Search found 187 matches

by Nexarius
Fri Dec 07, 2018 1:55 pm
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 4553

Re: Friday Facts #272 - Mod GUI

Can we get automated mod dependency download?
by Nexarius
Fri Nov 09, 2018 9:18 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 8100

Re: Friday Facts #268 - The modern Biter

0.17 no news?

Will it be ready for christmas?
by Nexarius
Mon Nov 05, 2018 8:51 pm
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 117
Views: 8177

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

factoriouzr wrote:
Mon Nov 05, 2018 11:43 am
Can you also please add the ability to set recipes on factories from blueprints before research is done. This has been requested many times and it is a great quality of life feature that makes complete sense to have.
Yes please!

It would really make planing and placing a MALL easier.
by Nexarius
Fri Oct 19, 2018 3:45 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 115
Views: 8054

Re: Friday Facts #265 - Nomenclature & Steam networking

Screenshot from 2018-10-19 17-12-33.png Loader confirmed?? Loaders are in the game already. Use this to unlock them: /c game.player.force.recipes["loader"].enabled = true game.player.force.recipes["fast-loader"].enabled = true game.player.force.recipes["express-loader"].enabled = true Loaders don't...
by Nexarius
Tue Oct 02, 2018 9:27 pm
Forum: Ideas and Suggestions
Topic: turn off repeating sounds while in map view
Replies: 0
Views: 91

turn off repeating sounds while in map view

In the late game I'm doing like 90% over the map which is cool. But it's annoying to constantly hear sounds that are unrelated to whatever you are doing on the map just because you are standing right next to a belt. Could we get an option to turn off those sounds (e.g. belts, radars, pumpjacks, trai...
by Nexarius
Fri Sep 21, 2018 10:06 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 7175

Re: Friday Facts #261 - Performance + New player interaction

Giving the width of the website content a fixed max width is really bad and sadly a lot of websites are doing that. I have a 4k screen which makes this really obvious and annoying. Right now the forum has a maximum width of 1352px while my screen can have a width of 3840px. Most of the screen area (...
by Nexarius
Thu Sep 13, 2018 11:30 am
Forum: Show your Creations
Topic: Inserter production
Replies: 6
Views: 839

Re: Inserter production

Looks cool but
Inserters.png
Inserters.png (2.09 MiB) Viewed 557 times
by Nexarius
Wed Aug 29, 2018 6:15 pm
Forum: Duplicates
Topic: {0.16.51] mixed mining copper / uran
Replies: 1
Views: 111

{0.16.51] mixed mining copper / uran

If the electric miner is on top of uran and some other resource then it wont work without sulfuric acid.

Image
by Nexarius
Mon Jul 30, 2018 9:24 am
Forum: Not a bug
Topic: [0.16.XX] console commands not saved
Replies: 2
Views: 148

[0.16.XX] console commands not saved

I've written a command and it works but sadly it stops working if I save and then load the map.
Could those commands be saved as well in the savefile?

script.on_event(defines.events.on_chunk_generated, function(event)
--[[stuff]]
end)
by Nexarius
Sun Jul 29, 2018 11:39 am
Forum: Combinator Creations
Topic: Automatic Tank Maintenance Station
Replies: 3
Views: 1987

Re: Automatic Tank Maintenance Station

That's really cool.

The download link for the v2 is the same as for v1.
by Nexarius
Sun Jul 15, 2018 4:41 pm
Forum: Ideas and Suggestions
Topic: better fuel -> faster furnace?
Replies: 6
Views: 337

Re: better fuel -> faster furnace?

No I mean for example a steel furnace with nuclear fuel and it has a 250% speed boost.
by Nexarius
Sun Jul 15, 2018 3:00 pm
Forum: Ideas and Suggestions
Topic: better fuel -> faster furnace?
Replies: 6
Views: 337

better fuel -> faster furnace?

