Search found 37 matches

by everything-narrative
Fri Oct 02, 2026 12:28 pm
Forum: Modding interface requests
Topic: Custom sections for entries in Factoripedia
Replies: 1
Views: 100

Custom sections for entries in Factoripedia

TL;DR

Making custom sections in a Factoripedia entry would help mods document their own functionality.

WHY?

Truly high-quality, user-friendly mods provide the player information about their features, in-game. Factoripedia is a massively useful tool for this, but the functionality is limited ...
by everything-narrative
Wed Sep 30, 2026 6:12 pm
Forum: Implemented mod requests
Topic: Make the ProxyContainerPrototype rotatable
Replies: 3
Views: 333

Re: Make the ProxyContainerPrototype rotatable

WOO! This is super cool. Thank you!
by everything-narrative
Sun Sep 27, 2026 3:36 pm
Forum: Ideas and Suggestions
Topic: UI: a way to organize the list of space platforms
Replies: 0
Views: 195

UI: a way to organize the list of space platforms

TL;DR

When you have lots of space platforms, the list gets cluttered.

WHY?

With the advent of space platforms being able to request items from one another, orbital factory infrastructure is a super viable design strategy, creating space factories making ammo/fuel for passing haulers, etc. It ...
by everything-narrative
Sun Sep 27, 2026 3:26 pm
Forum: Implemented mod requests
Topic: Make the ProxyContainerPrototype rotatable
Replies: 3
Views: 333

Re: [2.1.20] Modding: make the ProxyContainerPrototype rotatable

ALSO!
Almost forgot: a separate graphics set for when connected/not connected would be super cool, and an option to show a flashing icon when not connected.
by everything-narrative
Sun Sep 27, 2026 3:24 pm
Forum: Modding interface requests
Topic: Make the landing pad unloading bay able to work with space platform hubs
Replies: 0
Views: 94

Make the landing pad unloading bay able to work with space platform hubs

TL;DR
Landing pad unloading bays are currently hard-coded to only allow unloading when connected to a cargo landing pad, it would be cool if they worked with space platform hubs, too.

WHAT?

When removing the surface condition restriction for landing pad unloading bays, they can be placed on ...
by everything-narrative
Sun Sep 27, 2026 12:27 pm
Forum: Implemented mod requests
Topic: Make the ProxyContainerPrototype rotatable
Replies: 3
Views: 333

Make the ProxyContainerPrototype rotatable

TL;DR

The ContainerPrototype is as of 2.1 rotatable (yay!), the ProxyContainerPrototype is not. This is incongruent and inconvenient and seems like a slam dunk fix.

WHAT?

Basically the Proxy Container seems like it should 'just' be a container with the added feature of being a proxy inventory ...
by everything-narrative
Sun Sep 27, 2026 12:23 pm
Forum: Ideas and Suggestions
Topic: Give bioflux the burner fuel category in addition to food fuel.
Replies: 6
Views: 592

Re: Give bioflux the burner fuel category in addition to food fuel.

You can just mod in that burners take 'food' and 'nutrients' as burnable categories. I do that for the Heating Tower in a mod I'm working on, it is super easy:

Code: Select all

data.raw.reactor['heating-tower'].energy_source.fuel_categories = { 'chemical', 'food', 'nutrients' }
by everything-narrative
Sun Aug 30, 2026 10:43 am
Forum: Bug Reports
Topic: [2.1.17] Occasional doubling of left clicks on Linux
Replies: 4
Views: 752

Re: [2.1.17] Occasional doubling of left clicks on Linux


Oh, sorry, I missed that part that you are running X11, just like me. So, more similarities. You even have the same amount of RAM as me (64 GB) :)

Anyway, if you flash any USB stick with Mint, boot computer from it, launch the game there, that could help resolving this. Mint should have Radeon ...
by everything-narrative
Sun Aug 30, 2026 10:42 am
Forum: Ideas and Suggestions
Topic: Expand roboport requests: limit maximum number of bots and request for repair packs.
Replies: 4
Views: 415

Re: Expand roboport requests: limit maximum number of bots and request for repair packs.


I'm not sure that repair pack requests are a thing that makes sense for roboport requests. Remember: these requests don't cause logistic bots to bring something to the roboport. They cause that thing to *come to the roboport*. Repair packs can't fly themselves to the roboport, so this mechanism is ...
by everything-narrative
Sat Aug 29, 2026 8:14 pm
Forum: Ideas and Suggestions
Topic: Expand roboport requests: limit maximum number of bots and request for repair packs.
Replies: 4
Views: 415

Re: [2.1.17] Expand roboport requests: limit maximum number of bots and request for repair packs.


117495


You can configure a Limit, sort-of.

11-15-2025, 12-16-39.png
You can specify multiple Qualities of Robot in the Robot Request, as in the left-side Roboport. If the number of Requests meets or exceeds the number of Slots, then "Extra" robots will evict themselves into nearby Roboports ...
by everything-narrative
Sat Aug 29, 2026 11:42 am
Forum: Ideas and Suggestions
Topic: Expand roboport requests: limit maximum number of bots and request for repair packs.
Replies: 4
Views: 415

Expand roboport requests: limit maximum number of bots and request for repair packs.

