Search found 756 matches

by aka13
Fri Aug 30, 2024 3:33 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 89
Views: 12747

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

Klonan I love you. Thank you for doing it, it was missing for years.
Now please, please do an estimation on inserters, how many items/s they will transfer :D
by aka13
Fri Aug 30, 2024 5:53 am
Forum: General discussion
Topic: About Marathon difficulty and the development of Factorio
Replies: 16
Views: 1251

Re: About Marathon difficulty and the development of Factorio

SirSmuggler wrote: ↑
Wed Aug 28, 2024 11:05 am

"Changes

The research queue is enabled by default for new games."
Ooh, curious, thanks, I didn't know that. Not sure how I feel on that topic though :D
by aka13
Wed Aug 28, 2024 6:29 am
Forum: General discussion
Topic: About Marathon difficulty and the development of Factorio
Replies: 16
Views: 1251

Re: About Marathon difficulty and the development of Factorio

SirSmuggler wrote: ↑
Tue Aug 27, 2024 8:55 am
the queue it self
Pretty sure, that the queue is only enabled after one successfull playthrough, or is set to not available per default.
by aka13
Sat Aug 24, 2024 8:24 am
Forum: General discussion
Topic: About Marathon difficulty and the development of Factorio
Replies: 16
Views: 1251

Re: About Marathon difficulty and the development of Factorio

Over the years I grew to enjoy deathworld marathon the most. I just checked, and I don't have "normal" savegames younger than 6 years or so. There is a certain truth to what Tertius says, that at times, it is punishing, but I don't feel like it's punishing too much, where the game becomes ...
by aka13
Fri Aug 23, 2024 9:15 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 98
Views: 13326

Re: Friday Facts #425 - Behind the legs

I think I agree that the old Spidertron movement looks better. Works great for the Pentapods, doesn't look nearly as good on a robot. It's kind of twitchy and jerky. It's lost some of what made mechanical and cool. So regarding the twitching/jerking: that's my bad. The video I uploaded to FFF actua...
by aka13
Wed Aug 21, 2024 10:30 am
Forum: General discussion
Topic: I came to a realization surrounding 2.0
Replies: 2
Views: 899

Re: I came to a realization surrounding 2.0

It would be interesting to see stats on multiplayer compared to the general player base.
I enjoy multiplayer games, but I would never want to play a base-builder with friends, way too chaotic.
by aka13
Sun Aug 18, 2024 8:24 am
Forum: Ideas and Suggestions
Topic: Buttons, Levers, and Pressure plates
Replies: 2
Views: 251

Re: Buttons, Levers, and Pressure plates

It's when you don't have the mod, that you notice, how much you are missing :D.
I'd also love for the button to come to vanilla.
by aka13
Sat Aug 17, 2024 10:42 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 27956

Re: Friday Facts #424 - Gleba Pentapod Enemies

I'd love to see your data on dangers of chair-falloffs, refunds, and profitability, before I spend time replying.
by aka13
Sat Aug 17, 2024 9:39 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 27956

Re: Friday Facts #424 - Gleba Pentapod Enemies

No, a screenshot of the enemies is a sufficient warning to decide, that you don't like the artistic direction, and it's not a thing for you to play, since it does not pose any danger to health whatsoever. Also, in my opinion, this is devolving into offtopic, and I kinda feel bad about it, so I won't...
by aka13
Sat Aug 17, 2024 9:13 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 27956

Re: Friday Facts #424 - Gleba Pentapod Enemies

I told you, I have a real phobia, and I just deal with it. I don't make other people do dances around me. Same as like people with claustrophobia in my family simply don't ride in elevators, and don't inconvenience anyone by demanding container-sized elevators. Just because you live the western snow...
by aka13
Sat Aug 17, 2024 8:38 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 27956

Re: Friday Facts #424 - Gleba Pentapod Enemies

Re:phobias. Sometimes small developer teams don't really understand the impact of trypophobia or arachnophobia, because their entire team might not suffer from it. They just see it as a quick way to squick people out. Developers: It's really, really not. There are people who will look at these crea...
by aka13
Fri Aug 16, 2024 12:13 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 27956

Re: Friday Facts #424 - Gleba Pentapod Enemies

This looks fun, and an interesting change that polution shifts from one building type to the other. I assume, gleba and the alien eggs are the precursors to the spidertron, since they move and feel very similar?
by aka13
Mon Aug 12, 2024 10:28 am
Forum: This Forum
Topic: Add "Clipboard Image" phpBB Ext
Replies: 4
Views: 386

Re: Add "Clipboard Image" phpBB Ext

Sanqui wrote: ↑
Mon Aug 12, 2024 9:28 am
Good idea and since I was just messing with the forums I went ahead and installed this extension. πŸ‘
08-12-2024, 12-28-07.png
08-12-2024, 12-28-07.png (30.84 KiB) Viewed 301 times
by aka13
Fri Aug 09, 2024 11:38 am
Forum: News
Topic: Friday Facts #423 - Research info tooltip & Online players GUI
Replies: 62
Views: 10561

Re: Friday Facts #423 - Research info tooltip & Online players GUI

Remind me, can alerts be configured and ungrouped? On late-game 1.1 alerts on a base of a sufficient aize are simply useless. You are getting attacked somewhere either way, so you always have red/yellow flashing, and peogrammable alerts get stacked and put behind them. I have a feeling there was som...
by aka13
Fri Aug 09, 2024 5:29 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 459
Views: 61913

Re: Friday Facts #416 - Fluids 2.0

A friend of mine had the idea that each single pipe in a network could waste a small fixed amount of fluid. Not sure if the idea came up already, That would simply mean keeping a counter of how many pipes are in a segment and deducting that number times a constant value each tick before anything ge...
by aka13
Sun Aug 04, 2024 5:49 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 59
Views: 11211

Re: Friday Facts #407 - Automating a soundtrack

I just remembered there is one music I have missed for ages, since it was removed from Factorio soundtrack for ... 0.12 if I remember correctly : haluzsqua. It was my favourite part of the earlier Factorio musics, and I wonder if with 2.0 there is the slightest chance it reappears in some way (or i...
by aka13
Fri Aug 02, 2024 11:39 am
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 111
Views: 16893

Re: Friday Facts #422 - Tesla Turret

Cool, more crowd control is always fun. I also immediately thought of the beacon design when I saw it, even before I read the part about being inspired by the beacon design. I also think that lacking the "muzzle" and going with the "eye" is a very refreshing change. Makes it more...
by aka13
Fri Aug 02, 2024 10:12 am
Forum: Technical Help
Topic: [1.1.109] Screen flickering till complete Freeze (Not V-Sync)
Replies: 4
Views: 463

Re: [1.1.109] Screen flickering till complete Freeze (Not V-Sync)

In my very limited and anecdotal experience, I have only seen artefacts like this on a GPU close to its deathbed.
by aka13
Thu Aug 01, 2024 9:32 pm
Forum: Ideas and Suggestions
Topic: stop rendering in the backround
Replies: 9
Views: 692

Re: stop rendering in the backround

Let's add complex logic around the renderer, so you can not play the game more efficiently 🀑
by aka13
Tue Jul 30, 2024 10:49 am
Forum: Show your Creations
Topic: Base Creation - My 10 SPM Micro Base in Factorio – Challenges and Designs
Replies: 10
Views: 1177

Re: Base Creation - My 10 SPM Micro Base in Factorio – Challenges and Designs

This is very cool. Reminds me of the magical creation of DaveMCW, https://www.youtube.com/watch?v=9dzQge6pe2o, but without the recursive blueprint stuff.

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