Search found 15 matches
- Tue Apr 23, 2019 9:22 am
- Forum: Gameplay Help
- Topic: Train stacker not working
- Replies: 8
- Views: 2878
Re: Train stacker not working
Ah I see. I'll try that and hope it solves the issue. Thank you.
- Tue Apr 23, 2019 9:14 am
- Forum: Gameplay Help
- Topic: Train stacker not working
- Replies: 8
- Views: 2878
Re: Train stacker not working
I don't know if that would help. Putting chain signals at each entrance would break the stacker.
Usually the stacker works fine, but this problem occurs only occasionally.
Usually the stacker works fine, but this problem occurs only occasionally.
- Tue Apr 23, 2019 9:01 am
- Forum: Gameplay Help
- Topic: Train stacker not working
- Replies: 8
- Views: 2878
Train stacker not working
Hi. My trains keep getting blocked like this:
https://i.imgur.com/Y2nb95A.jpg
The purple science train is waiting in the top part behind a chain signal and blocks the path. Later on a second train wants to go through this path, even though there is ample space to go around. What can I do to ...
https://i.imgur.com/Y2nb95A.jpg
The purple science train is waiting in the top part behind a chain signal and blocks the path. Later on a second train wants to go through this path, even though there is ample space to go around. What can I do to ...
- Wed Feb 27, 2019 10:03 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] autosave interval off by one
- Replies: 2
- Views: 2870
Re: [0.17.1] autosave interval off by one
I go the same bug. 1 min interval saves every 2 minutes and 5 min interval every 6 minutes.
- Sun Aug 14, 2016 4:26 pm
- Forum: 1 / 0 magic
- Topic: [0.13.15] Missing text - graphical glitch
- Replies: 5
- Views: 2602
Re: [0.13.15] Missing text - graphical glitch
Thanks for your help, I will use opengl in steam.
- Sun Aug 14, 2016 4:18 pm
- Forum: 1 / 0 magic
- Topic: [0.13.15] Missing text - graphical glitch
- Replies: 5
- Views: 2602
Re: [0.13.15] Missing text - graphical glitch
Restarting did resolve the issue. Here the logfile.
0.001 2016-08-14 11:16:15; Factorio 0.13.15 (build 23843, win64, steam)
0.001 Operating system: Windows 10
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C ...
0.001 2016-08-14 11:16:15; Factorio 0.13.15 (build 23843, win64, steam)
0.001 Operating system: Windows 10
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C ...
- Sun Aug 14, 2016 3:49 pm
- Forum: 1 / 0 magic
- Topic: [0.13.15] Missing text - graphical glitch
- Replies: 5
- Views: 2602
[0.13.15] Missing text - graphical glitch
Version 0.13.15
Hi, I have found a bug in the decider combinator. When you set x =,> or< to the constant number 3, it shows a blank button instead of a 3. However, the combinator still seems to function properly, so just a graphical bug. I do not know if this occurs with other integers as well ...
Hi, I have found a bug in the decider combinator. When you set x =,> or< to the constant number 3, it shows a blank button instead of a 3. However, the combinator still seems to function properly, so just a graphical bug. I do not know if this occurs with other integers as well ...
- Sat Jul 16, 2016 10:28 pm
- Forum: Gameplay Help
- Topic: How to avoid an oil deadlock
- Replies: 53
- Views: 39228
Re: How to avoid an oil deadlock
With those considerations I completely agree with you. You might even consider burning rocket fuel because that compresses the solid fuel even more.
I've set up a Rocket Fuel assembler line already for that... Only downside is that it only results in 225MJ of energy instead of 10*25MJ. Somehow I ...
I've set up a Rocket Fuel assembler line already for that... Only downside is that it only results in 225MJ of energy instead of 10*25MJ. Somehow I ...
- Thu Jul 14, 2016 9:38 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8] Underground belt sprite layering
- Replies: 2
- Views: 1673
[0.13.8] Underground belt sprite layering
I have this bug where underground belts are rendered behind buildings such as the chemical plant. You can see this in the attached image. I don't know whether this happened in previous versions of the game.
![Image](https://forums.factorio.com/images/ext/e577e7c01c93259bd026175f26bc46ac.png)
![Image](https://forums.factorio.com/images/ext/e577e7c01c93259bd026175f26bc46ac.png)
- Tue Dec 08, 2015 10:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [12.20] [kovarex] Personal roboport electicity charge doesn't show
- Replies: 1
- Views: 6372
[12.20] [kovarex] Personal roboport electicity charge doesn't show
The green bar indicating the electricity charge for the personal roboport doesn't show like it did in previous version. The bar does show for other modules in my armor.
![Image](https://forums.factorio.com/images/ext/ba62c70c12008d113e1b86f7cdfa4c8a.png)
edit: I tried restarting Factorio, unequiping armor/modules.
![Image](https://forums.factorio.com/images/ext/ba62c70c12008d113e1b86f7cdfa4c8a.png)
edit: I tried restarting Factorio, unequiping armor/modules.
- Tue Nov 10, 2015 7:42 pm
- Forum: Gameplay Help
- Topic: What am I doing wrong? Chain signal acting weird
- Replies: 3
- Views: 8190
Re: What am I doing wrong? Chain signal acting weird
Thank you for your effort though.
- Tue Nov 10, 2015 7:23 pm
- Forum: Gameplay Help
- Topic: What am I doing wrong? Chain signal acting weird
- Replies: 3
- Views: 8190
What am I doing wrong? Chain signal acting weird
I don't know why this chain signal keeps red after the train leaves the following segment.
![Image](https://forums.factorio.com/images/ext/6a8b5ceaac39836355634b2df55cb94e.jpg)
edit: I found through reddit that this situation is a bug and should be fixed in future updates.
![Image](https://forums.factorio.com/images/ext/6a8b5ceaac39836355634b2df55cb94e.jpg)
edit: I found through reddit that this situation is a bug and should be fixed in future updates.
- Tue Sep 01, 2015 2:37 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 58760
Re: Bug reports
When an ore patch fails to generate/generates dense field/hits other ore field, is it even necessary to be regenerated close by? Isn't it just easier to just not let it spawn instead? This is RSO after all; I don't think one less ore patch every once in a while will be to troublesome for players.
- Tue Aug 18, 2015 9:37 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 58760
Re: Bug reports
Yes, perhaps it's best to stop ore patches spawning which are small in size (squares). It's usually not worth the effort to only install a few miners and do all the logistics (I just look for other big patches).
- Tue Aug 18, 2015 9:01 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 58760
Re: Bug reports
So this just happened to a copper ore patch.
http://i.imgur.com/N2zG1d9.jpg
The copper is over 650.000 in one block. I don't think this is supposed to happen.
http://i.imgur.com/N2zG1d9.jpg
The copper is over 650.000 in one block. I don't think this is supposed to happen.