Search found 70 matches
- Fri Sep 04, 2020 5:23 pm
- Forum: Technical Help
- Topic: [1.00] Game crashed when starting the game after reactivating the mods
- Replies: 6
- Views: 1893
Re: [1.00] Game crashed when starting the game after reactivating the mods
maybe disable the memory compression helps about that issue
- Tue Sep 01, 2020 3:31 am
- Forum: Technical Help
- Topic: [1.00] Game crashed when starting the game after reactivating the mods
- Replies: 6
- Views: 1893
Re: [1.00] Game crashed when starting the game after reactivating the mods
you can increase virtual memory manually at advanced system settings, but you need then kind off fast hdd. cheaper is probably increase pc/laptop memory 32GB pagefile is already on the high side for 8GB physical. It is a windows 10 oddity that it sometimes avoids storing in RAM altogether https://f...
- Tue Sep 01, 2020 2:50 am
- Forum: Technical Help
- Topic: [1.00] Game crashed when starting the game after reactivating the mods
- Replies: 6
- Views: 1893
Re: [1.00] Game crashed when starting the game after reactivating the mods
you can increase virtual memory manually at advanced system settings, but you need then kind off fast hdd.
cheaper is probably increase pc/laptop memory
cheaper is probably increase pc/laptop memory
- Tue Sep 01, 2020 2:27 am
- Forum: Technical Help
- Topic: Windows 10 performance increasing routine causing desyncs in MP
- Replies: 12
- Views: 3089
Re: Windows 10 performance increasing routine causing desyncs in MP
they can make in code that factorio have higest priority all the time, unless if they not made that already you can also manualy made that in taskmanager Setting your program to be the highest priority without any user input is kind of bad etiquette because it can negatively affect system responsiv...
- Tue Sep 01, 2020 12:44 am
- Forum: Technical Help
- Topic: Windows 10 performance increasing routine causing desyncs in MP
- Replies: 12
- Views: 3089
Re: Windows 10 performance increasing routine causing desyncs in MP
they can make in code that factorio have higest priority all the time, unless if they not made that already
you can also manualy made that in taskmanager
you can also manualy made that in taskmanager
- Fri Aug 28, 2020 10:19 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.0.0] With map zoomed to "radar level" you can hear things in unrevealed chunks
- Replies: 4
- Views: 4097
Re: [1.0.0] With map zoomed to "radar level" you can hear things in unrevealed chunks
maybe that's why there is a fps drop in map view what i tell to Rseding91 sometime ago
- Wed Aug 26, 2020 4:46 am
- Forum: Technical Help
- Topic: [1.0] Game crash randomly and frequently
- Replies: 7
- Views: 3276
Re: [1.0] Game crash randomly and frequently
when you play game, to you use any usb hardware what powered from usb? i had long time ago issue with one hardware what caused BSOD because it used too much power from usb port, issue go away when i buy usb hub with own power supply.
- Tue Aug 25, 2020 12:12 am
- Forum: Ideas and Suggestions
- Topic: Control orientation of inserter based on circuit network
- Replies: 5
- Views: 2457
inserter
rotate Inserter at map to any direction with Circuit network commands
- Thu Dec 05, 2019 11:49 am
- Forum: Won't fix.
- Topic: [0.17.79] Crash while saving, in lua (table expected)
- Replies: 15
- Views: 4960
Re: [0.17.79] Crash while saving, in lua (table expected)
this what happens when vandalize the original Lua, those who know that language sometime have no idea that some stuff missing by default at here I'd blame the mod author and object orientation. For some reason he uses a file someone wrote in 2011 which does some crazy metatable bullshit. i'm right ...
- Wed Dec 04, 2019 10:48 pm
- Forum: Won't fix.
- Topic: [0.17.79] Crash while saving, in lua (table expected)
- Replies: 15
- Views: 4960
Re: [0.17.79] Crash while saving, in lua (table expected)
this what happens when vandalize the original Lua, those who know that language sometime have no idea that some stuff missing by default at here
- Wed Dec 04, 2019 10:58 am
- Forum: Won't fix.
