Hi Guys,
Thanks for the swift replies, love the interactions in this community. I'll try my best to keep the discussion going and to reply to most of the things said.
Since you didn't say anything about it and it's a laptop, make sure your power mode is on "best performance". Click the battery ...
Search found 27 matches
- Mon Aug 23, 2021 10:28 am
- Forum: Technical Help
- Topic: Performace issues on High-End PC
- Replies: 12
- Views: 6817
- Sun Aug 22, 2021 6:49 pm
- Forum: Technical Help
- Topic: Performace issues on High-End PC
- Replies: 12
- Views: 6817
Performace issues on High-End PC
EDIT1: Since there was already some amount of feedback concerning base optimisations, this is not the point of this post. True, the base is messy for a large part and a lot of things are left to optimise but this post is to elucidate the perfomance issues I'm experiencing and to answer the question ...
- Wed Jun 19, 2019 12:05 pm
- Forum: Gameplay Help
- Topic: [TRAINS] How to properly make a big train stacker?
- Replies: 16
- Views: 31441
Re: [TRAINS] How to properly make a big train stacker?
When a train is at a station and it gets deactivated it does not affect the train.
The train still waits untill some waiting condition is met.
It only affects trains, which are on the way to the station or have this station on scedule at all.
If what you said was true 100% of the time, I ...
- Tue Jun 18, 2019 11:40 am
- Forum: Gameplay Help
- Topic: [TRAINS] How to properly make a big train stacker?
- Replies: 16
- Views: 31441
Re: [TRAINS] How to properly make a big train stacker?
As for the behavior of the train i think when a station disable they immediatly try to go to the next one on schedule, which if you happen to close all iron unload at the same time , all train would leave each station even if the condition was set to 'empty cargo'.
But quote me on that if i'm ...
- Tue Jun 18, 2019 11:39 am
- Forum: Gameplay Help
- Topic: [TRAINS] How to properly make a big train stacker?
- Replies: 16
- Views: 31441
Re: [TRAINS] How to properly make a big train stacker?
To the original problem. You can't have a waiting bay that you enable as needed. Trains leaving A will check if W is enable. If not they skip it. So all your trains are then targeting B. When the first train arrives W is enabled but all trains still go to B, none of them will go to W.
Yes but ...
- Tue Jun 18, 2019 11:19 am
- Forum: Gameplay Help
- Topic: [TRAINS] How to properly make a big train stacker?
- Replies: 16
- Views: 31441
Re: [TRAINS] How to properly make a big train stacker?
TC, if what you have works, then what you are faced with is not a redesign of the parking system, it is a relocation of the parking system.
You said that all your trains are forced through that section of track you circled in Red. Shorten that considerably. You, ideally, want a minimum distance ...
- Tue Jun 18, 2019 11:15 am
- Forum: Gameplay Help
- Topic: [TRAINS] How to properly make a big train stacker?
- Replies: 16
- Views: 31441
Re: [TRAINS] How to properly make a big train stacker?
I'm trying to design a waiting bay for my circuit factory so that, if I want to have 16 Iron trains running back and forth, I don't need 16 dedicated Iron stations.:
Hi, in your ideal setup do you have a number of belt you need to unload ? because when i see the scale of the circuit factory i ...
- Sun Jun 16, 2019 8:58 pm
- Forum: Gameplay Help
- Topic: [TRAINS] How to properly make a big train stacker?
- Replies: 16
- Views: 31441
[TRAINS] How to properly make a big train stacker?
Hi everyone,
I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues...
In my first naive attempt I thought I'd keep it simple. For 2 trains going from A to B I'd have one waiting bay (W) which is standard deactivated, but activates when B is full (W ...
I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues...
In my first naive attempt I thought I'd keep it simple. For 2 trains going from A to B I'd have one waiting bay (W) which is standard deactivated, but activates when B is full (W ...
- Mon Mar 11, 2019 9:12 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Space Optimized Green Circuit Design
- Replies: 23
- Views: 47812
Re: Space Optimized Green Circuit Design
A few questions,
Don't you have a problem with the copper wire throughput? I always use a 3:2 ratio...
EDIT: I see you tweaked this with the beacons. Verri naajs.
The chests between the iron belts and the circuit factory are there for transfer only I assume?
And lastly; I believe you'll get a ...
Don't you have a problem with the copper wire throughput? I always use a 3:2 ratio...
EDIT: I see you tweaked this with the beacons. Verri naajs.
The chests between the iron belts and the circuit factory are there for transfer only I assume?
And lastly; I believe you'll get a ...
- Mon Mar 11, 2019 7:02 am
- Forum: Not a bug
- Topic: [0.17.1] Personal roboport not functioning
- Replies: 2
- Views: 9029
Re: [0.17.1] Personal roboport not functioning
Wow, I feel like a newb again. It did seem way too clean to be a bug. Verri thank for your quick reply. Still some getting used to the 0.17 mechanics so it seems.
Thanks!
Thanks!
