TL;DR
I think the Logistic Network view (shown when pressing "L") should have a button next to or near the "Search" button which acts as a quick filter for Quality.
What?
At present, you can search for Quality items by searching the text "Uncommon" or "Rare" directly. This involves ...
Search found 203 matches
- Sun Oct 27, 2024 5:13 am
- Forum: Ideas and Suggestions
- Topic: Logistic Network Remote View should include Quality Filter
- Replies: 0
- Views: 224
- Fri May 20, 2022 8:52 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1774131
Re: Development and Discussion
Is it intentional that the CAB cannot use the vehicle construction/repair roboports?Arch666Angel wrote: Sun Mar 03, 2019 4:59 pm In collaboration with lovely_santa
https://mods.factorio.com/mod/angelsaddons-cab
- Fri Oct 11, 2019 1:48 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 457052
Re: Industrial Revolution 1.0.0
IR 1.0.0 is released. The changelog is here . More things ended up being tweaked than I thought. I wouldn't call any of them "game-breaking" but you may need to adjust/reroute some factories in existing saves. Omelettes, breaking eggs etc.
Oh noooo :( You are going to make me restart my 50 hour ...
- Wed Oct 09, 2019 12:22 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 457052
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
It almost broke Linver trying to get it to where it is now, they put a lot of effort into it. Getting two overhauls to play together is a mountain of work, even when they're a decent fit conceptually like IR+K. I'm not surprised there are things missing or a bit screwy but I think that is the stark ...
- Wed Oct 09, 2019 11:14 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 457052
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Pending a save game, I loaded up Krastorio and checked. K sets gun turrets to have a range of 22 but leaves all the IR magazines on range 18. Sorry, not my fix.
Ah, fair enough. I can sympathise. Although I hadnt expected it to be (yet another) Krastorio issue... but as it is thats hardly your ...
Ah, fair enough. I can sympathise. Although I hadnt expected it to be (yet another) Krastorio issue... but as it is thats hardly your ...
- Tue Oct 08, 2019 2:18 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 457052
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
A save game, I can do - as well as pics. Steps to reproduce so far have been place turrets and wait. Bugs will attack on diagonals and bullets miss.
This little guy has just been sitting right there for a while now. Quite irksome.

- Tue Oct 08, 2019 3:37 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 457052
Re: [MOD 0.17+] Untitled WIP
Experimenting with scattergun (i.e. shotgun) turrets and changing all bullets to be physical projectiles:
https://i.imgur.com/A967HIf.gif
Im not sure if anyone else has seen it, but Ive had an interesting edge case with the new turrets relating to diagonals. In particular, turrets shooting ...
- Fri Sep 20, 2019 1:32 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 457052
Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Fairly happy to have discovered this arrangement

- Tue Sep 17, 2019 9:29 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 457052
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Can someone point me in the direction of Krastorio's thread? Ive tried to search for it, but searching for Krastorio just gives me all the results from people talking about it in this thread...
I dont seem to be able to make Krastorio's coke recipe with Krastorio + IR. From previous posts, I ...
I dont seem to be able to make Krastorio's coke recipe with Krastorio + IR. From previous posts, I ...
- Tue Nov 13, 2018 5:57 am
- Forum: Resource Spawner Overhaul
- Topic: RSO and the PvP Scenario
- Replies: 6
- Views: 4672
Re: RSO and the PvP Scenario
Ive had a different issue with it. For me, I cant get the clear command to work. And the Scenario seems to generate starting areas for me, but without any resources.
- Fri Dec 22, 2017 2:07 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 79473
Re: Version 0.16.7
To all people complaining the end of 3-liquid wagons is the end of Factorio, the real question is : would you have missed that feature that much if it had never existed, and the fluid wagon had from start been as it is now ? You mostly miss it because you got used to it.
This is a great example ...
This is a great example ...
- Mon Sep 26, 2016 12:41 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 103206
Re: Treefarm Download
At the moment, there's not. Although if someone wants to submit one as a pull request it may end up there much faster.
- Mon Aug 08, 2016 9:42 am
- Forum: Questions, reviews and ratings
- Topic: HowTo Treefarm aka Q&A
- Replies: 17
- Views: 71229
Re: HowTo Treefarm aka Q&A
Its not possible at present, but thats a good idea for the future.
- Mon Aug 08, 2016 9:41 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 103206
Re: Treefarm Download
I believe the latest release of Treefarm Lite is compatible. I think Treefarm AC still needs a new release to update it.
- Fri Jul 08, 2016 10:51 am
- Forum: Questions, reviews and ratings
- Topic: [TREEFARM - ADDON] Caffein v0.4.0
- Replies: 15
- Views: 33899
Re: [TREEFARM - ADDON] Caffein v0.4.0
When I get around to updating for 0.13, Ill have a look at making them craftable from something else.
- Thu Jul 07, 2016 3:56 pm
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 103206
Re: Treefarm Download
Alright, you can get the same version as before here: https://github.com/Blu3wolf/Treefarm-AC/releases
The prerelease there is almost identical to the current version, but with no testing. Just a few lines added so it would load in 0.13 is all.
Future work might include updating that glue turret ...
The prerelease there is almost identical to the current version, but with no testing. Just a few lines added so it would load in 0.13 is all.
Future work might include updating that glue turret ...
- Thu Jul 07, 2016 1:17 pm
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 103206
Re: Treefarm Download
Unfortunately not quite as quick and easy as the initial treefarm lite patch was.GRIBOZ wrote:Refresh Treefarm AC please.
I am tempted to remove the turrets for an initial release, and have them done up with new turret graphics.
- Wed Jul 06, 2016 11:32 pm
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 103206
Re: Treefarm Download
I guess not. Id been kinda hoping for the last post to remain a notice, though.
- Mon Jul 04, 2016 10:19 am
- Forum: Mod portal Discussion
- Topic: [0.13] Mod portal suggestions
- Replies: 11
- Views: 8048
Re: [0.13] Mod portal suggestions
Suggestion:
Integration with GitHub Releases API.
It would be useful for the future, if it was possible to add a mod to the portal, not by uploading the .zip file from the PC of the one adding it, but rather by identifying the user and repository of a mod on GitHub, so that downloads added to the ...
Integration with GitHub Releases API.
It would be useful for the future, if it was possible to add a mod to the portal, not by uploading the .zip file from the PC of the one adding it, but rather by identifying the user and repository of a mod on GitHub, so that downloads added to the ...
- Mon Jul 04, 2016 7:27 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 103206
Re: Treefarm Download
Treefarm for Factorio 0.13 is now up at https://mods.factorio.com/mods/Blu3wolf/Treefarm-Lite
So now that 0.13 is out, and mod threads have been deprecated in favor of the mod portal, Im not going to be updating this thread with the new releases any more. New releases will still be made to the ...
So now that 0.13 is out, and mod threads have been deprecated in favor of the mod portal, Im not going to be updating this thread with the new releases any more. New releases will still be made to the ...