Search found 263 matches

by fishycat
Sun May 17, 2020 11:33 am
Forum: Resolved Problems and Bugs
Topic: [0.18.22] Modded game won't load.
Replies: 19
Views: 2297

Re: [0.18.22] Modded game won't load.

Klonan wrote:
Sun May 17, 2020 10:58 am
Well, I would say if they don't have any lootchests, don't accumulate all the positions in global
Could you please test my fix, if it still happens? Thanks for your help.
by fishycat
Sun May 17, 2020 10:52 am
Forum: Resolved Problems and Bugs
Topic: [0.18.22] Modded game won't load.
Replies: 19
Views: 2297

Re: [0.18.22] Modded game won't load.

Sure, its 1.8 million Lua tables in the saves script data ... That's... a lot... strange thing is, I just recently finished a playthrough and didn't experience any strange load behavior. Now, is there something I can do to stop this madness? Also sorry for the inconvenience my mod caused! I know th...
by fishycat
Tue May 05, 2020 10:37 am
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 15566

Re: Version 0.18.22

I'm using a modified version of Global dark style for Stylus in Firefox. Looks like this...
screen1.png
screen1.png (518.4 KiB) Viewed 2637 times
That is my global view of webpages, IIRC I choose a Github like background and also changed default text color to #999
Anything else will fry my eyes :D
by fishycat
Thu Apr 30, 2020 6:13 pm
Forum: Mod portal Discussion
Topic: [Sanqui] Odd behaviour when posting mods against two major Factorio releases
Replies: 10
Views: 1123

Re: [Sanqui] Odd behaviour when posting mods against two major Factorio releases

Pi-C wrote:
Thu Apr 30, 2020 6:00 pm
What would I do then once Factorio 1.0.0 is out? :-)
Dang, good point. Maybe 100 straight or a deceptive version 19, because 18.0.0+1.0.0 :D
by fishycat
Thu Apr 30, 2020 4:18 pm
Forum: Mod portal Discussion
Topic: [Sanqui] Odd behaviour when posting mods against two major Factorio releases
Replies: 10
Views: 1123

Re: [Sanqui] Odd behaviour when posting mods against two major Factorio releases

... Versioning is serious business it seems :lol: I wonder if it is a big problem to implement some kind of order to the mod-portal, or just isn't a priority or wanted? edit: sorry, was in a hurry before. Why not giving version number like 17.6, 17.7 ... that way you can stay with your preferred wa...
by fishycat
Tue Apr 28, 2020 8:02 pm
Forum: Mod portal Discussion
Topic: [Sanqui] Odd behaviour when posting mods against two major Factorio releases
Replies: 10
Views: 1123

Re: [Sanqui] Odd behaviour when posting mods against two major Factorio releases

Yeah... the mod portal was never designed to work with "branching" releases like this. I'll try to make it use the latest version number-wise in most places, though. Any news on this? Yesterday I updated my mod and didn't think of that special bahavior. Now it has version 0.16 on top and so no chan...
by fishycat
Fri Apr 10, 2020 2:50 pm
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 13145

Re: Version 0.18.18

When will this madness end? I mean these sounds get worse and worse, toally waste of time and resources! You already had the perfect sounds for the majority of things. Please revert or give us the option to do so.
by fishycat
Thu Apr 09, 2020 11:08 am
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 160
Views: 46166

Re: [MOD 0.15] AAI Industry

Me again :) There is a startup-warning for Jetpack mod. 41.596 Warning! Sprite at {0,0; 64x64} from __jetpack__/graphics/icons/jetpack-1.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image. 41.596 Warning! Sprite at {0,0; 64x...
by fishycat
Fri Mar 27, 2020 1:08 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 16806

Re: Friday Facts #338 - The (real) Character GUI

Optera wrote:
Fri Mar 27, 2020 1:00 pm
Classic GUI
Nice one!

