Search found 919 matches
- Sun May 17, 2026 2:07 pm
- Forum: General discussion
- Topic: The price of the game is way to high
- Replies: 26
- Views: 4916
Re: The price of the game is way to high
Absolutely. One should always try and support whatever one finds fun 
- Sun May 17, 2026 11:11 am
- Forum: General discussion
- Topic: The price of the game is way to high
- Replies: 26
- Views: 4916
Re: The price of the game is way to high
Funny projections that you have, as you see I bought it at a point where it was in a crowdfunding state ;). At this point you certainly had a train or a lab named after myself ingame. I'd buy again nowadays without hesitation, still best-in-class and genre-defining. No, in fact, it was best in class ...
- Sun May 17, 2026 9:55 am
- Forum: General discussion
- Topic: The price of the game is way to high
- Replies: 26
- Views: 4916
Re: The price of the game is way to high
Brother this game has no drm, the whole schoolyard has been downloading for 10 years at this point.
It has sales from people wanting to buy it + people wanting mod portal comfort, not from forum sheriffs enforcing some arbitrary imaginary border to share.
If you read the ToS, everything is plain ...
It has sales from people wanting to buy it + people wanting mod portal comfort, not from forum sheriffs enforcing some arbitrary imaginary border to share.
If you read the ToS, everything is plain ...
- Fri May 15, 2026 7:24 pm
- Forum: Ideas and Suggestions
- Topic: Temporary train stop change wait condition
- Replies: 2
- Views: 299
Re: Temporary train stop change wait condition
It's still one of the most cumbersome parts of requesting trains, which has been annoying since its introduction. I'd love for this to be configurable, or at least some other default.
- Tue Apr 28, 2026 5:24 pm
- Forum: General discussion
- Topic: What are your game/mods suggetions?
- Replies: 6
- Views: 848
Re: What are your game/mods suggetions?
Realistic Reactors is probably one of the most engaging combinator-oriented mods. I had a lot of fun.
- Fri Apr 17, 2026 1:48 pm
- Forum: General discussion
- Topic: Isn't it weird that there are no talks/posts/discussions about 2.1?
- Replies: 12
- Views: 2410
Re: Isn't it weird that there are no talks/posts/discussions about 2.1?
You havent been working in SaaS enterprise world, I assume
- Fri Apr 17, 2026 7:54 am
- Forum: General discussion
- Topic: Isn't it weird that there are no talks/posts/discussions about 2.1?
- Replies: 12
- Views: 2410
Re: Isn't it weird that there are no talks/posts/discussions about 2.1?
I just love the dev team too much over all the years to believe that it will be bugfixes only.
I'd bet it will be tons of additional QoL, tons of balance changes, and I would not be surprised if there was something sekrit unannounced.
Holding my breath, to be honest.
At least that’s what I keep ...
I'd bet it will be tons of additional QoL, tons of balance changes, and I would not be surprised if there was something sekrit unannounced.
Holding my breath, to be honest.
At least that’s what I keep ...
- Wed Mar 25, 2026 7:48 am
- Forum: Ideas and Suggestions
- Topic: Late-Game Economy System
- Replies: 4
- Views: 945
Re: 2.1 Feature suggestion: Late-Game Economy System
Doesn't this amount to a "late-game resource sink" parallel to science? You could say, quality is such a mechanic...
- Fri Mar 20, 2026 4:08 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 466
- Views: 195865
Re: Gleba has killed the game for me.
Eh, this thread has started and continued to be a matter of taste. But arguing about taste in such strong words is definitely not a fun thing to do 
- Tue Feb 24, 2026 8:44 am
- Forum: Outdated/Not implemented
- Topic: New surface: dream world (aka map editor)
- Replies: 3
- Views: 819
Re: New surface: dream world (aka map editor)
You really need to put in some more effort into bringing your thoughts into coherent text
It's hard to try and understand what specifically you propose.
Also, 1 suggestion per thread, I believe you have like 5 again.
It's hard to try and understand what specifically you propose.
Also, 1 suggestion per thread, I believe you have like 5 again.
- Fri Feb 20, 2026 10:26 pm
- Forum: Mods
- Topic: [MOD 0.7] Miner Planner
- Replies: 1
- Views: 737
Re: [MOD 0.7] Miner Planner
That is really cool, great job
- Sat Feb 14, 2026 3:00 pm
- Forum: Ideas and Suggestions
- Topic: Make wagons snap to train station
- Replies: 0
- Views: 293
Make wagons snap to train station
It is finally time for me as well.
Recently, I started a liking for cursed trains. (Wagon-wagon-locomotive).
When building a normal train, the locomotive snaps to stations, and then you have the wagons positioned "exactly" as if the train just stopped at a station.
When building a cursed train ...
Recently, I started a liking for cursed trains. (Wagon-wagon-locomotive).
When building a normal train, the locomotive snaps to stations, and then you have the wagons positioned "exactly" as if the train just stopped at a station.
When building a cursed train ...
- Fri Feb 13, 2026 9:27 pm
- Forum: Fan Art
- Topic: Brickbuild Factorio Designs
- Replies: 66
- Views: 11552
Re: Brickbuild Factorio Designs
I think you can freely design the first post to your hearts content, and just upload the files as attachments. Filesize limits were pretty liberal here, last time that I checked
- Wed Feb 11, 2026 7:20 pm
- Forum: Fan Art
- Topic: Brickbuild Factorio Designs
- Replies: 66
- Views: 11552
Re: Brickbuild Factorio Designs
I don't think that locking your builds behind a proprietary commercial vendor is a nice thing to do, but they are certainly yours and you may do as you please.
I'd bet that factorio forums would be more resilient. I lost a lot of my youths creation of the lego mindstorms stuff to Lego shutting down ...
I'd bet that factorio forums would be more resilient. I lost a lot of my youths creation of the lego mindstorms stuff to Lego shutting down ...
- Tue Feb 10, 2026 7:56 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 466
- Views: 195865
Re: Gleba has killed the game for me.
I have never considered it in terms of "backpressure", but that is a very fitting description, I like that word.
- Mon Feb 09, 2026 1:07 pm
- Forum: Off topic
- Topic: Fact-Orios
- Replies: 3
- Views: 1234
Re: Fact-Orios
Awww, they look amazing 
- Sun Feb 01, 2026 2:21 pm
- Forum: Fan Art
- Topic: Brickbuild Factorio Designs
- Replies: 66
- Views: 11552
Re: Brickbuild Factorio Designs
Don't forget, you promised instructions
I also want to build the spidertron one day
I also want to build the spidertron one day
- Sat Jan 31, 2026 8:49 pm
- Forum: Fan Art
- Topic: Brickbuild Factorio Designs
- Replies: 66
- Views: 11552
Re: Brickbuild Factorio Designs
It looks great! How's the part quality, you are still satisfied?
- Fri Jan 30, 2026 12:48 pm
- Forum: Ideas and Suggestions
- Topic: "From Scratch" achievement for each new planet (except Aquilo)
- Replies: 17
- Views: 2057
Re: "From Scratch" achievement for each new planet (except Aquilo)
While there is obviously room to discuss what counts towards it, and what does not, I think it's still doable.
I mean, "lazy bastard" exists as an achievement, so why not this in the same spirit?
I mean, "lazy bastard" exists as an achievement, so why not this in the same spirit?
- Fri Jan 30, 2026 7:59 am
- Forum: Ideas and Suggestions
- Topic: "From Scratch" achievement for each new planet (except Aquilo)
- Replies: 17
- Views: 2057
Re: "From Scratch" achievement for each new planet (except Aquilo)
I'd like this as well, that would be pretty cool