Search found 14 matches

by qegr
Sat Sep 07, 2019 7:31 am
Forum: Gameplay Help
Topic: How to quickly remove green and red wires
Replies: 0
Views: 723

How to quickly remove green and red wires

I used circuit wires to connect a lot of chests, then I need to modify them, how can I quickly remove the wires instead of manually removing them one by one.
by qegr
Sat Aug 31, 2019 5:52 am
Forum: Gameplay Help
Topic: Why is the name of train stop different in color?
Replies: 0
Views: 602

Why is the name of train stop different in color?

1.png
1.png (17.46 KiB) Viewed 602 times
2.png
2.png (35.6 KiB) Viewed 602 times
What does the name with different colors mean?

Translated by Google
by qegr
Sat Aug 31, 2019 5:06 am
Forum: Ideas and Suggestions
Topic: Use the deconstruction planner to remove the wire
Replies: 0
Views: 434

Use the deconstruction planner to remove the wire

The blueprint can add wires, but the deconstruction planner can't remove the wire. If you need to modify it, it is very troublesome. The wires are connected to chest, the chest is full , and the reconstruction is more troublesome.I can only manually remove the wires one by one, it’s too painful. Tra...
by qegr
Sat Aug 17, 2019 12:59 pm
Forum: Ideas and Suggestions
Topic: Make power switch actually useful
Replies: 11
Views: 2053

Re: Make power switch actually useful

Similarly, being disabled by the circuit network is not going to sleep. So when entities are disabled or not powered, they may be in a state of something to prepare but unable to do anything. And occupy computing resources. I mean, since nothing can be done, it’s better to sleep directly to save com...
by qegr
Sat Aug 17, 2019 12:24 pm
Forum: Technical Help
Topic: How to reduce the consumption of ups due to the inserter
Replies: 3
Views: 1635

Re: How to reduce the consumption of ups due to the inserter

As you can see the left inserter does not sleep when turned off, because it has something to pick up. The same effect happens when belts move items through inserter pick up spots. Thanks for your image, this gives me a hint, I can use the debug mode to view the entity activity status for targeted o...
by qegr
Thu Aug 15, 2019 7:54 pm
Forum: Technical Help
Topic: How to reduce the consumption of ups due to the inserter
Replies: 3
Views: 1635

How to reduce the consumption of ups due to the inserter

Translated by Google :) My factory has about 50k inserters, after I removed all the electric poles and trains, the ups still only 35, okay, my cpu is bad. After continuing to delete all the inserters, ups back to 60. That's right, even if there is no power, the inserter still consumes a lot of ups. ...
by qegr
Thu Aug 15, 2019 7:01 pm
Forum: Not a bug
Topic: [0.17.60] Unpowered inserters still consume a lot of ups
Replies: 8
Views: 2304

Re: [0.17.60] Unpowered inserters still consume a lot of ups

Optera wrote: ↑
Sun Aug 04, 2019 5:07 am
In an older thread I proved powered down inserters wake up from sleep when items on a belt pass them and never go back to sleep until powered again.
If this is true, then I think that even if it is not a bug, it can be further optimized.
by qegr
Thu Aug 15, 2019 5:09 pm
Forum: Ideas and Suggestions
Topic: Research worker robot speed can simultaneously improve the charging efficiency of robots or a separate reseach
Replies: 4
Views: 1418

Research worker robot speed can simultaneously improve the charging efficiency of robots or a separate reseach

Translated by Google :)
When there are many robots, charging efficiency becomes a bottleneck limiting their speed.
This is especially evident when building large landfill at long distances.
like this:
1.png
1.png (450.8 KiB) Viewed 1418 times
I have to build a lot of roboports at intervals, and then remove them after the end.
by qegr
Thu Aug 15, 2019 3:58 pm
Forum: Not a bug
Topic: [0.17.60]Modifying graphics-quality via config.ini has no effect
Replies: 4
Views: 1004

[0.17.60]Modifying graphics-quality via config.ini has no effect

Translated by Google :) At 0.16.51, graphics-quality can be set to very-low, but 0.17 does not have this option. But there is this option in the config.ini comment, but it has no effect after the modification. This is a small problem, maybe 0.17 does not support this option, this is forgot to update...
by qegr
Thu Aug 15, 2019 12:42 pm
Forum: Not a bug
Topic: [0.17.60]The lua function string.find cannot return the correct result
Replies: 2
Views: 711

Re: [0.17.60]The lua function string.find cannot return the correct result

This is really too embarrassing. :oops:
I have not learned the lua grammar,I will only imitate the example on the wiki.
I am sorry for wasting your time for this low-level problem.
by qegr
Thu Aug 15, 2019 10:26 am
Forum: Not a bug
Topic: [0.17.60]The lua function string.find cannot return the correct result
Replies: 2
Views: 711

[0.17.60]The lua function string.find cannot return the correct result

Translated by Google :)

The cause is always to return a value of 0 when counting the number of power switches, and then found that the function string.find problem, sometimes can not return the correct result when encountering a hyphen
1.png
1.png (200.96 KiB) Viewed 711 times
by qegr
Sat Aug 03, 2019 1:00 am
Forum: Not a bug
Topic: [0.17.60] The collision rectangle of the boiler should be a little larger
Replies: 11
Views: 1880

[0.17.60] The collision rectangle of the boiler should be a little larger

1.png
1.png (565.95 KiB) Viewed 1880 times
"Boilers have 2 water connectors, allowing them to pass water through to other adjacent equipment" ---from wiki
player can go through the boiler ,this is unreasonable
by qegr
Sat Aug 03, 2019 12:21 am
Forum: Ideas and Suggestions
Topic: [0.17.60] Flashing unpowered icon makes my eyes very uncomfortable
Replies: 6
Views: 1944

[0.17.60] Flashing unpowered icon makes my eyes very uncomfortable

Translated by google :) .

My factory uses power switch control to reduce energy consumption when production is stopped.
But the flashing yellow triangle icon makes me very troubled.
I hope I can turn it off or disable flashing in the interface settings.

thx.
by qegr
Fri Aug 02, 2019 11:59 pm
Forum: Not a bug
Topic: [0.17.60] Unpowered inserters still consume a lot of ups
Replies: 8
Views: 2304

[0.17.60] Unpowered inserters still consume a lot of ups

Translated by google :) . My factory uses power switch control to reduce energy consumption and computing consumption when production is stopped. But the results are not ideal. After troubleshooting, I found that the computational cost of the inserter did not decrease when it was not powered. In ord...

Go to advanced search