Search found 15 matches
- Sun Jun 30, 2024 2:30 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.107] Crash on changing item type from ammo to item
- Replies: 1
- Views: 379
[1.1.107] Crash on changing item type from ammo to item
Turns out funky stuff happens if you change an item from an ammo type to a normal item (presumably via mod addition or update) and that item is in your weapon slot still. Ways this can go wrong: Shift clicking any ammo causes a crash. Attempting to place any weapon for that item causes a crash. Seem...
- Thu Jun 27, 2024 12:47 am
- Forum: Modding interface requests
- Topic: Let cluster projectiles inherit source_entity from parent
- Replies: 0
- Views: 160
Let cluster projectiles inherit source_entity from parent
If trying to use a projectile with an action of type "cluster", whose action_delivery is of type "projectile", the child projectiles do not have any source_entity. In the case of the mod I'm working on, the projectile target effect is scripted and relies on a player setting, whic...
- Tue Aug 18, 2020 7:12 pm
- Forum: Implemented mod requests
- Topic: Optimization/Partial Disabling of Prototype History
- Replies: 1
- Views: 876
Optimization/Partial Disabling of Prototype History
Greetings! Myself and others have noticed that my latest mod, Fractured World, when used with other mods, causes load times to get much worse than just the sum of the individual load times. In particular, any mods loading after mine would slow to a crawl. It was suggested that the prototype history ...
- Thu Jul 30, 2020 9:24 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.38] Download links are 404 (Resolved)
- Replies: 2
- Views: 1255
Re: [0.18.38] Download links are 404
I get a 404 as well. Windows, south central U.S.
- Sun Jul 26, 2020 6:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.35] Command line: --generate-map-preview doesn't work with --preset
- Replies: 2
- Views: 1038
Re: [0.18.35] Command line: --generate-map-preview doesn't work with --preset
Also, using internal names does not seem to make any difference. Neither "island" nor "Island" will produce an island map.
- Sun Jul 26, 2020 6:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.35] Command line: --generate-map-preview doesn't work with --preset
- Replies: 2
- Views: 1038
[0.18.35] Command line: --generate-map-preview doesn't work with --preset
Greetings! This one is pretty simple: when trying to generate map previews via command line, the --preset arg is not used. I first came across this issue when attempting to generate previews to test my own map generation mod, and initially thought that it didn't work on mod-defined map gen presets. ...
- Sun Jun 14, 2020 12:47 am
- Forum: Not a bug
- Topic: [0.18.31] Missing "cannot build" entity sound
- Replies: 1
- Views: 748
[0.18.31] Missing "cannot build" entity sound
The "cannot build" entity sound, in utility sounds, does not play when it should in version 0.18.31. I discovered the issue when attempting to mod it, and was able to get confirmation from others that it was indeed broken. How to reproduce: attempt to build an entity in an invalid position...
- Sun Jun 07, 2020 7:32 am
- Forum: Implemented mod requests
- Topic: Fix noise.terrace(), or expose floor() and/or modf() to noise expressions
- Replies: 5
- Views: 3658
Re: Fix noise.terrace(), or expose floor() and/or modf() to noise expressions
While we're at it, if-else-chain also seems to not work correctly. https://cdn.discordapp.com/attachments/306402592265732098/718570030559920208/unknown.png Is there any insight as to why, or what it actually expects on the other end? The current workaround is doing nasty "multiply by 0 or 1&quo...
- Sun Jun 07, 2020 7:23 am
- Forum: Implemented mod requests
- Topic: Fix noise.terrace(), or expose floor() and/or modf() to noise expressions
- Replies: 5
- Views: 3658
Re: Fix noise.terrace(), or expose floor() and/or modf() to noise expressions
Awesome, thank you for looking into it!
- Sun Jun 07, 2020 5:28 am
- Forum: Implemented mod requests
- Topic: Fix noise.terrace(), or expose floor() and/or modf() to noise expressions
- Replies: 5
- Views: 3658
Re: Fix noise.terrace(), or expose floor() and/or modf() to noise expressions
As an extra interesting tidbit that points toward broken behavior, if you take the same code I posted above and set "strength" to 0, you get the following: https://cdn.discordapp.com/attachments/306402592265732098/719059170740928582/unknown.png That is to say, instead of being 0 everywhere...
- Sun Jun 07, 2020 5:10 am
- Forum: Implemented mod requests
- Topic: Fix noise.terrace(), or expose floor() and/or modf() to noise expressions
- Replies: 5
- Views: 3658
Fix noise.terrace(), or expose floor() and/or modf() to noise expressions
Greetings! While playing around with some noise expression stuff, I came across the same issue in this post: https://forums.factorio.com/viewtopic.php?f=25&t=83807&p=489988&hilit=mooman+terrace#p489988 . To illustrate what the terrace function is supposed to do given the code that was pr...
- Mon Jun 01, 2020 5:33 am
- Forum: Modding interface requests
- Topic: Move make_robot_particle() to lualib
- Replies: 0
- Views: 640
Move make_robot_particle() to lualib
As of 0.18, flying robots got some fancy new death animations. Unfortunately, any robots that are added or retextured by mods will not get this treatment automatically. Each mod that wants to use the "make_robot_particle()" function to generate those death animations currently has to copy ...
- Sat Jan 11, 2020 5:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Incorrect pump tooltip when pumping directly from offshore pump to fluid wagon.
- Replies: 3
- Views: 3613
[0.17.79] Incorrect pump tooltip when pumping directly from offshore pump to fluid wagon.
When loading a fluid wagon with water directly from an offshore pump, the electrical pump incorrectly shows 2400 u/s as it's pumping speed. The offshore pump continues to show it's speed of 1200 u/s. Both of them cannot be correct, so I timed it, and got results consistent with 1200 u/s being the ac...
- Sat Aug 03, 2019 9:00 pm
- Forum: Not a bug
- Topic: [17.62] Map Editor unable to deconstruct new campaign buildings.
- Replies: 2
- Views: 1383
[17.62] Map Editor unable to deconstruct new campaign buildings.
What did I do? Placed the new campaign buildings while in the map editor, and attempted to deconstruct them, both by mining them and by deconstruction planner. What happened? None of the buildings could be mined. Only the Electricity Generator, Chests Capsules, and Repaired Lab responded to deconstr...
- Fri Jul 19, 2019 6:24 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 243909
Re: Friday Facts #304 - Small bugs; Big changes
Based on what limited info we have now, my main concern now is wondering how many new (and old) players will now ask “What’s the point of light oil?” And I wouldn’t necessarily disagree with them for saying so. The solid fuel efficiency isn’t immediately obvious, and now might be insignificant compa...