Search found 274 matches

by fishycat
Sun Jan 03, 2021 12:24 pm
Forum: Ideas and Suggestions
Topic: Use SHIFT + X and SHIFT+ Y for flipping blueprints
Replies: 4
Views: 139

Re: Use SHIFT + X and SHIFT+ Y for flipping blueprints

ssilk wrote:
Sun Jan 03, 2021 2:19 am
So Shift-X flips vertically and Shift-y horizontally?!

8-)
Almost...


I guess it makes more sense with german keyboard layout with x and y next to each other.
by fishycat
Sat Jan 02, 2021 2:18 pm
Forum: Ideas and Suggestions
Topic: Use SHIFT + X and SHIFT+ Y for flipping blueprints
Replies: 4
Views: 139

Re: Use SHIFT + X and SHIFT+ Y for flipping blueprints

Sure, but IMHO makes just sense with x and y as default.
by fishycat
Sat Jan 02, 2021 11:50 am
Forum: Ideas and Suggestions
Topic: Use SHIFT + X and SHIFT+ Y for flipping blueprints
Replies: 4
Views: 139

Use SHIFT + X and SHIFT+ Y for flipping blueprints

TL;DR
Use SHIFT + X and SHIFT+ Y for flipping blueprints
What ?
My suggestion is to use SHIFT + X and SHIFT+ Y for flipping blueprints.
Why ?
It is easier to remember which axis is which. Hmm, was G vertical flip or horizontal?
With the new system you always know which axis you flip.
by fishycat
Thu Dec 17, 2020 1:12 am
Forum: Ideas and Suggestions
Topic: Would it be possible to make it harder to take off armor?
Replies: 22
Views: 577

Re: Would it be possible to make it harder to take off armor?

The problem could be solved, when the state of the more inventory slots would be saved on first time putting on the armor. That way it wouldn't matter how one clicks on the armor.
by fishycat
Thu Dec 17, 2020 12:48 am
Forum: Ideas and Suggestions
Topic: Would it be possible to make it harder to take off armor?
Replies: 22
Views: 577

Re: Would it be possible to make it harder to take off armor?

At least the items don't spill onto belts any more. That just happened in my recent playthrough. Me next to belts, wrong click on armor, when I already saw all the items happily travelling through my factory. But no, they snake nicely around the belts - best change ever! Ah, and this madness actual...
by fishycat
Wed Dec 16, 2020 10:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.22] Modded game won't load.
Replies: 20
Views: 2865

Re: [0.18.22] Modded game won't load.

All the performance issues got fixed for Loot Chest+ in latest versions for 1.0 and 1.1
by fishycat
Thu Dec 03, 2020 10:42 pm
Forum: Videos
Topic: Factorio modded gameplay
Replies: 6
Views: 254

Re: Factorio modded gameplay

Luckily it happened almost at the end. Was just more of a fyi, so you know next time when returning to check it.

Good news: no complaints for episode 3 :D
by fishycat
Thu Dec 03, 2020 10:37 pm
Forum: Not a bug
Topic: [1.1.4] Shifted item-list in blueprint frame
Replies: 1
Views: 75

[1.1.4] Shifted item-list in blueprint frame

I recently noticed that behavior when I was blueprinting something in a tight spot. The problem was, my view got blocked from the list being shifted outside the frame and blocking the view at the entities. You can see that behavior pretty good in the pics. For a better visibility I pulled the frame ...
by fishycat
Thu Dec 03, 2020 7:25 pm
Forum: Implemented Suggestions
Topic: [1.1.4] Missing tooltip for character-button
Replies: 2
Views: 214

[1.1.4] Missing tooltip for character-button

When you hover over the character button there is no tooltip. I would expect there to be a tooltip with character and the hotkey "e", like you can see in 2nd pic.

Not a big thing, but for consistency sake.
hover1.png
hover1.png (26.05 KiB) Viewed 214 times
hover2.png
hover2.png (17.32 KiB) Viewed 214 times
by fishycat
Thu Dec 03, 2020 7:03 pm
Forum: Videos
Topic: Factorio modded gameplay
Replies: 6
Views: 254

Re: Factorio modded gameplay

Hi, just some things I noticed: the links for video 1+2 don't start at the beginning. At video 2 at https://youtu.be/pfWMpE_Bjdk?t=754, after you return, your voice is super low.
Otherwise keep em coming :)
by fishycat
Sun May 17, 2020 11:33 am
Forum: Resolved Problems and Bugs
Topic: [0.18.22] Modded game won't load.
Replies: 20
Views: 2865

Re: [0.18.22] Modded game won't load.

