Using a fixed lock count, as you mentioned, is possible, and is perfectly viable once you have very large amounts of resources available, or for things that you will always want available in bulk.
The reason for my request is two fold.
When you do not yet have large amounts of resources available ...
Search found 25 matches
- Fri Dec 13, 2024 10:48 pm
- Forum: Ideas and Suggestions
- Topic: Parameterise locked chest slot count
- Replies: 2
- Views: 380
- Fri Dec 13, 2024 9:29 pm
- Forum: Ideas and Suggestions
- Topic: Parameterise locked chest slot count
- Replies: 2
- Views: 380
Parameterise locked chest slot count
TL;DR
If a chest has locked slots please allow the number of locked slots to be parameterized when a blueprint including the chest is made.
What?
Additionally, the parameterisation of multiple chests with locked slots can be differentiated or grouped based on the number of locked slots at the ...
If a chest has locked slots please allow the number of locked slots to be parameterized when a blueprint including the chest is made.
What?
Additionally, the parameterisation of multiple chests with locked slots can be differentiated or grouped based on the number of locked slots at the ...
- Sun Nov 17, 2024 4:51 pm
- Forum: Minor issues
- Topic: [2.0.15] Cannot quick replace, target for deconstruction, or target for upgrade, shared chests.
- Replies: 4
- Views: 474
Re: [2.0.15] Cannot quick replace, target for deconstruction, or target for upgrade, shared chests.
Thank you. That has worked perfectly.
- Sun Nov 17, 2024 1:47 am
- Forum: Minor issues
- Topic: [2.0.15] Cannot quick replace, target for deconstruction, or target for upgrade, shared chests.
- Replies: 4
- Views: 474
Re: [2.0.15] Cannot quick replace, target for deconstruction, or target for upgrade, shared chests.
In that case, since I am very concerned about the inability to move chests remotely once we are operating remotely on multiple worlds, is there a way to turn the setting off via the console, or direct save editing?
Manually replacing all chests once, thus changing them to our own teams, will be a ...
Manually replacing all chests once, thus changing them to our own teams, will be a ...
- Sat Nov 16, 2024 1:08 am
- Forum: Minor issues
- Topic: [2.0.15] Cannot quick replace, target for deconstruction, or target for upgrade, shared chests.
- Replies: 4
- Views: 474
[2.0.15] Cannot quick replace, target for deconstruction, or target for upgrade, shared chests.
When playing with the PvP scenario, with the shared chests setting enabled, players cannot quick replace chests, and chests cannot be targetted for deconstruction or upgrading by construction robots.
This applies for all chests, placed by all players or by construction robots. The issue occurs ...
This applies for all chests, placed by all players or by construction robots. The issue occurs ...
- Sun Sep 10, 2023 7:11 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 256509
Re: Friday Facts #375 - Quality
On a different note, the all caps yelling by the developer comes across, to me, as extremely unproffesional.
Stop posting blatant lies!
Where did this happen? Provide a link.
A mistake is not the same as a lie.
I double checked, and the person I was refering to was not, in-fact, a dev. I ...
- Sun Sep 10, 2023 12:16 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 256509
Re: Friday Facts #375 - Quality
As for the things I do and don't like, it's a pretty short list:
I very much like that the different machines have different quality bonus effects.
I would like to see this further extended to include trains (acceleration for engines, cargo space for wagons), and underground belts and pipes (max ...
I very much like that the different machines have different quality bonus effects.
I would like to see this further extended to include trains (acceleration for engines, cargo space for wagons), and underground belts and pipes (max ...
- Sun Sep 10, 2023 11:57 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 256509
Re: Friday Facts #375 - Quality
hey hey humans calm down ! x) the purchase decision is a personnal one, i'd rather hope people buy it if there is things they like in it, but i can understand someone not wanting to buy it, even if there is stuff they like, because they think there is mostly things they dislike, it make perfect ...
- Sat Sep 09, 2023 9:52 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 256509
Re: Friday Facts #375 - Quality
The expansion absolutely is "vanilla". It is not a mod, or a custom game mode, but the big content update and overhaul that we have been expecting for years. If the sentiment behind devlopment is that it's not vanilla, then that is a monumental red-flag for me personally.
As kovarex posted ...
