Search found 17 matches

by tappi
Sat Jul 05, 2025 1:02 pm
Forum: Technical Help
Topic: [2.0.58] Savefile crashes on load with Chunk.cpp related line
Replies: 0
Views: 143

[2.0.58] Savefile crashes on load with Chunk.cpp related line

My 4k hour savefile and all my rotating saves started incurring the following problem on load:

Error Chunk.cpp:776: force.getIndex() - 1u < this->activeNeighbourForces.size() was not true


Logfile: factorio-current.log


Savefile: https://1drv.ms/u/c/59d43fbe8c0b3be7/Ec4Y6uw29hdJoQ ...
by tappi
Sat Apr 12, 2025 9:37 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.44] Signals in Single combinator can no longer over or underflow
Replies: 14
Views: 3033

Re: [2.0.44] Signals in Single combinator can no longer over or underflow

+1 to reverting. If the circuit system operates using a wraparound system when using separate combinators it is then an ugly wart that a single combinator with multiple groups does not behave the same. (-1 To making both cases clamp because this allows many combinator builds with low tick latency.)
by tappi
Tue Mar 04, 2025 4:42 pm
Forum: Ideas and Suggestions
Topic: Add "Connect To Logistic Network" To Requester Chests
Replies: 10
Views: 1844

Re: Add "Connect To Logistic Network" To Requester Chests


You can run a wire from the nearest roboport to your chest and set the roboport to "read logistic network contents" to achieve the same effect.


The same argument applies to all "Connect To Logistic Network" entities, you could do the same thing with a roboport connection and a circuit but it's ...
by tappi
Fri Feb 28, 2025 6:07 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.37] Renaming logistic group into an existing group deletes the group being renamed
Replies: 5
Views: 2070

Re: [2.0.37] Renaming logistic group into an existing group deletes the group being renamed

To confirm, you are renaming the whole group using Control+confirm, right?
Rename the group 2 to 3 and press control when renaming.
Correct
by tappi
Fri Feb 28, 2025 5:33 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.37] Renaming logistic group into an existing group deletes the group being renamed
Replies: 5
Views: 2070

[2.0.37] Renaming logistic group into an existing group deletes the group being renamed

1. Have a group like this but forget it exists: 02-28-2025, 19-18-41.png

Then have a group with these values: 02-28-2025, 19-17-54.png

Rename the group 2 to 3 and press control when renaming.

2. The group that was being modified (2) and its values is deleted and the combinator switches to the ...
by tappi
Sun Feb 09, 2025 9:26 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.34] Cryogenic plant cannot make more than 960 plastics per second
Replies: 5
Views: 2940

[Rseding91] [2.0.34] Cryogenic plant cannot make more than 960 plastics per second

I made this setup in editor to make 1200 plastics per second:

02-09-2025, 23-21-18.png


But it can only do 960 plastics per second no matter what:

02-09-2025, 23-21-04.png


It's not input starved, can't show it in screenshot but the save file is attached so you can see yourself.

02-09-2025 ...
by tappi
Sat Feb 08, 2025 2:02 pm
Forum: Ideas and Suggestions
Topic: Add "Connect To Logistic Network" To Requester Chests
Replies: 10
Views: 1844

Re: Add "Connect To Logistic Network" To Requester Chests

I'd really enjoy this feature as well. One useful usecase for this would be disabling Gleba requester chests so they don't cause unnecessary pull for materials which will spoil in the chest. It's obviously possible to do this by reading the logistics content from a roboport but you'd either need ...
by tappi
Sat Dec 28, 2024 11:46 am
Forum: Pending
Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
Replies: 31
Views: 9691

Re: [Lou] [2.0.15] Railgun is shooting other Railsguns

12-28-2024, 13-43-40.png

Happens to me as well, the targeting arc is nowhere near the splitter but it gets destroyed by a railgun shot every once in a while. It doesn't even shoot the undergrounds that are next to it but the splitter which is further away gets destroyed.

The ship is the ...
by tappi
Tue Nov 19, 2024 7:14 pm
Forum: Not a bug
Topic: [2.0.11] Parameterised Blueprint not setting correct recepie quality
Replies: 4
Views: 1235

Re: [2.0.11] Parameterised Blueprint not setting correct recepie quality

Would it be possible to make the any quality / higher than / lower than quality requests work? And then you could just preclude those from invoking the "This bp uses a specific quality" functionality.

I find the fact that I need to set 4 specific requests for quality very clumsy to begin with. I ...
by tappi
Thu Nov 14, 2024 1:17 am
Forum: Resolved Problems and Bugs
Topic: [2.0.12] Train does not move between stops with same name (MR)
Replies: 30
Views: 7729

Re: [2.0.12] Train does not move between stops with same name, conditions flash rapidly

I also hit this. I made a supply train stop at the heart of my base and 10+ train stops for wall supplies. I had to make a bunch of "Idiot train" trainstops right after all the wall supply stops to force the train out of the disabled stop and to make the trains work again to repath to other enabled ...
by tappi
Wed Nov 13, 2024 11:27 pm
Forum: Ideas and Suggestions
Topic: Parameter "Output of" variable
Replies: 9
Views: 2201

Re: Parameter "Output of" variable

I also second this
by tappi
Wed Nov 13, 2024 9:56 pm
Forum: Not a bug
Topic: [2.0.11] Parameterised Blueprint not setting correct recepie quality
Replies: 4
Views: 1235

Re: [2.0.11] Parameterised Blueprint not setting correct recepie quality

I have a quality assembler parametrised blueprint which has a buffer chest that catches all the qualities that are being produced (so the items are returned in case I refactor something in the factory). Due to the limitation of not being able to request any quality I have to explicitly request the ...
by tappi
Sat Nov 28, 2020 6:35 pm
Forum: Won't fix.
Topic: [1.1.1] "The cut tool now properly includes trains." change doesn't work
Replies: 6
Views: 2313

Re: [1.1.1] "The cut tool now properly includes trains." change doesn't work

Alternatively re-enable shift for ctrl-x that allows one to copy the train it deletes. Previously shift on ctrl-x seemed to just revert to copying and didn't delete anything, when it could've easily have made to always delete and allow you to customize what you want in the paste.
by tappi
Sat Nov 28, 2020 6:14 pm
Forum: Won't fix.
Topic: [1.1.1] "The cut tool now properly includes trains." change doesn't work
Replies: 6
Views: 2313

Re: [1.1.1] "The cut tool now properly includes trains." change doesn't work

Would it be possible to enable it as a configuration option or make it easy to be enabled through modding? I'm designing a train based base and I'm constantly cursing when I don't remember I can't universally cut my modules that happen to be designed with pre-placed and filtered and scheduled trains ...
by tappi
Sat Nov 28, 2020 3:28 pm
Forum: Won't fix.
Topic: [1.1.1] "The cut tool now properly includes trains." change doesn't work
Replies: 6
Views: 2313

Re: [1.1.1] "The cut tool now properly includes trains." change doesn't work

This feature will no longer be implemented? Like at all? Why?
by tappi
Sat Nov 28, 2020 2:02 pm
Forum: Won't fix.
Topic: [1.1.1] "The cut tool now properly includes trains." change doesn't work
Replies: 6
Views: 2313

[1.1.1] "The cut tool now properly includes trains." change doesn't work

0. https://i.imgur.com/xO0tWb5.png
1. I ctrl-x a train on train tracks https://i.imgur.com/SY8LPQ7.png
2. The train is deleted and is now in my selection, the selection only includes the tracks https://i.imgur.com/fsVErUS.png
3. I place the selection https://i.imgur.com/qD3lnuq.png

Expected: The ...

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