Oh, okay then. Yeah, systems-wise SA brings a lot of new fun stuff, totally agreed.
And yeah, youremember correctly, I did perefer vulc, and left gleba for the end. I didn't like the continuos flow stuff, absolutely.
Search found 846 matches
- Sun Jan 26, 2025 9:03 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 86
- Views: 5055
- Sun Jan 26, 2025 8:55 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 86
- Views: 5055
Re: They need to rename Gleba to Bartleby
No need to throw around empty accusations. There is nothing complicated in spoilage. There is literally is not even a way to do JIT-logistics cross-planetary for them, where the real complexity would be at.
I shut down gleba production completely, and enable it on-demand, that is more complex than ...
I shut down gleba production completely, and enable it on-demand, that is more complex than ...
- Sun Jan 26, 2025 8:36 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 86
- Views: 5055
Re: They need to rename Gleba to Bartleby
Eh, I would not say that there is any sort of consensus of course, or "people drop the game because of gleba", that would be absurd/in bad faith, imo as well.
I just find it interesting to observe, that there is indeed an observable difference between the planets.
It is the most difficult(in ...
- Sun Jan 26, 2025 1:23 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 86
- Views: 5055
Re: They need to rename Gleba to Bartleby
the impression of a consensus when it's not the case.
Eh, I would not say that there is any sort of consensus of course, or "people drop the game because of gleba", that would be absurd/in bad faith, imo as well.
I just find it interesting to observe, that there is indeed an observable ...
- Sun Jan 26, 2025 11:35 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 86
- Views: 5055
Re: They need to rename Gleba to Bartleby
"Statistics don't say anything, but cherrypicking random discussions says a lot", can't make this up
- Sun Jan 26, 2025 10:30 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 86
- Views: 5055
Re: They need to rename Gleba to Bartleby
I saw interesting numbers posted in the other thread:
The steam achievements speak 1000 words about gleba.
Visit Vulcanus: 5.0%
Research with metallargics: 4.4%
People who landed on vulcanus and didn't finish it this run or in the future = 1 - 4.4/5.0 = 12%
Visit Fulgora: 4.3%
Research with ...
The steam achievements speak 1000 words about gleba.
Visit Vulcanus: 5.0%
Research with metallargics: 4.4%
People who landed on vulcanus and didn't finish it this run or in the future = 1 - 4.4/5.0 = 12%
Visit Fulgora: 4.3%
Research with ...
- Sat Jan 25, 2025 9:16 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 349
- Views: 51474
Re: Gleba has killed the game for me.
There is no reason not to install steam, especially seeing how you can buy the game directly from the devs, and still enjoy steams comfort.
It's an opinion thing, not an indicator of anything. Of course, it would be way nicer to have stats across all platforms, but that's not gonna happen
It's an opinion thing, not an indicator of anything. Of course, it would be way nicer to have stats across all platforms, but that's not gonna happen
- Sat Jan 25, 2025 8:02 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 349
- Views: 51474
Re: Gleba has killed the game for me.
Interesting stats, sure would not have expected that big of a difference.
I wonder if/what
I wonder if/what
when
2.1 will do with gleba. I still have not had the urge to touch SA after reaching Aquilo, uncontrollable gleba-nauvis logistics are still the biggest factor right after general annoyance of Gleba.- Sat Jan 18, 2025 4:45 pm
- Forum: Ideas and Suggestions
- Topic: Complexes for UPS/bigger megabases
- Replies: 5
- Views: 260
Re: Complexes for UPS/bigger megabases
This has been discussed to death here, if anyone is interested in arguments/ideas to be had:
viewtopic.php?t=82060
viewtopic.php?t=82060
- Tue Jan 14, 2025 7:20 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 18
- Views: 2130
Re: Ban quality modules from asteroid crushers
It was implemented, because speedrunners pre-shipped rockets, bulllets and all the other good stuff and won the game on the final beta test. Stack sizes for ammo were cut in half and shipping made expensiv(er) than it was.
- Tue Jan 14, 2025 5:34 pm
- Forum: Ideas and Suggestions
- Topic: Spoiling rate 0% B4 New game
- Replies: 11
- Views: 700
Re: Spoiling rate 0% B4 New game
Yes, I just tested. They wander around and don't do anything. Not sure if it was always like this.
- Tue Jan 14, 2025 3:05 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 18
- Views: 2130
Re: Ban quality modules from asteroid crushers
Yeah, I am convinced as well that this is the reason asteroid crushing rerolls are still in, so that ships can reliably craft quality ammo for the flying factory aspect.