TL;DR

Make the roboport requests more like logistic requests, being able to set a maximum number.

Also request repair packs.

WHAT?

Basically the roboport request interface feels half-baked, and missing the full feature set of other logistics requests. It is possible to set a minimum number ...
by everything-narrative
Sat Aug 29, 2026 11:22 am
Forum: Bug Reports
Topic: [2.1.17] Occasional doubling of left clicks on Linux
Replies: 4
Views: 752

Re: [2.1.17] Occasional doubling of left clicks on Linux


I also use Linux, XFCE, Ryzen, Radeon, just like you. The only difference being different distro - I'm on Devuan and Xlibre display server, and you are probably on Wayland?
I cannot reproduce this.
Launch your PC from USB stick with Mint or something and check there. If extra click cannot be ...
by everything-narrative
Fri Aug 28, 2026 8:38 pm
Forum: Bug Reports
Topic: [2.1.17] Occasional doubling of left clicks on Linux
Replies: 4
Views: 752

[2.1.17] Occasional doubling of left clicks on Linux

What happens?

Occasionally during gameplay, mouse clicks will register twice. The mouse-click sound plays twice.

It happens once every 1-10 minutes, enough to be noticeable

This happens with:

Queing crafting from the crafting menu: upon clicking a recipe icon once, two crafts will be queued ...
by everything-narrative
Mon Aug 17, 2026 3:33 pm
Forum: Ideas and Suggestions
Topic: [2.1] Guide/documentation for parameterized blueprints.
Replies: 0
Views: 370

[2.1] Guide/documentation for parameterized blueprints.

TL;DR

Parameterized blueprints are awesome, let's document them better.

What?

A guide in the Tips and Tricks menu, detailing how to use them. The nature of parameters, placing a parameterized blueprint, what it means that the parameterization is evaluated top-to-bottom, examples of how to use ...
by everything-narrative
Mon Aug 17, 2026 2:39 pm
Forum: Outdated/Not implemented
Topic: [2.1] Minimum and maximum functions in arithmetic combinators.
Replies: 1
Views: 295

[2.1] Minimum and maximum functions in arithmetic combinators.

TL;DR

Add mininum and maximum functions to the arithmetic combinator.

What?

Add `min` and `max` to the existing set of operators, and implement them in the obvious way.

Why?

In lieu of the decider combinator getting a major upgrade, the arithmetic combinator is in need of some extra ...
by everything-narrative
Mon Aug 17, 2026 1:11 pm
Forum: Ideas and Suggestions
Topic: [2.1] Expand arithmetic combinator to functions of other arities.
Replies: 1
Views: 327

[2.1] Expand arithmetic combinator to functions of other arities.

TL;DR

Add more advanced functions to the arithmetic combinator, with other than two arguments.

What?

Expand the functionality of the arithmetic combinator to have functions with one, two, or three arguments.

1 argument
Common single argument functions include:
negation (-)
bitwise not ...
by everything-narrative
Mon Aug 17, 2026 12:20 pm
Forum: Ideas and Suggestions
Topic: [2.1] Explanatory tooltips for operations in combinators.
Replies: 0
Views: 177

[2.1] Explanatory tooltips for operations in combinators.

TL;DR

Add explanatory tooltip popups for the operator/comparator dropdown, to the benefit of players unfamiliar with the symbols.

See also: [2.1] Make arithmetic combinators more readable for non-programmers.

What?

Provide a popup tooltip for the arithmetic operators which provides a brief ...
by everything-narrative
Mon Aug 17, 2026 12:08 pm
Forum: Ideas and Suggestions
Topic: [2.1] Make arithmetic combinators more readable for non-programmers.
Replies: 0
Views: 233

[2.1] Make arithmetic combinators more readable for non-programmers.

TL;DR

Change the display names of the operators in the arithmetic combinator to align with the commonly used mathematical notation, rather than the conventions used in programming languages.

See also: [2.1] Explanatory tooltips for operations in arithmetic combinators.

What?

Replace the ...
by everything-narrative
Thu Jun 18, 2026 11:27 am
Forum: Ideas and Suggestions
Topic: Deconstruction planner: ability to deconstruct items in inventories
Replies: 2
Views: 345

Re: Deconstruction planner: ability to deconstruct items in inventories

radical_larry wrote: Thu Jun 18, 2026 9:46 am That would also be really good if it applied to belts, so we would finally have a way to clear them out without rebuilding them
Very good point!
by everything-narrative
Thu Jun 18, 2026 9:42 am
Forum: Ideas and Suggestions
Topic: Deconstruction planner: ability to deconstruct items in inventories
Replies: 2
Views: 345

Deconstruction planner: ability to deconstruct items in inventories

What?

In map/radar view you can deconstruct items in inventories by clicking on them, summoning construction bots to fetch them. Like so:

Decon.png

Deconstruction planners should be able to do this on a mass-scale, using filters.

Why?

The other day I wanted to transition several smelting ...

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