Search found 15 matches
- Tue Mar 04, 2025 4:42 pm
- Forum: Ideas and Suggestions
- Topic: Add "Connect To Logistic Network" To Requester Chests
- Replies: 9
- Views: 1014
Re: Add "Connect To Logistic Network" To Requester Chests
You can run a wire from the nearest roboport to your chest and set the roboport to "read logistic network contents" to achieve the same effect.
The same argument applies to all "Connect To Logistic Network" entities, you could do the same thing with a roboport connection and a circuit but it's ...
- Fri Feb 28, 2025 6:07 pm
- Forum: Resolved for the next release
- Topic: [2.0.37] Renaming logistic group into an existing group deletes the group being renamed
- Replies: 5
- Views: 445
Re: [2.0.37] Renaming logistic group into an existing group deletes the group being renamed
To confirm, you are renaming the whole group using Control+confirm, right?
CorrectRename the group 2 to 3 and press control when renaming.
- Fri Feb 28, 2025 5:33 pm
- Forum: Resolved for the next release
- Topic: [2.0.37] Renaming logistic group into an existing group deletes the group being renamed
- Replies: 5
- Views: 445
[2.0.37] Renaming logistic group into an existing group deletes the group being renamed
1. Have a group like this but forget it exists: 02-28-2025, 19-18-41.png
Then have a group with these values: 02-28-2025, 19-17-54.png
Rename the group 2 to 3 and press control when renaming.
2. The group that was being modified (2) and its values is deleted and the combinator switches to the ...
Then have a group with these values: 02-28-2025, 19-17-54.png
Rename the group 2 to 3 and press control when renaming.
2. The group that was being modified (2) and its values is deleted and the combinator switches to the ...
- Thu Feb 20, 2025 3:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.34] Cryogenic plant cannot make more than 960 plastics per second
- Replies: 5
- Views: 2124
- Sun Feb 09, 2025 9:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.34] Cryogenic plant cannot make more than 960 plastics per second
- Replies: 5
- Views: 2124
[Rseding91] [2.0.34] Cryogenic plant cannot make more than 960 plastics per second
I made this setup in editor to make 1200 plastics per second:
02-09-2025, 23-21-18.png
But it can only do 960 plastics per second no matter what:
02-09-2025, 23-21-04.png
It's not input starved, can't show it in screenshot but the save file is attached so you can see yourself.
02-09-2025 ...
02-09-2025, 23-21-18.png
But it can only do 960 plastics per second no matter what:
02-09-2025, 23-21-04.png
It's not input starved, can't show it in screenshot but the save file is attached so you can see yourself.
02-09-2025 ...
- Sat Feb 08, 2025 2:02 pm
- Forum: Ideas and Suggestions
- Topic: Add "Connect To Logistic Network" To Requester Chests
- Replies: 9
- Views: 1014
Re: Add "Connect To Logistic Network" To Requester Chests
I'd really enjoy this feature as well. One useful usecase for this would be disabling Gleba requester chests so they don't cause unnecessary pull for materials which will spoil in the chest. It's obviously possible to do this by reading the logistics content from a roboport but you'd either need ...
- Sat Dec 28, 2024 11:46 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
- Replies: 24
- Views: 6411
Re: [Lou] [2.0.15] Railgun is shooting other Railsguns
12-28-2024, 13-43-40.png
Happens to me as well, the targeting arc is nowhere near the splitter but it gets destroyed by a railgun shot every once in a while. It doesn't even shoot the undergrounds that are next to it but the splitter which is further away gets destroyed.
The ship is the ...
Happens to me as well, the targeting arc is nowhere near the splitter but it gets destroyed by a railgun shot every once in a while. It doesn't even shoot the undergrounds that are next to it but the splitter which is further away gets destroyed.
The ship is the ...
