Search found 851 matches
- Wed Feb 26, 2025 4:54 pm
- Forum: Releases
- Topic: Version 2.0.36
- Replies: 15
- Views: 6038
Re: Version 2.0.36
noice
- Sat Feb 08, 2025 5:52 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11515
Re: They need to rename Gleba to Bartleby
As a fellow Gleba disliker, I tend to disagree, that it is hard to debug a Gleba factory. I'd say it's just that it is the first factory after oil, which can fail by running long enough.
I'd say, as soon as you get the concepts going, it's fairly reasonable. The only couple of times where it ...
- Sat Feb 08, 2025 8:33 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11515
Re: They need to rename Gleba to Bartleby
As a fellow Gleba disliker, I tend to disagree, that it is hard to debug a Gleba factory. I'd say it's just that it is the first factory after oil, which can fail by running long enough.
I'd say, as soon as you get the concepts going, it's fairly reasonable. The only couple of times where it did ...
I'd say, as soon as you get the concepts going, it's fairly reasonable. The only couple of times where it did ...
- Fri Feb 07, 2025 12:16 pm
- Forum: Ideas and Suggestions
- Topic: Aquilo: heat pipe concrete
- Replies: 8
- Views: 674
Re: Aquilo: heat pipe concrete
I have a gut feeling that a grid of heatpipes will be a nightmare performance-wise. On large reactor setups they do take a significant amount of processing power.
- Fri Jan 31, 2025 8:36 am
- Forum: Ideas and Suggestions
- Topic: Removal of the "Use filter" checkbox
- Replies: 13
- Views: 765
Re: Removal of the "Use filter" checkbox
I love it, it's a bit hard to remove filtering, but that is not an operation that is needed often.boskid wrote: Fri Jan 31, 2025 8:22 am What do you think about tristate filter mode solution i did in case of loader entities?
Would be great if it was the same for inserters.
- Sun Jan 26, 2025 9:03 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11515
Re: They need to rename Gleba to Bartleby
Oh, okay then. Yeah, systems-wise SA brings a lot of new fun stuff, totally agreed.
And yeah, youremember correctly, I did perefer vulc, and left gleba for the end. I didn't like the continuos flow stuff, absolutely.
And yeah, youremember correctly, I did perefer vulc, and left gleba for the end. I didn't like the continuos flow stuff, absolutely.
- Sun Jan 26, 2025 8:55 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11515
Re: They need to rename Gleba to Bartleby
No need to throw around empty accusations. There is nothing complicated in spoilage. There is literally is not even a way to do JIT-logistics cross-planetary for them, where the real complexity would be at.
I shut down gleba production completely, and enable it on-demand, that is more complex than ...
I shut down gleba production completely, and enable it on-demand, that is more complex than ...
- Sun Jan 26, 2025 8:36 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11515
Re: They need to rename Gleba to Bartleby
Eh, I would not say that there is any sort of consensus of course, or "people drop the game because of gleba", that would be absurd/in bad faith, imo as well.
I just find it interesting to observe, that there is indeed an observable difference between the planets.
It is the most difficult(in ...
- Sun Jan 26, 2025 1:23 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11515
Re: They need to rename Gleba to Bartleby
the impression of a consensus when it's not the case.
Eh, I would not say that there is any sort of consensus of course, or "people drop the game because of gleba", that would be absurd/in bad faith, imo as well.
I just find it interesting to observe, that there is indeed an observable ...
- Sun Jan 26, 2025 11:35 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11515
Re: They need to rename Gleba to Bartleby
"Statistics don't say anything, but cherrypicking random discussions says a lot", can't make this up
- Sun Jan 26, 2025 10:30 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11515
Re: They need to rename Gleba to Bartleby
I saw interesting numbers posted in the other thread:
The steam achievements speak 1000 words about gleba.
Visit Vulcanus: 5.0%
Research with metallargics: 4.4%
People who landed on vulcanus and didn't finish it this run or in the future = 1 - 4.4/5.0 = 12%
Visit Fulgora: 4.3%
Research with ...
