Search found 40 matches
- Fri Nov 25, 2022 2:20 pm
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 60
- Views: 31933
Re: Friday Facts #371 - Apple Silicon
finally a another Friday Fact... i missed them so much! Thx for sharing this insides with us.
- Sun Apr 01, 2018 9:23 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
- Replies: 224
- Views: 148872
Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
i could need a hand here. I get a error message from SeaBlock mod: /data-updatees.lua:640: attempt to index field "bio-aboretum" (a nil value)
Any ideas how i can solve it? The mods are alle updated and i use the alpha version of the bio progressing mod (needed to keep the Sea Block mod running ...
Any ideas how i can solve it? The mods are alle updated and i use the alpha version of the bio progressing mod (needed to keep the Sea Block mod running ...
- Fri Feb 23, 2018 7:26 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
- Replies: 224
- Views: 148872
Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
A few people have posted 0.16 updates in this thread, is anyone planning on maintaining a 0.16 fork on the mod portal?
I'd like to include S.C.T. in my modpack, and it works best for save game syncing if all mods are on the portal. From the lack of response from Uberwaffe I'm assuming he's lost ...
I'd like to include S.C.T. in my modpack, and it works best for save game syncing if all mods are on the portal. From the lack of response from Uberwaffe I'm assuming he's lost ...
- Wed Apr 26, 2017 7:29 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 606
- Views: 347016
Re: Thank you (Make the dev-team happy today!)
each version make the game better. You see that the dev spend some time on checking what the player want... landfill, marathon, more ore and expensive receipt/tech. All what you want from a mod you will get now vanilla. Great work.
- Mon Apr 24, 2017 4:57 pm
- Forum: General discussion
- Topic: 15.0 is on!!
- Replies: 5
- Views: 3881
Re: 15.0 is on!!
Solution for this problem: viewtopic.php?f=3&t=44505&start=40
- Mon Apr 24, 2017 4:52 pm
- Forum: General discussion
- Topic: 15.0 is on!!
- Replies: 5
- Views: 3881
Re: 15.0 is on!!
i have no problems. I just start a game. You need to enable it in beta tabs.
However i got a message that my settings got resetet but that was exceptet (mods are disabled)
However i got a message that my settings got resetet but that was exceptet (mods are disabled)
- Mon Apr 24, 2017 4:44 pm
- Forum: General discussion
- Topic: 15.0 is on!!
- Replies: 5
- Views: 3881
15.0 is on!!
Go to the beta tab it is just went online!
library / properties / beta / 15.0 experimentel
library / properties / beta / 15.0 experimentel
- Mon Apr 24, 2017 3:48 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 164562
Re: Friday Facts #187 - Space science & 0.15 graphics
When it will be released:
Just look the last 3-4 major released it will be around 11 am and 18 pm. So working times. But my guess is evening... so still a lot of time to run in circels.
Just look the last 3-4 major released it will be around 11 am and 18 pm. So working times. But my guess is evening... so still a lot of time to run in circels.
- Mon Apr 24, 2017 11:06 am
- Forum: General discussion
- Topic: How to live own life waiting for 0.15?
- Replies: 19
- Views: 7646
Re: How to live own life waiting for 0.15?
stilll... click on the.... beta tab.... cant stop... help
- Mon Apr 24, 2017 10:59 am
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 164562
Re: Friday Facts #187 - Space science & 0.15 graphics
My body is ready for Tuesday :mrgreen:
Tuesday night after work... This is when I die.
ALL MODS BROKEN!!!
I suspect that some like my library will be a simple fix (Change factorio version tag to 0.15, and done) While others like the power mod will require a fair bit of reworking.
There's 2 ...
Tuesday night after work... This is when I die.
ALL MODS BROKEN!!!
I suspect that some like my library will be a simple fix (Change factorio version tag to 0.15, and done) While others like the power mod will require a fair bit of reworking.
There's 2 ...
