Search found 57 matches

by kbk
Sat Feb 08, 2020 3:54 pm
Forum: Releases
Topic: Version 0.18.3
Replies: 48
Views: 9939

Re: Version 0.18.3

Why should it not be popular? From my POV I could expect a lot of things that could factor in for every individual player: - general interaction cost problem, as I've mentioned a lot already - accessibility of physical volume controls. Most laptops and home sound systems usually have them and so th...
by kbk
Tue Feb 04, 2020 3:04 pm
Forum: Releases
Topic: Version 0.18.3
Replies: 48
Views: 9939

Re: Version 0.18.3 (concerning sound)

I don't see how the need of typing and pasteing console commands would make a lazy player happier, if one wants to change the volume on certain entity sounds. A lazy player in the wild surely doesn't have a longplay set of those, because if he does he should use the master volume knob. Otherwise ev...
by kbk
Tue Feb 04, 2020 7:00 am
Forum: Releases
Topic: Version 0.18.3
Replies: 48
Views: 9939

Re: Version 0.18.3 (concerning sound)

... I do realize that most of the game you don't want to change the sounds. So maybe this would have to be activated by going to the sound settings and clicking an "Edit entities" button. This would then minimize the sound settings and allow clicking at entities to change their individual volumes. ...
by kbk
Sun Dec 29, 2019 8:33 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 14261

Re: Friday Facts #327 - 2020 Vision

Despite I didn't really like the overall intent to make game simpler for bigger audience — ahh, I still miss the old Basic oil processing so much, — I was rather cool with the NPE tutorial and so I'd really want to say that completely scrapping what has taken a year of development is kinda harsh. I ...
by kbk
Tue Dec 24, 2019 6:14 am
Forum: Ideas and Suggestions
Topic: Flamethrower Ammo
Replies: 4
Views: 287

Re: Flamethrower Ammo

This is a valid point since accemling machines have a fluidbox, so +1
by kbk
Sun Dec 22, 2019 11:01 am
Forum: Ideas and Suggestions
Topic: Belt placement as a sizeable brush
Replies: 10
Views: 415

Re: Belt placement as a sizeable brush

When you are about to lay more than 3000 items with your personal robots, you are doing something wrong - in my eyes. This takes forever. This is not advanced, nor lategame, it’s just slow. Actually this is quite feasible in late game. I usually enjoy packing 2 fusion reactors, at most 1-2 exoskele...
by kbk
Sat Dec 14, 2019 9:27 am
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 7326

Re: Friday Facts #325 - New Explosions and Particles

I'd like to say a word regarding randomized 'hit' particle on entity damage. Particles should really have a tendency to show up closer to entity sides that are closest to the source of incoming damage. I hope this won't be that much of an overcomplication in big O terms in exchange for tidier, more ...
by kbk
Sun Nov 24, 2019 9:07 pm
Forum: Questions, reviews and ratings
Topic: I blame darkfrei
Replies: 6
Views: 825

Re: I blame darkfrei

Ahem... "Modmaker: Do Factorians Dream of Huge Chests?" :D
by kbk
Sat Nov 23, 2019 12:05 pm
Forum: Duplicates
Topic: [0.17.79] Pipes can be placed by bots and trap player
Replies: 8
Views: 411

Re: [0.17.79] Pipes can be placed by bots and trap player

AFAIK conbots never had this feature, instead they just try not to build on player until he moves away.
by kbk
Sat Oct 26, 2019 11:55 am
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 12903

Re: Friday Facts #318 - New Tooltips

Last another inconsistency: Consumption is "41.2/s of 60/s". But Health is "200/200". Steam output is "41.2/s of 60/s". But Power output is "618 kW / 900 kW". Shouldn't they all use "of" to be consistent across the board? Health should also get a bar, I guess, and since tooltips are now quite verbo...
by kbk
Sun Oct 20, 2019 1:30 pm
Forum: Ideas and Suggestions
Topic: Use 64-bit integers for signals
Replies: 20
Views: 819

