Search found 283 matches

by fishycat
Mon Oct 11, 2021 12:41 pm
Forum: Releases
Topic: Version 1.1.42
Replies: 6
Views: 7423

Re: Version 1.1.42

Is this unlimited now, or the number increased? We didn't increase any internal limits but the update check request could become too long for our cloud provider (at 400-500mods). This update removes this limitation. (By moving the modlist from the URL into the BODY of the HTTP request) Nice one! Th...
by fishycat
Mon Oct 11, 2021 12:15 pm
Forum: Releases
Topic: Version 1.1.42
Replies: 6
Views: 7423

Re: Version 1.1.42

FactorioBot wrote:
Mon Oct 11, 2021 11:41 am

[*]Fixed an API error when checking for updates for a large number of mods. (99801)
Is this unlimited now, or the number increased?

And I thought my mod number (~320) is high... :D
by fishycat
Tue Mar 02, 2021 12:19 pm
Forum: Translations
Topic: german misspelled word
Replies: 5
Views: 792

Re: german misspelled word

:D Dang, I read it at least ten times. Of course OP is right and I go get some coffee.
by fishycat
Tue Mar 02, 2021 11:54 am
Forum: Translations
Topic: german misspelled word
Replies: 5
Views: 792

Re: german misspelled word

Not an error. In this case "konstante" is an adverb. Es liefert konstant (beständig) Signale.

Should't it rather say, liefert konstant Signale?
by fishycat
Tue Feb 16, 2021 10:26 am
Forum: Won't fix.
Topic: [1.1.22]Freeze then crash during update from 1.1.22 to .23 and .24
Replies: 2
Views: 378

[1.1.22]Freeze then crash during update from 1.1.22 to .23 and .24

logs attached

edit: using the zip version.
by fishycat
Fri Jan 29, 2021 1:06 pm
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 17641

Re: Friday Facts #364 - 1.1 stable

Grats to all the team for another great achievement! I really would like to know what article that was. I mean, from what it sounds like, the reporter must have done a poor job. My guess, he tuned in last year, that was a little wonky and based of that he wrote an article. More about that next week!...
by fishycat
Wed Jan 27, 2021 5:38 pm
Forum: Modding help
Topic: Help me understand why my recipe names are wrong.
Replies: 7
Views: 469

Re: Help me understand why my recipe names are wrong.

Looks like you missed [recipe-name] for it in the locales.
by fishycat
Sun Jan 03, 2021 12:24 pm
Forum: Ideas and Suggestions
Topic: Use SHIFT + X and SHIFT+ Y for flipping blueprints
Replies: 4
Views: 510

Re: Use SHIFT + X and SHIFT+ Y for flipping blueprints

ssilk wrote:
Sun Jan 03, 2021 2:19 am
So Shift-X flips vertically and Shift-y horizontally?!

8-)
Almost...


I guess it makes more sense with german keyboard layout with x and y next to each other.
by fishycat
Sat Jan 02, 2021 2:18 pm
Forum: Ideas and Suggestions
Topic: Use SHIFT + X and SHIFT+ Y for flipping blueprints
Replies: 4
Views: 510

Re: Use SHIFT + X and SHIFT+ Y for flipping blueprints

Sure, but IMHO makes just sense with x and y as default.
by fishycat
Sat Jan 02, 2021 11:50 am
Forum: Ideas and Suggestions
Topic: Use SHIFT + X and SHIFT+ Y for flipping blueprints
Replies: 4
Views: 510

Use SHIFT + X and SHIFT+ Y for flipping blueprints

TL;DR
Use SHIFT + X and SHIFT+ Y for flipping blueprints
What ?
My suggestion is to use SHIFT + X and SHIFT+ Y for flipping blueprints.
Why ?
It is easier to remember which axis is which. Hmm, was G vertical flip or horizontal?
With the new system you always know which axis you flip.
by fishycat
Thu Dec 17, 2020 1:12 am
Forum: Ideas and Suggestions
Topic: Would it be possible to make it harder to take off armor?
Replies: 24
Views: 1577

Re: Would it be possible to make it harder to take off armor?

The problem could be solved, when the state of the more inventory slots would be saved on first time putting on the armor. That way it wouldn't matter how one clicks on the armor.
by fishycat
Thu Dec 17, 2020 12:48 am
Forum: Ideas and Suggestions
Topic: Would it be possible to make it harder to take off armor?
Replies: 24
Views: 1577

Re: Would it be possible to make it harder to take off armor?

At least the items don't spill onto belts any more. That just happened in my recent playthrough. Me next to belts, wrong click on armor, when I already saw all the items happily travelling through my factory. But no, they snake nicely around the belts - best change ever! Ah, and this madness actual...
by fishycat
Wed Dec 16, 2020 10:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.22] Modded game won't load.
Replies: 20
Views: 4079

Re: [0.18.22] Modded game won't load.

All the performance issues got fixed for Loot Chest+ in latest versions for 1.0 and 1.1
by fishycat
Thu Dec 03, 2020 10:42 pm
Forum: Videos
Topic: Factorio modded gameplay
Replies: 6
Views: 829

Re: Factorio modded gameplay

Luckily it happened almost at the end. Was just more of a fyi, so you know next time when returning to check it.

Good news: no complaints for episode 3 :D
by fishycat
Thu Dec 03, 2020 10:37 pm
Forum: Not a bug
Topic: [1.1.4] Shifted item-list in blueprint frame
Replies: 1
Views: 180

[1.1.4] Shifted item-list in blueprint frame

I recently noticed that behavior when I was blueprinting something in a tight spot. The problem was, my view got blocked from the list being shifted outside the frame and blocking the view at the entities. You can see that behavior pretty good in the pics. For a better visibility I pulled the frame ...
by fishycat
Thu Dec 03, 2020 7:25 pm
Forum: Implemented Suggestions
Topic: [1.1.4] Missing tooltip for character-button
Replies: 2
Views: 389

[1.1.4] Missing tooltip for character-button

When you hover over the character button there is no tooltip. I would expect there to be a tooltip with character and the hotkey "e", like you can see in 2nd pic.

Not a big thing, but for consistency sake.
hover1.png
hover1.png (26.05 KiB) Viewed 389 times
hover2.png
hover2.png (17.32 KiB) Viewed 389 times
by fishycat
Thu Dec 03, 2020 7:03 pm
Forum: Videos
Topic: Factorio modded gameplay
Replies: 6
Views: 829

Re: Factorio modded gameplay

Hi, just some things I noticed: the links for video 1+2 don't start at the beginning. At video 2 at https://youtu.be/pfWMpE_Bjdk?t=754, after you return, your voice is super low.
Otherwise keep em coming :)

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