Search found 48 matches

by kbk
Sat Oct 26, 2019 11:55 am
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 116
Views: 9610

Re: Friday Facts #318 - New Tooltips

Last another inconsistency: Consumption is "41.2/s of 60/s". But Health is "200/200". Steam output is "41.2/s of 60/s". But Power output is "618 kW / 900 kW". Shouldn't they all use "of" to be consistent across the board? Health should also get a bar, I guess, and since tooltips are now quite verbo...
by kbk
Sun Oct 20, 2019 1:30 pm
Forum: Ideas and Suggestions
Topic: Use 64-bit integers for signals
Replies: 9
Views: 250

Re: Use 64-bit integers for signals

What else could he mean with "32-bit systems" ? P.S.: My point is that performance worries on 32-bit systems aren't relevant. Yep, took me too long to edit previous post, sorry. OPs suggestions about 32bit applications just were met by a technically correct but quirky response I became too tempted ...
by kbk
Sun Oct 20, 2019 1:19 pm
Forum: Ideas and Suggestions
Topic: Use 64-bit integers for signals
Replies: 9
Views: 250

Re: Use 64-bit integers for signals

Factorio has dropped support for 32-bit systems with 0.14/0.15 : https://factorio.com/blog/post/fff-158 OP is clearly talking about switching from uint32 to uint64 integer variables in terms of signal value storage, not about memory adressing and hardware architecture issues. I mean, you definitely...
by kbk
Sat Oct 19, 2019 3:53 pm
Forum: Ideas and Suggestions
Topic: Make visible mark on boxes if the volume limit is set
Replies: 15
Views: 388

Re: Make visible mark on boxes if the volume limit is set

+
Reddish dot in Alt-mode will be quite enough. A similar marking for filtered storage entities (like cargo railcars) would also come in handy so that less 'I accidentally my special storage' moments could happen.
by kbk
Fri Oct 18, 2019 6:17 am
Forum: Ideas and Suggestions
Topic: Logistics robots should not remove repair packs from roboports
Replies: 12
Views: 280

Re: Logistics robots should not remove repair packs from roboports

You're not supposed to put repair packs in roboports, those slots exists so construction robots can land without having to put the repair pack back in a chest. As for me, I don't mind putting repair packs manually once in a while, but this also fits the notion that putting into these slots should b...
by kbk
Tue Oct 15, 2019 8:51 pm
Forum: Not a bug
Topic: Minor Bug in Display of Pump locations for train stop
Replies: 5
Views: 228

Re: Minor Bug in Display of Pump locations for train stop

... trains with even number of cars (including trains) and symmetrical cargo setups, really.
by kbk
Sun Oct 06, 2019 9:33 pm
Forum: Technical Help
Topic: Game is unplayable on PC's
Replies: 7
Views: 286

Re: Game is unplayable on PC's

4 GB RAM was a theoretical boundary for memory addressing in 32 applications, and this much is already not quite enough for smooth performance in daily tasks like browsing the internet. AFAIK there is no difference in licensing between, say, Windows 7 x32 and x64, so I guess one could relatively saf...
by kbk
Fri Oct 04, 2019 8:38 pm
Forum: Technical Help
Topic: [SOLVED] Extremely Slow Map Download on New Computer
Replies: 8
Views: 377

Re: [0.17.69] Extremely Slow Map Download on New Computer

All machines are fresh installs of Windows 10, with bios updates and Windows updates. <...> 0.061 Adapter [1]: Microsoft Basic Render Driver {1414-8c} (10.0.18362.356) <...> From here I'd throw in a guess that you probably might have skipped chipset and etc drivers installation. Contrary to popular...
by kbk
Wed Oct 02, 2019 6:34 am
Forum: Ideas and Suggestions
Topic: Placing a bp with shift click results in unexpected stone on some belts.
Replies: 3
Views: 177

Re: Placing a bp with shift click results in unexpected stone on some belts.

