Search found 5 matches

by Husky306
Mon Dec 23, 2019 12:59 am
Forum: Ideas and Requests For Mods
Topic: Delivery drones mod
Replies: 10
Views: 3852

Re: Delivery drones mod

It's a nice idea to utilize roads. Although I think making the path-finding system work would not only be extremely difficult for such a minor fun, but it would also impact FPS more than anything else. Bots do and they only have straight lines to fly. Inserters do and they are static. Maybe if you p...
by Husky306
Sun Dec 22, 2019 10:49 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Hotbar changes
Replies: 1
Views: 912

[Request] Hotbar changes

I've had incredibly toxic reaction to suggestions the last time I visited forums but I'll try... It would be sweet if someone could make a mod for the hotbar. 0.17 wrecks what worked fine and makes something nice at the same time. The idea would be to combine 0.16 and 0.17 hotbars. -Let newly create...
by Husky306
Sun Aug 25, 2019 9:26 am
Forum: Ideas and Suggestions
Topic: Modular game build
Replies: 13
Views: 3400

Re: Modular game build

Again, what I suggest is pretty much similar to the factories you build. When you're new you start without a plan, you just build what you need right this moment, creating a huge, gappy factory with many belts going over one another for no reason. But when you're in end-game you can't afford to manu...
by Husky306
Wed Jul 31, 2019 10:17 pm
Forum: Ideas and Suggestions
Topic: Modular game build
Replies: 13
Views: 3400

Re: Modular game build

... That's the way to improve ANY similar game. A natural balance. If devs make a game very strict, it must be an extremely refined game, with utmost and careful tuning. And still most people will hate it. I come to 17.60 and I don't have mods there, I can't tune stacks multiplier, I can't make qui...
by Husky306
Wed Jul 31, 2019 1:54 pm
Forum: Ideas and Suggestions
Topic: Modular game build
Replies: 13
Views: 3400

Modular game build

TL;DR Let player pick a set of modules they prefer, including mods, in a convenient way. What ? Modules = parts of the game. Map generator, interface, recipes version etc. It could all be set in a convenient way. Mods could be put into groups and saved to easily return the right combos. Same as in ...

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