Re: Use 64-bit integers for signals

What else could he mean with "32-bit systems" ? P.S.: My point is that performance worries on 32-bit systems aren't relevant. Yep, took me too long to edit previous post, sorry. OPs suggestions about 32bit applications just were met by a technically correct but quirky response I became too tempted ...
by kbk
Sun Oct 20, 2019 1:19 pm
Forum: Ideas and Suggestions
Topic: Use 64-bit integers for signals
Replies: 20
Views: 819

Re: Use 64-bit integers for signals

Factorio has dropped support for 32-bit systems with 0.14/0.15 : https://factorio.com/blog/post/fff-158 OP is clearly talking about switching from uint32 to uint64 integer variables in terms of signal value storage, not about memory adressing and hardware architecture issues. I mean, you definitely...
by kbk
Sat Oct 19, 2019 3:53 pm
Forum: Ideas and Suggestions
Topic: Make visible mark on boxes if the volume limit is set
Replies: 15
Views: 742

Re: Make visible mark on boxes if the volume limit is set

+
Reddish dot in Alt-mode will be quite enough. A similar marking for filtered storage entities (like cargo railcars) would also come in handy so that less 'I accidentally my special storage' moments could happen.
by kbk
Fri Oct 18, 2019 6:17 am
Forum: Ideas and Suggestions
Topic: Logistics robots should not remove repair packs from roboports
Replies: 12
Views: 513

Re: Logistics robots should not remove repair packs from roboports

You're not supposed to put repair packs in roboports, those slots exists so construction robots can land without having to put the repair pack back in a chest. As for me, I don't mind putting repair packs manually once in a while, but this also fits the notion that putting into these slots should b...
by kbk
Tue Oct 15, 2019 8:51 pm
Forum: Not a bug
Topic: Minor Bug in Display of Pump locations for train stop
Replies: 5
Views: 321

Re: Minor Bug in Display of Pump locations for train stop

... trains with even number of cars (including trains) and symmetrical cargo setups, really.
by kbk
Sun Oct 06, 2019 9:33 pm
Forum: Technical Help
Topic: Game is unplayable on PC's
Replies: 7
Views: 423

Re: Game is unplayable on PC's

4 GB RAM was a theoretical boundary for memory addressing in 32 applications, and this much is already not quite enough for smooth performance in daily tasks like browsing the internet. AFAIK there is no difference in licensing between, say, Windows 7 x32 and x64, so I guess one could relatively saf...
by kbk
Fri Oct 04, 2019 8:38 pm
Forum: Technical Help
Topic: [SOLVED] Extremely Slow Map Download on New Computer
Replies: 8
Views: 550

Re: [0.17.69] Extremely Slow Map Download on New Computer

All machines are fresh installs of Windows 10, with bios updates and Windows updates. <...> 0.061 Adapter [1]: Microsoft Basic Render Driver {1414-8c} (10.0.18362.356) <...> From here I'd throw in a guess that you probably might have skipped chipset and etc drivers installation. Contrary to popular...
by kbk
Wed Oct 02, 2019 6:34 am
Forum: Ideas and Suggestions
Topic: Placing a bp with shift click results in unexpected stone on some belts.
Replies: 3
Views: 247

Re: Placing a bp with shift click results in unexpected stone on some belts.

3. Stop sandy rocks that are destroyed by weapons from dropping stone. This only, and just for "consistency" reasons: it does not break anything, and is already works this way with trees, which yield no wood when destroyed any other way except mining (including bot mining). Other suggestions are li...
by kbk
Mon Sep 30, 2019 10:59 am
Forum: Technical Help
Topic: Unable to clear hotbar slots on PC
Replies: 4
Views: 273

Re: Unable to clear hotbar slots on PC

Rseding91 wrote:
Sun Sep 29, 2019 11:37 pm
OK. Kinda unnatural it doesn't happen on hover though, but I suppose this might have some performance drawbacks if is at all possible.
by kbk
Sun Sep 29, 2019 10:18 pm
Forum: Technical Help
Topic: Unable to clear hotbar slots on PC
Replies: 4
Views: 273

Re: Unable to clear hotbar slots on PC

The control is "select filter" which is middle mouse button by default. Since it is in inventory section of hotkeys and since it does quite opposite thing there ("add filter from hand stack" at first press, and only then "clear filter" at second press) would you mind adding another binding specific...

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