- Tue Nov 19, 2024 7:14 pm
- Forum: Not a bug
- Topic: [2.0.11] Parameterised Blueprint not setting correct recepie quality
- Replies: 4
- Views: 910
Re: [2.0.11] Parameterised Blueprint not setting correct recepie quality
Would it be possible to make the any quality / higher than / lower than quality requests work? And then you could just preclude those from invoking the "This bp uses a specific quality" functionality.
I find the fact that I need to set 4 specific requests for quality very clumsy to begin with. I ...
I find the fact that I need to set 4 specific requests for quality very clumsy to begin with. I ...
- Thu Nov 14, 2024 1:17 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Train does not move between stops with same name (MR)
- Replies: 30
- Views: 5543
Re: [2.0.12] Train does not move between stops with same name, conditions flash rapidly
I also hit this. I made a supply train stop at the heart of my base and 10+ train stops for wall supplies. I had to make a bunch of "Idiot train" trainstops right after all the wall supply stops to force the train out of the disabled stop and to make the trains work again to repath to other enabled ...
- Wed Nov 13, 2024 11:27 pm
- Forum: Ideas and Suggestions
- Topic: Parameter "Output of" variable
- Replies: 9
- Views: 1473
Re: Parameter "Output of" variable
I also second this
- Wed Nov 13, 2024 9:56 pm
- Forum: Not a bug
- Topic: [2.0.11] Parameterised Blueprint not setting correct recepie quality
- Replies: 4
- Views: 910
Re: [2.0.11] Parameterised Blueprint not setting correct recepie quality
I have a quality assembler parametrised blueprint which has a buffer chest that catches all the qualities that are being produced (so the items are returned in case I refactor something in the factory). Due to the limitation of not being able to request any quality I have to explicitly request the ...
- Sat Nov 28, 2020 6:35 pm
- Forum: Won't fix.
- Topic: [1.1.1] "The cut tool now properly includes trains." change doesn't work
- Replies: 6
- Views: 2094
Re: [1.1.1] "The cut tool now properly includes trains." change doesn't work
Alternatively re-enable shift for ctrl-x that allows one to copy the train it deletes. Previously shift on ctrl-x seemed to just revert to copying and didn't delete anything, when it could've easily have made to always delete and allow you to customize what you want in the paste.
- Sat Nov 28, 2020 6:14 pm
- Forum: Won't fix.
- Topic: [1.1.1] "The cut tool now properly includes trains." change doesn't work
- Replies: 6
- Views: 2094
Re: [1.1.1] "The cut tool now properly includes trains." change doesn't work
Would it be possible to enable it as a configuration option or make it easy to be enabled through modding? I'm designing a train based base and I'm constantly cursing when I don't remember I can't universally cut my modules that happen to be designed with pre-placed and filtered and scheduled trains ...
- Sat Nov 28, 2020 3:28 pm
- Forum: Won't fix.
- Topic: [1.1.1] "The cut tool now properly includes trains." change doesn't work
- Replies: 6
- Views: 2094
Re: [1.1.1] "The cut tool now properly includes trains." change doesn't work
This feature will no longer be implemented? Like at all? Why?
- Sat Nov 28, 2020 2:02 pm
- Forum: Won't fix.
- Topic: [1.1.1] "The cut tool now properly includes trains." change doesn't work
- Replies: 6
- Views: 2094
[1.1.1] "The cut tool now properly includes trains." change doesn't work
0. https://i.imgur.com/xO0tWb5.png
1. I ctrl-x a train on train tracks https://i.imgur.com/SY8LPQ7.png
2. The train is deleted and is now in my selection, the selection only includes the tracks https://i.imgur.com/fsVErUS.png
3. I place the selection https://i.imgur.com/qD3lnuq.png
Expected: The ...
1. I ctrl-x a train on train tracks https://i.imgur.com/SY8LPQ7.png
2. The train is deleted and is now in my selection, the selection only includes the tracks https://i.imgur.com/fsVErUS.png
3. I place the selection https://i.imgur.com/qD3lnuq.png
Expected: The ...