Search found 191 matches

by Brambor
Tue Dec 03, 2024 1:40 pm
Forum: Bug Reports
Topic: Specific item lanches not launching but are accounted for
Replies: 1
Views: 67

Re: Specific item lanches not launching but are accounted for

The images are not loading for me. Consider putting them into your post directly (paste with ctrl+v didn't work for a while, but it does again! OR drag and drop AND wait for it to upload)
by Brambor
Tue Dec 03, 2024 1:35 pm
Forum: Assigned
Topic: [Genhis][2.0.23] Spoilage (should be) auto trashed from a rocket silo when different item is requested
Replies: 0
Views: 57

[Genhis][2.0.23] Spoilage (should be) auto trashed from a rocket silo when different item is requested

12-03-2024, 14-02-23.png First of all: this is misleading 12-03-2024, 14-14-34.png 12-03-2024, 14-14-57.png It is not on the way, the rocket is stuck on the launch pad. Bug reproduction Flux will spoil.zip Reproduction: 1. Place request flux on a space platform. 2. Place 1000 flux into logistic sto...
by Brambor
Sat Nov 23, 2024 8:23 pm
Forum: Ideas and Suggestions
Topic: [2.0.14] Don't reset the ctrl+F filter when ghost entity is built (replaced by real entity)
Replies: 3
Views: 178

Re: [2.0.14] Don't reset the ctrl+F filter when ghost entity is built (replaced by real entity)

It might be resolved now [2.0.21]. I noticed some improvement but didn't investigate further.

The game launches for 300seconds+ for me and I just turned it off :) (Lazy bastard)
by Brambor
Sat Nov 23, 2024 5:39 pm
Forum: Duplicates
Topic: [2.0.21] Wrigglers frozen mid attack
Replies: 1
Views: 92

[2.0.21] Wrigglers frozen mid attack

There are wrigglers scattered all over the map. They look like a frozen wave. I think they attacked the outpost, but then a tree got harvested, or maybe something else destroyed the harvester building. I didn't replicate it, if it is not straightforward, I will try the ideas I suggested. Video of th...
by Brambor
Sat Nov 23, 2024 1:55 pm
Forum: Ideas and Suggestions
Topic: Drag and drop logistic request across groups
Replies: 2
Views: 129

Drag and drop logistic request across groups

Untitled.png On this picture, if I want to move efficiency module from 1 group to another I have to: 1. Delete it from the first group 2. Set it up in the other group What I want: 1. Drag 2. Drop It is not just here. It is personal logistics too. Expected implementation: When the drag finishes (it ...
by Brambor
Fri Nov 22, 2024 9:23 pm
Forum: Ideas and Suggestions
Topic: Merge productivity bonuses that are of the same type
Replies: 1
Views: 152

Merge productivity bonuses that are of the same type

Here we see the bonuses window:
Untitled.png
Untitled.png (302.43 KiB) Viewed 152 times
I marked bonuses (connected them with a line) that should be merged, just like mining prod and inserter capacity. These are from the same research for the same thing.
by Brambor
Fri Nov 22, 2024 7:59 pm
Forum: Ideas and Suggestions
Topic: Expose Solar bonus and other in power armor
Replies: 1
Views: 208

Re: Expose Solar bonus and other in power armor

Fixed in 2.0.21
Untitled.png
Untitled.png (106.33 KiB) Viewed 108 times
Through this report 118177
by Brambor
Fri Nov 22, 2024 12:11 am
Forum: Duplicates
Topic: [2.0.20] Demolisher segments visible on map after death
Replies: 1
Views: 176

[2.0.20] Demolisher segments visible on map after death

These seem to be demolisher segments. There are no other enemies on Vulcanus, that is why I guess that. demolisher segments map.png There is nothing there: demolisher segments vision.png However, the Demolisher has been dead for 100 hours, and when the radar reveals the fog of war, the enemy marker ...
by Brambor
Thu Nov 14, 2024 11:05 pm
Forum: Pending
Topic: [2.0.14] Nuclear Power achievement not triggering
Replies: 8
Views: 643

