Search found 14 matches
- Sat Sep 07, 2019 7:31 am
- Forum: Gameplay Help
- Topic: How to quickly remove green and red wires
- Replies: 0
- Views: 922
How to quickly remove green and red wires
I used circuit wires to connect a lot of chests, then I need to modify them, how can I quickly remove the wires instead of manually removing them one by one.
- Sat Aug 31, 2019 5:52 am
- Forum: Gameplay Help
- Topic: Why is the name of train stop different in color?
- Replies: 0
- Views: 703
Why is the name of train stop different in color?
Translated by Google
- Sat Aug 31, 2019 5:06 am
- Forum: Ideas and Suggestions
- Topic: Use the deconstruction planner to remove the wire
- Replies: 0
- Views: 566
Use the deconstruction planner to remove the wire
The blueprint can add wires, but the deconstruction planner can't remove the wire. If you need to modify it, it is very troublesome. The wires are connected to chest, the chest is full , and the reconstruction is more troublesome.I can only manually remove the wires one by one, it’s too painful. Tra...
- Sat Aug 17, 2019 12:59 pm
- Forum: Ideas and Suggestions
- Topic: Make power switch actually useful
- Replies: 11
- Views: 2616
Re: Make power switch actually useful
Similarly, being disabled by the circuit network is not going to sleep. So when entities are disabled or not powered, they may be in a state of something to prepare but unable to do anything. And occupy computing resources. I mean, since nothing can be done, it’s better to sleep directly to save com...
- Sat Aug 17, 2019 12:24 pm
- Forum: Technical Help
- Topic: How to reduce the consumption of ups due to the inserter
- Replies: 3
- Views: 2132
Re: How to reduce the consumption of ups due to the inserter
As you can see the left inserter does not sleep when turned off, because it has something to pick up. The same effect happens when belts move items through inserter pick up spots. Thanks for your image, this gives me a hint, I can use the debug mode to view the entity activity status for targeted o...
- Thu Aug 15, 2019 7:54 pm
- Forum: Technical Help
- Topic: How to reduce the consumption of ups due to the inserter
- Replies: 3
- Views: 2132
How to reduce the consumption of ups due to the inserter
Translated by Google :) My factory has about 50k inserters, after I removed all the electric poles and trains, the ups still only 35, okay, my cpu is bad. After continuing to delete all the inserters, ups back to 60. That's right, even if there is no power, the inserter still consumes a lot of ups. ...
- Thu Aug 15, 2019 7:01 pm
- Forum: Not a bug
- Topic: [0.17.60] Unpowered inserters still consume a lot of ups
- Replies: 8
- Views: 2757
- Thu Aug 15, 2019 5:09 pm
- Forum: Ideas and Suggestions
- Topic: Research worker robot speed can simultaneously improve the charging efficiency of robots or a separate reseach
- Replies: 4
- Views: 1725
Research worker robot speed can simultaneously improve the charging efficiency of robots or a separate reseach
Translated by Google
When there are many robots, charging efficiency becomes a bottleneck limiting their speed.
This is especially evident when building large landfill at long distances.
like this: I have to build a lot of roboports at intervals, and then remove them after the end.
When there are many robots, charging efficiency becomes a bottleneck limiting their speed.
This is especially evident when building large landfill at long distances.
like this: I have to build a lot of roboports at intervals, and then remove them after the end.
- Thu Aug 15, 2019 3:58 pm
- Forum: Not a bug
- Topic: [0.17.60]Modifying graphics-quality via config.ini has no effect
- Replies: 4
- Views: 1223
[0.17.60]Modifying graphics-quality via config.ini has no effect
Translated by Google :) At 0.16.51, graphics-quality can be set to very-low, but 0.17 does not have this option. But there is this option in the config.ini comment, but it has no effect after the modification. This is a small problem, maybe 0.17 does not support this option, this is forgot to update...
- Thu Aug 15, 2019 12:42 pm
- Forum: Not a bug
- Topic: [0.17.60]The lua function string.find cannot return the correct result
- Replies: 2
- Views: 876
Re: [0.17.60]The lua function string.find cannot return the correct result
This is really too embarrassing.
I have not learned the lua grammar,I will only imitate the example on the wiki.
I am sorry for wasting your time for this low-level problem.
I have not learned the lua grammar,I will only imitate the example on the wiki.
I am sorry for wasting your time for this low-level problem.
- Thu Aug 15, 2019 10:26 am
- Forum: Not a bug
- Topic: [0.17.60]The lua function string.find cannot return the correct result
- Replies: 2
- Views: 876
[0.17.60]The lua function string.find cannot return the correct result
Translated by Google
The cause is always to return a value of 0 when counting the number of power switches, and then found that the function string.find problem, sometimes can not return the correct result when encountering a hyphen
The cause is always to return a value of 0 when counting the number of power switches, and then found that the function string.find problem, sometimes can not return the correct result when encountering a hyphen
- Sat Aug 03, 2019 1:00 am
- Forum: Not a bug
- Topic: [0.17.60] The collision rectangle of the boiler should be a little larger
- Replies: 11
- Views: 2263
[0.17.60] The collision rectangle of the boiler should be a little larger
player can go through the boiler ,this is unreasonable
- Sat Aug 03, 2019 12:21 am
- Forum: Ideas and Suggestions
- Topic: [0.17.60] Flashing unpowered icon makes my eyes very uncomfortable
- Replies: 6
- Views: 2362
[0.17.60] Flashing unpowered icon makes my eyes very uncomfortable
Translated by google .
My factory uses power switch control to reduce energy consumption when production is stopped.
But the flashing yellow triangle icon makes me very troubled.
I hope I can turn it off or disable flashing in the interface settings.
thx.
My factory uses power switch control to reduce energy consumption when production is stopped.
But the flashing yellow triangle icon makes me very troubled.
I hope I can turn it off or disable flashing in the interface settings.
thx.
- Fri Aug 02, 2019 11:59 pm
- Forum: Not a bug
- Topic: [0.17.60] Unpowered inserters still consume a lot of ups
- Replies: 8
- Views: 2757
[0.17.60] Unpowered inserters still consume a lot of ups
Translated by google :) . My factory uses power switch control to reduce energy consumption and computing consumption when production is stopped. But the results are not ideal. After troubleshooting, I found that the computational cost of the inserter did not decrease when it was not powered. In ord...