Search found 879 matches

by aka13
Fri Nov 21, 2025 10:41 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 423
Views: 133160

Re: Gleba has killed the game for me.

I feel like the most important circuit missing for my enjoyment, after all this time remains cross-surface comms. I still don't vibe with "but let it run constantly and void stuff".
by aka13
Thu Nov 20, 2025 6:05 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 423
Views: 133160

Re: Gleba has killed the game for me.

Attempted a SpoilAge re-run, and still, can't bring myself to pull through Gleba. It just does not click with me, especially knowing I will have to repeat it with biter eggs...
I am really on the edge of my seat for 2.1, if it will maybe reignite my passion for factorio :D
by aka13
Thu Oct 30, 2025 2:33 pm
Forum: This Forum
Topic: Spoiler tag
Replies: 30
Views: 9213

Re: Spoiler tag

Yes, prosilver_wide now shows spoilers and opens threads. Thank you for your effort.
by aka13
Thu Oct 30, 2025 11:15 am
Forum: This Forum
Topic: Spoiler tag
Replies: 30
Views: 9213

Re: Spoiler tag

This seemingly now broke prosilver_wide entirely, 500 on opening topics :lol:
I surrender, I will use the white text on black background
by aka13
Tue Oct 28, 2025 7:08 pm
Forum: News
Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
Replies: 63
Views: 14917

Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

I love that everyone has his own ups and downs with the SA, and a lot of the opinions are diametrally opposite :D
I dislike in turn the inability to consume "overqualified" items, but love the new miners. The worst part of old 1k+h saves was the constant, unsatiable expansion for new orefields.

I ...
by aka13
Tue Oct 28, 2025 7:07 pm
Forum: This Forum
Topic: Spoiler tag
Replies: 30
Views: 9213

Re: Spoiler tag

The simple spoiler breaks in prosilver again, just FYI.
by aka13
Fri Oct 24, 2025 1:33 pm
Forum: News
Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
Replies: 63
Views: 14917

Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Glad to hear that you are taking the time for 2.1. Really looking forward to it.

@Twinsen - I hope you found the time to set up zigbee :D
by aka13
Tue Oct 21, 2025 7:47 pm
Forum: General discussion
Topic: Status of 2.1?
Replies: 31
Views: 16059

Re: Status of 2.1?

On the friday, that is, at the usual time :D
by aka13
Fri Oct 17, 2025 4:56 pm
Forum: Balancing
Topic: Increase Accumulator Maximum Output Rate
Replies: 21
Views: 2300

Re: Increase Accumulator Maximum Output Rate

+1. The accumulators for a very long time feel kinda useless, unless you are spamming them with solar, and caching steam is cheapper/better/faster/stronger.
I don't play too seriously in the last year, so I don't have an opinion on the number, but even twice the current value wouldn't be too much ...
by aka13
Mon Oct 06, 2025 7:36 pm
Forum: General discussion
Topic: The Kids have won.
Replies: 21
Views: 3344

Re: The Kids have won.

Man after all this time I don't even remember what the classic oil processing was exactly. I believe, that instead of gas only, you would receive all 3, without the ability to crack, right?
I remember beelining to t2 oil proc because of it, and spamming tanks. I mean, you could stay in that ...
by aka13
Mon Sep 29, 2025 5:03 pm
Forum: Releases
Topic: Version 2.0.69
Replies: 19
Views: 11928

Re: Version 2.0.69

nice
by aka13
Sun Sep 28, 2025 12:58 pm
Forum: Balancing
Topic: Make Lamp in Electromagnetic Plant
Replies: 34
Views: 3218

Re: Make Lamp in Electromagnetic Plant

I would also find it "thematically" correct to make lamps in the EM plant , +1 :)
by aka13
Tue Sep 23, 2025 3:03 pm
Forum: Balancing
Topic: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode
Replies: 8
Views: 1235

Re: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode

Eh, a common preset for everyone to compare against is fun.
by aka13
Mon Sep 22, 2025 8:41 pm
Forum: Releases
Topic: Version 2.0.67
Replies: 20
Views: 10846

Re: Version 2.0.67

thedoh wrote: Mon Sep 22, 2025 4:35 pm
Splitters can be connected to circuit network.
for many years.
For decades :D

Smart splitters ahoy! Thanks a lot for the implementationm, wube!
by aka13
Mon Sep 22, 2025 8:39 pm
Forum: Balancing
Topic: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode
Replies: 8
Views: 1235

Re: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode

IMO the biggest differentiator are the expensive recipes. The rush to flamethrowers, and the steel investment into the flamethrowers was the fun ballbusting part. Afterwards, when scaling up, I perceived oil and circuits as main bottlenecks (both also "solved" in a way, by pipes and by the circuit ...
by aka13
Mon Sep 22, 2025 3:28 pm
Forum: Implemented Suggestions
Topic: Smart Splitters
Replies: 73
Views: 33382

Re: Smart Splitters

Bilka wrote: Mon Sep 22, 2025 3:19 pm With 2.0.67 splitters can be connected to the circuit network.
Haha, amazing! I have waited for this longer than this request exists :D
by aka13
Sat Sep 20, 2025 3:14 pm
Forum: General discussion
Topic: Status of 2.1?
Replies: 31
Views: 16059

Re: Status of 2.1?

HYPE TRAIN THIS WAY I WAS TOLD
spoiler
by aka13
Sat Sep 20, 2025 11:47 am
Forum: Fixed for 2.1
Topic: Hello
Replies: 5
Views: 2124

Re: Hello

ALL ABOARD THE HYPE TRAIN

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