Search found 194 matches

by Blu3wolf
Tue Nov 13, 2018 5:57 am
Forum: Resource Spawner Overhaul
Topic: RSO and the PvP Scenario
Replies: 6
Views: 979

Re: RSO and the PvP Scenario

Ive had a different issue with it. For me, I cant get the clear command to work. And the Scenario seems to generate starting areas for me, but without any resources.
by Blu3wolf
Fri Dec 22, 2017 2:07 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 23570

Re: Version 0.16.7

To all people complaining the end of 3-liquid wagons is the end of Factorio, the real question is : would you have missed that feature that much if it had never existed, and the fluid wagon had from start been as it is now ? You mostly miss it because you got used to it. This is a great example, of...
by Blu3wolf
Mon Sep 26, 2016 12:41 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 63374

Re: Treefarm Download

At the moment, there's not. Although if someone wants to submit one as a pull request it may end up there much faster.
by Blu3wolf
Mon Aug 08, 2016 9:42 am
Forum: Questions, reviews and ratings
Topic: HowTo Treefarm aka Q&A
Replies: 17
Views: 63832

Re: HowTo Treefarm aka Q&A

Its not possible at present, but thats a good idea for the future.
by Blu3wolf
Mon Aug 08, 2016 9:41 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 63374

Re: Treefarm Download

I believe the latest release of Treefarm Lite is compatible. I think Treefarm AC still needs a new release to update it.
by Blu3wolf
Fri Jul 08, 2016 10:51 am
Forum: Questions, reviews and ratings
Topic: [TREEFARM - ADDON] Caffein v0.4.0
Replies: 15
Views: 25888

Re: [TREEFARM - ADDON] Caffein v0.4.0

When I get around to updating for 0.13, Ill have a look at making them craftable from something else.
by Blu3wolf
Thu Jul 07, 2016 3:56 pm
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 63374

Re: Treefarm Download

Alright, you can get the same version as before here: https://github.com/Blu3wolf/Treefarm-AC/releases The prerelease there is almost identical to the current version, but with no testing. Just a few lines added so it would load in 0.13 is all. Future work might include updating that glue turret a b...
by Blu3wolf
Thu Jul 07, 2016 1:17 pm
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 63374

Re: Treefarm Download

GRIBOZ wrote:Refresh Treefarm AC please.
Unfortunately not quite as quick and easy as the initial treefarm lite patch was.

I am tempted to remove the turrets for an initial release, and have them done up with new turret graphics.
by Blu3wolf
Wed Jul 06, 2016 11:32 pm
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 63374

Re: Treefarm Download

I guess not. Id been kinda hoping for the last post to remain a notice, though.
by Blu3wolf
Mon Jul 04, 2016 10:19 am
Forum: Mod portal Discussion
Topic: [0.13] Mod portal suggestions
Replies: 11
Views: 2552

Re: [0.13] Mod portal suggestions

Suggestion: Integration with GitHub Releases API. It would be useful for the future, if it was possible to add a mod to the portal, not by uploading the .zip file from the PC of the one adding it, but rather by identifying the user and repository of a mod on GitHub, so that downloads added to the Re...
by Blu3wolf
Mon Jul 04, 2016 7:27 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 63374

Re: Treefarm Download

Treefarm for Factorio 0.13 is now up at https://mods.factorio.com/mods/Blu3wolf/Treefarm-Lite So now that 0.13 is out, and mod threads have been deprecated in favor of the mod portal, Im not going to be updating this thread with the new releases any more. New releases will still be made to the GitHu...
by Blu3wolf
Mon Jul 04, 2016 3:31 am
Forum: Mod portal Discussion
Topic: So I've updated a few mods
Replies: 4
Views: 733

Re: So I've updated a few mods

Fortunately, in the case of Treefarm at least, it is licensed under the GPLv3, which does allow you to create and distribute derivative works, so long as you comply with the terms of the license. In this sort of case, you can update the mod to new versions of Factorio for instance, and distribute yo...
by Blu3wolf
Sun Jul 03, 2016 11:36 am
Forum: Questions, reviews and ratings
Topic: I updated Treefarm to work with .13
Replies: 3
Views: 1075

Re: I updated Treefarm to work with .13

Very much appreciated Buggi!

You can download the current version of Treefarm Lite, as always, from the GitHub release page: https://github.com/Blu3wolf/Treefarm-Lite/releases

Version 0.5.0, newly out, is compatible with Factorio 0.13.X.
by Blu3wolf
Sun Jul 03, 2016 11:28 am
Forum: Mods
Topic: Introducing NARMod 4.1
Replies: 35
Views: 7764

Re: Introducing NARMod 4.1

Link: https://www.mediafire.com/?6kqu7c23hpsa4j1 Has it really been a year since my last release? Yeesh. We thought you died or something... Sent you a bunch of PRs back on Github a while back. Quite a while back. https://github.com/damienreave/NARMod_0.4.1/pulls Ran into some licensing issues with...
by Blu3wolf
Sun Jul 03, 2016 10:55 am
Forum: Mod-/Installation-Handling
Topic: CFAN - mod manager
Replies: 37
Views: 12189

Re: CFAN - mod manager

Holy smokes! I started the CKAN project, and I've been away from development for a little bit and only just discovered this! It makes me immensely happy to see a CFAN fork. :D :D :D Indeed, when I was looking at mod management for Factorio, I was thinking "If only there was something like CKAN for ...
by Blu3wolf
Sun Jul 03, 2016 9:54 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 63374

Re: Treefarm Download

Yeah, we probably could. I keep being lazy is the current issue! So we can find the latest release (as always) here: https://github.com/Blu3wolf/Treefarm-Lite/releases 0.5.0 has no major changes from 0.4.2, but (unlike 0.4.2) will load on Factorio 0.13.0 to Factorio 0.13.3 (at least). Best of luck! ...
by Blu3wolf
Mon Jun 20, 2016 12:33 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 63374

Re: Treefarm Download

Charcoal? Thats interesting.

Is Gremlins a mod? Could you add a list of which versions you are using of all installed and enabled mods?

Id be inclined to blame it on dytech just because of their lack of official updates for a while, but really Id have to see the bug first.
by Blu3wolf
Thu Jun 16, 2016 2:04 am
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 64469

Re: [UPDATED] Introducing NARMod 3.4

Not abandoned, but if a month is too long for you, Id look elsewhere for a mod in the meantime. I knew I should have not announced it until it was finished, for precisely this reason...
by Blu3wolf
Sat Jun 11, 2016 3:37 am
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 46455

Re: Bug Reports

So with regards the last bug report posted: I cant reproduce the fault. I am going to need more information than that. As a series of steps to try; First, try removing all your other mods, and seeing if the bug persists. If it does not, you have a mod conflict - one of your other mods is interfering...

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