Search found 367 matches

by aka13
Mon Jun 27, 2022 11:48 am
Forum: Technical Help
Topic: Rails and lategame performance problems
Replies: 8
Views: 257

Re: Rails and lategame performance problems

It's gone. After two days of constant issue when I logged in today to get a fresh couple of logs, everything worked again for no reason (just like it started) Very happy it works again, but it rubs my troubleshooting mind the wrong way :/ Want me to share the savefile regardless? What you described...
by aka13
Mon Jun 27, 2022 6:23 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: My "small" sandbox.
Replies: 27
Views: 8465

Re: My "small" sandbox.

I love your save, and always follow with your updates. Don't give up!
by aka13
Thu Jun 23, 2022 7:47 pm
Forum: Balancing
Topic: More Realistic Biter behavior by small changes
Replies: 8
Views: 381

Re: More Realistic Biter behavior by small changes

Biters should attack everything, exept rails/ tiles. To me, it took a whille till i realized that biters path thier way to millitary structures (like radars) or strong poluting Structures (like coal boilers). They wont traget a robobort on their own. only if it blocks thier way, or is close while t...
by aka13
Thu Jun 23, 2022 9:34 am
Forum: Ideas and Suggestions
Topic: Auto-sort chests when player opens inventory
Replies: 10
Views: 379

Re: Auto-sort chests when player opens inventory

I raised a similar "bug" about the spidertron inventory not sorting and was advised that vehicles' inventories are excluded from sort due to performance issues. Can understand performance hits where there are likely many thousands of chests throughout a decent-sized base, but when cars/ta...
by aka13
Wed Jun 22, 2022 6:54 am
Forum: Ideas and Suggestions
Topic: Auto-sort chests when player opens inventory
Replies: 10
Views: 379

Re: Auto-sort chests when player opens inventory

Auto-Sorting will not come. I changed the title of this topic to make this more clear, what you really meant (only when player opens inventory). Reasons for not auto-sorting by default: 1. Sorting the chest inventory (btw. see https://forums.factorio.com/viewtopic.php?f=6&t=60950 which is about...
by aka13
Sat Jun 18, 2022 5:09 pm
Forum: Technical Help
Topic: [Solved][1.1.60] Can't import longer blueprint strings
Replies: 20
Views: 435

Re: [1.1.60] Can't import longer blueprint strings

Oh man , god bless you i figured it out with your help. I'm really thankful! It was one of the startup apps i closed them all and the problem fixed could have been troubleshooted further to find out which app was causin the problem but i just wanna play factorio right now. Again thanks a lot. I am ...
by aka13
Thu Jun 16, 2022 11:53 am
Forum: Ideas and Suggestions
Topic: Patrol mode for Spidertron
Replies: 25
Views: 3812

Re: Patrol mode for Spidertron

I would still love a sheduler as for trains, and I would love to have a loading/unloading station, or the ability to set logistics requests. Have you seen https://mods.factorio.com/mod/SpidertronPatrols ? Yeah, but never played it. Looks like a lot of fun and about what I would want to have. I used...
by aka13
Thu Jun 16, 2022 11:42 am
Forum: Ideas and Suggestions
Topic: Patrol mode for Spidertron
Replies: 25
Views: 3812

Re: Patrol mode for Spidertron

I would still love a sheduler as for trains, and I would love to have a loading/unloading station, or the ability to set logistics requests.
by aka13
Mon Jun 13, 2022 7:23 am
Forum: Balancing
Topic: Please make trains able to run over evolved aliens
Replies: 75
Views: 17903

Re: Please make trains able to run over evolved aliens

After all these years, I agree - I do not expand beyond the factorys wall-of-death. There is no way to make sure train does not stop, if it is not behind a wall.
by aka13
Mon Jun 06, 2022 5:35 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 195
Views: 51462

Re: Friday Facts #367 - Expansion news

11/10
by aka13
Sat Jun 04, 2022 1:35 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 195
Views: 51462

