Search found 7 matches

by Zeg
Wed Oct 23, 2024 3:44 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.8] Inserters with filters set for quality Processing Units/LDS/Rocket Fuel won't fill rocket cargo
Replies: 1
Views: 187

[2.0.8] Inserters with filters set for quality Processing Units/LDS/Rocket Fuel won't fill rocket cargo

I'm using filter settings on inserters to load specific cargo into a rocket cargo but the inserter refuses to load quality Processing Units or LDS, presumably because it conflicts with the rocket construction materials slots which will only accept normal quality.
by Zeg
Sun Sep 29, 2024 10:21 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 41841

Re: Friday Facts #430 - Drowning in Fluids

Just a minor point of clarification so I can visualize it better: How would that 250x250 area be aligned (I'm assuming it's rectangular and not circular)? The words from the FFF: "Pipelines are constrained to a 250x250 tile area, and exceeding this limit will cause all flow through the pipelin...
by Zeg
Sat Oct 07, 2023 8:52 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 36939

Re: Friday Facts #379 - Abstract rewiring

Wire auto-routing: My only concern is if red/green wires are auto-rerouted like copper cables do when (re)-placing power poles, this could end up being a big headache after meticulously wiring a setup. So I trust there is some exclusion for this scenario. This seems like the most potentially proble...
by Zeg
Fri Sep 08, 2023 7:28 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 197082

Re: Friday Facts #375 - Quality

There's many points to discuss about this whole thing (as seen in this thread), but the one that's really needling me is the quality moduled recycler loop thing... We already have limits on where Prod modules can be used, but apparently it's okay to recycle low tier items into higher tier components...
by Zeg
Fri Jul 26, 2019 9:53 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 329469

Re: Friday Facts #305 - The Oil Changes

So, in general I'm still not on board with the oil changes, though this attempt is marginally better. I still think getting better tutorials and GUI in and waiting to see what new players reactions after that are like would be better. But to examine this set of changes... My first thought was why do...
by Zeg
Sat Jul 20, 2019 9:52 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 242948

Re: Friday Facts #304 - Small bugs; Big changes

This is getting to be a slightly off topic segment of these oil conversations, but... And just a side note, I think converting petroleum gas into sulfur looks weird. Agreed. Distilling refined petroleum gas from crude petroleum would leave the sulfur behind in the raffinate or the heavier oil produc...
by Zeg
Sat Jul 20, 2019 2:46 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 242948

Re: Friday Facts #304 - Small bugs; Big changes

I generally agree with most posts in this thread about oil (also the delay of bots), but here's another angle on fixing the new players vs. oil thing. You made a fancy tutorial system, it might be worth using that. The first time a refinery backs up on the output, have the game prompt the player int...

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