- Mon Mar 11, 2019 6:41 am
- Forum: Not a bug
- Topic: [0.17.1] Personal roboport not functioning
- Replies: 2
- Views: 9029
[0.17.1] Personal roboport not functioning
Hey,
I'm playing on factorio 0.17.1 (standard) and I came across an issue where my roboport isn't functioning all of the sudden. I was playing for some time and before it worked properly as usual. I have loaded batteries in my power armor MK2, I have it equipped and am within range of the ...
I'm playing on factorio 0.17.1 (standard) and I came across an issue where my roboport isn't functioning all of the sudden. I was playing for some time and before it worked properly as usual. I have loaded batteries in my power armor MK2, I have it equipped and am within range of the ...
- Wed Oct 24, 2018 7:01 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1090766
Re: Factorio Roadmap for 0.17+
Um guys... Where are they at now?... The last update was in July? That's an awful lot of quiet...
(
![Sad :(](./images/smilies/icon_e_sad.gif)
- Mon Jul 04, 2016 9:52 pm
- Forum: Railway Setups
- Topic: I Haven't Seen Any Bigger Train Base Than This One...
- Replies: 16
- Views: 17875
Re: I Haven't Seen Any Bigger Train Base Than This One...
Once I start using 0.13 I'll try and imply mods such as smart trains etc. I'll gladly use your combinator magick then, once updated ;) Not knowing the first thing about combinators, I might learn a thing or two. (I never use anything without understanding it.) Thanks for the link, it's a lot to ...
- Sun Jul 03, 2016 10:21 pm
- Forum: Ideas and Suggestions
- Topic: Bridges
- Replies: 7
- Views: 12640
Re: Bridges
I personally crave for bridges/ tunnel in factorio, because of the crappyness of crossroads but I think your idea for game implementation is crap, no offense meant off course :) What you imply is some sort of Gnomoria like
looks for factorio and that just doesn't seem right :| With some thinking I ...
looks for factorio and that just doesn't seem right :| With some thinking I ...
- Sun Jul 03, 2016 10:03 pm
- Forum: Railway Setups
- Topic: I Haven't Seen Any Bigger Train Base Than This One...
- Replies: 16
- Views: 17875
Re: I Haven't Seen Any Bigger Train Base Than This One...
By the way, you mentioned gridlocks being impossible when having a decent railway set-up. Any chance I get to see your own gridlock-free designs because I'm having gridlocks with only 3 car long trains ![Confused :?](./images/smilies/icon_e_confused.gif)
![Confused :?](./images/smilies/icon_e_confused.gif)
- Sun Jul 03, 2016 10:00 pm
- Forum: Railway Setups
- Topic: I Haven't Seen Any Bigger Train Base Than This One...
- Replies: 16
- Views: 17875
Re: I Haven't Seen Any Bigger Train Base Than This One...
I think Dave's base looks awesome! And as for the throughput, well no one can argue with that now can we? I'd never plan nor make my bases in that way though, both because of the loss of romance and expandability.
Just looking at the use of belts sends shivers up my spine :p Planning, creating and ...
Just looking at the use of belts sends shivers up my spine :p Planning, creating and ...
- Sun Jul 03, 2016 1:12 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Landscaped! A Factory with its Shirt Tucked In
- Replies: 6
- Views: 6116
Re: Landscaped! A Factory with its Shirt Tucked In
Wow, really going hard on the aesthetic aspect are we? :p You should try and reach those far away, rewardingly large resources and build awesome outposts around them, would make for a
nice humanoid look of a real life world with cities etc. Or maybe that's just my inner train addict talking ...
nice humanoid look of a real life world with cities etc. Or maybe that's just my inner train addict talking ...
- Sun Jul 03, 2016 1:05 pm
- Forum: Railway Setups
- Topic: I Haven't Seen Any Bigger Train Base Than This One...
- Replies: 16
- Views: 17875
Re: I Haven't Seen Any Bigger Train Base...
I don't see how terminal stations are usefull in Factorio. Wouldn't they immediatly jam up your system due to face-off gridlocks? And even without, this implies two way trains wich
are a mess in keeping fueled or loading/ unloading due to the veriable length (one waggon/two waggon trains) I use Ro ...
are a mess in keeping fueled or loading/ unloading due to the veriable length (one waggon/two waggon trains) I use Ro ...
- Sun Jul 03, 2016 12:07 am
- Forum: Railway Setups
- Topic: I Haven't Seen Any Bigger Train Base Than This One...
- Replies: 16
- Views: 17875
Re: I Haven't Seen Any Bigger Train Base...
Roundabouts are b*tches. Usefull at first, worthless towards the end. I started with using them everywhere and soon realised my mistake. By that time I had placed about 150-200 of em so replacing them all wasn't an option.
I tried replacing the bussiest intersections with 'normal' crossroads and ...
I tried replacing the bussiest intersections with 'normal' crossroads and ...
- Sat Jul 02, 2016 4:02 pm
- Forum: Railway Setups
- Topic: I Haven't Seen Any Bigger Train Base Than This One...
- Replies: 16
- Views: 17875
Re: I Haven't Seen Any Bigger Train Base...
A piece of my life
Tips/ Tricks?
![Wink ;)](./images/smilies/icon_e_wink.gif)