Re: Friday Facts #367 - Expansion news

I chuckled heartily about the ara-ara one, let's hope rule 34 is inapplicable to factorio
by aka13
Tue May 17, 2022 8:18 am
Forum: News
Topic: We support Ukraine
Replies: 2846
Views: 101624

Re: We support Ukraine

Deadlock989 wrote:
Mon May 16, 2022 3:50 pm
This thread is cancer.
I think it's a great thread to know, whom you can safely add to the blacklist and not loose any value whatsoever
by aka13
Sun May 15, 2022 3:59 pm
Forum: Ideas and Suggestions
Topic: Potentially easy chest-behavior performance optimization
Replies: 30
Views: 3019

Re: [Optimization] Improvement for container insertion logic

buggy123 wrote:
Sat May 14, 2022 2:44 pm

used the windows snipping tool for screenshots, and Gimp to add the lines.
If you are willing to have a microsoft acc, their whiteboard app is an incredible companion to the snipping tool.
by aka13
Sat May 14, 2022 9:11 am
Forum: Ideas and Suggestions
Topic: Increase Roboport sprite size slightly
Replies: 3
Views: 203

Re: Roboport sprite doesn't quite fill its tile box

I agree, I also have this proglem. It's hard to eyeball the 4x4 based on the sprite only.
by aka13
Fri May 13, 2022 3:50 pm
Forum: Technical Help
Topic: Factorio cannot be optimized (N. Geforce)
Replies: 7
Views: 408

Re: Factorio cannot be optimized (N. Geforce)

Sorry to be the one to break the news to you, but nvidia "optimisation" is a marketing gimmick. It does not make games magically look better or perform better. Your best bet is not to use it, ever. It's simply there for data aggregation. At best it simply uses some random setting preset fo...
by aka13
Mon May 09, 2022 11:05 am
Forum: Gameplay Help
Topic: Ratio for all production chains
Replies: 4
Views: 476

Re: Ratio for all production chains

Hello, I am pretty new to factorio. I wondered if somebody knows where to find the ratios for the production chains, so I know how much I need to produce of each item. I can’t find this anywhere. Thanks in advance. Bye :-) https://factoriolab.github.io/ I find this calculator to be the best one.
by aka13
Sun May 08, 2022 7:10 pm
Forum: General discussion
Topic: Alt-F4 #60 - Burning Questions
Replies: 10
Views: 1207

Re: Alt-F4 #60 - Burning Questions

Brilliant as always, great writeup.
by aka13
Fri May 06, 2022 6:05 pm
Forum: Balancing
Topic: Idea: reduce pollution emitted by machines on floor tiles
Replies: 20
Views: 924

Re: Idea: reduce pollution emitted by machines on floor tiles

Terrain covered with concrete does not consume pollution, why should placement of machines on concrete make them pollute less? They should pollute more! Because Gameplay>Realism, and right now concrete is hell to construct, hell to deliver, and does not provide any meaningful value except being a s...
by aka13
Fri May 06, 2022 7:41 am
Forum: Balancing
Topic: Idea: reduce pollution emitted by machines on floor tiles
Replies: 20
Views: 924

Re: Idea: reduce pollution emitted by machines on floor tiles

With a stack of 5 or so, the building of tiles goes much, much faster. Seen like so, building muchos tiles is a task more for the endgame, not in the growth phase. It does not matter, that it goes faster - the tiles still get queued each one separately. Plop down a lot of flooring - watch repairs o...
by aka13
Tue May 03, 2022 7:28 am
Forum: Ideas and Suggestions
Topic: Automatically landfill when placing blueprints/ghosts
Replies: 80
Views: 20210

Re: Automatically landfill when placing blueprints/ghosts

+1. The blueprint creation window (ctrl+c, shift+drag) should simply include a button that says 'Add landfill under all elements'. When pressed, it does exactly what this site does: https://autotorio.com/blueprint when the 'Landfill under entities' button is pressed. I'd argue this is the optimal s...

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