Search found 736 matches

by aka13
Fri Jul 26, 2024 11:36 am
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 70
Views: 6829

Re: Friday Facts #421 - Optimizations 2.0

This is simply amazing, I love you guys! Factorio has always been and will remain forever in my heart for the most performant and extensive game there is.
by aka13
Tue Jul 23, 2024 5:38 pm
Forum: Ideas and Suggestions
Topic: Cloud saves without Steam
Replies: 2
Views: 156

Re: Cloud saves without Steam

Just point the savefiles folder to any cloud provider of your choice.
Cloud storage providing is complex, involves many risks, and is very cost-intensive.
That's why nobody offers it, except for the big storefronts.
by aka13
Tue Jul 23, 2024 5:36 pm
Forum: Technical Help
Topic: let people who don't have factorio on steam add mods to their bookmarks
Replies: 9
Views: 358

Re: let people who don't have factorio on steam add mods to their bookmarks

also i have it on switch. (ik not moddable) Do you own the game for PC, or only for Switch? only on switch, but i would still like to have basically a wishlist of mods. The mod library is the only soft drm existing for factorio. Since no mods are coming to switch ever, you either pirated the game, ...
by aka13
Fri Jul 19, 2024 12:33 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 104
Views: 16726

Re: Friday Facts #420 - Fusion Reactor

Looks good, and an interesting puzzle for sure. I still have hopes for a more complex power system, like RealisticReactors, which is more fun&dangerous to tinker with that simply a pattern puzzle... Looking at it Fusion seems like a straight upgrade to Nuclear Fission. I wonder how the devs plan...
by aka13
Mon Jul 15, 2024 7:56 am
Forum: Technical Help
Topic: My UPS/FPS very slow
Replies: 13
Views: 474

Re: My UPS/FPS very slow

I'm saying that the game cannot use all cores 100%. This is sad. Is there any benchmark in the factorio or a topic where there is a stage for performance testing? Yeah, that is sad indeed, but it uses more cores, than I would expect either way, which is pretty cool. You can compare with the benchma...
by aka13
Sun Jul 14, 2024 6:49 am
Forum: Technical Help
Topic: My UPS/FPS very slow
Replies: 13
Views: 474

Re: My UPS/FPS very slow

You are limited by single-core performance, because as usual, not evertyhing can be multithreaded. A lot of stuff is, but single core performance still matters.
by aka13
Sat Jul 06, 2024 6:47 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 163
Views: 29860

Re: Friday Facts #418 - Space Age release date

You have to remember, that the "expensive" mode in general is being moved to a separate mod at minimum, and since there were no further news on it, I could imagine it disappearing completely. Expensive "mode" is being removed and turned into its own separate mod that you can ena...
by aka13
Sat Jul 06, 2024 5:30 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 163
Views: 29860

Re: Friday Facts #418 - Space Age release date

You have to remember, that the "expensive" mode in general is being moved to a separate mod at minimum, and since there were no further news on it, I could imagine it disappearing completely.

Edit: typo
by aka13
Sat Jul 06, 2024 4:16 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 163
Views: 29860

Re: Friday Facts #418 - Space Age release date

Not sure what you call "victory-poling". Funny, that you don't remember. In the old days, you crafted a bunch of wooden poles when starting out, and run circles around your base, placing them down. I think it was 5x5 chunk area around a building, where biter expansion would not happen, so...
by aka13
Sat Jul 06, 2024 2:06 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 163
Views: 29860

Re: Friday Facts #418 - Space Age release date

Having Turrets in the middle of the Base does not mean Mobs spawn inside the Base, it might be a problem of "there is water to the side of that area, and some mobs fly over it, and its a hassle to build a wall there" Edit: oops already answered above. xD Could mean either, so long as we d...
by aka13
Sat Jul 06, 2024 9:45 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 163
Views: 29860

Re: Friday Facts #418 - Space Age release date

I don't know, they had ways to circumvent the conventional boring perimiter wall to force us to change that up? I I will unironically refund, if I will have no way of dealing with random spawns inside of my perimeter. It's not a fun mechanic in any way. Same as random breakdowns, a lot of players w...
by aka13
Fri Jul 05, 2024 11:49 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 163
Views: 29860

Re: Friday Facts #418 - Space Age release date

Great, close to my birthday, will book holidays for two weeks minimum :D
by aka13
Fri Jul 05, 2024 11:46 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 452
Views: 50573

Re: Friday Facts #416 - Fluids 2.0

I will do violent things if I have to deal with chunk retardation that is all minecraft industrial mods in factorio.
Yes I am looking at you Greg with your exploding multiblocks
by aka13
Sat Jun 29, 2024 9:29 am
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 20616

Re: Friday Facts #417 - Space Age development

Molten metals may very well be more space efficient, though we should also consider that the tank wagon probably has a smaller internal volume than the cargo wagon. But all of that is a moot point since it's weight, not volume, that tends to be the limiting factor when transporting metals. The impl...
by aka13
Fri Jun 28, 2024 2:42 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 20616

Re: Friday Facts #417 - Space Age development

I think I enjoyed the behind-the-curtains the most of all the FFF. It's like getting to know, where the busses go to after they drive through the city for the day.
Has a magical, hidden-forbidden feeling to it.
by aka13
Fri Jun 28, 2024 9:09 am
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 4763

Re: Nuclear Power Plant from the future

All very interesting takes. I am kinda looking forward to playing around with the plants with the new fluids now :D Re: oil, I don't get the nostalgia. We didn't even have a empty pipe button, so I vividly remember having to manually break tanks to void the liquid, since the chemplant cracking reci...
by aka13
Thu Jun 27, 2024 7:32 pm
Forum: Ideas and Suggestions
Topic: Additional quality graphics: Quality Trim
Replies: 12
Views: 890

Re: Additional quality graphics: Quality Trim

has to make a reasonable commitment to inclusivity to perform in modern markets Or it's a completely made up thing, just like many things before it, and a marketing fad which does not relate to performance in the market at all. You can never tell, until you see the sale numbers, and not the marketi...
by aka13
Tue Jun 25, 2024 8:46 am
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 4763

Re: Nuclear Power Plant from the future (FFF416/RANT)

Does it even matter? Even if mmmPi were to remove all the circuits and extra tanks and whatever other superfluous items, that doesn't change the overall point of the design demonstration. I agree with you for the point of the demonstration not being adressed by the post you quoted. But you re-used ...
by aka13
Sun Jun 23, 2024 12:13 pm
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 4763

Re: [FFF416]Nuclear Power Plant from the future (RANT)

Powerplant from now, with le heckin professional fluid system, totally different to your screenshot: Screenshot 2024-06-23 141044.png Screenshot 2024-06-23 141143.png You know what changes, when the new fluid mechanics get introduced? I propably can have a beautiful central pumping station, instead ...
by aka13
Sat Jun 22, 2024 10:05 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 452
Views: 50573

Re: Friday Facts #416 - Fluids 2.0

GrandMasterB wrote:
Fri Jun 21, 2024 2:58 pm
actually deals with engineering tasks.
The most complex engineering task, "produce more than you consume, slap on a pump every two pipes"? :D

All those "hardcore" players, hardcorly placing pumps, surreal

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