Search found 47 matches
- Tue Jan 05, 2021 10:10 pm
- Forum: Modding interface requests
- Topic: Request for modding. Warmup for characters.
- Replies: 3
- Views: 1410
Re: Request for modding. Warmup for characters.
I think this might already be possible? I remember Klonan did something like this as a test several months/years ago. I think it's just setting "warmup" on the attack parameters. I described how it works now: " What is implemented for the character " The description and the scre...
- Sun Dec 20, 2020 1:16 pm
- Forum: Modding interface requests
- Topic: Request for modding. Warmup for characters.
- Replies: 3
- Views: 1410
Request for modding. Warmup for characters.
What is warmup This is the delay before the shot. Like character aiming. It is implemented in the game for units and turrets with animation before spitting. Two actions are performed: 1) start warmup - stop moving and start animation; 2) end warmup - check for the presence of a target in the spitti...
- Mon May 25, 2020 2:12 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging
- Replies: 16
- Views: 26423
Re: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging
For a "good" visualization, it may be worth sending robots directly to the target, if necessary recharging dramatically change the trajectory. Thus, the scatter of robots on the map is really large. Any perfectionist after noticing the robots flying in zigzags will say: “What the hell are ...
- Sun May 24, 2020 8:01 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging
- Replies: 16
- Views: 26423
Re: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging
Say we have a lake like above and want to expand the base, suddenly hundreds of robots need to fly the long path around the lake. They will starve at the completely overwhelmed roboports, waiting for charge. In this sense, the situation will not change. Requires the installation of additional robop...
- Fri Jan 24, 2020 8:51 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging
- Replies: 16
- Views: 26423
A ready-made solution for a straight-line flight of robots between roboports
How many times have you observed this: The robot flies to the target to repair or build / deconstruct something, but does not reach one or two cells, turns and flies to the roboport to charge... Or it flies into the middle of a huge lake... Or even worse right on enemy base. robot-flies.png Here's w...
- Wed Jan 10, 2018 10:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.4][MOD]Fish creating not check terrain colliding
- Replies: 9
- Views: 6364
Re: [posila][16.4][MOD]Fish creating not check terrain colliding
Normal collision_box will be changed to size of terrain_collision_box and by default the fish won't collide with entities (it's default collision mask will have 'colliding-with-tiles-only' flag) I hope that with such а large collision_box there will not be a problem of the appearance of a new fish ...
- Thu Dec 21, 2017 12:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.4][MOD]Fish creating not check terrain colliding
- Replies: 9
- Views: 6364
Re: [16.4][MOD]Fish creating not check terrain colliding
Ok, I am going to remove terrain_collision_box. But after the Christmas, we had some issues with entities expanding their collision boxes before, so I am not going risk breaking everyone's saves before holidays just to fix this. For the time being, configure your fish with collision_box equal to te...
- Thu Dec 21, 2017 1:12 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.4][MOD]Fish creating not check terrain colliding
- Replies: 9
- Views: 6364
Re: [16.4][MOD]Fish creating not check terrain colliding
If the decision is made not to remove terrain_collision_box, then it will be optimal to first check whether the entity has terrain_collision_box. Perhaps it would be better to add some collision to the coast. I hope there is a reasonable solution that will not be perceived in the game itself as &quo...
- Sun Dec 17, 2017 11:14 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.4][MOD]Fish creating not check terrain colliding
- Replies: 9
- Views: 6364
Re: [16.4][MOD]Fish creating not check terrain colliding
How exactly are mod-fish created? This doesn't happen when map generator autoplaces them. 1)by script, 2)manual(by player in game). Anywhere it check collision_box only. In the picture above: 1) Stuck fish.fish in the lower left corner. Was ctrated by script (dozens in one place). pos = game.surfac...
- Sun Dec 17, 2017 10:05 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.4][MOD]Fish creating not check terrain colliding
- Replies: 9
- Views: 6364
[posila][16.4][MOD]Fish creating not check terrain colliding
When a new fish is created, it is checked collision_box, but not checked terrain_collision_box. Because of this, new fish often gets stuck on the shore. { type = "fish", name = "fish", collision_box = {{0,0}, {0,0}}, terrain_collision_box = {{-0.75, -0.75}, {0.75, 0.75}}, }, { ty...
