poured concrete (or set stone) and there are bushes around. Concrete and Stone should form a flat area without any decals from the original terrain. Sorry for necr...

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