Search found 359 matches
- Mon Jun 19, 2023 11:19 am
- Forum: 1 / 0 magic
- Topic: [1.1.85] Crash on selecting "entity time" from debug
- Replies: 1
- Views: 777
[1.1.85] Crash on selecting "entity time" from debug
Seeing as my UPS got below 60, I wanted to see what was the cause and so I selected to view "entity time usage" from the F4 menu. On clicking the selection box, a window opened with the error(repeated in the log excerpt below). The bad news is that upon reloading the latest save, I could n...
- Thu Jun 15, 2023 9:51 am
- Forum: Ideas and Suggestions
- Topic: Option to disable Logistics system storage tooltip
- Replies: 0
- Views: 498
Option to disable Logistics system storage tooltip
TL;DR Add an option to the settings to disable the logistics system tooltip because it can get too big to practically make use of. What ? When hovering over a logistics system chest, the game shows all the contents of the network it's placed in. I'd like to be able to disable this, preferably as a ...
- Thu Jun 08, 2023 6:30 am
- Forum: Logistic Train Network
- Topic: [K2SE] Parked at depot with residue
- Replies: 1
- Views: 957
Re: [K2SE] Parked at depot with residue
I have had the same(or at least very similar) issue yesterday. What I've found out is that a number of depots had their combinator disabled, making it a normal (non-LTN) stop. I guess LTN didn't reset the schedule on it because it became a "manual" schedule. So I'd check if that is the cas...
- Tue May 24, 2016 11:57 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Colorblind Ores (1.0.1)
- Replies: 9
- Views: 9581
Re: [MOD 0.12.x] Colorblind Ores (1.0.1)
This should be possible iirc. I might work on that somewhere this week.looney wrote:On the subject of colour, can you tweak the hue of oil fields on the map? When zoomed out, I always mistake them for biters at first glance.
- Thu Apr 07, 2016 7:34 pm
- Forum: Releases
- Topic: Version 0.12.30
- Replies: 25
- Views: 36918
Re: Version 0.12.30
If the dropdown menu doesnt show this, restart steam to see if that works. (It often does)spinba11 wrote:There is only one option for me which is none.
- Thu Apr 07, 2016 3:17 pm
- Forum: Releases
- Topic: Version 0.12.30
- Replies: 25
- Views: 36918
Re: Version 0.12.30
Stop asking for stable release. A stable release wont make .13 show up any faster. It just stops fixes/updates that are done while working on .13 from being backported. So please keep up with the updates on .12 devs. There is no advantage in delaying them. Also it seems to me the hash check on mods...
- Wed Mar 30, 2016 9:47 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 115669
Re: [MOD 0.12.20+] Misanthrope 0.3.1 -- Better Biter Mechanics
Thanks, I removed WaiTex to cut down on filesize but I dont think that should be too much of a problem. (please dont judge that they almost immediately destroy my rail network. it worked fine in 0.2.4 :lol: ) File available here: https://dl.dropboxusercontent.com/u/16933717/save%2Bmods.zip I found ...
- Wed Mar 30, 2016 4:57 pm
- Forum: Modding discussion
- Topic: [Multiplayer] independant mods ?
- Replies: 12
- Views: 4691
Re: [Multiplayer] independant mods ?
One question: Is it currently saved as a bitmap then? If this is a yes I might have an idea on paper in front of me I drew up in a few minutes. Edit: Is similar to ratchetfreak's idea http://i.imgur.com/zNqZFbP.jpg?1 Sorry for the weird format, the other side is a receipt for my pizza order :lol:
- Wed Mar 30, 2016 4:26 pm
- Forum: Modding discussion
- Topic: [Multiplayer] independant mods ?
- Replies: 12
- Views: 4691
Re: [Multiplayer] independant mods ?
For reference, this is the mod: https://forums.factorio.com/viewtopic.php?f=92&t=22652 The mod has a tiny amount of scripting to refresh the minimap to update to the correct colors on existing saves. Outside of that its only for graphics change. I think making it possible to have client side on...
- Wed Mar 30, 2016 4:21 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 115669
Re: [MOD 0.12.20+] Misanthrope 0.3.1 -- Better Biter Mechanics
Thanks, I removed WaiTex to cut down on filesize but I dont think that should be too much of a problem. (please dont judge that they almost immediately destroy my rail network. it worked fine in 0.2.4 :lol: ) File available here: https://dl.dropboxusercontent.com/u/16933717/save%2Bmods.zip I found i...