- Fri Apr 21, 2017 4:13 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 164562
- Fri Apr 14, 2017 10:40 pm
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 62697
Re: Friday Facts #186 - Marathon testing
please? *smile*posila wrote:We are sorryXterminator wrote:Yeah, aren't we (the community) supposed to be the beta testers?
Interesting tests and marathon stuff I suppose. Unfortunately no amount of awesome Easter food can remedy this level of disappointment.
- Fri Apr 14, 2017 5:51 pm
- Forum: General discussion
- Topic: Is there still hope for the space station?
- Replies: 10
- Views: 5957
Re: Is there still hope for the space station?
Many players including myself have got way more hours from the game when it comes to dollar/hour compared to most games. I would be happy to pay for expansion or 2.0.
We wouldn't make DLC, we would make an expansion. That is the difference.
Broodwar and Throne of bhaal is Expansion, new skin of ...
We wouldn't make DLC, we would make an expansion. That is the difference.
Broodwar and Throne of bhaal is Expansion, new skin of ...
- Fri Apr 14, 2017 3:46 pm
- Forum: General discussion
- Topic: Is there still hope for the space station?
- Replies: 10
- Views: 5957
Re: Is there still hope for the space station?
Hi, the idea is not dead, but currently is not planned to be part of 1.0.
Gotcha!
There is a plan for 1.0! Bring it on!
The plan is launch a rocket to space and be done... unfortunally. There is still some hope that will be added as a DLC. The problem is the dev spend a LOT of work spend on the ...
Gotcha!
There is a plan for 1.0! Bring it on!
The plan is launch a rocket to space and be done... unfortunally. There is still some hope that will be added as a DLC. The problem is the dev spend a LOT of work spend on the ...
- Sun Apr 02, 2017 12:43 pm
- Forum: General discussion
- Topic: Advertisements?
- Replies: 11
- Views: 5444
Re: Advertisements?
A another problem when we are on the topic here is the constandly bot that put up topics about all kind of advertisments. In the last 5 Days every time i come to this general discussion board i find a every day a new "spam" bot topic about advertisment with a link to a website. Maybe you should add ...
- Sat Apr 01, 2017 9:11 am
- Forum: General discussion
- Topic: Advertisements?
- Replies: 11
- Views: 5444
Re: Advertisements?
I found this absolutely amusing a debt Consolidation agency is advertising in factorio XD Needless to say i demolish those trains now and black list said sites on my network :)
I can't see any image, please use something like imgur :)
I would advise to remove it. This like sound like a ...
I can't see any image, please use something like imgur :)
I would advise to remove it. This like sound like a ...
- Fri Mar 31, 2017 3:28 pm
- Forum: General discussion
- Topic: Why uranium?
- Replies: 11
- Views: 6772
Re: Why uranium?
Did you try to play on very hard mode? I mean if you stay in you starting area you dont have any need to this kind of power. However if you try to expand and have hugh amounts of biters around you will level them up quickly as you kill there nests. And than you will get issues with power generation ...
- Wed Jun 29, 2016 8:59 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 177869
Re: [0.13.x] Bob's Mods: General Discussion
2 clicks and the mod is updated... i like this mod portal .bobingabout wrote:Warfare 0.13.2:
* Updated energy consumption values of personal equipment.
- Wed Jun 29, 2016 7:47 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 177869
Re: [0.13.x] Bob's Mods: General Discussion
orzelek and bob you are just great both error are solve so we can play again?
p.s orzelek upload it please so we can play *cant wait anylonger*
p.s orzelek upload it please so we can play *cant wait anylonger*
- Wed Jun 29, 2016 1:53 pm
- Forum: Resource Spawner Overhaul
- Topic: Feedback
- Replies: 107
- Views: 47519
Re: Feedback
Yes me too it doesnt spawn when RSO is present please fix it.Moasseman wrote:Heyo.
Just here to note that the configurations for Bob's ores' "ground-water" and "lithia-water" are missing from the version 2.0.1 of RSO