Search found 98 matches

by Brambor
Fri Jul 24, 2020 12:18 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 95
Views: 7700

Re: Friday Facts #357 - Nuke

The nuke first destroys the cliffs instantly, at once, and then start killing entities with hp from middle to far end.

Shouldn't the cliffs be destroyed with the shockwave as well?
by Brambor
Sun Jul 19, 2020 8:17 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 114
Views: 10235

Re: Friday Facts #356 - Blueprint library for real

Since it is possible to place blueprints in map is it possible to make blueprints from map? It is/would be useful for giant arrays of evenly spaced roboports. It can be done with radars while zoomed in, but still... it would be more consistent if it were possible. Keep being awesome Kovarex! Powerfu...
by Brambor
Thu Jun 18, 2020 1:37 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 14167

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

The JS rolling image seems to be a bit off for me on Android phone.
As I move the slider, the assemblers move a bit...
by Brambor
Fri May 08, 2020 2:55 pm
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 4862

Re: Friday Facts #346 - He who does nothing, breaks nothing

I sometimes thought of it as an excuse. I connected quite a lot of things that we in Czechia seem to do differently from other parts of the world, In my mind, I connected them with Communism. In this case, it was: The government is doing bad stuff and if you try to do something about it, you might r...
by Brambor
Fri Mar 20, 2020 1:18 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 21509

Re: Friday Facts #339 - Beacon HR + Redesign process

What do you mean "long post"? It is one of the shorter ones!

Also, I cannot but help to see it as some sort of turret. A fighting entity. It looks eerie.

I like the design itself, to me, it just looks more like a front line, electric defence mechanism shocking the bitters with lightning.
by Brambor
Tue Mar 17, 2020 6:27 pm
Forum: Not a bug
Topic: 0-padding in Mods
Replies: 1
Views: 102

0-padding in Mods

It doesn't really make sense to me to have numbers from 0% to 100% 0 padded from the left.
by Brambor
Sun Mar 08, 2020 4:38 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 7803

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

Since "kills" is in "production" statistic, shouldn't it be renamed to something like "statistics" tab?
by Brambor
Fri Jan 24, 2020 6:13 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 22299

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

I very much enjoyed the pathfinding discussion and I made sure I understood every issue and solution before moving on. From a FIT (or CTU in English) uni, where we discussed Dijkstra, binary heap, Linked lists and all that stuff, it is always nice to see them used and inspires you to learn them. And...
by Brambor
Tue Jan 21, 2020 6:38 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 10182

No Walking Challenge Achivement

I think it would be really cool emphasizing on the ability to do things remotely using robots. Therefore I propose "No walking challenge" achievement. It can work on different levels: The player cannot use wsad (or rebound) keys. They still can use transport belts, autopilot trains They can enter a ...
by Brambor
Tue Jan 21, 2020 6:12 pm
Forum: Resolved Problems and Bugs
Topic: [Allaizn] [0.17.79] Range of turrets and spitter shooting range problem
Replies: 6
Views: 942

Re: [Allaizn] [0.17.79] Range of turrets and spitter shooting range problem

There is Fixed that turrets would sometimes fail to attack things that are in range.
But I don't see a developers post, closing this topic with "Fixed in 0.18".
by Brambor
Fri Dec 13, 2019 11:26 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 8131

Re: Friday Facts #325 - New Explosions and Particles

You make me feel someone is gonna have a child.
:D
by Brambor
Thu Nov 07, 2019 12:08 am
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 14232

Re: Friday Facts #318 - New Tooltips

Feedback: I liked how we saw "903.5 seconds for raw crafting" before, will ultimate precision and time in seconds be possible to customised via default settings? Or it doesn't fit? Also, inserter turns 302°/s, that's great, but how do I understand how fast an inserter is from that? Factorio looks 3D...
by Brambor
Wed Nov 06, 2019 11:33 pm
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 69
Views: 9817

Re: Friday Facts #317 - New pathfinding algorithm

Just a note:
I recommend turning off clouds for gifs. Not only the filesize is bigger but also there is distracting change between the last and first frame.
by Brambor
Mon Sep 16, 2019 1:45 pm
Forum: General discussion
Topic: Survey: How do YOU feel about FFF #309 opinions?
Replies: 19
Views: 2193

Re: Survey: How do YOU feel about FFF #309 opinions?

Among the few polls in general discussion to actually offer insight in what players actually think of dev ideas. I'd reword most of those options to get rid of negations. "DON'T WANT: Inserters should not chase items" = "WANT: Inserters should chase items" I made it this way so that the sentence st...
by Brambor
Wed Aug 28, 2019 12:52 am
Forum: General discussion
Topic: Survey: How do YOU feel about FFF #309 opinions?
Replies: 19
Views: 2193

Re: Survey: How do YOU feel about FFF #309 opinions?

I am quite surprised by the Poll Results. None over 15%? Really? I expected at least one of the ~10 to be over 50% or at least close to it. I actually question the validity of the poll results now. Actually the percentages and visual representation of votes is horrible. The results are visualy and ...
by Brambor
Sun Aug 25, 2019 10:06 am
Forum: General discussion
Topic: Survey: How do YOU feel about FFF #309 opinions?
Replies: 19
Views: 2193

Re: Survey: How do YOU feel about FFF #309 opinions?

I would like options Yes/No/I don't care.

But I think this is good enough :/
by Brambor
Sun Aug 25, 2019 10:02 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 30254

Re: Friday Facts #309 - Controversial opinions

I made a topic with a poll to see the general opinions on those issues.
by Brambor
Sun Aug 25, 2019 9:59 am
Forum: General discussion
Topic: Survey: How do YOU feel about FFF #309 opinions?
Replies: 19
Views: 2193

Survey: How do YOU feel about FFF #309 opinions?

Hello there, I wanted to make a survey to see what the player base thinks. Just make it was the quickest option. Read #FFF 309 so there we go: Actually, I cannot make a poll, I do not have the permission on factorio forums, so I created an account to make this one: The Poll EDIT: I don't know whethe...
by Brambor
Fri Jul 26, 2019 3:57 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 68535

Re: Friday Facts #305 - The Oil Changes

To make it a bit more realistic, shouldn't the advanced oil processing consume more energy and time to produce than the basic? The basic (takes 5s): 100 crude -> 45 PG The advanced (takes 5s): 100 crude + 50 water -> 55 PG + 45 LO + 25 HO Apart from the "free" resource which is water, you get straig...
by Brambor
Mon Jun 17, 2019 10:03 pm
Forum: Resolved Problems and Bugs
Topic: God mod after biters attack first base [0.17.48]
Replies: 2
Views: 265

Re: God mod after biters attack first base [0.17.48]

I am sorry but where was it fixed?
I didn't notice it in 0.17.49 or 0.17.50 changelog.

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