Search found 4 matches

by khjxiaogu
Tue Jan 27, 2026 5:41 pm
Forum: Pending
Topic: [2.0.73] Font aliasing on UI buttons abnormal in fullscreen
Replies: 5
Views: 445

[2.0.73] Font aliasing on UI buttons abnormal in fullscreen

I'm using a 2560x1440(2k) display. Everytime I switch to fullscreen mode, text on buttons seems weird as they seems cropped incorrectly. Restarting the game does nothing on this issue.

Factorio Screenshot 2026.01.28 - 01.31.55.35.png
However, other text seems normal:
Factorio Screenshot 2026.01 ...
by khjxiaogu
Sun Jul 26, 2020 9:22 pm
Forum: Ideas and Suggestions
Topic: In-game networking with local proxy
Replies: 3
Views: 1453

In-game networking with local proxy

TL;DR
Accessing in-game mod portal and log in factorio account in-game should respect local proxy settings.

What ?
On windows OS, there's a proxy setting(settings/network & internet/Proxy). Users can set their proxies and black/white list to proxy or go direct. Accessing in-game networking does ...
by khjxiaogu
Mon Jul 29, 2019 6:03 am
Forum: Ideas and Suggestions
Topic: The Blueprints and planers should replace modules in machine
Replies: 2
Views: 748

Re: The Blueprints and planers should replace modules in machine

Koub wrote: Mon Jul 29, 2019 5:49 am Related :
viewtopic.php?f=6&t=72905
viewtopic.php?f=6&t=68089
Oh yes,I didn't find this when I search before posting.:(
But I think my Second idea has not been posted
by khjxiaogu
Mon Jul 29, 2019 5:26 am
Forum: Ideas and Suggestions
Topic: The Blueprints and planers should replace modules in machine
Replies: 2
Views: 748

The Blueprints and planers should replace modules in machine

TL;DR
Blueprints and Deconstruction planners should not only place or destroy machines but also add or remove modules.


What ?
1.The Blueprints with machines with modules place on the same machine should not only replace receipt but also replace modules.
2.The Deconstruction planner should have ...

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