Search found 124 matches

by Brambor
Fri Dec 08, 2023 6:34 pm
Forum: Fixed for 2.0
Topic: [1.1.87] Freeze at specific time
Replies: 12
Views: 38625

Re: [1.1.87] Freeze at specific time

According to last FFF https://factorio.com/blog/post/fff-388, this will be solved for 2.0 coming out with the expansion in about a year or so.
by Brambor
Sun Dec 03, 2023 5:35 pm
Forum: Ideas and Suggestions
Topic: Accumulator charge history in electric info
Replies: 1
Views: 606

Re: Accumulator charge history in electric info

I have the same problem and feature request.
by Brambor
Fri Nov 17, 2023 12:45 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 205
Views: 38518

Re: Friday Facts #381 - Space Platforms

alfredwallace wrote:
Fri Nov 17, 2023 12:33 pm
hi
i didn't play factorio since 1 year and see that
this will be released as something like a DLC ? If yes where can I found more info about this and when !?
Directly in previous FFF:
https://www.factorio.com/blog/post/fff-373
by Brambor
Sun Nov 12, 2023 9:32 pm
Forum: Ideas and Suggestions
Topic: Image selector for blueprint description
Replies: 0
Views: 206

Image selector for blueprint description

Please add an image selection button to the blueprint description. Factorio-image-selector.png I noticed now the image selector is in the name of blueprint, so at least I don't have to go to renaming station GUI whenever I need an item icon. I reported it as a bug since it seems like an oversight.
by Brambor
Fri Nov 10, 2023 8:14 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 309
Views: 38304

Re: Friday Facts #384 - Combinators 2.0

I would like to get a specific tick (morning perhaps) on this surface. I made combinator based calculation of how much power does my anti-meteor defence need until morning and checked that the accumulators will last. This is based on number of ticks in a day, solar power multiplier, ammount of sola...
by Brambor
Fri Nov 10, 2023 2:58 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 309
Views: 38304

Re: Friday Facts #384 - Combinators 2.0

I would like to get a specific tick (morning perhaps) on this surface. I made combinator based calculation of how much power does my anti-meteor defence need until morning and checked that the accumulators will last. This is based on number of ticks in a day, solar power multiplier, ammount of solar...
by Brambor
Sat Nov 04, 2023 7:29 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 171
Views: 26656

Re: Friday Facts #383 - Super force building

Seems really cool! I love the landfill stuff in particular. While you are working in this anyways, what do you think about moving the automatic deconstruction if trees and rock to normal placement? To me personally it feels like I never don't force print as there always is any tree or rock or cliff...
by Brambor
Fri Nov 03, 2023 9:11 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 171
Views: 26656

Re: Friday Facts #383 - Super force building

2 questions: 1: Would Waterfill be implemented in the game? 2: Will the space platform have the option to have a cleaner look (aka fewer details on the surface)? For example, if I choose to remove all the decorations from the land, I make my factory look way cleaner. 1: I think they mentioned in pa...
by Brambor
Thu Oct 26, 2023 1:01 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 205
Views: 38518

Re: Friday Facts #381 - Space Platforms

if we can dump things in space, would we be able to also dump things into water for them to disappear in the same fashion? A similar fashion sounds like cool mechanics. Since Factorio is a game about polluting the world, throwing stuff into the water should release pollution, maybe with the excepti...
by Brambor
Tue Oct 24, 2023 12:07 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 205
Views: 38518

Re: Friday Facts #381 - Space Platforms

There's something "off" about the thrusters visuals. I think it's the smoke. It moves backwards - shouldn't it just stay put (edit; or at least move away as fast as the platform is moving)? Maybe it works different in a vaccuum? I don't know. It looks weird, though, when the smoke is prod...
by Brambor
Sun Oct 22, 2023 5:23 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 205
Views: 38518

