Search found 18 matches

by jerrycheng
Fri Jun 19, 2015 10:18 pm
Forum: News
Topic: Friday Facts #91 - Being the evil guy
Replies: 82
Views: 50409

Re: Friday Facts #91 - Being the evil guy

kovarex wrote:
jerrycheng wrote:Excuse me, what is the "whole platform building", is it the the rocket launcher?
No, the rocket building is done and prepared. The platform building is this: http://www.factorio.com/blog/post/fff-74
Thanks.
by jerrycheng
Fri Jun 19, 2015 10:08 pm
Forum: News
Topic: Friday Facts #91 - Being the evil guy
Replies: 82
Views: 50409

Re: Friday Facts #91 - Being the evil guy

Excuse me, what is the "whole platform building", is it the the rocket launcher?
by jerrycheng
Fri Jun 12, 2015 6:45 pm
Forum: News
Topic: Friday Facts #90 - Trying to be on schedule
Replies: 24
Views: 27247

Re: Friday Facts #90 - Trying to be on schedule

Did u guys actually play Don't Starve together or a mode? ;)

What does the trash feature mean? Does it mean you could “throw away” something don't want by robot system.

And "direct integration with the rail", does it mean players could identify the block by signal colors?
by jerrycheng
Fri Jun 05, 2015 5:47 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 59723

Re: Friday Facts #89 Timetables

Excuse me, what is the meaning of "For the ammo turret, it means less fiddling with inserters. "? Because the turrets are now made up of a grid of 2x2 instead of 1x2, placing inserters and making sure that they align with the turrets wont be as much of a hassle I see, thank you very much.
by jerrycheng
Fri Jun 05, 2015 5:35 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 59723

Re: Friday Facts #89 Timetables

Excuse me, what is the meaning of "For the ammo turret, it means less fiddling with inserters. "?
by jerrycheng
Fri May 29, 2015 10:01 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 77646

Re: Friday Facts #88 - Combinators

I have created the truth tables for the twinkling light. For the left combinator, if K_n<500,output K_n; else output 0. K_n equals to constant input(C_input) plus K_n-1. C_input...K_n-1...K_n...Output 1...........0.......1.......1 1...........1.......2.......2 1...........2.......3.......3 ... ... ....
by jerrycheng
Fri May 29, 2015 9:52 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 77646

Re: Friday Facts #88 - Combinators

The output leads back to input. So if you put in 1 red, and because 1 red > 0 green, the red goes out, but also goes back to input so it cycles around and remains even if you turn off the 1 red from input. Until you put in 1 green. Then 1 red is not > 1 green, so output is turned off. steps......in...
by jerrycheng
Fri May 29, 2015 9:27 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 77646

Re: Friday Facts #88 - Combinators

jerrycheng wrote:Could anyone explain the logic part of memory cell part please?
I was able to draw the truth table of the timer but unable to draw it for the memory cell according to the picture.
by jerrycheng
Fri May 29, 2015 9:09 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 77646

Re: Friday Facts #88 - Combinators

Could anyone explain the logic part of memory cell part please?
by jerrycheng
Fri May 29, 2015 6:54 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 77646

Re: Friday Facts #88 - Combinators

Awesome!!!
by jerrycheng
Sat May 16, 2015 7:17 am
Forum: News
Topic: Friday Facts #86 - Trees
Replies: 86
Views: 55956

Re: Friday Facts #86 - Trees

Using it only for floors would be silly, I agree. But we plan to use the concrete also in recipes of other things, heavy machines that need base like rocket silo, concrete walls or chemical plant. It seems that concrete will be the recipes of rocket silo. However it was said at fff#86 that the conc...
by jerrycheng
Fri May 15, 2015 11:29 pm
Forum: News
Topic: Friday Facts #86 - Trees
Replies: 86
Views: 55956

Re: Friday Facts #86 - Trees

Is there any possibility that let trees regrow after mining? Not using mod.
by jerrycheng
Fri May 15, 2015 6:17 pm
Forum: News
Topic: Friday Facts #86 - Trees
Replies: 86
Views: 55956

Re: Friday Facts #86 - Trees

kovarex wrote:
jerrycheng wrote:Hi kovarex,

I am wondering how to get the overall amount of variations as 5120.

So, in my calculation: 8 (tree families) * 8 (colors) *10 (variations) =640

What is missing?
8 (tree families) * 16 (colors) * (10 variations) * (4 progress of leaves) = 5120
Thanks, kovarex.
by jerrycheng
Fri May 15, 2015 5:35 pm
Forum: News
Topic: Friday Facts #86 - Trees
Replies: 86
Views: 55956

Re: Friday Facts #86 - Trees

Drury wrote:It works when you consider 64 colors rather than 8.
Thanks
by jerrycheng
Fri May 15, 2015 5:30 pm
Forum: News
Topic: Friday Facts #86 - Trees
Replies: 86
Views: 55956

Re: Friday Facts #86 - Trees

Hi kovarex,

I am wondering how to get the overall amount of variations as 5120.

So, in my calculation: 8 (tree families) * 8 (colors) *10 (variations) =640

What is missing?
by jerrycheng
Sat May 02, 2015 3:06 am
Forum: News
Topic: Friday Facts #84 - The wedding day preprations
Replies: 54
Views: 41602

Re: Friday Facts #84 The wedding day preprations

@kovarex The new beam effect is great! By the way, I am wondering what is the meaning of "give us a lot of freedom if we want to use on other places in the game"? It is better if you could provide some example. Thank you very much:D
by jerrycheng
Sat Apr 25, 2015 3:05 pm
Forum: Mods
Topic: [MOD 0.11.14+] Blueprint String
Replies: 35
Views: 73967

Re: [MOD 0.11.14+] Blueprint String

DaveMcW wrote:script-output and mods folder are always in the same place.
I knew the output location, but the file just did not appear.
However blueprint String 1.0.0 did work with the compressed version Factorio.
As a result of it, it is assumed that the problem is related to the environment variable.
by jerrycheng
Tue Apr 21, 2015 7:57 pm
Forum: Mods
Topic: [MOD 0.11.14+] Blueprint String
Replies: 35
Views: 73967

Re: [MOD 0.11.14+] Blueprint String

I can't find the output folder either. Could you please check the compatibility between 0.11.21 version and blueprint-string 1.0.0?

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