Search found 7 matches
- Tue Aug 06, 2019 5:14 am
- Forum: Combinator Creations
- Topic: Bulldog: Automatic Power Manager for factory lines
- Replies: 7
- Views: 5332
Re: Bulldog: Automatic Power Manager for factory lines
Thanks for sharing the design! The part I find most difficult is not having multiple paths into the factory line. I always tell myself "leave more room!" And I always find myself running out of space and trying to squish in one more little thing and suddenly everything that was nicely iso...
- Mon Aug 05, 2019 6:13 pm
- Forum: Combinator Creations
- Topic: [0.16.51] A 11x3 expandable & backup-fault-resistant Kovarex Enrichment Process system that does NOT use combinators!
- Replies: 0
- Views: 1215
[0.16.51] A 11x3 expandable & backup-fault-resistant Kovarex Enrichment Process system that does NOT use combinators!
Screen Shot 2019-08-06 at 1.07.49 AM.png Your eyes do not deceive you; this Kovarex Enrichment Process circuit system does NOT use any combinators! It uses a unique three-state belt-based latch to control its processing. 0eNrNWNtu2zAM/ZVATxtgD7YS5wbsadjTgP3AUBiOzSRCbcmQ5K5d4X8fZadJ6sip1AFZX5oqMg/JI...
- Mon Aug 05, 2019 1:27 pm
- Forum: Technical Help
- Topic: [0.16.51 macOS] "Browse mods" online mod-list takes a terrifically long time to load in
- Replies: 0
- Views: 475
[0.16.51 macOS] "Browse mods" online mod-list takes a terrifically long time to load in
Every time I want to download a mod via the in-game "Browse mods" UI, I have to stare at this screen for 3 to 5 minutes (or in uncommon cases, never) before I can download anything: Screen Shot 2019-08-05 at 9.15.06 PM.png The loading bar works and the UI responds, but the actual list take...
- Sun Aug 04, 2019 2:11 pm
- Forum: Gameplay Help
- Topic: [0.16 Latest Stable] --map2scenario parameter format?
- Replies: 0
- Views: 480
[0.16 Latest Stable] --map2scenario parameter format?
The wiki says this for the --map2scenario command-line argument: Assuming that save game name is "foo.zip", executing './factorio --map2scenario s1' will result in Factorio loading, opening the save file, and saving the scenario into the scenario folder. which makes about zero sense if you...
- Fri Aug 02, 2019 3:20 pm
- Forum: General discussion
- Topic: Biters are unable to pathfind through my chokepoint and just give up
- Replies: 1
- Views: 1145
Biters are unable to pathfind through my chokepoint and just give up
I set up my base in the middle of a lake with a very twisty chokepoint to keep the biters at bay easier and to make the most use of my flamethrower turrets. However, despite me being able to drive a tank through it with relative ease, the biters completely give up before they even start biting at th...
- Thu Aug 01, 2019 3:47 pm
- Forum: Gameplay Help
- Topic: Set researched technologies for a scenario via Map Editor
- Replies: 3
- Views: 1178
Re: Set researched technologies for a scenario via Map Editor
Thank you both for your replies, but unfortunately the map is made in 0.16. Maybe once 0.17 goes stable I will remake the map in the new editor, since I assume that any major changes that come out during 0.17 experimental might break it.
- Wed Jul 31, 2019 5:53 am
- Forum: Gameplay Help
- Topic: Set researched technologies for a scenario via Map Editor
- Replies: 3
- Views: 1178
Set researched technologies for a scenario via Map Editor
Hello all, I'm making a small edited map to play on myself, with some small pre-made mechanisms involving Assembly Machines. It appears that the recipes set within them are bound by the beginning technologies. Is there any way to set available technologies within the Map Editor (or via editing the s...