I mean it was only inactive for 5 years. lol
Search found 269 matches
- Fri Apr 15, 2022 8:12 pm
- Forum: Ideas and Suggestions
- Topic: multithread
- Replies: 19
- Views: 6328
- Sun Mar 20, 2022 4:13 am
- Forum: News
- Topic: We support Ukraine
- Replies: 2440
- Views: 81789
Re: We support Ukraine
[...] As if they care the slightest bit about the truth, their only agenda is to make their side look good (or rather less horrible than they actually are). Basically 'business as usual'. The media and / or politicians did not suddenly start lying after the war started in ukraine they been doing it...
- Thu Mar 17, 2022 2:53 am
- Forum: News
- Topic: We support Ukraine
- Replies: 2440
- Views: 81789
- Wed Mar 16, 2022 11:06 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 2440
- Views: 81789
Re: We support Ukraine
Wow. I mean you gained my respect by publicly speaking against cancel culture but now this public declaration to stand with Ukraine. Do you know they literally have Nazis in their military fighting right now? That's not russian propaganda because I've already seen that on german TV 5 years ago way b...
- Mon Feb 14, 2022 1:50 pm
- Forum: Gameplay Help
- Topic: Power Switched Roboport
- Replies: 3
- Views: 297
Re: Power Switched Roboport
But what I suggested does not need any power???
Just connect it to a power switch instead of a lamp and set it to turn on if there is no signal.
Just connect it to a power switch instead of a lamp and set it to turn on if there is no signal.
- Mon Feb 14, 2022 12:24 am
- Forum: Gameplay Help
- Topic: Power Switched Roboport
- Replies: 3
- Views: 297
Re: Power Switched Roboport
Hello. I am looking for ways to detect ghost and damaged entities for the purpose of power switching on a roboport. The detection method should not include another roboport. Any idea? You can detect destroyed stuff if you connect them all with a circuit wire. 1. Connect wire in series to everything...
- Thu Jan 20, 2022 10:51 pm
- Forum: General discussion
- Topic: [Finished] Testing new CDN providers for Factorio
- Replies: 14
- Views: 1241
- Sat Jan 15, 2022 8:36 pm
- Forum: Gameplay Help
- Topic: Base consuming more power than it should
- Replies: 4
- Views: 548
Re: [1.1.50] Base consuming more power than it should
First roboports consume more power when you are using the bots -> placing blueprints etc. (charging the bots is literally directly increasing your power consumption) Once the accumulators reached 0% the consumption increased to show the total power needed to charge ALL accumulators with maximum spee...
- Thu Jan 06, 2022 6:00 am
- Forum: Ideas and Suggestions
- Topic: show speaker alerts all at the same time
- Replies: 2
- Views: 228
show speaker alerts all at the same time
I'm using the speaker to alert me of all sort of things in my base but whenever 2 alerts happen at the same time they stack in the interface and you can only see one.
The screen is REALLY WIDE so why not just put the alerts next to each other until the screen runs out of space?
The screen is REALLY WIDE so why not just put the alerts next to each other until the screen runs out of space?
- Sun Sep 26, 2021 5:26 pm
- Forum: Minor issues
- Topic: [Rseding] [1.1.41] Fast replace deconstructs any extra entities at the same position.
- Replies: 5
- Views: 842
Re: [1.1.41] Fast replace deconstructs any extra entities at the same position.
You have expected behaviour of something that shouldn't be possible at all.
The step of 1. how to reproduce is the bug and not the step 2 or 3.
The step of 1. how to reproduce is the bug and not the step 2 or 3.
- Thu Sep 23, 2021 5:12 pm
- Forum: General discussion
- Topic: Why aren't there defense bots?
- Replies: 14
- Views: 1884
Re: Why aren't there defense bots?
You don't count the spidertron as a defense bot?
- Wed Apr 28, 2021 8:28 pm
- Forum: Combinator Creations
- Topic: tileable beaconed Omnismelter
- Replies: 0
- Views: 579
tileable beaconed Omnismelter
There are some solution for an omnismelter as seen here https://forums.factorio.com/viewtopic.php?f=193&t=93569 and https://forums.factorio.com/viewtopic.php?f=193&t=98074 but I'd like to show you mine. It is much more compact and uses way less combinators. It can produce an entire full blue...
- Wed Mar 24, 2021 9:14 pm
- Forum: Releases
- Topic: Version 1.1.30
- Replies: 21
- Views: 19083
Re: Version 1.1.30
You know at least that 1.1.29 didn't add any bugs.
- Mon Feb 01, 2021 5:56 am
- Forum: Technical Help
- Topic: Game slows when selecting a large area to do a task with robots
- Replies: 7
- Views: 847
Re: Game slows when selecting a large area to do a task with robots
Good day everyone, I was just wondering if this is a common issue or something I need to address. The example I'm using is just one way to get it to slow. If you want to have the robots clean your base up and pick everything up off the ground, say a 1 million by 1 million tile area as you select th...
- Thu Jan 28, 2021 12:09 am
- Forum: Balancing
- Topic: Nerf the Portable Fusion Reactor?
- Replies: 82
- Views: 10867
Re: Nerf the Portable Fusion Reactor?
How about a uran fuelled reactor that can be refilled with the bots ? It would solve this.
- Tue Jan 26, 2021 2:49 am
- Forum: Balancing
- Topic: Spidertron grid size
- Replies: 15
- Views: 4023
Re: Spidertron grid size
Maybe Spidertron Mk2? Or a infinite research to increase equipment slots in the spider. I would not agree with infinite research it would make the spidertron complete OP at some point They are already OP because unlike your own power armor you can just make more spiders. (! important ! Spiders don'...
- Mon Jan 25, 2021 12:25 am
- Forum: Balancing
- Topic: Spidertron grid size
- Replies: 15
- Views: 4023
Re: Spidertron grid size
Maybe Spidertron Mk2?
Or a infinite research to increase equipment slots in the spider.
Or a infinite research to increase equipment slots in the spider.
- Sun Jan 17, 2021 3:43 pm
- Forum: Ideas and Suggestions
- Topic: improve train block overlay: add directions
- Replies: 55
- Views: 4885
Re: Travel arrows capping Rail block visualizer
+1 good idea
- Fri Jan 15, 2021 7:58 pm
- Forum: Ideas and Suggestions
- Topic: color picker with alpha slider
- Replies: 4
- Views: 711
Re: color picker with alpha slider
because it would allow for way more colors (e.g. dark red) Can you explain me: how can you create more colors, if you can control the transparency? Easy the alpha channel mixes the selected color with whatever color is underneath and the result is a new color. You can see that in my example: I made...
- Fri Jan 15, 2021 2:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.11] drag placing belts over belts is weird
- Replies: 4
- Views: 697
Re: [kovarex] [1.1.11] drag placing belts over belts is weird
Cool thanks :) But only the 3rd case? The 2nd one should have either placed a long underground belt or another underground belt around the first inserter. The 4th shouldnt rotate the belts if its placing an underground belt or if it "used" the belts it should have placed 2 underground belt...