Klonan wrote:
Sun May 17, 2020 10:58 am
Well, I would say if they don't have any lootchests, don't accumulate all the positions in global
Could you please test my fix, if it still happens? Thanks for your help.
by fishycat
Sun May 17, 2020 10:52 am
Forum: Resolved Problems and Bugs
Topic: [0.18.22] Modded game won't load.
Replies: 20
Views: 2865

Re: [0.18.22] Modded game won't load.

Sure, its 1.8 million Lua tables in the saves script data ... That's... a lot... strange thing is, I just recently finished a playthrough and didn't experience any strange load behavior. Now, is there something I can do to stop this madness? Also sorry for the inconvenience my mod caused! I know th...
by fishycat
Tue May 05, 2020 10:37 am
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 16415

Re: Version 0.18.22

I'm using a modified version of Global dark style for Stylus in Firefox. Looks like this...
screen1.png
screen1.png (518.4 KiB) Viewed 2826 times
That is my global view of webpages, IIRC I choose a Github like background and also changed default text color to #999
Anything else will fry my eyes :D
by fishycat
Thu Apr 30, 2020 6:13 pm
Forum: Mod portal Discussion
Topic: [Sanqui] Odd behaviour when posting mods against two major Factorio releases
Replies: 10
Views: 1361

Re: [Sanqui] Odd behaviour when posting mods against two major Factorio releases

Pi-C wrote:
Thu Apr 30, 2020 6:00 pm
What would I do then once Factorio 1.0.0 is out? :-)
Dang, good point. Maybe 100 straight or a deceptive version 19, because 18.0.0+1.0.0 :D
by fishycat
Thu Apr 30, 2020 4:18 pm
Forum: Mod portal Discussion
Topic: [Sanqui] Odd behaviour when posting mods against two major Factorio releases
Replies: 10
Views: 1361

Re: [Sanqui] Odd behaviour when posting mods against two major Factorio releases

... Versioning is serious business it seems :lol: I wonder if it is a big problem to implement some kind of order to the mod-portal, or just isn't a priority or wanted? edit: sorry, was in a hurry before. Why not giving version number like 17.6, 17.7 ... that way you can stay with your preferred wa...
by fishycat
Tue Apr 28, 2020 8:02 pm
Forum: Mod portal Discussion
Topic: [Sanqui] Odd behaviour when posting mods against two major Factorio releases
Replies: 10
Views: 1361

Re: [Sanqui] Odd behaviour when posting mods against two major Factorio releases

Yeah... the mod portal was never designed to work with "branching" releases like this. I'll try to make it use the latest version number-wise in most places, though. Any news on this? Yesterday I updated my mod and didn't think of that special bahavior. Now it has version 0.16 on top and so no chan...
by fishycat
Fri Apr 10, 2020 2:50 pm
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 13755

Re: Version 0.18.18

When will this madness end? I mean these sounds get worse and worse, toally waste of time and resources! You already had the perfect sounds for the majority of things. Please revert or give us the option to do so.
by fishycat
Thu Apr 09, 2020 11:08 am
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 161
Views: 52731

Re: [MOD 0.15] AAI Industry

Me again :) There is a startup-warning for Jetpack mod. 41.596 Warning! Sprite at {0,0; 64x64} from __jetpack__/graphics/icons/jetpack-1.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image. 41.596 Warning! Sprite at {0,0; 64x...
by fishycat
Fri Mar 27, 2020 1:08 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 18436

Re: Friday Facts #338 - The (real) Character GUI

Optera wrote:
Fri Mar 27, 2020 1:00 pm
Classic GUI
Nice one!

Although I'm a big fan of everything dark, in certain circumstances it can be a little much for some. But since the devs again think for mostly all cases, it is no big deal. And Optera did a good job. With the new mod everything is good again. :D

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