Search found 7 matches
- Wed Oct 23, 2024 3:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.8] Inserters with filters set for quality Processing Units/LDS/Rocket Fuel won't fill rocket cargo
- Replies: 1
- Views: 187
[2.0.8] Inserters with filters set for quality Processing Units/LDS/Rocket Fuel won't fill rocket cargo
I'm using filter settings on inserters to load specific cargo into a rocket cargo but the inserter refuses to load quality Processing Units or LDS, presumably because it conflicts with the rocket construction materials slots which will only accept normal quality.
- Sun Sep 29, 2024 10:21 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 41841
Re: Friday Facts #430 - Drowning in Fluids
Just a minor point of clarification so I can visualize it better: How would that 250x250 area be aligned (I'm assuming it's rectangular and not circular)? The words from the FFF: "Pipelines are constrained to a 250x250 tile area, and exceeding this limit will cause all flow through the pipelin...
- Sat Oct 07, 2023 8:52 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 36939
Re: Friday Facts #379 - Abstract rewiring
Wire auto-routing: My only concern is if red/green wires are auto-rerouted like copper cables do when (re)-placing power poles, this could end up being a big headache after meticulously wiring a setup. So I trust there is some exclusion for this scenario. This seems like the most potentially proble...
- Fri Sep 08, 2023 7:28 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 197082
Re: Friday Facts #375 - Quality
There's many points to discuss about this whole thing (as seen in this thread), but the one that's really needling me is the quality moduled recycler loop thing... We already have limits on where Prod modules can be used, but apparently it's okay to recycle low tier items into higher tier components...
- Fri Jul 26, 2019 9:53 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 329469
Re: Friday Facts #305 - The Oil Changes
So, in general I'm still not on board with the oil changes, though this attempt is marginally better. I still think getting better tutorials and GUI in and waiting to see what new players reactions after that are like would be better. But to examine this set of changes... My first thought was why do...
- Sat Jul 20, 2019 9:52 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 242948
Re: Friday Facts #304 - Small bugs; Big changes
This is getting to be a slightly off topic segment of these oil conversations, but... And just a side note, I think converting petroleum gas into sulfur looks weird. Agreed. Distilling refined petroleum gas from crude petroleum would leave the sulfur behind in the raffinate or the heavier oil produc...
- Sat Jul 20, 2019 2:46 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 242948
Re: Friday Facts #304 - Small bugs; Big changes
I generally agree with most posts in this thread about oil (also the delay of bots), but here's another angle on fixing the new players vs. oil thing. You made a fancy tutorial system, it might be worth using that. The first time a refinery backs up on the output, have the game prompt the player int...