Search found 316 matches

by aka13
Fri Jan 21, 2022 9:36 pm
Forum: Not a bug
Topic: [1.1.53] Ammo that can't be used with handheld guns can still be inserted into character ammo slots
Replies: 3
Views: 167

Re: [1.1.53] Ammo that can't be used with handheld guns can still be inserted into character ammo slots

Rseding91 wrote:
Fri Jan 21, 2022 7:23 pm
Thanks for the report however I don't consider either of these bugs. The ammo slots can store ammo and the gun slots can store guns. How you get the ammo or how you get the guns doesn't matter to them - they just store those items.
But you can't ctrl-click ammo to trash because of that...
by aka13
Fri Jan 21, 2022 7:57 pm
Forum: General discussion
Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
Replies: 26
Views: 1564

Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1

Well, if it is not about oil, then its simply about taste. You consider the gretech/angel/whatever it is in factorio to be the desirable and interesting form of gameplay. I myself find this tedious, and find the beauty of factorio in logistical challenges, as well as ressource management. Angel/Bobs...
by aka13
Fri Jan 21, 2022 9:30 am
Forum: Ideas and Suggestions
Topic: Why can't I put fish back into the water?
Replies: 18
Views: 2000

Re: Why can't I put fish back into the water?

But you literally still can't, by hand you eat them, by inserter it doesn't do anything...
(I checked out of curiosity)
So it's not implemented :D
Screenshot 2022-01-21 102940.png
Screenshot 2022-01-21 102940.png (150.37 KiB) Viewed 282 times
by aka13
Thu Jan 20, 2022 10:41 pm
Forum: General discussion
Topic: [Finished] Testing new CDN providers for Factorio
Replies: 14
Views: 628

Re: Testing new CDN providers for Factorio

I'm in Berlin, Germany, propably the only good thing here is the internet. I have a 1000/50 link. Screenshot 2022-01-20 233253.png curl -O "https://dcdn.factorio.com/releases/FactorioDemo_x64_1.1.50.zip?key=0ZZB4yoVt_Frr0wSKyJ44A&expires=1643297090" % Total % Received % Xferd Average S...
by aka13
Sun Jan 16, 2022 10:02 pm
Forum: General discussion
Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
Replies: 26
Views: 1564

Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1

It might be slightly tangential to the discussion but since pipes were mentioned above: I think that we reached a point where pipes should behave like belts in terms of way of building and direction management instead of current connect to everything behavior. This would make building and managing ...
by aka13
Sun Jan 16, 2022 10:21 am
Forum: General discussion
Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
Replies: 26
Views: 1564

Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1

A good shitpost, but literally zero arguments except "muh basic oil". It was just annoying to redesign oil processing, and I have simply always rushed advanced as fast as I could, without setting up proper basic processing. Nowadays I still rush advanced, but at least I don't get bored whi...
by aka13
Fri Jan 14, 2022 9:27 am
Forum: General discussion
Topic: What is the total cost to launch a rocket in marathon?
Replies: 9
Views: 549

Re: What is the total cost to launch a rocket in marathon?

Obviously, the map spawn means a lot. I do not spawn maps to find an easier one. I spawn maps that puts the game on the very edge of win-ability. At least for someone of my skill level. I am no speed pro nor can I fight with my toon like a first person shooter. But I can make good decisions and des...
by aka13
Sun Jan 09, 2022 5:35 pm
Forum: Show your Creations
Topic: Simple modular laser defense wall
Replies: 9
Views: 407

Re: Simple modular laser defense wall

No-no, I don't consider this a waste at all. I was genuinely curious, I never invested time into defence simulations, and wanted to profit from your experience, since you obviously did, considering you made a whole bp book.
Thank you for the insight, I appreciate it.
by aka13
Sun Jan 09, 2022 4:21 pm
Forum: Show your Creations
Topic: Simple modular laser defense wall
Replies: 9
Views: 407

Re: Simple modular laser defense wall

Are these open segments really slowing the biters down, or is it just for show?
Never tried those myself.
by aka13
Fri Jan 07, 2022 6:26 pm
Forum: General discussion
Topic: Alt-F4 #56 - Factorio's Early Days
Replies: 5
Views: 672

Re: Alt-F4 #56 - Factorio's Early Days

BlueTemplar wrote:
Fri Jan 07, 2022 6:22 pm
Well, direct copper wire insertion and the 3:2 assembler ratio for green circuits *is* taught in the (both new and old) old tutorial, but it's probably more recent than that ?

