Klonan I love you. Thank you for doing it, it was missing for years.
Now please, please do an estimation on inserters, how many items/s they will transfer
Search found 756 matches
- Fri Aug 30, 2024 3:33 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 89
- Views: 12747
- Fri Aug 30, 2024 5:53 am
- Forum: General discussion
- Topic: About Marathon difficulty and the development of Factorio
- Replies: 16
- Views: 1251
Re: About Marathon difficulty and the development of Factorio
Ooh, curious, thanks, I didn't know that. Not sure how I feel on that topic thoughSirSmuggler wrote: βWed Aug 28, 2024 11:05 am
"Changes
The research queue is enabled by default for new games."
- Wed Aug 28, 2024 6:29 am
- Forum: General discussion
- Topic: About Marathon difficulty and the development of Factorio
- Replies: 16
- Views: 1251
Re: About Marathon difficulty and the development of Factorio
Pretty sure, that the queue is only enabled after one successfull playthrough, or is set to not available per default.
- Sat Aug 24, 2024 8:24 am
- Forum: General discussion
- Topic: About Marathon difficulty and the development of Factorio
- Replies: 16
- Views: 1251
Re: About Marathon difficulty and the development of Factorio
Over the years I grew to enjoy deathworld marathon the most. I just checked, and I don't have "normal" savegames younger than 6 years or so. There is a certain truth to what Tertius says, that at times, it is punishing, but I don't feel like it's punishing too much, where the game becomes ...
- Fri Aug 23, 2024 9:15 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 13326
Re: Friday Facts #425 - Behind the legs
I think I agree that the old Spidertron movement looks better. Works great for the Pentapods, doesn't look nearly as good on a robot. It's kind of twitchy and jerky. It's lost some of what made mechanical and cool. So regarding the twitching/jerking: that's my bad. The video I uploaded to FFF actua...
- Wed Aug 21, 2024 10:30 am
- Forum: General discussion
- Topic: I came to a realization surrounding 2.0
- Replies: 2
- Views: 899
Re: I came to a realization surrounding 2.0
It would be interesting to see stats on multiplayer compared to the general player base.
I enjoy multiplayer games, but I would never want to play a base-builder with friends, way too chaotic.
I enjoy multiplayer games, but I would never want to play a base-builder with friends, way too chaotic.
- Sun Aug 18, 2024 8:24 am
- Forum: Ideas and Suggestions
- Topic: Buttons, Levers, and Pressure plates
- Replies: 2
- Views: 251
Re: Buttons, Levers, and Pressure plates
It's when you don't have the mod, that you notice, how much you are missing .
I'd also love for the button to come to vanilla.
I'd also love for the button to come to vanilla.
- Sat Aug 17, 2024 10:42 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 27956
Re: Friday Facts #424 - Gleba Pentapod Enemies
I'd love to see your data on dangers of chair-falloffs, refunds, and profitability, before I spend time replying.
- Sat Aug 17, 2024 9:39 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 27956
Re: Friday Facts #424 - Gleba Pentapod Enemies
No, a screenshot of the enemies is a sufficient warning to decide, that you don't like the artistic direction, and it's not a thing for you to play, since it does not pose any danger to health whatsoever. Also, in my opinion, this is devolving into offtopic, and I kinda feel bad about it, so I won't...
- Sat Aug 17, 2024 9:13 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 27956
Re: Friday Facts #424 - Gleba Pentapod Enemies
I told you, I have a real phobia, and I just deal with it. I don't make other people do dances around me. Same as like people with claustrophobia in my family simply don't ride in elevators, and don't inconvenience anyone by demanding container-sized elevators. Just because you live the western snow...
- Sat Aug 17, 2024 8:38 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 27956
Re: Friday Facts #424 - Gleba Pentapod Enemies
Re:phobias. Sometimes small developer teams don't really understand the impact of trypophobia or arachnophobia, because their entire team might not suffer from it. They just see it as a quick way to squick people out. Developers: It's really, really not. There are people who will look at these crea...
- Fri Aug 16, 2024 12:13 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 27956
Re: Friday Facts #424 - Gleba Pentapod Enemies
This looks fun, and an interesting change that polution shifts from one building type to the other. I assume, gleba and the alien eggs are the precursors to the spidertron, since they move and feel very similar?
- Mon Aug 12, 2024 10:28 am
- Forum: This Forum
- Topic: Add "Clipboard Image" phpBB Ext
- Replies: 4
- Views: 386
- Fri Aug 09, 2024 11:38 am
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 62
- Views: 10561
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Remind me, can alerts be configured and ungrouped? On late-game 1.1 alerts on a base of a sufficient aize are simply useless. You are getting attacked somewhere either way, so you always have red/yellow flashing, and peogrammable alerts get stacked and put behind them. I have a feeling there was som...
- Fri Aug 09, 2024 5:29 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 459
- Views: 61913
Re: Friday Facts #416 - Fluids 2.0
A friend of mine had the idea that each single pipe in a network could waste a small fixed amount of fluid. Not sure if the idea came up already, That would simply mean keeping a counter of how many pipes are in a segment and deducting that number times a constant value each tick before anything ge...
- Sun Aug 04, 2024 5:49 pm
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 59
- Views: 11211
Re: Friday Facts #407 - Automating a soundtrack
I just remembered there is one music I have missed for ages, since it was removed from Factorio soundtrack for ... 0.12 if I remember correctly : haluzsqua. It was my favourite part of the earlier Factorio musics, and I wonder if with 2.0 there is the slightest chance it reappears in some way (or i...
- Fri Aug 02, 2024 11:39 am
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 111
- Views: 16893
Re: Friday Facts #422 - Tesla Turret
Cool, more crowd control is always fun. I also immediately thought of the beacon design when I saw it, even before I read the part about being inspired by the beacon design. I also think that lacking the "muzzle" and going with the "eye" is a very refreshing change. Makes it more...
- Fri Aug 02, 2024 10:12 am
- Forum: Technical Help
- Topic: [1.1.109] Screen flickering till complete Freeze (Not V-Sync)
- Replies: 4
- Views: 463
Re: [1.1.109] Screen flickering till complete Freeze (Not V-Sync)
In my very limited and anecdotal experience, I have only seen artefacts like this on a GPU close to its deathbed.
- Thu Aug 01, 2024 9:32 pm
- Forum: Ideas and Suggestions
- Topic: stop rendering in the backround
- Replies: 9
- Views: 692
Re: stop rendering in the backround
Let's add complex logic around the renderer, so you can not play the game more efficiently
- Tue Jul 30, 2024 10:49 am
- Forum: Show your Creations
- Topic: Base Creation - My 10 SPM Micro Base in Factorio β Challenges and Designs
- Replies: 10
- Views: 1177
Re: Base Creation - My 10 SPM Micro Base in Factorio β Challenges and Designs
This is very cool. Reminds me of the magical creation of DaveMCW, https://www.youtube.com/watch?v=9dzQge6pe2o, but without the recursive blueprint stuff.