Search found 47 matches

by maroder
Tue Jan 05, 2021 10:10 pm
Forum: Modding interface requests
Topic: Request for modding. Warmup for characters.
Replies: 3
Views: 1410

Re: Request for modding. Warmup for characters.

I think this might already be possible? I remember Klonan did something like this as a test several months/years ago. I think it's just setting "warmup" on the attack parameters. I described how it works now: " What is implemented for the character " The description and the scre...
by maroder
Sun Dec 20, 2020 1:16 pm
Forum: Modding interface requests
Topic: Request for modding. Warmup for characters.
Replies: 3
Views: 1410

Request for modding. Warmup for characters.

What is warmup This is the delay before the shot. Like character aiming. It is implemented in the game for units and turrets with animation before spitting. Two actions are performed: 1) start warmup - stop moving and start animation; 2) end warmup - check for the presence of a target in the spitti...
by maroder
Mon May 25, 2020 2:12 pm
Forum: Frequently Suggested / Link Collections
Topic: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging
Replies: 16
Views: 26423

Re: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging

For a "good" visualization, it may be worth sending robots directly to the target, if necessary recharging dramatically change the trajectory. Thus, the scatter of robots on the map is really large. Any perfectionist after noticing the robots flying in zigzags will say: “What the hell are ...
by maroder
Sun May 24, 2020 8:01 pm
Forum: Frequently Suggested / Link Collections
Topic: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging
Replies: 16
Views: 26423

Re: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging

Say we have a lake like above and want to expand the base, suddenly hundreds of robots need to fly the long path around the lake. They will starve at the completely overwhelmed roboports, waiting for charge. In this sense, the situation will not change. Requires the installation of additional robop...
by maroder
Fri Jan 24, 2020 8:51 pm
Forum: Frequently Suggested / Link Collections
Topic: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging
Replies: 16
Views: 26423

A ready-made solution for a straight-line flight of robots between roboports

How many times have you observed this: The robot flies to the target to repair or build / deconstruct something, but does not reach one or two cells, turns and flies to the roboport to charge... Or it flies into the middle of a huge lake... Or even worse right on enemy base. robot-flies.png Here's w...
by maroder
Wed Jan 10, 2018 10:33 pm
Forum: Resolved Problems and Bugs
Topic: [posila][16.4][MOD]Fish creating not check terrain colliding
Replies: 9
Views: 6364

Re: [posila][16.4][MOD]Fish creating not check terrain colliding

Normal collision_box will be changed to size of terrain_collision_box and by default the fish won't collide with entities (it's default collision mask will have 'colliding-with-tiles-only' flag) I hope that with such а large collision_box there will not be a problem of the appearance of a new fish ...
by maroder
Thu Dec 21, 2017 12:20 pm
Forum: Resolved Problems and Bugs
Topic: [posila][16.4][MOD]Fish creating not check terrain colliding
Replies: 9
Views: 6364

Re: [16.4][MOD]Fish creating not check terrain colliding

Ok, I am going to remove terrain_collision_box. But after the Christmas, we had some issues with entities expanding their collision boxes before, so I am not going risk breaking everyone's saves before holidays just to fix this. For the time being, configure your fish with collision_box equal to te...
by maroder
Thu Dec 21, 2017 1:12 am
Forum: Resolved Problems and Bugs
Topic: [posila][16.4][MOD]Fish creating not check terrain colliding
Replies: 9
Views: 6364

Re: [16.4][MOD]Fish creating not check terrain colliding

If the decision is made not to remove terrain_collision_box, then it will be optimal to first check whether the entity has terrain_collision_box. Perhaps it would be better to add some collision to the coast. I hope there is a reasonable solution that will not be perceived in the game itself as &quo...
by maroder
Sun Dec 17, 2017 11:14 am
Forum: Resolved Problems and Bugs
Topic: [posila][16.4][MOD]Fish creating not check terrain colliding
Replies: 9
Views: 6364

Re: [16.4][MOD]Fish creating not check terrain colliding

How exactly are mod-fish created? This doesn't happen when map generator autoplaces them. 1)by script, 2)manual(by player in game). Anywhere it check collision_box only. In the picture above: 1) Stuck fish.fish in the lower left corner. Was ctrated by script (dozens in one place). pos = game.surfac...
by maroder
Sun Dec 17, 2017 10:05 am
Forum: Resolved Problems and Bugs
Topic: [posila][16.4][MOD]Fish creating not check terrain colliding
Replies: 9
Views: 6364

