Search found 238 matches

by fishycat
Mon Nov 11, 2019 11:26 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 810
Views: 79807

Re: [MOD 0.17] Industrial Revolution

Ah perfect, so you already had it on your list. nvm then
by fishycat
Mon Nov 11, 2019 9:57 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 810
Views: 79807

Re: [MOD 0.17] Industrial Revolution

It's not so much that, more that we are part-way through a series of cosmetic updates and I would prefer to fix it all in one go when we know what's what. I am looking forward to the player/crafting GUI update because I think most of the IR icons will really shine on it, based on what the non-carbo...
by fishycat
Mon Nov 11, 2019 9:32 am
Forum: General discussion
Topic: Factorio Gear Pendant?
Replies: 3
Views: 303

Re: Factorio Gear Pendant?

I wouldn't hold my breath for it, but it has something. I could imagine it with a nice black onyx in the center. But I would already be happy with a steel mug tbh :D

Or a sticker set or magnets, where you could test builds on a whiteboard (or fridge in lack of whiteboard :P)

gogogo wube marketing
by fishycat
Tue Nov 05, 2019 9:30 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 810
Views: 79807

Re: [MOD 0.17] Industrial Revolution

It really isn't that big of a problem, more a polishing thing for the devs I guess. Maybe lighten up the background just a little bit, so that it isn't black on dark grey.
by fishycat
Tue Nov 05, 2019 8:58 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 810
Views: 79807

Re: [MOD 0.17] Industrial Revolution

Hi Deadlock, the coal-icon is almost non visible in the tooltip after the update yesterday. Here the link with pic.
by fishycat
Mon Nov 04, 2019 7:14 pm
Forum: Releases
Topic: Version 0.17.75
Replies: 23
Views: 5891

Re: Version 0.17.75

Ah dang, I forgot IR changes that as well. Vanilla looks okish for me.
by fishycat
Mon Nov 04, 2019 6:16 pm
Forum: Releases
Topic: Version 0.17.75
Replies: 23
Views: 5891

Re: Version 0.17.75

Really liking the new look, only small thing I noticed. You barely see the coal-icon in the tooltip.
screen1.png
screen1.png (124.79 KiB) Viewed 4287 times
by fishycat
Sat Sep 28, 2019 10:13 am
Forum: Modding help
Topic: Ore Eraser mod seems to be abandoned by author.
Replies: 1
Views: 92

Re: Ore Eraser mod seems to be abandoned by author.

You could use Picker Extended. It has several tools, alongside ore eraser, integrated.
by fishycat
Tue Sep 24, 2019 11:17 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 810
Views: 79807

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Deadlock989 wrote:
Tue Sep 24, 2019 10:50 am
That's not a thumbnail, it's just a screenshot of game footage, that's clearly fine.
That's good to hear. I was a little worried. But now all legit and fine, thanks. :D
by fishycat
Tue Sep 24, 2019 10:12 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 810
Views: 79807

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

I have a question after reading here, I noticed I made a thumbnail with graphics from your mod. Is this against your license? Just let me know and I change it right away.
by fishycat
Fri Sep 20, 2019 5:07 pm
Forum: Releases
Topic: Version 0.17.69 - Stable 1
Replies: 45
Views: 14958

Re: Version 0.17.69

Nachie wrote:
Fri Sep 20, 2019 4:54 pm
cpy wrote:
Fri Sep 20, 2019 2:08 pm
P.E.T.A.R. wrote:
Fri Sep 20, 2019 11:10 am
KuboS0S wrote:
Thu Sep 19, 2019 3:36 pm
Nice
Nice
Nice
Nice
In before you all get koubed. 8-)
by fishycat
Thu Sep 19, 2019 4:19 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 810
Views: 79807

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

all working again *sigh*. next are those punks in my research list :D
by fishycat
Thu Sep 19, 2019 3:37 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 810
Views: 79807

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

hm that's strange. I disabled your mod, let it start, updated flow control, restarted then exit. Then I set IR to true again in mod.list, started and got this error
Unbenannt.png
Unbenannt.png (22.68 KiB) Viewed 816 times
by fishycat
Thu Sep 19, 2019 3:16 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 810
Views: 79807

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

yes, was with 0.99.4. I post my save, let me know if you need anything else.
by fishycat
Thu Sep 19, 2019 12:10 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 810
Views: 79807

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Getting this error with latest update pic

list of mods attached
by fishycat
Sun Sep 15, 2019 8:52 am
Forum: This Forum
Topic: Please bring back sort by active topics
Replies: 14
Views: 554

Re: Please bring back sort by active topics

It is back!

Thank you Sanqui :)
by fishycat
Fri Sep 13, 2019 1:35 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 810
Views: 79807

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

I might need to add some warning somewhere for this case just in case.. ;) It shall be known as the fishycat-conundrum :lol: And yes - RSO will only work for newly generated chunks. It might be a bit further then you image tho - what is a newly generated chunk depends on how far into the black game...
by fishycat
Thu Sep 12, 2019 11:23 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 810
Views: 79807

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

I found it. Apparently I had both values (vanilla biter generation and rso generation) unticked somehow. As soon as I ticked vanilla in startup, it just works fine. Sorry for the hassle guys, my fault :P Question: If I turn RSO on now in my existing game, it should work for undiscovered junks, right?
by fishycat
Thu Sep 12, 2019 11:14 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 810
Views: 79807

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

kingarthur wrote:
Thu Sep 12, 2019 11:12 am
fishycat wrote:
Thu Sep 12, 2019 10:54 am

I also had radarplus for rso activated which I just saw now, has no dependencies at all in info.json and maybe therefor it didn't work.
Shouldn't matter. At least it didnt use to. I'll check it
See my edit in my last post. The error is not on your side :)
by fishycat
Thu Sep 12, 2019 10:54 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 810
Views: 79807

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

One thing that occured to me when I started a new game with IR and RSO + bobenemies and a bunch of QoL mods, there were no enemies on the map. As soon as I unchecked RSO enemies were there. I hadn't time to investigate further, as I wanted to play IR urgently :D and my playtime is limited, alas. Bu...

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