Search found 931 matches

by aka13
Fri Sep 25, 2026 12:29 pm
Forum: News
Topic: Friday Facts #447 - Factorio that you can touch
Replies: 45
Views: 9014

Re: Friday Facts #447 - Factorio that you can touch

Nice! I was happy to see prusa represented on the beta, and it's great to see yet another collab. I wish them the best of luck in the modern dog-eat-dog market.
by aka13
Sun Aug 30, 2026 7:41 pm
Forum: Ideas and Suggestions
Topic: Save Files Grouped By World/Playthrough
Replies: 9
Views: 950

Re: Save Files Grouped By World/Playthrough

Yeah, I'd also love a "open folder button", that would be pretty rad.
by aka13
Fri Aug 07, 2026 4:01 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.1.9] Oops! All worms!
Replies: 8
Views: 13063

Re: [Klonan] [2.1.9] Oops! All worms!

If anything, generated nests should also have that chance :D
@Klonan bring the fun back pleeeease
by aka13
Fri Aug 07, 2026 1:04 pm
Forum: Ideas and Suggestions
Topic: Radars with new output signal: Expansion base built nearby
Replies: 3
Views: 405

Re: Radars with new output signal: Expansion base built nearby

+1. This would also (hopefully) be somewhat a performance saver, since having a lot of arty on perim used to eat ups.
by aka13
Fri Aug 07, 2026 12:09 pm
Forum: News
Topic: Friday Facts #445 - The Biters Bite Back
Replies: 77
Views: 21484

Re: Friday Facts #445 - The Biters Bite Back

Great work, I like the changes. It would be pretty cool though, if it was not only on active, but also on "this square did not have spawners and now does" alert, on can dream :D
But it does smell like victorypoling again, I must say.



why are we still talking about a game that released in 2021 ...
by aka13
Sun Aug 02, 2026 7:23 am
Forum: Ideas and Suggestions
Topic: Soft Alt Mode
Replies: 5
Views: 806

Re: Soft Alt Mode

I think that would be cool as well, but let's be honest, no major features are coming ;-;
by aka13
Thu Jul 30, 2026 11:14 pm
Forum: Off topic
Topic: [F.3.3] Quantum Survival
Replies: 70
Views: 14003

Re: A1 sl0p!? + Factorio = Quantum Survival?

If this is not some postironical shitposting, you may want to seek help :D
by aka13
Tue Jul 07, 2026 3:20 pm
Forum: Ideas and Suggestions
Topic: Mixed quality crafting
Replies: 9
Views: 1284

Re: Mixed quality crafting

I'd like that as well.
by aka13
Sat May 30, 2026 8:36 pm
Forum: General discussion
Topic: I kinda hate Vulcanus
Replies: 28
Views: 7320

Re: I kinda hate Vulcanus

Vulcanus is the most fun and factorio-spirited planet :P
by aka13
Fri May 29, 2026 3:44 pm
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 75
Views: 28933

Re: Friday Facts #440 - 2.1 plan

It has been a very long ride. Still, as always, I thank you for keeping factorio alive and what it is nowadays.
by aka13
Wed May 27, 2026 12:49 pm
Forum: Releases
Topic: Version 2.0.77
Replies: 7
Views: 21461

Re: Version 2.0.77

2.1 WHEN :D
by aka13
Tue May 26, 2026 12:56 pm
Forum: Balancing
Topic: Decrease centrifuge stack size
Replies: 16
Views: 5659

Re: Decrease centrifuge stack size

+
by aka13
Sun May 17, 2026 2:07 pm
Forum: General discussion
Topic: The price of the game is way to high
Replies: 32
Views: 9864

Re: The price of the game is way to high

Absolutely. One should always try and support whatever one finds fun :D
by aka13
Sun May 17, 2026 11:11 am
Forum: General discussion
Topic: The price of the game is way to high
Replies: 32
Views: 9864

Re: The price of the game is way to high

Funny projections that you have, as you see I bought it at a point where it was in a crowdfunding state ;). At this point you certainly had a train or a lab named after myself ingame. I'd buy again nowadays without hesitation, still best-in-class and genre-defining. No, in fact, it was best in class ...
by aka13
Sun May 17, 2026 9:55 am
Forum: General discussion
Topic: The price of the game is way to high
Replies: 32
Views: 9864

Re: The price of the game is way to high

Brother this game has no drm, the whole schoolyard has been downloading for 10 years at this point.
It has sales from people wanting to buy it + people wanting mod portal comfort, not from forum sheriffs enforcing some arbitrary imaginary border to share.
If you read the ToS, everything is plain ...
by aka13
Fri May 15, 2026 7:24 pm
Forum: Ideas and Suggestions
Topic: Temporary train stop change wait condition
Replies: 2
Views: 587

Re: Temporary train stop change wait condition

It's still one of the most cumbersome parts of requesting trains, which has been annoying since its introduction. I'd love for this to be configurable, or at least some other default.
by aka13
Tue Apr 28, 2026 5:24 pm
Forum: General discussion
Topic: What are your game/mods suggetions?
Replies: 6
Views: 2140

Re: What are your game/mods suggetions?

Realistic Reactors is probably one of the most engaging combinator-oriented mods. I had a lot of fun.
by aka13
Fri Apr 17, 2026 1:48 pm
Forum: General discussion
Topic: Isn't it weird that there are no talks/posts/discussions about 2.1?
Replies: 12
Views: 5044

Re: Isn't it weird that there are no talks/posts/discussions about 2.1?

Stargateur wrote: Fri Apr 17, 2026 10:30 am again a dev doesn't talk when he is working
You havent been working in SaaS enterprise world, I assume :D
by aka13
Fri Apr 17, 2026 7:54 am
Forum: General discussion
Topic: Isn't it weird that there are no talks/posts/discussions about 2.1?
Replies: 12
Views: 5044

Re: Isn't it weird that there are no talks/posts/discussions about 2.1?

I just love the dev team too much over all the years to believe that it will be bugfixes only.
I'd bet it will be tons of additional QoL, tons of balance changes, and I would not be surprised if there was something sekrit unannounced.

Holding my breath, to be honest.

At least that’s what I keep ...
by aka13
Wed Mar 25, 2026 7:48 am
Forum: Ideas and Suggestions
Topic: Late-Game Economy System
Replies: 4
Views: 2059

Re: 2.1 Feature suggestion: Late-Game Economy System

Doesn't this amount to a "late-game resource sink" parallel to science? You could say, quality is such a mechanic...

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