I get that, but it just feels bad that when you add an unnecessary pole into a blueprint, which will change connections if that pole doesn't get built the built doesn't work!
Amazing! I wonder just about the poles. If a pole has a reach of X, then networks X apart are connected. If networks are 2X+1 apart, you can place a pole in the middle to connect those networks (which is done automagically now while holding down the button). What about networks between X+1 and 2X ap...
I would like to turn off UI by some keypress. The use case is when running around to not accidentally stepping into biter nest cause they were hidden behind UI, especially hotbar, which is closest to the player and takes up about half viewing distance. Also, I have seen this requested for screenshot...
Since it is possible to place blueprints in map is it possible to make blueprints from map? It is/would be useful for giant arrays of evenly spaced roboports. It can be done with radars while zoomed in, but still... it would be more consistent if it were possible. Keep being awesome Kovarex! Powerfu...
I sometimes thought of it as an excuse. I connected quite a lot of things that we in Czechia seem to do differently from other parts of the world, In my mind, I connected them with Communism. In this case, it was: The government is doing bad stuff and if you try to do something about it, you might r...
I very much enjoyed the pathfinding discussion and I made sure I understood every issue and solution before moving on. From a FIT (or CTU in English) uni, where we discussed Dijkstra, binary heap, Linked lists and all that stuff, it is always nice to see them used and inspires you to learn them. And...
I think it would be really cool emphasizing on the ability to do things remotely using robots. Therefore I propose "No walking challenge" achievement. It can work on different levels: The player cannot use wsad (or rebound) keys. They still can use transport belts, autopilot trains They ca...
There is Fixed that turrets would sometimes fail to attack things that are in range.
But I don't see a developers post, closing this topic with "Fixed in 0.18".
Feedback: I liked how we saw "903.5 seconds for raw crafting" before, will ultimate precision and time in seconds be possible to customised via default settings? Or it doesn't fit? Also, inserter turns 302Β°/s, that's great, but how do I understand how fast an inserter is from that? Factori...
Just a note:
I recommend turning off clouds for gifs. Not only the filesize is bigger but also there is distracting change between the last and first frame.