Although I'm a big fan of everything dark, in certain circumstances it can be a little much for some. But since the devs again think for mostly all cases, it is no big deal. And Optera did a good job. With the new mod everything is good again. :D
by fishycat
Sat Mar 21, 2020 10:52 am
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 160
Views: 46166

Re: [MOD 0.15] AAI Industry

Still getting the error in 0.1.9. I let you my save here. Just load it and press J. Autosave happened while in air. Also worth noting, mod got added to an existing save.


Edit: version 0.1.11 fixed my problem. Thank you!
by fishycat
Fri Mar 20, 2020 1:26 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 23700

Re: Friday Facts #339 - Beacon HR + Redesign process

If you take only the red parts it looks like a rudimental DIY Spidertron Mk1 for early game. I like it a lot :D
by fishycat
Wed Mar 18, 2020 8:34 pm
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 160
Views: 46166

Re: [MOD 0.15] AAI Industry

You are giving one a hard time reporting a bug... in mod-portal you don't want, ok I tried Discord - to post a bug there you want my phone number first??

Oh well, it is for Jetpack mod:
by fishycat
Tue Mar 17, 2020 3:22 pm
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 10799

Re: Version 0.18.13

Was wondering what happened with that update - until I saw new GUI. :D

screen1.png
screen1.png (60.96 KiB) Viewed 6175 times
FactorioBot wrote:
Tue Mar 17, 2020 2:07 pm
Allowed to edit blueprints in the blueprint library the same way as when it is an item.
Thanks for that, that's a great relief.
by fishycat
Tue Mar 10, 2020 5:29 pm
Forum: Not a bug
Topic: [0.18.11] No-power-icons remain on surface and a freeze
Replies: 1
Views: 150

[0.18.11] No-power-icons remain on surface and a freeze

So I'm in a vanilla+ game and after a fight I removed the laser turrets with nanobots and saw the icons remain after the romoval. See in attached pic and also in the save. As soon as I saw it, I saved and then clicked on exit game and then it completely freezes. Only way to close it was with task ma...
by fishycat
Sat Feb 29, 2020 12:50 pm
Forum: Ideas and Suggestions
Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
Replies: 48
Views: 3698

Re: Export/Import player toolbar settings

+1 for adding settings to vanilla Factorio.

Until then... there-is-also-a-mod™ QuickBar Import/Export
by fishycat
Sun Feb 23, 2020 12:47 pm
Forum: Won't fix.
Topic: [18.8] Editor mode: Simple entity with force - selection box offset
Replies: 1
Views: 192

[18.8] Editor mode: Simple entity with force - selection box offset

See in picture:
Screenshot (2).png
Screenshot (2).png (3.97 MiB) Viewed 192 times
by fishycat
Fri Feb 14, 2020 7:11 pm
Forum: News
Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
Replies: 57
Views: 9564

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

This looks excellent! I like the wibble-wobble of new poison cloud. Request gif at night with laser beams and poison cloud :D
Sure looks pretty damn awesome.
Also the new bot effects, like it a lot!


p.s. Is FactorioBot's post count frozen?
by fishycat
Wed Feb 05, 2020 8:41 pm
Forum: Bob's mods
Topic: Batteries
Replies: 6
Views: 604

Re: Batteries

Looks like it could be MoreScience-mod.
by fishycat
Wed Feb 05, 2020 4:39 pm
Forum: Bob's mods
Topic: Batteries
Replies: 6
Views: 604

Re: Batteries

You can hover with the cursor over the research-icon and see, if it gets changed by a mod.

See in example.
Screenshot.jpg
Screenshot.jpg (62.74 KiB) Viewed 560 times
by fishycat
Fri Jan 31, 2020 6:35 pm
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 7542

Re: Friday Facts #332 - More sounds & Map color tweaks

I don't know what you guys hear, but you should definetely wear headphones while testing new sounds. Belt sounds are still threatening. Also please go over the offshore-pump, too. It sounds terrible. The new bots sound like from an asia-spa, ommm. :D But the new map colors are really great, I like t...

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