The steam achievements speak 1000 words about gleba.
Visit Vulcanus: 5.0%
Research with metallargics: 4.4%
People who landed on vulcanus and didn't finish it this run or in the future = 1 - 4.4/5.0 = 12%
Visit Fulgora: 4.3%
Research with ...
- Sat Jan 25, 2025 9:16 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 375
- Views: 74766
Re: Gleba has killed the game for me.
There is no reason not to install steam, especially seeing how you can buy the game directly from the devs, and still enjoy steams comfort.
It's an opinion thing, not an indicator of anything. Of course, it would be way nicer to have stats across all platforms, but that's not gonna happen
It's an opinion thing, not an indicator of anything. Of course, it would be way nicer to have stats across all platforms, but that's not gonna happen

- Sat Jan 25, 2025 8:02 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 375
- Views: 74766
Re: Gleba has killed the game for me.
Interesting stats, sure would not have expected that big of a difference.
I wonder if/what
I wonder if/what
when
2.1 will do with gleba. I still have not had the urge to touch SA after reaching Aquilo, uncontrollable gleba-nauvis logistics are still the biggest factor right after general annoyance of Gleba.- Sat Jan 18, 2025 4:45 pm
- Forum: Ideas and Suggestions
- Topic: Complexes for UPS/bigger megabases
- Replies: 5
- Views: 496
Re: Complexes for UPS/bigger megabases
This has been discussed to death here, if anyone is interested in arguments/ideas to be had:
viewtopic.php?t=82060
viewtopic.php?t=82060
- Tue Jan 14, 2025 7:20 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 19
- Views: 5280
Re: Ban quality modules from asteroid crushers
It was implemented, because speedrunners pre-shipped rockets, bulllets and all the other good stuff and won the game on the final beta test. Stack sizes for ammo were cut in half and shipping made expensiv(er) than it was.
- Tue Jan 14, 2025 5:34 pm
- Forum: Ideas and Suggestions
- Topic: Spoiling rate 0% B4 New game
- Replies: 11
- Views: 1109
Re: Spoiling rate 0% B4 New game
Yes, I just tested. They wander around and don't do anything. Not sure if it was always like this.
- Tue Jan 14, 2025 3:05 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 19
- Views: 5280
Re: Ban quality modules from asteroid crushers
Yeah, I am convinced as well that this is the reason asteroid crushing rerolls are still in, so that ships can reliably craft quality ammo for the flying factory aspect.
The dropping from orbit is an unintended side-effect.
The dropping from orbit is an unintended side-effect.
Would be pretty funny if orbital drops got nerfed
- Tue Jan 14, 2025 8:57 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 19
- Views: 5280
Re: Ban quality modules from asteroid crushers
Glad that shipping ammo to platform, or asteroid storage did not get hammered, and we get a lot of diversity there.
- Sun Jan 12, 2025 9:02 pm
- Forum: Balancing
- Topic: 1x1 containers have never been so inadequate as they are now
- Replies: 16
- Views: 1694
Re: 1x1 containers have never been so inadequate as they are now
We already have them in the form of tanks. It's 2x3, blueprintable, and placeable on even non-grid locations. It can defend itself with PLD. It can even be carried over belts. It has middle-click per-cell item pinning and expandable inventory space. It can request items and trash unrequested ...
- Sun Jan 12, 2025 12:46 pm
- Forum: Balancing
- Topic: 1x1 containers have never been so inadequate as they are now
- Replies: 16
- Views: 1694
Re: 1x1 containers have never been so inadequate as they are now
Containers with 2x2 footprint trivialize a lot of the current builds.
I have played in 1.0 with the containers in space exploration, and basically as soon as you get 2x2, any covarex-like setup becomes trivial, especially with "trash all unrequested". It would make neater-looking malls though :D
I have played in 1.0 with the containers in space exploration, and basically as soon as you get 2x2, any covarex-like setup becomes trivial, especially with "trash all unrequested". It would make neater-looking malls though :D