3. Stop sandy rocks that are destroyed by weapons from dropping stone. This only, and just for "consistency" reasons: it does not break anything, and is already works this way with trees, which yield no wood when destroyed any other way except mining (including bot mining). Other suggestions are li...
by kbk
Mon Sep 30, 2019 10:59 am
Forum: Technical Help
Topic: Unable to clear hotbar slots on PC
Replies: 4
Views: 162

Re: Unable to clear hotbar slots on PC

Rseding91 wrote:
Sun Sep 29, 2019 11:37 pm
OK. Kinda unnatural it doesn't happen on hover though, but I suppose this might have some performance drawbacks if is at all possible.
by kbk
Sun Sep 29, 2019 10:18 pm
Forum: Technical Help
Topic: Unable to clear hotbar slots on PC
Replies: 4
Views: 162

Re: Unable to clear hotbar slots on PC

The control is "select filter" which is middle mouse button by default. Since it is in inventory section of hotkeys and since it does quite opposite thing there ("add filter from hand stack" at first press, and only then "clear filter" at second press) would you mind adding another binding specific...
by kbk
Fri Sep 27, 2019 8:41 pm
Forum: Ideas and Suggestions
Topic: [0.17.69] Blueprint books sort by selected blueprint and not by book name in player inventory
Replies: 7
Views: 235

Re: [0.17.69] Blueprint books sort by selected blueprint and not by book name in player inventory

Yeah, I too think that blueprints (and books) with non-default names should be sorted by name over contents. This should also apply to inventory-pinned blueprints/books.
by kbk
Wed Sep 25, 2019 8:39 pm
Forum: Gameplay Help
Topic: Old quickbar
Replies: 10
Views: 493

Re: Old quickbar

in the new bar, i have inserter in place one. i place the inserter in the game and after, i have to place the inserter to another place in the bar. the inserter is now twice in the bar. ... I dont use the keyboard for Gaming. The new system unbinds 'physical' item from what's in cursor. It is quite...
by kbk
Wed Sep 25, 2019 7:10 pm
Forum: Gameplay Help
Topic: Old quickbar
Replies: 10
Views: 493

Re: Old quickbar

You might want to reduce your active quickbars count to 1 for that in settings. If that does not help, what features of the old quickbar do you miss?
by kbk
Mon Sep 23, 2019 5:19 pm
Forum: Ideas and Suggestions
Topic: Stop inserter from automatically taking an item into an empty assembler
Replies: 3
Views: 257

Re: Stop inserter from automatically taking an item into an empty assembler

Current inserter logic follows these rules: each inserter independently performs its own checks on demands of a drain it is pointed at a drain that is not a machine is supposed to have an input space for at least one item of any type, and infinite demand a drain that is a machine is supposed to have...
by kbk
Fri Sep 20, 2019 4:55 pm
Forum: Ideas and Suggestions
Topic: One Wire for control circuits, colours as channels
Replies: 12
Views: 367

Re: One Wire for control circuits, colours as channels

As you can see, eventually we go full Minecraft here, Minecraft has 1 channel. Yes, redstone, but i'm talking decorative blocks here. Stairs, slabs, raw, polished, whatnot. Most came this year shortly after some 10-ish years of development slowly got "thrown out the window" in recent years. At firs...
by kbk
Fri Sep 20, 2019 2:32 pm
Forum: Ideas and Suggestions
Topic: One Wire for control circuits, colours as channels
Replies: 12
Views: 367

Re: One Wire for control circuits, colours as channels

A potential workaround for this would be to include a "local loopback" output which feeds the output of a combinator back to the input and only applies within the domain of the combinator itself. Come on, this is starting to look like an overhaul request now :) I see the following problems a develo...
by kbk
Fri Sep 20, 2019 2:36 am
Forum: Ideas and Suggestions
Topic: One Wire for control circuits, colours as channels
Replies: 12
Views: 367

Re: One Wire for control circuits, colours as channels

-1 That suggestsion makes it impossible to connect a combinator to itself on one color, and to the outside with another color. Making trivial things like clocks at least two to three times bigger. Totally agree. factorio0.PNG If we make some kind of possible connections matrix, it'd look like this....
by kbk
Tue Sep 17, 2019 1:53 pm
Forum: Ideas and Suggestions
Topic: Have pumps be able to measure throughput
Replies: 5
Views: 281

Re: Have pumps be able to measure throughput

Looks useful to me.
by kbk
Mon Sep 16, 2019 7:52 am
Forum: Technical Help
Topic: [0.17.68] Factorio wants my ssd to die =)
Replies: 4
Views: 192

Re: [0.17.68] Factorio wants my ssd to die =)

Sorry, but I fear there's not much of Factorio in this. Without reading logs and loading saves I'd say that from my hardware experience op's problem originates on the fact that Factorio orders system to perform a write operation on a memory cell that was previously depleted by too many overwrites or...

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