Search found 11 matches

by eddye
Wed Nov 08, 2023 2:19 am
Forum: Duplicates
Topic: [1.1.95] Train stop criteria stopped working
Replies: 1
Views: 219

[1.1.95] Train stop criteria stopped working

Hello! I noticed in update 1.1.95 that my trains were no longer respecting their schedule. Case #1 1. the train comes to a stop; 2. the idle time and elapsed time are reached immediately (they are colored green in the interface, as shown in image); 3. the train continues without leaving the stop, ev...
by eddye
Sat Dec 26, 2020 4:15 am
Forum: Ideas and Suggestions
Topic: Update only active mods
Replies: 1
Views: 770

Update only active mods

Hi! I would like to suggest a feature for Factorio, which would be to show the update of only mods currently active. I have a very large list of installed and outdated mods (angel, bobs, krastorio2, industrial revolution, etc.). I don't use all of these mods in the same gameplay. So now I have an in...
by eddye
Tue Oct 27, 2020 4:09 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217737

Re: Angel's Refining - attempt to index local 'pack' (a nil value)

Hello. I'm trying to run Factorio with Angel and Bob's after some time without playing. I'm crashing immediately when opening the game, reporting an error in angelsrefining: 20.468 Mods to disable:Falha ao carregar mods: __angelsrefining__/prototypes/override-functions.lua:946: attempt to index loc...
by eddye
Tue Oct 27, 2020 3:56 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217737

Angel's Refining - attempt to index local 'pack' (a nil value)

Hello. I'm trying to run Factorio with Angel and Bob's after some time without playing. I'm crashing immediately when opening the game, reporting an error in angelsrefining: 20.468 Mods to disable:Falha ao carregar mods: __angelsrefining__/prototypes/override-functions.lua:946: attempt to index loca...
by eddye
Sun Aug 02, 2020 5:38 pm
Forum: Not a bug
Topic: [0.18.40] Atomic explosion mark disappears according to the character's position at minimum zoom
Replies: 2
Views: 909

Re: [0.18.40] Atomic explosion mark disappears according to the character's position at minimum zoom

Oh, ok!
I thought it was from the base game due to the change in the nuclear explosion brand described in FFF 357.

Thanks for the analysis
by eddye
Sun Aug 02, 2020 5:21 pm
Forum: Not a bug
Topic: [0.18.40] Atomic explosion mark disappears according to the character's position at minimum zoom
Replies: 2
Views: 909

[0.18.40] Atomic explosion mark disappears according to the character's position at minimum zoom

Hello, I'm playing version 0.18.40, with Krastorio 2 and other mods. The problem is that the nuclear explosion mark disappears at minimum zoom as my character moves away from the center of the explosion (the center of the explosion is still on the screen). 1. What did you do? I dropped a nuclear bom...
by eddye
Thu Jun 18, 2020 1:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.32] iron ore not an option in filter splitter
Replies: 10
Views: 5416

Re: [0.18.32] iron ore not an option in filter splitter

Can someone provide a save game? Sure! Link: https://www.dropbox.com/s/myihw6ixewf3e4r/Krastorio2.zip?dl=1 In my case, I am unable to define a filter for uranium ore. This was possible but after the 0.18.32 update, the uranium ore no longer appears in the filter window. if I play this savegame with...
by eddye
Thu Jun 18, 2020 12:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.32] iron ore not an option in filter splitter
Replies: 10
Views: 5416

Re: [0.18.32] iron ore not an option in filter splitter

Klonan wrote: ↑
Thu Jun 18, 2020 11:17 am
Can someone provide a save game?
Sure!
Link: https://www.dropbox.com/s/myihw6ixewf3e ... 2.zip?dl=1

In my case, I am unable to define a filter for uranium ore.
This was possible but after the 0.18.32 update, the uranium ore no longer appears in the filter window.
by eddye
Wed Jun 17, 2020 3:10 am
Forum: Resolved Problems and Bugs
Topic: [0.18.32] iron ore not an option in filter splitter
Replies: 10
Views: 5416

Re: [0.18.32] iron ore not an option in filter splitter

I have the same problem, but in my case it is the uranium ore that I used as a filter and is no longer available. Even though I already researched nuclear fusion. I am using the Krastorio2 mod too.

See: https://imgur.com/a/Fb4ZZn2
by eddye
Fri Nov 22, 2019 12:06 am
Forum: Reika's Mods
Topic: Dirty Mining - Dirty ores, with a twist or two
Replies: 14
Views: 8326

Re: Dirty Mining - Dirty ores, with a twist or two

Hi!

DirtyMining is a nice mod!

There is a way to reduce pollution generated from "Ore Washing Plant"?
This machine not accept modules and beacon don't have effect over it.

Thanks
by eddye
Sat Jun 08, 2019 1:18 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"
Replies: 11
Views: 4092

Re: [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"

Hi, same error here.
I was creating a new rail track, put a few train signals (I don't has put signal pair yet) and the game crashed.
It's the first time that game crash in about 120h of gameplay.

Mod list:
https://ibb.co/WtLC7jn

Thanks!

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