Thanks for taking the time, I changed the two lines and tested it with my Alien-space-science mod. Got an error Error while running event LootChestPlus::on_entity_died (ID 4)
__LootChestPlus__/control.lua:43: attempt to get length of global 'lootCount' (a number value)
stack traceback ...
Search found 315 matches
- Tue Oct 29, 2024 10:14 am
- Forum: Modding help
- Topic: Trying to update mod to 2.0
- Replies: 6
- Views: 487
- Sun Oct 27, 2024 2:32 pm
- Forum: Modding help
- Topic: Trying to update mod to 2.0
- Replies: 6
- Views: 487
Re: Trying to update mod to 2.0
I suspect the https://lua-api.factorio.com/latest/cla ... t_contents part, but not sure. I have no clue what it wants from me. There are no errors.
- Sun Oct 27, 2024 12:54 pm
- Forum: Modding help
- Topic: Trying to update mod to 2.0
- Replies: 6
- Views: 487
Re: Trying to update mod to 2.0
Thanks for the link, I got it to work now after some try and error with this change game.players[1].print("You can place only one loot chest!")
chest.surface.spill_item_stack{position=chest.position, stack={name = "artifact-loot-chest", amount = 1}, true, chest.force}
chest.destroy()
It now ...
chest.surface.spill_item_stack{position=chest.position, stack={name = "artifact-loot-chest", amount = 1}, true, chest.force}
chest.destroy()
It now ...
- Sun Oct 27, 2024 11:03 am
- Forum: Modding help
- Topic: Trying to update mod to 2.0
- Replies: 6
- Views: 487
Trying to update mod to 2.0
I have this mod Loot-Chest-Plus trying to work with 2.0. But somehow my guerrilla-coding-skills don't suffice and any help is appreciated.
What I did so far:
- I changed all global to storage
- changed the recipe to the new format
- set up a github page
When I place the chest, there are no more ...
What I did so far:
- I changed all global to storage
- changed the recipe to the new format
- set up a github page
When I place the chest, there are no more ...
- Sun Aug 04, 2024 6:05 pm
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 60
- Views: 14986
Re: Friday Facts #407 - Automating a soundtrack
I just had an idea, the new tracks could only be played on the 4? new planets and the old tracks + the ones we have now are played on nauvis, something like that.
- Sun Aug 04, 2024 5:42 pm
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 60
- Views: 14986
Re: Friday Facts #407 - Automating a soundtrack
No need to wait for 2.0. My little mod adds haluzsqua and two other old tracks back, plus the song from main menu. Make Koub happy again
- Sat Mar 30, 2024 9:30 pm
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 41
- Views: 6923
Re: Quality level run-off poll
I voted for Q1-Q5 simply because easy to understand at one look. That's it.
- Sat Mar 30, 2024 9:18 pm
- Forum: Technical Help
- Topic: [1.1.103] Error updating to 1.1.104
- Replies: 8
- Views: 1649
Re: [1.1.103] Error updating to 1.1.104
Before 1.1.104 I also had these problems several times. Updating from 104 to 105 and 105 to 106 went without issues. So I thought the problem got fixed. @Sanqui mentioned here he could solve all the problems.
If you remember what file exactly was at fault you could post it here then, so it can get ...
If you remember what file exactly was at fault you could post it here then, so it can get ...
- Fri Mar 22, 2024 12:21 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 34116
Re: Friday Facts #403 - Train stops 2.0
It's getting better and better. Love all the changes. My wish for Flintstone-mode... some feet animation
- Sat Mar 09, 2024 12:24 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 35381
Re: Friday Facts #401 - New terrain, new planet
That was an absolute fantastic and interesting reading! Would have loved to see Kovarex' face when you presented your "little" side project. I promise I'll play with cliffs on again , looks very promising and actually useful.
- Sat Mar 09, 2024 12:18 pm
- Forum: General discussion
- Topic: how long have you played factorio ?
- Replies: 36
- Views: 14752
Re: how long have you played factorio ?
I play Factorio since 30.12.2014. So 10 year anniversary this year also. I remember playing it non-stop until new year, totally forgetting about sylvester
- Tue Feb 20, 2024 10:30 pm
- Forum: General discussion
- Topic: About new things in shop :D
- Replies: 7
- Views: 2413
Re: About new things in shop :D
I looked around a little at factorio.com today and saw the shop is closed at the moment. I hope that means everything is sold out and you restock the shelves with new fancy stuff for us for Factorio 2.0
- Thu Feb 15, 2024 3:40 pm
- Forum: Technical Help
- Topic: [1.1.103] Error updating to 1.1.104
- Replies: 8
- Views: 1649
Re: [1.1.103] Error updating to 1.1.104
I saw it got moved from Bug report. Any news, or still early to say what is the problem?
- Fri Feb 02, 2024 12:54 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 22254
Re: Friday Facts #396 - Sound improvements in 2.0
Can't wait for 2.0, really good job guys!
Also I like the ambient sounds of the water and the alien-bird. After zooming in, this lil dude showed up
Also I like the ambient sounds of the water and the alien-bird. After zooming in, this lil dude showed up
alien-bird
Fun-fact: He was the first of its kind born in Prague- Tue Jan 30, 2024 6:12 pm
- Forum: Technical Help
- Topic: [1.1.103] Error updating to 1.1.104
- Replies: 8
- Views: 1649
Re: [1.1.103] Error updating to 1.1.104
Had the exact same error as picklock when updating from 103 to 104 (zip-version). I remembered what you said last time with similar problem, so I downloaded a new zip from your servers.
But when I unzipped it with 7-zip it took an awful long time to unzip. It went to around 31% quite quickly and ...
But when I unzipped it with 7-zip it took an awful long time to unzip. It went to around 31% quite quickly and ...
- Fri Jan 19, 2024 9:17 pm
- Forum: Technical Help
- Topic: [1.1.102] Checking update packages failed "factorio.exe has unexpected content"
- Replies: 6
- Views: 1663
Re: [1.1.102] Checking update packages failed "factorio.exe has unexpected content"
Seems to work for now, appreciate your quick fixes! In case something breaks, I will just grab a new zip.
- Fri Jan 19, 2024 8:54 pm
- Forum: Technical Help
- Topic: [1.1.102] Checking update packages failed "factorio.exe has unexpected content"
- Replies: 6
- Views: 1663
Re: [1.1.102] Checking update packages failed "factorio.exe has unexpected content"
Now it worked for me.
- Fri Jan 19, 2024 4:41 pm
- Forum: Technical Help
- Topic: [1.1.102] Checking update packages failed "factorio.exe has unexpected content"
- Replies: 6
- Views: 1663
Re: [1.1.102] Checking update packages failed "factorio.exe has unexpected content"
Now it says changelog.txt has unexpected content.
- Fri Jan 19, 2024 4:18 pm
- Forum: Technical Help
- Topic: [1.1.102] Checking update packages failed "factorio.exe has unexpected content"
- Replies: 6
- Views: 1663
[1.1.102] Checking update packages failed "factorio.exe has unexpected content"
Using zip-version of the game. Updates before from earlier versions had no problems, only now fron 102 to 103. Log attached.
- Sun Dec 24, 2023 11:29 am
- Forum: Technical Help
- Topic: factario keep crashing every few seconds
- Replies: 16
- Views: 2445
Re: factario keep crashing every few seconds
Did you try with different graphic settings? Try with video memory usage high or medium. SE and Alien Biomes could be too heavy for your graphic card in highest settings.
Merry Cogmas everyone
Merry Cogmas everyone