Search found 58 matches
- Sat Feb 20, 2021 7:13 am
- Forum: Releases
- Topic: Version 1.1.25
- Replies: 14
- Views: 20345
Re: Version 1.1.25
I believe stable usually means that there is neglectible amount of consistent product-driven crashes (crash-inducing bugs, missing/broken assets etc), all the new functionality from current development cycle works as expected, and new bug report inflow is low enough for the dev team to be able to fo...
- Sat Feb 08, 2020 3:54 pm
- Forum: Releases
- Topic: Version 0.18.3
- Replies: 48
- Views: 28456
Re: Version 0.18.3
Why should it not be popular? From my POV I could expect a lot of things that could factor in for every individual player: - general interaction cost problem, as I've mentioned a lot already - accessibility of physical volume controls. Most laptops and home sound systems usually have them and so th...
- Tue Feb 04, 2020 3:04 pm
- Forum: Releases
- Topic: Version 0.18.3
- Replies: 48
- Views: 28456
Re: Version 0.18.3 (concerning sound)
I don't see how the need of typing and pasteing console commands would make a lazy player happier, if one wants to change the volume on certain entity sounds. A lazy player in the wild surely doesn't have a longplay set of those, because if he does he should use the master volume knob. Otherwise ev...
- Tue Feb 04, 2020 7:00 am
- Forum: Releases
- Topic: Version 0.18.3
- Replies: 48
- Views: 28456
Re: Version 0.18.3 (concerning sound)
... I do realize that most of the game you don't want to change the sounds. So maybe this would have to be activated by going to the sound settings and clicking an "Edit entities" button. This would then minimize the sound settings and allow clicking at entities to change their individual...
- Sun Dec 29, 2019 8:33 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 59079
Re: Friday Facts #327 - 2020 Vision
Despite I didn't really like the overall intent to make game simpler for bigger audience β ahh, I still miss the old Basic oil processing so much, β I was rather cool with the NPE tutorial and so I'd really want to say that completely scrapping what has taken a year of development is kinda harsh. I ...
- Tue Dec 24, 2019 6:14 am
- Forum: Ideas and Suggestions
- Topic: Flamethrower Ammo
- Replies: 4
- Views: 2066
Re: Flamethrower Ammo
This is a valid point since accemling machines have a fluidbox, so +1
- Sun Dec 22, 2019 11:01 am
- Forum: Ideas and Suggestions
- Topic: Belt placement as a sizeable brush
- Replies: 10
- Views: 3949
Re: Belt placement as a sizeable brush
When you are about to lay more than 3000 items with your personal robots, you are doing something wrong - in my eyes. This takes forever. This is not advanced, nor lategame, itβs just slow. Actually this is quite feasible in late game. I usually enjoy packing 2 fusion reactors, at most 1-2 exoskele...
- Sat Dec 14, 2019 9:27 am
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 26931
Re: Friday Facts #325 - New Explosions and Particles
I'd like to say a word regarding randomized 'hit' particle on entity damage. Particles should really have a tendency to show up closer to entity sides that are closest to the source of incoming damage. I hope this won't be that much of an overcomplication in big O terms in exchange for tidier, more ...
- Sun Nov 24, 2019 9:07 pm
- Forum: Questions, reviews and ratings
- Topic: I blame darkfrei
- Replies: 6
- Views: 2783
Re: I blame darkfrei
Ahem... "Modmaker: Do Factorians Dream of Huge Chests?"
- Sat Nov 23, 2019 12:05 pm
- Forum: Duplicates
- Topic: [0.17.79] Pipes can be placed by bots and trap player
- Replies: 8
- Views: 2995
Re: [0.17.79] Pipes can be placed by bots and trap player
AFAIK conbots never had this feature, instead they just try not to build on player until he moves away.
- Sat Oct 26, 2019 11:55 am
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 52588
Re: Friday Facts #318 - New Tooltips
Last another inconsistency: Consumption is "41.2/s of 60/s". But Health is "200/200". Steam output is "41.2/s of 60/s". But Power output is "618 kW / 900 kW". Shouldn't they all use "of" to be consistent across the board? Health should also get a ba...
