Search found 260 matches

by Nexarius
Sun Sep 26, 2021 5:26 pm
Forum: Assigned
Topic: [Rseding] [1.1.41] Fast replace deconstructs any extra entities at the same position.
Replies: 2
Views: 189

Re: [1.1.41] Fast replace deconstructs any extra entities at the same position.

You have expected behaviour of something that shouldn't be possible at all.

The step of 1. how to reproduce is the bug and not the step 2 or 3.
by Nexarius
Thu Sep 23, 2021 5:12 pm
Forum: General discussion
Topic: Why aren't there defense bots?
Replies: 14
Views: 832

Re: Why aren't there defense bots?

You don't count the spidertron as a defense bot?
by Nexarius
Wed Apr 28, 2021 8:28 pm
Forum: Combinator Creations
Topic: tileable beaconed Omnismelter
Replies: 0
Views: 401

tileable beaconed Omnismelter

There are some solution for an omnismelter as seen here https://forums.factorio.com/viewtopic.php?f=193&t=93569 and https://forums.factorio.com/viewtopic.php?f=193&t=98074 but I'd like to show you mine. It is much more compact and uses way less combinators. It can produce an entire full blue...
by Nexarius
Wed Mar 24, 2021 9:14 pm
Forum: Releases
Topic: Version 1.1.30
Replies: 21
Views: 16690

Re: Version 1.1.30

Oxyd wrote:
Wed Mar 24, 2021 9:03 pm
Baughn wrote:
Wed Mar 24, 2021 8:48 pm
If this is the changelog for .29, what's the one for .30?

:D
We, uh… released .29 without any of the fixes in it. So these are the changes in .30. .29 was the same as .28, except with a different version number.
You know at least that 1.1.29 didn't add any bugs.
by Nexarius
Mon Feb 01, 2021 5:56 am
Forum: Technical Help
Topic: Game slows when selecting a large area to do a task with robots
Replies: 7
Views: 501

Re: Game slows when selecting a large area to do a task with robots

Good day everyone, I was just wondering if this is a common issue or something I need to address. The example I'm using is just one way to get it to slow. If you want to have the robots clean your base up and pick everything up off the ground, say a 1 million by 1 million tile area as you select th...
by Nexarius
Thu Jan 28, 2021 12:09 am
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 6882

Re: Nerf the Portable Fusion Reactor?

How about a uran fuelled reactor that can be refilled with the bots ? It would solve this.
by Nexarius
Tue Jan 26, 2021 2:49 am
Forum: Balancing
Topic: Spidertron grid size
Replies: 15
Views: 2221

Re: Spidertron grid size

Maybe Spidertron Mk2? Or a infinite research to increase equipment slots in the spider. I would not agree with infinite research it would make the spidertron complete OP at some point They are already OP because unlike your own power armor you can just make more spiders. (! important ! Spiders don'...
by Nexarius
Mon Jan 25, 2021 12:25 am
Forum: Balancing
Topic: Spidertron grid size
Replies: 15
Views: 2221

Re: Spidertron grid size

Maybe Spidertron Mk2?
Or a infinite research to increase equipment slots in the spider.
by Nexarius
Fri Jan 15, 2021 7:58 pm
Forum: Ideas and Suggestions
Topic: color picker with alpha slider
Replies: 4
Views: 412

Re: color picker with alpha slider

because it would allow for way more colors (e.g. dark red) Can you explain me: how can you create more colors, if you can control the transparency? Easy the alpha channel mixes the selected color with whatever color is underneath and the result is a new color. You can see that in my example: I made...
by Nexarius
Fri Jan 15, 2021 2:42 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.11] drag placing belts over belts is weird
Replies: 4
Views: 512

Re: [kovarex] [1.1.11] drag placing belts over belts is weird

Cool thanks :) But only the 3rd case? The 2nd one should have either placed a long underground belt or another underground belt around the first inserter. The 4th shouldnt rotate the belts if its placing an underground belt or if it "used" the belts it should have placed 2 underground belt...
by Nexarius
Thu Jan 14, 2021 4:08 pm
Forum: Ideas and Suggestions
Topic: Increase bot queue processing rate
Replies: 44
Views: 4198

Re: Increase bot queue processing rate

I think it would also be good if it didn't have to cycle through 5000 concrete until it started to build the newest placed blueprint. It would be good if item types would be grouped instead. Tiles are already separate, afaik Okay but that doesn't help when some players put down large blue belt blue...
by Nexarius
Thu Jan 14, 2021 3:06 pm
Forum: Ideas and Suggestions
Topic: Increase bot queue processing rate
Replies: 44
Views: 4198

Re: Increase bot queue processing rate

I think it would also be good if it didn't have to cycle through 5000 concrete until it started to build the newest placed blueprint. It would be good if item types would be grouped instead.
by Nexarius
Thu Jan 14, 2021 2:42 pm
Forum: Ideas and Suggestions
Topic: color picker with alpha slider
Replies: 4
Views: 412

color picker with alpha slider

I think it would be good if the color picker also had the alpha slider because it would allow for way more colors (e.g. dark red)

The alpha channel is already in the game but not accessible via the GUI (look at the video).
Left is 0% alpha, middle is normal and right is 100% alpha.
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test.gif (4.85 MiB) Viewed 412 times
by Nexarius
Sat Jan 09, 2021 4:08 pm
Forum: Combinator Creations
Topic: Modular Omni Smelter Oven
Replies: 4
Views: 1439

Re: Modular Omni Smelter Oven

Looks cool wanted to try it out but I cannot make it work.
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Unbenannt.png (9.9 MiB) Viewed 1195 times
by Nexarius
Thu Jan 07, 2021 9:35 pm
Forum: Gameplay Help
Topic: [1.1.7] Cannot connect light Oil pipes
Replies: 3
Views: 464

Re: [1.1.7] Cannot connect light Oil pipes

Just use bots to connect them.
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test.gif (3.33 MiB) Viewed 444 times
by Nexarius
Thu Jan 07, 2021 8:41 pm
Forum: Releases
Topic: Version 1.1.8
Replies: 26
Views: 16544

Re: Version 1.1.8

lol did you guys forget to put that feature in 1.1.7 ??? xD

omg its so awesome !
by Nexarius
Thu Jan 07, 2021 4:38 pm
Forum: Not a bug
Topic: [1.1.7] bots cannot put items into spidertron trash slot
Replies: 1
Views: 187

[1.1.7] bots cannot put items into spidertron trash slot

hier.gif
hier.gif (9.32 MiB) Viewed 187 times

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