Re: Friday Facts #381 - Space Platforms

I wonder how repair packs work...
by Brambor
Wed Jun 28, 2023 9:17 pm
Forum: Ideas and Suggestions
Topic: Boot game load save, then PAUSE the game with single button
Replies: 0
Views: 315

Boot game load save, then PAUSE the game with single button

You can launch specific save by launching with the command --load-game FILE source: https://wiki.factorio.com/Command_line_parameters I miss the option of making the game PAUSED after loading, or automatically pressing ESCape. Use case: Click play on Steam, go away. Return to the loaded game ready t...
by Brambor
Thu May 25, 2023 8:10 pm
Forum: Ideas and Suggestions
Topic: Crafting screen Pipette
Replies: 22
Views: 4120

Re: Enable "Q" pipette tool to work in crafting menu.

That would be cool. I just launched a game. I crafted artillery and wanted to place its blueprint while it was being crafted.

And Q doesn't collide with any other functionality in that menu.
by Brambor
Thu May 25, 2023 7:32 pm
Forum: Ideas and Suggestions
Topic: "Open folder" button inside menus
Replies: 3
Views: 983

Open save folder button (from load/save game)

I would like a button, that would open wherever the save is saved.

For quick interests, like "I wonder how big my save file is"

Players would not have to google where their saves are.
by Brambor
Wed May 10, 2023 5:36 pm
Forum: Not a bug
Topic: [0.16.36] Bots don't auto-trash items if inventory full
Replies: 4
Views: 1617

[1.1.80] Auto-trash don't trash items if inventory full

Version 1.1.80 I have a similar issue: 1. Have a full inventory with one stack of miners (50). 2. Have free trash slots. 3. Set auto-trash to trash more than 50 miners (and request 0). 4. Deconstruct a miner with a hand. 5. Observe: "No space in the inventory" msg and the miner item is dro...
by Brambor
Wed May 03, 2023 11:14 pm
Forum: General discussion
Topic: I don't know why 'factorio' makes such a fuss about "leeching"
Replies: 15
Views: 6221

Re: I don't know why 'factorio' makes such a fuss about "leeching"

Being able to remove fuel from locomotives will be (is already) avilable in 1.2, it actually has a good reason, to be able to automatically upgrade fuel type in your train system (apart the obvious system where you put fuel from locomotive to locomotive) I wanted to do the > apart the obvious syste...
by Brambor
Mon Oct 03, 2022 9:06 am
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 57306

Re: Optimization idea: abstraction

You can run one instance of the abstraction for real and place views of that instance wherever there is a copy. For an example how to mod this look at how factorissimo can show you the inside of the factory building. Using factorissimo as base might also be an option. You build your factory inside ...
by Brambor
Sat Oct 01, 2022 1:09 am
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 57306

Re: Cycles: Merge entities, mod for performance idea

I caught up with this thread, I see no one suggesting precisely what I did suggest. Implementation clarifications Note: I am talking about a furnace column, but the cycle wouldn't be 4.8 seconds, since they consume coal or other fuel, so it could be the length of burning the fuel (if multiple of 4.8...
by Brambor
Sat Sep 24, 2022 1:06 am
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 57306

Cycles: Merge entities, mod for performance idea

I was reading a rant about UPS here and I thought about an idea I have had for some time. Idea The machines in factorio do repetitive work. An intelligent entity could optimize performance by finding cycles that repeat. I think this is a very hard problem. However we, as players, could select a part...
by Brambor
Fri Feb 25, 2022 10:21 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 16332

Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements

The text wrapping is quite weird on mobile:
Screenshot_20220225-231558.png
Screenshot_20220225-231558.png (719.22 KiB) Viewed 10268 times
Screenshot_20220225-231611.png
Screenshot_20220225-231611.png (277.57 KiB) Viewed 10268 times
On requesting "Desktop site":
Screenshot_20220225-231632.png
Screenshot_20220225-231632.png (536.05 KiB) Viewed 10268 times
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