I had ghost modules (construction requests) on the furnaces and their beacons on 1.X version.
After the migration to 2.X version, the ghosts (most or all, I didn't pay attention) disappeared. I placed them back (copying furnaces with modules over them with a blueprint).
Most of them were constructed ...
Search found 3 matches
- Tue Feb 11, 2025 10:24 pm
- Forum: Pending
- Topic: [2.0.32] Ghost modules disappeared but still fire missing construction materials (modules) alert
- Replies: 1
- Views: 326
- Mon Mar 30, 2020 4:29 pm
- Forum: Ideas and Suggestions
- Topic: Fast-replace arithmetic and decider combinators
- Replies: 4
- Views: 1333
Fast-replace arithmetic and decider combinators
What?
Allow fast-replacing for arithmetic and decider combinators while keeping the wires
Why ?
Arithmetic and decider combinators have the same size and the same set of outputs. Quite often you want to have different operation with the same inputs, like:
Before:
decider: A > B => output 1 C ...
Allow fast-replacing for arithmetic and decider combinators while keeping the wires
Why ?
Arithmetic and decider combinators have the same size and the same set of outputs. Quite often you want to have different operation with the same inputs, like:
Before:
decider: A > B => output 1 C ...
- Wed Jun 12, 2019 3:49 pm
- Forum: Duplicates
- Topic: [0.17.48] Two crashes in half an hour
- Replies: 0
- Views: 415
[0.17.48] Two crashes in half an hour
There were two crashes of the same game (single player, no mods) within half an hour. I don't know what caused them and how to reproduce, so I just attach logs and dumps after the second crash and the last autosave before the second crash in case it would help.