The dropping from orbit is an unintended side-effect.
The dropping from orbit is an unintended side-effect.
Would be pretty funny if orbital drops got nerfed
- Tue Jan 14, 2025 8:57 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 18
- Views: 2130
Re: Ban quality modules from asteroid crushers
Glad that shipping ammo to platform, or asteroid storage did not get hammered, and we get a lot of diversity there.
- Sun Jan 12, 2025 9:02 pm
- Forum: Balancing
- Topic: 1x1 containers have never been so inadequate as they are now
- Replies: 16
- Views: 940
Re: 1x1 containers have never been so inadequate as they are now
We already have them in the form of tanks. It's 2x3, blueprintable, and placeable on even non-grid locations. It can defend itself with PLD. It can even be carried over belts. It has middle-click per-cell item pinning and expandable inventory space. It can request items and trash unrequested ...
- Sun Jan 12, 2025 12:46 pm
- Forum: Balancing
- Topic: 1x1 containers have never been so inadequate as they are now
- Replies: 16
- Views: 940
Re: 1x1 containers have never been so inadequate as they are now
Containers with 2x2 footprint trivialize a lot of the current builds.
I have played in 1.0 with the containers in space exploration, and basically as soon as you get 2x2, any covarex-like setup becomes trivial, especially with "trash all unrequested". It would make neater-looking malls though :D
I have played in 1.0 with the containers in space exploration, and basically as soon as you get 2x2, any covarex-like setup becomes trivial, especially with "trash all unrequested". It would make neater-looking malls though :D
- Sat Jan 11, 2025 7:00 pm
- Forum: Gameplay Help
- Topic: Single crusher, any asteroid chunk -- there's got to be a better way
- Replies: 6
- Views: 435
Re: Single crusher, any asteroid chunk -- there's got to be a better way
Yes, that is one downside. However, I use a decider combnator to "lock" a recipe for a while, so that is minimized. I think one could time it to run a specific amount of cycles, if one counts ticks needed for 1 run.
- Sat Jan 11, 2025 5:23 pm
- Forum: Gameplay Help
- Topic: Single crusher, any asteroid chunk -- there's got to be a better way
- Replies: 6
- Views: 435
Re: Single crusher, any asteroid chunk -- there's got to be a better way
I have a similar approach which I find absolutely great. Not sure if/how it would hold up to promemethium, since I have not bothered with it.
01-11-2025, 18-14-42.png
0eNrdWdFuozAQ/Bc/myoGDISH+5EqQgSc1irYnDG5RhX/fmtI2l5CL9A9pacqUrQ23tn1zrCY5IVsq040RipL0hciC61akt6/kFY ...
01-11-2025, 18-14-42.png
0eNrdWdFuozAQ/Bc/myoGDISH+5EqQgSc1irYnDG5RhX/fmtI2l5CL9A9pacqUrQ23tn1zrCY5IVsq040RipL0hciC61akt6/kFY ...
- Fri Jan 10, 2025 7:50 pm
- Forum: Balancing
- Topic: Move Epic Quality Research Unlock to Fulgora
- Replies: 12
- Views: 1432
Re: Move Epic Quality Research Unlock to Fulgora
Quality is on Gleba, because Gleba would have even less rewards playing it.
Literally that simple. Also you could play for even longer, without having to touch Gleba. Same for the t3 module rebalance, where 2/3 suddenly need Gleba to function, and the productivity module is somehow not related to ...
Literally that simple. Also you could play for even longer, without having to touch Gleba. Same for the t3 module rebalance, where 2/3 suddenly need Gleba to function, and the productivity module is somehow not related to ...
- Tue Dec 31, 2024 10:01 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 18
- Views: 2130
Re: Ban quality modules from asteroid crushers
Seeing as how everything got nerfed to the ground which was "playing the game wrong" directly in the beta, and this was known since the beta, this counts as "playing the game right" by whatever powers that decide so, and I would be genuinely surprised if anything would be done about it this late ...
- Sun Dec 29, 2024 8:04 pm
- Forum: Gameplay Help
- Topic: Inserters don't get triggered by a pulse
- Replies: 6
- Views: 366
Re: Inserters don't get triggered by a pulse
I am pretty sure that the pulse has to be of a specific length depending on how long the inserter action is gonna take. I vividly remember having to adjust my timer contraption, which works on the same logic as yours, when I switched to red inserters in one of my builds. The pulse was too short, and ...