[posila][16.4][MOD]Fish creating not check terrain colliding

When a new fish is created, it is checked collision_box, but not checked terrain_collision_box. Because of this, new fish often gets stuck on the shore. { type = "fish", name = "fish", collision_box = {{0,0}, {0,0}}, terrain_collision_box = {{-0.75, -0.75}, {0.75, 0.75}}, }, { ty...
by maroder
Sun Sep 03, 2017 3:33 pm
Forum: Implemented mod requests
Topic: Slider (LuaGuiElement)
Replies: 8
Views: 3817

Re: Slider (LuaGuiElement)

I believe he means this: http://i.imgur.com/NbSwLVa.png This is it. The slider is a combination of 4 different GUI elements and has no single-purpose design. Everywhere it's used in-game is custom fit to make it work in that scenario. I can bind several elements in my script. I need: 1) to set the ...
by maroder
Thu Aug 31, 2017 7:39 am
Forum: Implemented mod requests
Topic: Slider (LuaGuiElement)
Replies: 8
Views: 3817

Slider (LuaGuiElement)

I do not understand why the slider for modders is still not available. In the game it appeared a long time ago. For example: the choice of the number of items in the configuration of the logistics of the character, in the logistics of the inserter, in the combinator (with the possibility of entering...
by maroder
Thu May 18, 2017 3:51 pm
Forum: Already exists
Topic: Read / write energy used by the entity
Replies: 3
Views: 2432

Re: Read / write energy used by the entity

You can already read energy available/remaining in any entity? We have only LuaEntity energy :: double [RW] Energy stored in the entity (heat in furnace, energy stored in electrical devices etc.) There is no way to read/write "energy" for cars. The energy that is required is displayed by ...
by maroder
Mon Sep 05, 2016 3:02 pm
Forum: Duplicates
Topic: [0.14.3] Russian language without any words.
Replies: 1
Views: 1100

[0.14.3] Russian language without any words.

Display all text is absent in Russian localization.
by maroder
Sun Jul 17, 2016 10:17 am
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 36231

Re: Hardcorio from fans

funnysunnybunny wrote:Thanks a lot for your hard work!

Also could a mod please move this to alpha/0.13?
You can find it in here
by maroder
Wed Jul 06, 2016 3:42 pm
Forum: Mods
Topic: [0.12.18+] Raven (airplane)
Replies: 24
Views: 14715

Re: [0.12.18+] Raven (airplane)

devilwarriors wrote:The new version of factorio introduced a bug in your mod. I get this when I launch factorio.
fixed in 0.0.3
by maroder
Mon Jul 04, 2016 8:54 pm
Forum: Mods
Topic: [0.12.18+] Raven (airplane)
Replies: 24
Views: 14715

Re: [0.12.18+] Raven (airplane)

How about that? Mod portal:Raven for 0.13
by maroder
Mon Jul 04, 2016 8:02 pm
Forum: Mods
Topic: [0.12.18+] Raven (airplane)
Replies: 24
Views: 14715

Re: [0.12.18+] Raven (airplane)

I didn't touch anything regarding shadow, But you should redo the upgrade to 0.13 youself. I missed the surface detection so that sand slow you down. I just didn't care about it enough to fix it. btw how did you export the starcraft 2 model to 2d? Did you find them online somewhere? is there other ...
by maroder
Sat Jul 02, 2016 1:14 pm
Forum: Mods
Topic: [0.12.18+] Raven (airplane)
Replies: 24
Views: 14715

Re: [0.12.18+] Raven (airplane)

devilwarriors wrote:here an updated version for 0.13, until the original modder make is own and post it to the mod portal hopefully ;)
Wonderful.
Why you paste Shadow.valid to line 41? Shadow has no health (max_health = 0). Do you have any problems with Shadow?
by maroder
Sat Apr 30, 2016 4:19 am
Forum: Mods
Topic: [0.12.18+] Raven (airplane)
Replies: 24
Views: 14715

[0.12.18+] Raven (airplane)

[en] I am glad to introduce you to the plane, "Raven." A successful flight carried out in three stages: 1) Acceleration - before takeoff "Raven" will crash into obstacles. 2) Flight - climb, overcoming all obstacles and descent in the right place. At this stage, "The Raven&q...

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