- Sun Oct 20, 2019 1:30 pm
- Forum: Ideas and Suggestions
- Topic: Use 64-bit integers for signals
- Replies: 20
- Views: 8076
Re: Use 64-bit integers for signals
What else could he mean with "32-bit systems" ? P.S.: My point is that performance worries on 32-bit systems aren't relevant. Yep, took me too long to edit previous post, sorry. OPs suggestions about 32bit applications just were met by a technically correct but quirky response I became to...
- Sun Oct 20, 2019 1:19 pm
- Forum: Ideas and Suggestions
- Topic: Use 64-bit integers for signals
- Replies: 20
- Views: 8076
Re: Use 64-bit integers for signals
Factorio has dropped support for 32-bit systems with 0.14/0.15 : https://factorio.com/blog/post/fff-158 OP is clearly talking about switching from uint32 to uint64 integer variables in terms of signal value storage, not about memory adressing and hardware architecture issues. I mean, you definitely...
- Sat Oct 19, 2019 3:53 pm
- Forum: Ideas and Suggestions
- Topic: Make visible mark on boxes if the volume limit is set
- Replies: 18
- Views: 7021
Re: Make visible mark on boxes if the volume limit is set
+
Reddish dot in Alt-mode will be quite enough. A similar marking for filtered storage entities (like cargo railcars) would also come in handy so that less 'I accidentally my special storage' moments could happen.
Reddish dot in Alt-mode will be quite enough. A similar marking for filtered storage entities (like cargo railcars) would also come in handy so that less 'I accidentally my special storage' moments could happen.
- Fri Oct 18, 2019 6:17 am
- Forum: Ideas and Suggestions
- Topic: Logistics robots should not remove repair packs from roboports
- Replies: 13
- Views: 4170
Re: Logistics robots should not remove repair packs from roboports
You're not supposed to put repair packs in roboports, those slots exists so construction robots can land without having to put the repair pack back in a chest. As for me, I don't mind putting repair packs manually once in a while, but this also fits the notion that putting into these slots should b...
- Tue Oct 15, 2019 8:51 pm
- Forum: Not a bug
- Topic: Minor Bug in Display of Pump locations for train stop
- Replies: 5
- Views: 2244
Re: Minor Bug in Display of Pump locations for train stop
... trains with even number of cars (including trains) and symmetrical cargo setups, really.
- Sun Oct 06, 2019 9:33 pm
- Forum: Technical Help
- Topic: Game is unplayable on PC's
- Replies: 7
- Views: 2299
Re: Game is unplayable on PC's
4 GB RAM was a theoretical boundary for memory addressing in 32 applications, and this much is already not quite enough for smooth performance in daily tasks like browsing the internet. AFAIK there is no difference in licensing between, say, Windows 7 x32 and x64, so I guess one could relatively saf...
- Fri Oct 04, 2019 8:38 pm
- Forum: Technical Help
- Topic: [SOLVED] Extremely Slow Map Download on New Computer
- Replies: 8
- Views: 5757
Re: [0.17.69] Extremely Slow Map Download on New Computer
All machines are fresh installs of Windows 10, with bios updates and Windows updates. <...> 0.061 Adapter [1]: Microsoft Basic Render Driver {1414-8c} (10.0.18362.356) <...> From here I'd throw in a guess that you probably might have skipped chipset and etc drivers installation. Contrary to popular...
- Wed Oct 02, 2019 6:34 am
- Forum: Ideas and Suggestions
- Topic: Placing a bp with shift click results in unexpected stone on some belts.
- Replies: 3
- Views: 1653
Re: Placing a bp with shift click results in unexpected stone on some belts.
3. Stop sandy rocks that are destroyed by weapons from dropping stone. This only, and just for "consistency" reasons: it does not break anything, and is already works this way with trees, which yield no wood when destroyed any other way except mining (including bot mining). Other suggesti...
- Mon Sep 30, 2019 10:59 am
- Forum: Technical Help
- Topic: Unable to clear hotbar slots on PC
- Replies: 4
- Views: 2051