Search found 7 matches

by NuclearFuel
Tue Aug 06, 2019 5:14 am
Forum: Combinator Creations
Topic: Bulldog: Automatic Power Manager for factory lines
Replies: 7
Views: 5332

Re: Bulldog: Automatic Power Manager for factory lines

Thanks for sharing the design! The part I find most difficult is not having multiple paths into the factory line. I always tell myself "leave more room!" And I always find myself running out of space and trying to squish in one more little thing and suddenly everything that was nicely iso...
by NuclearFuel
Mon Aug 05, 2019 6:13 pm
Forum: Combinator Creations
Topic: [0.16.51] A 11x3 expandable & backup-fault-resistant Kovarex Enrichment Process system that does NOT use combinators!
Replies: 0
Views: 1215

[0.16.51] A 11x3 expandable & backup-fault-resistant Kovarex Enrichment Process system that does NOT use combinators!

Screen Shot 2019-08-06 at 1.07.49 AM.png Your eyes do not deceive you; this Kovarex Enrichment Process circuit system does NOT use any combinators! It uses a unique three-state belt-based latch to control its processing. 0eNrNWNtu2zAM/ZVATxtgD7YS5wbsadjTgP3AUBiOzSRCbcmQ5K5d4X8fZadJ6sip1AFZX5oqMg/JI...
by NuclearFuel
Mon Aug 05, 2019 1:27 pm
Forum: Technical Help
Topic: [0.16.51 macOS] "Browse mods" online mod-list takes a terrifically long time to load in
Replies: 0
Views: 475

[0.16.51 macOS] "Browse mods" online mod-list takes a terrifically long time to load in

Every time I want to download a mod via the in-game "Browse mods" UI, I have to stare at this screen for 3 to 5 minutes (or in uncommon cases, never) before I can download anything: Screen Shot 2019-08-05 at 9.15.06 PM.png The loading bar works and the UI responds, but the actual list take...
by NuclearFuel
Sun Aug 04, 2019 2:11 pm
Forum: Gameplay Help
Topic: [0.16 Latest Stable] --map2scenario parameter format?
Replies: 0
Views: 480

[0.16 Latest Stable] --map2scenario parameter format?

The wiki says this for the --map2scenario command-line argument: Assuming that save game name is "foo.zip", executing './factorio --map2scenario s1' will result in Factorio loading, opening the save file, and saving the scenario into the scenario folder. which makes about zero sense if you...
by NuclearFuel
Fri Aug 02, 2019 3:20 pm
Forum: General discussion
Topic: Biters are unable to pathfind through my chokepoint and just give up
Replies: 1
Views: 1145

Biters are unable to pathfind through my chokepoint and just give up

I set up my base in the middle of a lake with a very twisty chokepoint to keep the biters at bay easier and to make the most use of my flamethrower turrets. However, despite me being able to drive a tank through it with relative ease, the biters completely give up before they even start biting at th...
by NuclearFuel
Thu Aug 01, 2019 3:47 pm
Forum: Gameplay Help
Topic: Set researched technologies for a scenario via Map Editor
Replies: 3
Views: 1178

Re: Set researched technologies for a scenario via Map Editor

Thank you both for your replies, but unfortunately the map is made in 0.16. Maybe once 0.17 goes stable I will remake the map in the new editor, since I assume that any major changes that come out during 0.17 experimental might break it.
by NuclearFuel
Wed Jul 31, 2019 5:53 am
Forum: Gameplay Help
Topic: Set researched technologies for a scenario via Map Editor
Replies: 3
Views: 1178

Set researched technologies for a scenario via Map Editor

Hello all, I'm making a small edited map to play on myself, with some small pre-made mechanisms involving Assembly Machines. It appears that the recipes set within them are bound by the beginning technologies. Is there any way to set available technologies within the Map Editor (or via editing the s...

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