Search found 876 matches

by aka13
Thu Oct 30, 2025 2:33 pm
Forum: This Forum
Topic: Spoiler tag
Replies: 30
Views: 8608

Re: Spoiler tag

Yes, prosilver_wide now shows spoilers and opens threads. Thank you for your effort.
by aka13
Thu Oct 30, 2025 11:15 am
Forum: This Forum
Topic: Spoiler tag
Replies: 30
Views: 8608

Re: Spoiler tag

This seemingly now broke prosilver_wide entirely, 500 on opening topics :lol:
I surrender, I will use the white text on black background
by aka13
Tue Oct 28, 2025 7:08 pm
Forum: News
Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
Replies: 49
Views: 8109

Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

I love that everyone has his own ups and downs with the SA, and a lot of the opinions are diametrally opposite :D
I dislike in turn the inability to consume "overqualified" items, but love the new miners. The worst part of old 1k+h saves was the constant, unsatiable expansion for new orefields.

I ...
by aka13
Tue Oct 28, 2025 7:07 pm
Forum: This Forum
Topic: Spoiler tag
Replies: 30
Views: 8608

Re: Spoiler tag

The simple spoiler breaks in prosilver again, just FYI.
by aka13
Fri Oct 24, 2025 1:33 pm
Forum: News
Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
Replies: 49
Views: 8109

Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Glad to hear that you are taking the time for 2.1. Really looking forward to it.

@Twinsen - I hope you found the time to set up zigbee :D
by aka13
Tue Oct 21, 2025 7:47 pm
Forum: General discussion
Topic: Status of 2.1?
Replies: 31
Views: 13732

Re: Status of 2.1?

On the friday, that is, at the usual time :D
by aka13
Fri Oct 17, 2025 4:56 pm
Forum: Balancing
Topic: Increase Accumulator Maximum Output Rate
Replies: 19
Views: 1301

Re: Increase Accumulator Maximum Output Rate

+1. The accumulators for a very long time feel kinda useless, unless you are spamming them with solar, and caching steam is cheapper/better/faster/stronger.
I don't play too seriously in the last year, so I don't have an opinion on the number, but even twice the current value wouldn't be too much ...
by aka13
Mon Oct 06, 2025 7:36 pm
Forum: General discussion
Topic: The Kids have won.
Replies: 21
Views: 2699

Re: The Kids have won.

Man after all this time I don't even remember what the classic oil processing was exactly. I believe, that instead of gas only, you would receive all 3, without the ability to crack, right?
I remember beelining to t2 oil proc because of it, and spamming tanks. I mean, you could stay in that ...
by aka13
Mon Sep 29, 2025 5:03 pm
Forum: Releases
Topic: Version 2.0.69
Replies: 19
Views: 9704

Re: Version 2.0.69

nice
by aka13
Sun Sep 28, 2025 12:58 pm
Forum: Balancing
Topic: Make Lamp in Electromagnetic Plant
Replies: 34
Views: 2613

Re: Make Lamp in Electromagnetic Plant

I would also find it "thematically" correct to make lamps in the EM plant , +1 :)
by aka13
Tue Sep 23, 2025 3:03 pm
Forum: Balancing
Topic: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode
Replies: 8
Views: 1036

Re: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode

Eh, a common preset for everyone to compare against is fun.
by aka13
Mon Sep 22, 2025 8:41 pm
Forum: Releases
Topic: Version 2.0.67
Replies: 19
Views: 8960

Re: Version 2.0.67

thedoh wrote: Mon Sep 22, 2025 4:35 pm
Splitters can be connected to circuit network.
for many years.
For decades :D

Smart splitters ahoy! Thanks a lot for the implementationm, wube!
by aka13
Mon Sep 22, 2025 8:39 pm
Forum: Balancing
Topic: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode
Replies: 8
Views: 1036

Re: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode

IMO the biggest differentiator are the expensive recipes. The rush to flamethrowers, and the steel investment into the flamethrowers was the fun ballbusting part. Afterwards, when scaling up, I perceived oil and circuits as main bottlenecks (both also "solved" in a way, by pipes and by the circuit ...
by aka13
Mon Sep 22, 2025 3:28 pm
Forum: Implemented Suggestions
Topic: Smart Splitters
Replies: 73
Views: 32122

Re: Smart Splitters

Bilka wrote: Mon Sep 22, 2025 3:19 pm With 2.0.67 splitters can be connected to the circuit network.
Haha, amazing! I have waited for this longer than this request exists :D
by aka13
Sat Sep 20, 2025 3:14 pm
Forum: General discussion
Topic: Status of 2.1?
Replies: 31
Views: 13732

Re: Status of 2.1?

HYPE TRAIN THIS WAY I WAS TOLD
spoiler
by aka13
Sat Sep 20, 2025 11:47 am
Forum: Fixed for 2.1
Topic: Hello
Replies: 5
Views: 1933

Re: Hello

ALL ABOARD THE HYPE TRAIN
by aka13
Sat Aug 30, 2025 11:24 am
Forum: Ideas and Suggestions
Topic: Bots: automatical side job, press button due to fps/ups (maybe)
Replies: 5
Views: 638

Re: Bots: automatical side job, press button due to fps/ups (maybe)

CyberCider wrote: Sat Aug 30, 2025 10:41 am
Vulcanus is the “rotten egg” of an otherwise really good expansion.
This was so provocative, I won't manage to not go offtopic here :D
It is literally the best part of the expansion, directly after the QoL stuff.
by aka13
Sat Aug 16, 2025 1:18 pm
Forum: Show your Creations
Topic: Cursed rare tungsten ore setup
Replies: 3
Views: 1074

Re: Cursed rare tungsten ore setup

Amazing
by aka13
Fri Aug 08, 2025 2:25 pm
Forum: Ideas and Suggestions
Topic: Inserter Filtering as a Tech Unlock
Replies: 24
Views: 2005

Re: Inserter Filtering as a Tech Unlock

Filtered item insertion is (imo) a challenge in games, where any item can be inserted anywhere and clog.
Since insertion does not clog on its own either way, I always experienced the filtered inserter as a detriment. It's not as straightforward a "detriment" as you imply it to be, when it is no ...

Go to advanced search