- Wed Mar 30, 2016 4:10 pm
- Forum: Modding discussion
- Topic: [Multiplayer] independant mods ?
- Replies: 12
- Views: 4691
Re: [Multiplayer] independant mods ?
For reference, this is the mod: https://forums.factorio.com/viewtopic.php?f=92&t=22652 The mod has a tiny amount of scripting to refresh the minimap to update to the correct colors on existing saves. Outside of that its only for graphics change. I think making it possible to have client side onl...
- Wed Mar 30, 2016 12:25 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 115669
Re: [MOD 0.12.20+] Misanthrope 0.3.1 -- Better Biter Mechanics
After I upgrade to 0.3.1, the FPS/UPS goes down a bit(3 to 15 UPS/FPS lower) for a while every 5-10 seconds. It seems the scriptupdate for Misanthrope uses a lot of time every time this happens. Not sure if this will stabilize because it needs to update all biters first or that the script for 0.3.1 ...
- Tue Mar 29, 2016 5:53 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Colorblind Ores (1.0.1)
- Replies: 9
- Views: 9581
Re: [MOD 0.12.x] Colorblind Ores (1.0.0)
Thanks, that's exactly what I was looking for. Updated to 1.0.1 with a migration script that does that.ratchetfreak wrote:maybe on all forces do a rechart()?- Map colours only work on new games and unexplored chunks, have to find out how to update on an existing save.
- Tue Mar 29, 2016 12:50 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Colorblind Ores (1.0.1)
- Replies: 9
- Views: 9581
[MOD 0.12.x] Colorblind Ores (1.0.1)
Name: Colorblind_ores Description: Changes the color of ores to be more distinguishable to colour-blind players License: https://licensebuttons.net/l/by-nc/4.0/88x31.png Version: 1.0.1 Release: 2016-03-29 Tested-With-Factorio-Version: 0.12.29 Download: See below Long description Changes the sprites ...
- Sun Mar 20, 2016 9:27 pm
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 316230
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
I love this mod, great work! But there might be something wrong with the yellow inserter: http://i.imgur.com/NI6maIw.png I'm using Factorio 0.12.26 and WaiTex 1.0.0 and a couple of other mods. There is definetly something wrong with that inserter. I will i will make a new release today that will fi...
- Tue Mar 15, 2016 2:26 am
- Forum: General discussion
- Topic: Illegal copies and youtube
- Replies: 55
- Views: 23896
Re: Illegal copies and youtube
Im generally against DRM, but these solutions seemed pretty funny: Operation Flashpoint/ARMA series: Degrading game experience. Your weapons get more inaccurate over time and eventually you turn into a seagull or rabbit. Garry's mod: Gave an error 'Unable to shade polygon normals' with the steamID a...
- Mon Mar 14, 2016 3:19 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Menu++ 0.1.0
- Replies: 4
- Views: 16247
Re: [MOD 0.12.x] Menu++ 0.1.0
Looks like some good improvements. However the download comes out as Menu%2B%2B_0.1.0.zip and the game expects it to be Menu++_0.1.0.zip. It only requires a rename of the file, but it would be nice if you could fix that
- Mon Mar 14, 2016 8:32 am
- Forum: General discussion
- Topic: Quantified lack of sleep
- Replies: 9
- Views: 5329
Re: Quantified lack of sleep
Guess where I started playing Factorio again
- Fri Mar 04, 2016 7:02 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 221229
Re: Friday Facts #128 - Back down to earth
Lubricant sounds good! As well as that it can't be places perpendicular to the belt direction, and possibly only from chest to belt and belt to chest. With that, I can see it be a valuable addition.
- Wed Mar 02, 2016 11:34 am
- Forum: General discussion
- Topic: Performance comparison for CPUs
- Replies: 68
- Views: 53008
Re: Performance comparison for different computer setups
Just built my new PC so I can test the steam version:
CPU: Intel i5-6500(running stock 3,2GHz with 3,6GHz Turbo)
RAM: 16GB DDR4-2133
GPU: Asus STRIX-GTX970-DC2OC-4GD5
UPS: ~28000
FPS: 28-29
CPU: Intel i5-6500(running stock 3,2GHz with 3,6GHz Turbo)
RAM: 16GB DDR4-2133
GPU: Asus STRIX-GTX970-DC2OC-4GD5
UPS: ~28000
FPS: 28-29