Search found 11 matches
- Wed Nov 08, 2023 2:19 am
- Forum: Duplicates
- Topic: [1.1.95] Train stop criteria stopped working
- Replies: 1
- Views: 219
[1.1.95] Train stop criteria stopped working
Hello! I noticed in update 1.1.95 that my trains were no longer respecting their schedule. Case #1 1. the train comes to a stop; 2. the idle time and elapsed time are reached immediately (they are colored green in the interface, as shown in image); 3. the train continues without leaving the stop, ev...
- Sat Dec 26, 2020 4:15 am
- Forum: Ideas and Suggestions
- Topic: Update only active mods
- Replies: 1
- Views: 770
Update only active mods
Hi! I would like to suggest a feature for Factorio, which would be to show the update of only mods currently active. I have a very large list of installed and outdated mods (angel, bobs, krastorio2, industrial revolution, etc.). I don't use all of these mods in the same gameplay. So now I have an in...
- Tue Oct 27, 2020 4:09 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217737
Re: Angel's Refining - attempt to index local 'pack' (a nil value)
Hello. I'm trying to run Factorio with Angel and Bob's after some time without playing. I'm crashing immediately when opening the game, reporting an error in angelsrefining: 20.468 Mods to disable:Falha ao carregar mods: __angelsrefining__/prototypes/override-functions.lua:946: attempt to index loc...
- Tue Oct 27, 2020 3:56 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217737
Angel's Refining - attempt to index local 'pack' (a nil value)
Hello. I'm trying to run Factorio with Angel and Bob's after some time without playing. I'm crashing immediately when opening the game, reporting an error in angelsrefining: 20.468 Mods to disable:Falha ao carregar mods: __angelsrefining__/prototypes/override-functions.lua:946: attempt to index loca...
- Sun Aug 02, 2020 5:38 pm
- Forum: Not a bug
- Topic: [0.18.40] Atomic explosion mark disappears according to the character's position at minimum zoom
- Replies: 2
- Views: 909
Re: [0.18.40] Atomic explosion mark disappears according to the character's position at minimum zoom
Oh, ok!
I thought it was from the base game due to the change in the nuclear explosion brand described in FFF 357.
Thanks for the analysis
I thought it was from the base game due to the change in the nuclear explosion brand described in FFF 357.
Thanks for the analysis
- Sun Aug 02, 2020 5:21 pm
- Forum: Not a bug
- Topic: [0.18.40] Atomic explosion mark disappears according to the character's position at minimum zoom
- Replies: 2
- Views: 909
[0.18.40] Atomic explosion mark disappears according to the character's position at minimum zoom
Hello, I'm playing version 0.18.40, with Krastorio 2 and other mods. The problem is that the nuclear explosion mark disappears at minimum zoom as my character moves away from the center of the explosion (the center of the explosion is still on the screen). 1. What did you do? I dropped a nuclear bom...
- Thu Jun 18, 2020 1:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.32] iron ore not an option in filter splitter
- Replies: 10
- Views: 5416
Re: [0.18.32] iron ore not an option in filter splitter
Can someone provide a save game? Sure! Link: https://www.dropbox.com/s/myihw6ixewf3e4r/Krastorio2.zip?dl=1 In my case, I am unable to define a filter for uranium ore. This was possible but after the 0.18.32 update, the uranium ore no longer appears in the filter window. if I play this savegame with...
- Thu Jun 18, 2020 12:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.32] iron ore not an option in filter splitter
- Replies: 10
- Views: 5416
Re: [0.18.32] iron ore not an option in filter splitter
Sure!
Link: https://www.dropbox.com/s/myihw6ixewf3e ... 2.zip?dl=1
In my case, I am unable to define a filter for uranium ore.
This was possible but after the 0.18.32 update, the uranium ore no longer appears in the filter window.
- Wed Jun 17, 2020 3:10 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.32] iron ore not an option in filter splitter
- Replies: 10
- Views: 5416
Re: [0.18.32] iron ore not an option in filter splitter
I have the same problem, but in my case it is the uranium ore that I used as a filter and is no longer available. Even though I already researched nuclear fusion. I am using the Krastorio2 mod too.
See: https://imgur.com/a/Fb4ZZn2
See: https://imgur.com/a/Fb4ZZn2
- Fri Nov 22, 2019 12:06 am
- Forum: Reika's Mods
- Topic: Dirty Mining - Dirty ores, with a twist or two
- Replies: 14
- Views: 8326
Re: Dirty Mining - Dirty ores, with a twist or two
Hi!
DirtyMining is a nice mod!
There is a way to reduce pollution generated from "Ore Washing Plant"?
This machine not accept modules and beacon don't have effect over it.
Thanks
DirtyMining is a nice mod!
There is a way to reduce pollution generated from "Ore Washing Plant"?
This machine not accept modules and beacon don't have effect over it.
Thanks
- Sat Jun 08, 2019 1:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"
- Replies: 11
- Views: 4092
Re: [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"
Hi, same error here.
I was creating a new rail track, put a few train signals (I don't has put signal pair yet) and the game crashed.
It's the first time that game crash in about 120h of gameplay.
Mod list:
https://ibb.co/WtLC7jn
Thanks!
I was creating a new rail track, put a few train signals (I don't has put signal pair yet) and the game crashed.
It's the first time that game crash in about 120h of gameplay.
Mod list:
https://ibb.co/WtLC7jn
Thanks!