Search found 20 matches

by ilikegoodfood
Sun Sep 10, 2023 7:11 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 128906

Re: Friday Facts #375 - Quality

On a different note, the all caps yelling by the developer comes across, to me, as extremely unproffesional. Stop posting blatant lies! Where did this happen? Provide a link. A mistake is not the same as a lie. I double checked, and the person I was refering to was not, in-fact, a dev. I missread t...
by ilikegoodfood
Sun Sep 10, 2023 12:16 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 128906

Re: Friday Facts #375 - Quality

As for the things I do and don't like, it's a pretty short list: I very much like that the different machines have different quality bonus effects. I would like to see this further extended to include trains (acceleration for engines, cargo space for wagons), and underground belts and pipes (max len...
by ilikegoodfood
Sun Sep 10, 2023 11:57 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 128906

Re: Friday Facts #375 - Quality

hey hey humans calm down ! x) the purchase decision is a personnal one, i'd rather hope people buy it if there is things they like in it, but i can understand someone not wanting to buy it, even if there is stuff they like, because they think there is mostly things they dislike, it make perfect sen...
by ilikegoodfood
Sat Sep 09, 2023 9:52 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 128906

Re: Friday Facts #375 - Quality

The expansion absolutely is "vanilla". It is not a mod, or a custom game mode, but the big content update and overhaul that we have been expecting for years. If the sentiment behind devlopment is that it's not vanilla, then that is a monumental red-flag for me personally. As kovarex poste...
by ilikegoodfood
Sat Sep 09, 2023 9:26 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 128906

Re: Friday Facts #375 - Quality

I have some concerns over the currently suggested implementation of quality, but any suggestions I could make have already been made in much better thought out, researched, and detailed responses than I could produce. There is, in fact, only one thing that is causing me genuine "Mayby this expa...
by ilikegoodfood
Sat Nov 14, 2020 10:56 am
Forum: Ideas and Suggestions
Topic: Keep Equipment Grid Button
Replies: 9
Views: 2698

Re: Keep Equipment Grid Button

I used that tab for all my roboport and exosuit toggling, as I always forget what the hotkeys are. I found it very useful and hope that a slim-line version of those buttons can be re-insertedsomewhere. Maybe on the armor-grid itself..?
by ilikegoodfood
Fri Nov 13, 2020 12:46 am
Forum: Ideas and Suggestions
Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
Replies: 68
Views: 14706

Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power

I haven't seen any specific arguments addressing this idea; instead, there's a lot of marginalization, denial, and misunderstanding of the problem: This right here. The amount of 'not reading' and 'not addressing the issue being discussed' going on in this thread is truly mind-blowing. I expect to ...
by ilikegoodfood
Wed Nov 11, 2020 12:17 pm
Forum: Ideas and Suggestions
Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
Replies: 68
Views: 14706

Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power

Frankly speaking, I was surprised to learn combinators worked AT ALL on low power. I would have expected them to just flat out stop working when power got below a threshold, and the threshold I'd consider reasonable would be 100%. That would be a great solution, as it would both stop the desync iss...
by ilikegoodfood
Wed Nov 11, 2020 11:18 am
Forum: Ideas and Suggestions
Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
Replies: 68
Views: 14706

Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power

TL;DR You're response was heard and understood the first time. You disagree with changing it. Fair enough. You have no need or obligation to hang around here (in this specific thread), or even respond to this. Detailed Response to last post: You shouldn't build things that need to never break in a w...
by ilikegoodfood
Wed Nov 11, 2020 10:49 am
Forum: Ideas and Suggestions
Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
Replies: 68
Views: 14706

Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power

With "idiocicracy" it's more than just a spelling mistake. I have no idea what you're even trying to say. Well, seeing as you claim to not be able to work out the context, I did correct it before replying to your comment, so you have no excuse now. A better solution would have been to hig...
by ilikegoodfood
Wed Nov 11, 2020 10:45 am
Forum: Ideas and Suggestions
Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
Replies: 68
Views: 14706

Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power

inconsitant idiocicracy These aren't even words. Really? You're going to respond instantly to a spelling error? You have no idea of my age, if English is my first language or a foreign language to me, no idea if I have a disability that effects spelling, such as dyslexia, or anything else, and you ...
by ilikegoodfood
Wed Nov 11, 2020 10:39 am
Forum: Ideas and Suggestions
Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
Replies: 68
Views: 14706

Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power

I'm getting the strong impression that those shutting this idea down are simply not seeing the issue that is being very reasonably and patiently described over and over again. I'm very impressed by foamy's patience in this. The negative impact of low power on logic systems (combinators) is dispropor...
by ilikegoodfood
Wed Nov 11, 2020 12:39 am
Forum: Ideas and Suggestions
Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
Replies: 68
Views: 14706

Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power

Theikkru wrote: ↑
Tue Nov 10, 2020 10:23 pm
in the name of consistency, I'd welcome the addition of a 1W power requirement
Ensuring that the unpowered signal sources remainb in sync with the powered ones during brownout is a good idea. +1 to this being implemented.
by ilikegoodfood
Tue Nov 10, 2020 10:31 am
Forum: Ideas and Suggestions
Topic: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
Replies: 68
Views: 14706

Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power

I haven't run into this issue yet, but as my factory is growing,the amount of combinators is slowly growing. Glad I spotted this thread and definately agree with OP.
by ilikegoodfood
Mon Nov 09, 2020 2:39 pm
Forum: Ideas and Suggestions
Topic: Specify Lamp Colour On Lamp Itself
Replies: 5
Views: 1677

Re: Specify Lamp Colour On Lamp Itself

I'm also going to put my voice behind this one. It's simply, elegant and broadly beneficial with fairly minimal implementation cost.
by ilikegoodfood
Sun Nov 08, 2020 10:19 am
Forum: Ideas and Suggestions
Topic: Upgraded Long Handed Inserter Types
Replies: 4
Views: 1092

Re: Upgraded Long Handed Inserter Types

Yeah, I get it. I really did mean it as a late QoL kind of suggestion, and it only occassionally happens in cramped spaces. I'm only just starting to build up a blueprint library of my own, so most of my actual factory is ad-hock construction, which leads to cramming in places. I don't have the opti...
by ilikegoodfood
Sat Nov 07, 2020 4:08 pm
Forum: Ideas and Suggestions
Topic: Upgraded Long Handed Inserter Types
Replies: 4
Views: 1092

Re: Upgraded Long Handed Inserter Types

I did very strongly suspect that this had been requested and rejected in the past, but when my searches didn't return anything I figured I'd still post it. Thanks for the info.
by ilikegoodfood
Sat Nov 07, 2020 1:27 pm
Forum: Ideas and Suggestions
Topic: Nuclear Thermal Furnaces
Replies: 3
Views: 1561

Re: Nuclear Thermal Furnaces

Heat piping as all fluid dynamics is UPS intensive. That's most unfortunate, not only for my sugestion becoming a reality, but also for nuclear reactors in general, as it adds a significant disincentive to their use. As a player who has played on and off since pre-Steam days, but only recently laun...
by ilikegoodfood
Sat Nov 07, 2020 12:00 pm
Forum: Ideas and Suggestions
Topic: Nuclear Thermal Furnaces
Replies: 3
Views: 1561

Nuclear Thermal Furnaces

TL;DR Furnaces that are powered using heat pipes instead of electricity. Why ? There is a concept in science fiction of using the heat output by a nuclear fision/fusion plant as a direct energy source for furnaces, instead of using a fuel. This would provide a high-capacity, high-speed furnace at t...
by ilikegoodfood
Sat Nov 07, 2020 11:51 am
Forum: Ideas and Suggestions
Topic: Upgraded Long Handed Inserter Types
Replies: 4
Views: 1092

Upgraded Long Handed Inserter Types

Suggestion Retracted TL;DR Fast, Filter, Stack and Stack Filter variants of the Long handed inserter. Why ? When using belts to feed complex recipies in assembly machines, I occassionally come across the problem that the long handed inserters are too slow to keep up with the assembly process. While...

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