- Sat Sep 09, 2023 9:26 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 256509
Re: Friday Facts #375 - Quality
I have some concerns over the currently suggested implementation of quality, but any suggestions I could make have already been made in much better thought out, researched, and detailed responses than I could produce.
There is, in fact, only one thing that is causing me genuine "Mayby this ...
There is, in fact, only one thing that is causing me genuine "Mayby this ...
- Sat Nov 14, 2020 10:56 am
- Forum: Ideas and Suggestions
- Topic: Keep Equipment Grid Button
- Replies: 9
- Views: 3734
Re: Keep Equipment Grid Button
I used that tab for all my roboport and exosuit toggling, as I always forget what the hotkeys are. I found it very useful and hope that a slim-line version of those buttons can be re-insertedsomewhere. Maybe on the armor-grid itself..?
- Fri Nov 13, 2020 12:46 am
- Forum: Ideas and Suggestions
- Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
- Replies: 68
- Views: 20292
Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
I haven't seen any specific arguments addressing this idea; instead, there's a lot of marginalization, denial, and misunderstanding of the problem:
This right here. The amount of 'not reading' and 'not addressing the issue being discussed' going on in this thread is truly mind-blowing. I expect ...
- Wed Nov 11, 2020 12:17 pm
- Forum: Ideas and Suggestions
- Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
- Replies: 68
- Views: 20292
Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
Frankly speaking, I was surprised to learn combinators worked AT ALL on low power. I would have expected them to just flat out stop working when power got below a threshold, and the threshold I'd consider reasonable would be 100%.
That would be a great solution, as it would both stop the desync ...
- Wed Nov 11, 2020 11:18 am
- Forum: Ideas and Suggestions
- Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
- Replies: 68
- Views: 20292
Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
TL;DR
You're response was heard and understood the first time. You disagree with changing it. Fair enough. You have no need or obligation to hang around here (in this specific thread), or even respond to this.
Detailed Response to last post:
You shouldn't build things that need to never break in ...
You're response was heard and understood the first time. You disagree with changing it. Fair enough. You have no need or obligation to hang around here (in this specific thread), or even respond to this.
Detailed Response to last post:
You shouldn't build things that need to never break in ...
- Wed Nov 11, 2020 10:49 am
- Forum: Ideas and Suggestions
- Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
- Replies: 68
- Views: 20292
Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
With "idiocicracy" it's more than just a spelling mistake. I have no idea what you're even trying to say.
Well, seeing as you claim to not be able to work out the context, I did correct it before replying to your comment, so you have no excuse now.
A better solution would have been to highlight ...
- Wed Nov 11, 2020 10:45 am
- Forum: Ideas and Suggestions
- Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
- Replies: 68
- Views: 20292
Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
inconsitant idiocicracy
These aren't even words.
Really? You're going to respond instantly to a spelling error?
You have no idea of my age, if English is my first language or a foreign language to me, no idea if I have a disability that effects spelling, such as dyslexia, or anything else ...
- Wed Nov 11, 2020 10:39 am
- Forum: Ideas and Suggestions
- Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
- Replies: 68
- Views: 20292
Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
I'm getting the strong impression that those shutting this idea down are simply not seeing the issue that is being very reasonably and patiently described over and over again. I'm very impressed by foamy's patience in this.
The negative impact of low power on logic systems (combinators) is ...
The negative impact of low power on logic systems (combinators) is ...
- Wed Nov 11, 2020 12:39 am
- Forum: Ideas and Suggestions
- Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
- Replies: 68
- Views: 20292
Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
Ensuring that the unpowered signal sources remainb in sync with the powered ones during brownout is a good idea. +1 to this being implemented.Theikkru wrote: Tue Nov 10, 2020 10:23 pm in the name of consistency, I'd welcome the addition of a 1W power requirement
- Tue Nov 10, 2020 10:31 am
- Forum: Ideas and Suggestions
- Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
- Replies: 68
- Views: 20292
Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
I haven't run into this issue yet, but as my factory is growing,the amount of combinators is slowly growing. Glad I spotted this thread and definately agree with OP.
- Mon Nov 09, 2020 2:39 pm
- Forum: Implemented in 2.0
- Topic: Specify Lamp Colour On Lamp Itself
- Replies: 7
- Views: 2712
Re: Specify Lamp Colour On Lamp Itself
I'm also going to put my voice behind this one. It's simply, elegant and broadly beneficial with fairly minimal implementation cost.