- Sun Sep 03, 2017 3:33 pm
- Forum: Implemented mod requests
- Topic: Slider (LuaGuiElement)
- Replies: 8
- Views: 3817
Re: Slider (LuaGuiElement)
I believe he means this: http://i.imgur.com/NbSwLVa.png This is it. The slider is a combination of 4 different GUI elements and has no single-purpose design. Everywhere it's used in-game is custom fit to make it work in that scenario. I can bind several elements in my script. I need: 1) to set the ...
- Thu Aug 31, 2017 7:39 am
- Forum: Implemented mod requests
- Topic: Slider (LuaGuiElement)
- Replies: 8
- Views: 3817
Slider (LuaGuiElement)
I do not understand why the slider for modders is still not available. In the game it appeared a long time ago. For example: the choice of the number of items in the configuration of the logistics of the character, in the logistics of the inserter, in the combinator (with the possibility of entering...
- Thu May 18, 2017 3:51 pm
- Forum: Already exists
- Topic: Read / write energy used by the entity
- Replies: 3
- Views: 2432
Re: Read / write energy used by the entity
You can already read energy available/remaining in any entity? We have only LuaEntity energy :: double [RW] Energy stored in the entity (heat in furnace, energy stored in electrical devices etc.) There is no way to read/write "energy" for cars. The energy that is required is displayed by ...
- Mon Sep 05, 2016 3:02 pm
- Forum: Duplicates
- Topic: [0.14.3] Russian language without any words.
- Replies: 1
- Views: 1100
[0.14.3] Russian language without any words.
Display all text is absent in Russian localization.
- Sun Jul 17, 2016 10:17 am
- Forum: Mods
- Topic: Hardcorio from fans
- Replies: 31
- Views: 36231
Re: Hardcorio from fans
You can find it in herefunnysunnybunny wrote:Thanks a lot for your hard work!
Also could a mod please move this to alpha/0.13?
- Wed Jul 06, 2016 3:42 pm
- Forum: Mods
- Topic: [0.12.18+] Raven (airplane)
- Replies: 24
- Views: 14715
Re: [0.12.18+] Raven (airplane)
fixed in 0.0.3devilwarriors wrote:The new version of factorio introduced a bug in your mod. I get this when I launch factorio.
- Mon Jul 04, 2016 8:54 pm
- Forum: Mods
- Topic: [0.12.18+] Raven (airplane)
- Replies: 24
- Views: 14715
Re: [0.12.18+] Raven (airplane)
How about that? Mod portal:Raven for 0.13
- Mon Jul 04, 2016 8:02 pm
- Forum: Mods
- Topic: [0.12.18+] Raven (airplane)
- Replies: 24
- Views: 14715
Re: [0.12.18+] Raven (airplane)
I didn't touch anything regarding shadow, But you should redo the upgrade to 0.13 youself. I missed the surface detection so that sand slow you down. I just didn't care about it enough to fix it. btw how did you export the starcraft 2 model to 2d? Did you find them online somewhere? is there other ...
- Sat Jul 02, 2016 1:14 pm
- Forum: Mods
- Topic: [0.12.18+] Raven (airplane)
- Replies: 24
- Views: 14715
Re: [0.12.18+] Raven (airplane)
Wonderful.devilwarriors wrote:here an updated version for 0.13, until the original modder make is own and post it to the mod portal hopefully
Why you paste Shadow.valid to line 41? Shadow has no health (max_health = 0). Do you have any problems with Shadow?
- Sat Apr 30, 2016 4:19 am
- Forum: Mods
- Topic: [0.12.18+] Raven (airplane)
- Replies: 24
- Views: 14715
[0.12.18+] Raven (airplane)
[en] I am glad to introduce you to the plane, "Raven." A successful flight carried out in three stages: 1) Acceleration - before takeoff "Raven" will crash into obstacles. 2) Flight - climb, overcoming all obstacles and descent in the right place. At this stage, "The Raven&q...