It's 4:1 ;)
by aka13
Thu Jan 06, 2022 5:03 pm
Forum: Ideas and Suggestions
Topic: show speaker alerts all at the same time
Replies: 2
Views: 125

Re: show speaker alerts all at the same time

A very old suggestion, which I always +1. I think it's a shame, that it gets grouped. This kills speaker usage for notifications, since you can not prioritise or deprioritise specific alerts.
by aka13
Wed Jan 05, 2022 10:46 am
Forum: Ideas and Requests For Mods
Topic: Can such module function be realized?
Replies: 5
Views: 262

Re: Can such module function be realized?

DaveMcW wrote:
Wed Jan 05, 2022 8:39 am
It does not work for entities with type="container".

But you can use type="car", and make it look like a box.
Was there a reason behind that? I think I remember some old thread where it was discussed, why the devs decided against filters in chests, but for filters in trains.
by aka13
Tue Jan 04, 2022 1:37 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 166447

Re: Peace with Aliens

ssilk wrote:
Tue Jan 04, 2022 7:56 am
Aka13: no need to quote all for saying that.
Yeah, I am sorry, somehow managed to mess up the formating, perhaps a CTrl+Z too much ;)
by aka13
Sun Jan 02, 2022 12:02 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 166447

Re: Peace with Aliens

He has probably assumed so due to the perspective of the developers—or at least Kovarex. Multiple different times the engineer has been presented as the sic. bad guy in quite clear terms. There is a plenty of articles about the subject. How depressingly cliched. Yes, see https://spieswl.github.io/b...
by aka13
Sun Jan 02, 2022 11:52 am
Forum: General discussion
Topic: Alt-F4 #56 - Factorio's Early Days
Replies: 5
Views: 672

Re: Alt-F4 #56 - Factorio's Early Days

Great read as always, although it's funny how different perspectives can be. Never cared about multiplayer, never changed my playstyle, always did the mainbus, never voided liquids, never cared about speedruns. What's even funnier, I don't remember the car, I don't know why, I have been there since ...
by aka13
Sun Jan 02, 2022 11:06 am
Forum: Ideas and Suggestions
Topic: Add capital/tool/something like that to recipe.
Replies: 7
Views: 251

Re: Add capital/tool/something like that to recipe.

ickputzdirwech wrote:
Sun Jan 02, 2022 10:56 am
To be honest I don’t understand your suggestion at all :?
I think he means, that recipes should have a "catalyst"-field/slot, (he refers to it as capital). The idea being, you should be placing some item into the assembler, for it to work, like a module.
by aka13
Wed Dec 15, 2021 4:02 pm
Forum: Railway Setups
Topic: 178-1780-178 Fluid Wagons with Aligned Stops
Replies: 6
Views: 665

Re: 178-1780-178 Fluid Wagons with Aligned Stops

Thank you for the expanded answer. I came to more or less the same conclusions, although since the stops are so specific for that one specific train, there is not much, that could go wrong. I also considered laying a separate track specifically for that train only, but I have since then abandoned th...
by aka13
Wed Dec 15, 2021 9:54 am
Forum: Railway Setups
Topic: 178-1780-178 Fluid Wagons with Aligned Stops
Replies: 6
Views: 665

Re: 178-1780-178 Fluid Wagons with Aligned Stops

I have built a similar artillery train, but encountered the issue, that such a train is a real danger to intersections and especially to itself. Have you used your train ingame, or is it a proof of concept thing?
Genuinely curious.
by aka13
Wed Dec 15, 2021 8:13 am
Forum: Technical Help
Topic: Player griefing with infinite accounts
Replies: 18
Views: 1237

Re: [1.1.49]Ban dodgeing : stick ban even after name change, or hole somewhere..?

That's good to hear! Do have references for reading up on that? I just did my best to google it, but can't find anything. But I swear I remember reading somewhere about it a couple of years ago, that there was something going on where valve got involved directly, not sure if it was this whole town ...

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