- Topic: [0.17.79] Crash while saving, in lua (table expected)
- Replies: 15
- Views: 4960
Re: [0.17.79] Crash while saving, in lua (table expected)
don't search that table expected error too long, that error message comes at from exe self yeah it is bad error message, as it only tells table expected and nothing else i think that it's not only error what comes at exe self what makes you scratch head maybe you need remove some simple mistakes fir...
- Tue Nov 26, 2019 9:48 am
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 440217
Re: Games Like Factorio
you forget one thing it's also boring, if you make a game without real challenge then at there nothing much todo
probably useful game for 5 years old peoples
probably useful game for 5 years old peoples
- Mon Nov 11, 2019 11:24 am
- Forum: Not a bug
- Topic: Comodo Internet Security isolates this version as untrusted [0.17.74]
- Replies: 6
- Views: 2746
Re: Comodo Internet Security isolates this version as untrusted [0.17.74]
Comodo is very strong firewall, calling this shit means you not know much about that
- Wed Oct 30, 2019 9:37 am
- Forum: Not a bug
- Topic: Comodo Internet Security isolates this version as untrusted [0.17.74]
- Replies: 6
- Views: 2746
Re: Comodo Internet Security isolates this version as untrusted [0.17.74]
i'm sure you can add this for you self the trusted list at in Comodo
- Mon Oct 28, 2019 8:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.69] Floating text on world generation
- Replies: 8
- Views: 5437
Re: [kovarex] [0.17.69] Floating text on world generation
yes this is minor issue, as it go away by self , it's probably not needed fix
by looking that video it seems that this issue are related with mouse move for releasing the Hint
by looking that video it seems that this issue are related with mouse move for releasing the Hint
- Thu Oct 24, 2019 5:37 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.69] Floating text on world generation
- Replies: 8
- Views: 5437
Re: [0.17.69] Floating text on world generation
those Floading text self is the TrackBar Hint's
in my eyes problem is inside at TrackBar and for somereason Combobox activates this
viewtopic.php?f=5&t=1878&start=100#p347147
in my eyes problem is inside at TrackBar and for somereason Combobox activates this
viewtopic.php?f=5&t=1878&start=100#p347147
- Wed Oct 23, 2019 8:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.69] Floating text on world generation
- Replies: 8
- Views: 5437
Re: [0.17.69] Floating text on world generation
I tried some simple steps to reproduce it, but couldn't, Can you provide exact steps and key presses? Click the Preview change the random TrackBar vaules at in Resources then click the Combobox menu where is Default and other stuff, change vaule at there then this happens probably happens even with...
- Wed Oct 23, 2019 5:15 pm
- Forum: This Forum
- Topic: my post was deleted without reason - sorry didn't know where else to post this
- Replies: 8
- Views: 3268
Re: my post was deleted without reason - sorry didn't know where else to post this
my post was deleted without reason - sorry didn't know where else to post this
i know what you feel
i know what you feel
- Wed Oct 23, 2019 4:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.72] Crash when writing tree_stage_index
- Replies: 5
- Views: 1953
Re: [0.17.72] Crash when writing tree_stage_index
in code i usually myself never use that may subtree , but instead i check if function , nil or not
as never knows when memory corruption may happen.
but guess its normal in most cases for use this way
as never knows when memory corruption may happen.
but guess its normal in most cases for use this way
- Wed Oct 23, 2019 7:14 am
- Forum: Modding discussion
- Topic: [Guide] Making spritesheets with Blender
- Replies: 35
- Views: 58061
Re: [Guide] Making spritesheets with Blender
I hate bumping up very old threads, but my search through the forums hasn't been very good. Blender recently had a major update to their UI, and I'm wondering if anything in this thread no longer applies (I noticed in the images it uses Blender Internal which doesn't exist anymore) there is one thi...