Search found 70 matches

by gabberworld
Fri Sep 04, 2020 5:23 pm
Forum: Technical Help
Topic: [1.00] Game crashed when starting the game after reactivating the mods
Replies: 6
Views: 166

Re: [1.00] Game crashed when starting the game after reactivating the mods

maybe disable the memory compression helps about that issue
by gabberworld
Tue Sep 01, 2020 3:31 am
Forum: Technical Help
Topic: [1.00] Game crashed when starting the game after reactivating the mods
Replies: 6
Views: 166

Re: [1.00] Game crashed when starting the game after reactivating the mods

you can increase virtual memory manually at advanced system settings, but you need then kind off fast hdd. cheaper is probably increase pc/laptop memory 32GB pagefile is already on the high side for 8GB physical. It is a windows 10 oddity that it sometimes avoids storing in RAM altogether https://f...
by gabberworld
Tue Sep 01, 2020 2:50 am
Forum: Technical Help
Topic: [1.00] Game crashed when starting the game after reactivating the mods
Replies: 6
Views: 166

Re: [1.00] Game crashed when starting the game after reactivating the mods

you can increase virtual memory manually at advanced system settings, but you need then kind off fast hdd.
cheaper is probably increase pc/laptop memory
by gabberworld
Tue Sep 01, 2020 2:27 am
Forum: Technical Help
Topic: Windows 10 performance increasing routine causing desyncs in MP
Replies: 12
Views: 291

Re: Windows 10 performance increasing routine causing desyncs in MP

they can make in code that factorio have higest priority all the time, unless if they not made that already you can also manualy made that in taskmanager Setting your program to be the highest priority without any user input is kind of bad etiquette because it can negatively affect system responsiv...
by gabberworld
Tue Sep 01, 2020 12:44 am
Forum: Technical Help
Topic: Windows 10 performance increasing routine causing desyncs in MP
Replies: 12
Views: 291

Re: Windows 10 performance increasing routine causing desyncs in MP

they can make in code that factorio have higest priority all the time, unless if they not made that already
you can also manualy made that in taskmanager
by gabberworld
Fri Aug 28, 2020 10:19 am
Forum: Resolved for the next release
Topic: [Rseding] [1.0.0] With map zoomed to "radar level" you can hear things in unrevealed chunks
Replies: 4
Views: 347

Re: [1.0.0] With map zoomed to "radar level" you can hear things in unrevealed chunks

maybe that's why there is a fps drop in map view what i tell to Rseding91 sometime ago
by gabberworld
Wed Aug 26, 2020 4:46 am
Forum: Technical Help
Topic: [1.0] Game crash randomly and frequently
Replies: 7
Views: 221

Re: [1.0] Game crash randomly and frequently

when you play game, to you use any usb hardware what powered from usb? i had long time ago issue with one hardware what caused BSOD because it used too much power from usb port, issue go away when i buy usb hub with own power supply.
by gabberworld
Tue Aug 25, 2020 12:12 am
Forum: Ideas and Suggestions
Topic: Control orientation of inserter based on circuit network
Replies: 5
Views: 512

inserter

rotate Inserter at map to any direction with Circuit network commands
by gabberworld
Thu Dec 05, 2019 11:49 am
Forum: Won't fix.
Topic: [0.17.79] Crash while saving, in lua (table expected)
Replies: 15
Views: 1032

Re: [0.17.79] Crash while saving, in lua (table expected)

this what happens when vandalize the original Lua, those who know that language sometime have no idea that some stuff missing by default at here I'd blame the mod author and object orientation. For some reason he uses a file someone wrote in 2011 which does some crazy metatable bullshit. i'm right ...
by gabberworld
Wed Dec 04, 2019 10:48 pm
Forum: Won't fix.
Topic: [0.17.79] Crash while saving, in lua (table expected)
Replies: 15
Views: 1032

Re: [0.17.79] Crash while saving, in lua (table expected)

this what happens when vandalize the original Lua, those who know that language sometime have no idea that some stuff missing by default at here
by gabberworld
Wed Dec 04, 2019 10:58 am
Forum: Won't fix.
Topic: [0.17.79] Crash while saving, in lua (table expected)
Replies: 15
Views: 1032

Re: [0.17.79] Crash while saving, in lua (table expected)

don't search that table expected error too long, that error message comes at from exe self yeah it is bad error message, as it only tells table expected and nothing else i think that it's not only error what comes at exe self what makes you scratch head maybe you need remove some simple mistakes fir...
by gabberworld
Tue Nov 26, 2019 9:48 am
Forum: Off topic
Topic: Games Like Factorio
Replies: 190
Views: 294541

Re: Games Like Factorio

you forget one thing it's also boring, if you make a game without real challenge then at there nothing much todo

probably useful game for 5 years old peoples
by gabberworld
Mon Nov 11, 2019 11:24 am
Forum: Not a bug
Topic: Comodo Internet Security isolates this version as untrusted [0.17.74]
Replies: 6
Views: 979

Re: Comodo Internet Security isolates this version as untrusted [0.17.74]

Comodo is very strong firewall, calling this shit means you not know much about that
by gabberworld
Wed Oct 30, 2019 9:37 am
Forum: Not a bug
Topic: Comodo Internet Security isolates this version as untrusted [0.17.74]
Replies: 6
Views: 979

Re: Comodo Internet Security isolates this version as untrusted [0.17.74]

i'm sure you can add this for you self the trusted list at in Comodo
by gabberworld
Mon Oct 28, 2019 8:43 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.69] Floating text on world generation
Replies: 8
Views: 1382

Re: [kovarex] [0.17.69] Floating text on world generation

yes this is minor issue, as it go away by self , it's probably not needed fix

by looking that video it seems that this issue are related with mouse move for releasing the Hint
by gabberworld
Thu Oct 24, 2019 5:37 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.69] Floating text on world generation
Replies: 8
Views: 1382

Re: [0.17.69] Floating text on world generation

those Floading text self is the TrackBar Hint's

in my eyes problem is inside at TrackBar and for somereason Combobox activates this

viewtopic.php?f=5&t=1878&start=100#p347147
by gabberworld
Wed Oct 23, 2019 8:05 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.69] Floating text on world generation
Replies: 8
Views: 1382

Re: [0.17.69] Floating text on world generation

I tried some simple steps to reproduce it, but couldn't, Can you provide exact steps and key presses? Click the Preview change the random TrackBar vaules at in Resources then click the Combobox menu where is Default and other stuff, change vaule at there then this happens probably happens even with...
by gabberworld
Wed Oct 23, 2019 5:15 pm
Forum: This Forum
Topic: my post was deleted without reason - sorry didn't know where else to post this
Replies: 8
Views: 844

Re: my post was deleted without reason - sorry didn't know where else to post this

my post was deleted without reason - sorry didn't know where else to post this

i know what you feel
by gabberworld
Wed Oct 23, 2019 4:27 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.72] Crash when writing tree_stage_index
Replies: 5
Views: 397

Re: [0.17.72] Crash when writing tree_stage_index

in code i usually myself never use that may subtree , but instead i check if function , nil or not

as never knows when memory corruption may happen.

but guess its normal in most cases for use this way
by gabberworld
Wed Oct 23, 2019 7:14 am
Forum: Modding discussion
Topic: [Guide] Making spritesheets with Blender
Replies: 35
Views: 36107

Re: [Guide] Making spritesheets with Blender

I hate bumping up very old threads, but my search through the forums hasn't been very good. Blender recently had a major update to their UI, and I'm wondering if anything in this thread no longer applies (I noticed in the images it uses Blender Internal which doesn't exist anymore) there is one thi...

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