Re: [2.0.14] Nuclear Power achievement not triggering

The achievement doesn't trigger for me either. I use nuclear power only on my space platform. (I just noticed there is a Steam achievement for it and I don't have it!) Maybe the problem is there are no wires? Probably not, but guessing is fun. EDIT: You said it yourself: it only counts them when the...
by Brambor
Mon Nov 11, 2024 6:27 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.16] Save file corruption: Invalid bool loaded (including autosaves)
Replies: 15
Views: 881

Re: [Rseding91] [2.0.16] Save file corruption: Invalid bool loaded (including autosaves)

DomNomNom wrote: Mon Nov 11, 2024 6:23 pm @poopcrank Here's your save fixed early :)
There are no attachments or links. I think you forgot the save.
by Brambor
Sun Nov 10, 2024 5:23 pm
Forum: Ideas and Suggestions
Topic: [2.0.14] Don't reset the ctrl+F filter when ghost entity is built (replaced by real entity)
Replies: 3
Views: 178

Re: [2.0.14] Don't reset the ctrl+F filter when entity is built

Typical usage:
1. place down ghost entity
2. open it
3. ctrl+F "gear"
4. ctrl+F "gear"
5. click gear
by Brambor
Fri Nov 08, 2024 1:23 pm
Forum: Duplicates
Topic: [2.0.15] Small Asteroid chunk phasing through platform
Replies: 1
Views: 77

[2.0.15] Small Asteroid chunk phasing through platform

11-08-2024, 14-17-28.png
11-08-2024, 14-17-28.png (878.99 KiB) Viewed 77 times
I tried playing the autosave from a minute earlier. It didn't happen again, unfortunately.

Attached is the save. Quickly go to the "Huge" platform and observe the asteroid. It might have a different texture, reloading doesn't preserve the texture.
by Brambor
Fri Nov 08, 2024 11:59 am
Forum: Bug Reports
Topic: [2.0.15] Accumulators in statistics show more charge that they can have
Replies: 1
Views: 154

[2.0.15] Accumulators in statistics show more charge that they can have

11-08-2024, 12-52-46.png The charge cycles 75 MJ; 75.1 MJ; 75.2 MJ; repeat; All accumulators are full, they are not used. I assume there is a bug with the integration. I think more steps are counted than should be. It probably counts steps for 10min; 10min 1sec; 10min 2 sec; repeat. Then divide by ...
by Brambor
Tue Nov 05, 2024 10:25 pm
Forum: Minor issues
Topic: [2.0.14] Yumako & Jelly spoils in 1h17m59s instead of 1h18m
Replies: 3
Views: 407

Re: [2.0.14] Yumako & Jelly spoils in 1h17m59s instead of 1h18m

There is another one.
11-05-2024, 23-01-12.png
11-05-2024, 23-01-12.png (73.18 KiB) Viewed 306 times
In these cases, I recommend rounding to 3 decimals since two decimals are often shown, this would solve only those cases. Unless this is a deeper bug with Factorio floating point™ numbers.
by Brambor
Tue Nov 05, 2024 3:28 pm
Forum: Bug Reports
Topic: Missing vampiric regen in `Big premature wriggler pentapod` wiki entry
Replies: 1
Views: 203

Re: Missing vampiric regen in `Big premature wriggler pentapod` wiki entry

As a side note, wiki descriptions of Yumako and Jelly could mention the exact speed bonus they give.
by Brambor
Tue Nov 05, 2024 3:25 pm
Forum: Bug Reports
Topic: [2.0.14] Super force build over an underground belt can build the wrong underground
Replies: 0
Views: 91

[2.0.14] Super force build over an underground belt can build the wrong underground

Reproduce: Build a red belt leading into the yellow underground as shown in the picture. 11-05-2024, 16-14-37.png Pick an entity (like an inserter) and super force build it over the input underground belt. Observe: it builds red underground instead of yellow, breaking the chain. 11-05-2024, 16-19-24...
by Brambor
Tue Nov 05, 2024 10:01 am
Forum: Bug Reports
Topic: Missing vampiric regen in `Big premature wriggler pentapod` wiki entry
Replies: 1
Views: 203

Missing vampiric regen in `Big premature wriggler pentapod` wiki entry

I wanted to let this guy die of age, as my shields defend me fully and I don't even notice them in remote mode: 11-05-2024, 10-46-04.png I have seen them die in the wild. They have negative healing, as denoted in the wiki. 11-05-2024, 10-48-23.png However, this wiki fails to note they heal when they...

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