We already have in the game that using better fuel for example nuclear fuel gives 250% more acceleration to the trains could we change that to also give more speed if used in a furnace? I have so much nuclear fuel that I'm using it in furnaces but they are all still the same speed which is kinda str...
by Nexarius
Sun Jul 15, 2018 2:57 pm
Forum: Bug Reports
Topic: [0.16.51] Logistic trash window closes on research start
Replies: 0
Views: 134

[0.16.51] Logistic trash window closes on research start

If you have the window open to set a filter for the auto trash slots and someone else starts a research then the window just closes.
by Nexarius
Sat Jul 07, 2018 11:23 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 11781

Re: Friday Facts #250 - Dead end conclusion

One feature that I miss is to just put a blueprint book inside a blueprint book. Please add that too.
by Nexarius
Fri Jun 22, 2018 2:13 pm
Forum: News
Topic: Friday Facts #248 - Not Saturday Facts
Replies: 71
Views: 8578

Re: Friday Facts #248 - Not Saturday Facts

Proxy wrote:also ranom thing that would be awesome for the HD Version, how about an animated main Menu background?
Only HD? +1 for animated main menu in 4k
by Nexarius
Sat May 19, 2018 9:16 am
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 13515

Re: Friday Facts #243 - New GUI tileset

Sigma1 wrote:Did anyone else notice biter mating behavior on the whiteboard?
N̷̛̛̜̘͉̼̱͓̗͚͓͒͊͌̀͊͗͘o͔͈̹̭̹̍̄̅̾̋́ͅ
.
fff-243-office-picture-albert.jpg
fff-243-office-picture-albert.jpg (37.82 KiB) Viewed 733 times
Sigma1 wrote:Also, make sure the UI supports UTF-8 for some special characters like ö, ä and å
Don't forget ü and ß.
by Nexarius
Sat May 19, 2018 8:07 am
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 13515

Re: Friday Facts #243 - New GUI tileset

H̛a̹̱̫̱̹͚v̛͙ȩ ̤y̬ͅo̠̲͉͍̳͢ͅu͙̲̤̰̟ ̵͓̱t͈̮̞̜͓̱͠ͅe̴̝s̨͕̱͕̗ͅt̡ẹ̷d̙̺̹ͅͅ t̰͚h̤͍e͖̖ ͍̝̳̝͍̼̱G̦͕̥̳U̸͉͍ͅI̻̖ w͔͚̬̖̹ͅi̱̲͖̭t̷͇̮h͍̣̼͔͈ ͉͙̭͇̯ͅt̮̬̬͕h͍̖i҉͍̹̗̰̣̥s̰ ̹̲̭̠̭͘ͅs͔̤͔e͕̱̮͔̘̼ǹ̙̺t̰̭̮̙̦̦ͅe͍̺̮n̮c͏̻̠͓̮̪͉̬è̫̦ ̭͓t̷̬̪̦̪̳̤͕o͈͇͡ͅo̞̩͖̦͘?̶̲̰̻
by Nexarius
Sat May 12, 2018 11:14 pm
Forum: Ideas and Suggestions
Topic: Portal to allow easy disconnect and connect between servers
Replies: 3
Views: 224

Re: Portal to allow easy disconnect and connect between servers

This would be cool.

Instead of having 5 different server by the same guy you only have 1 "portal server" in the list.

Maybe also a chat across multiple servers?
by Nexarius
Mon Apr 30, 2018 5:21 am
Forum: Ideas and Suggestions
Topic: Auto deconstruct under blueprints
Replies: 1
Views: 122

Re: Auto deconstruct under blueprints

You can press shift and tree and rocks will be marked for deconstruction.

+1 for automatic landfill

And I suggest kamikaze construction bots carrying cliff explosives to deal with cliffs too.
by Nexarius
Sun Apr 22, 2018 1:24 pm
Forum: Frequently Suggested / Link Collections
Topic: Use of Monitors (Dualscreen..., more than 60 FPS ...)
Replies: 8
Views: 2559

Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)

The train preview window already has a second factorio screen. Could you add that for a real second screen to always have open on the side?

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